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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __D_EVENT__
- #define __D_EVENT__
- #include "doomtype.h"
- //
- // Event handling.
- //
- // Input event types.
- typedef enum
- {
- ev_keydown,
- ev_keyup,
- ev_mouse,
- ev_joystick,
- ev_none,
- } evtype_t;
- // Event structure.
- typedef struct
- {
- evtype_t type;
- int data1; // keys / mouse/joystick buttons
- int data2; // mouse/joystick x move
- int data3; // mouse/joystick y move
- } event_t;
-
- typedef enum
- {
- ga_nothing,
- ga_loadlevel,
- ga_newgame,
- ga_loadgame,
- ga_savegame,
- ga_playdemo,
- ga_completed,
- ga_victory,
- ga_worlddone,
- ga_screenshot
- } gameaction_t;
- //
- // Button/action code definitions.
- //
- typedef enum
- {
- // Press "Fire".
- BT_ATTACK = 1,
- // Use button, to open doors, activate switches.
- BT_USE = 2,
- // Flag: game events, not really buttons.
- BT_SPECIAL = 128,
- BT_SPECIALMASK = 3,
-
- // Flag, weapon change pending.
- // If true, the next 3 bits hold weapon num.
- BT_CHANGE = 4,
- // The 3bit weapon mask and shift, convenience.
- BT_WEAPONMASK = (8+16+32),
- BT_WEAPONSHIFT = 3,
- // Pause the game.
- BTS_PAUSE = 1,
- // Save the game at each console.
- BTS_SAVEGAME = 2,
- // Savegame slot numbers
- // occupy the second byte of buttons.
- BTS_SAVEMASK = (4+8+16),
- BTS_SAVESHIFT = 2,
-
- } buttoncode_t;
- //
- // GLOBAL VARIABLES
- //
- #define MAXEVENTS 64
- extern event_t events[MAXEVENTS];
- extern int eventhead;
- extern int eventtail;
- extern gameaction_t gameaction;
- #endif
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