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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __D_ENGLSH__
- #define __D_ENGLSH__
- //
- // Printed strings for translation
- //
- //
- // D_Main.C
- //
- #define D_DEVSTR "Development mode ON.\n"
- #define D_CDROM "CD-ROM Version: default.cfg from c:\\doomdata\n"
- //
- // M_Menu.C
- //
- #define PRESSKEY "press any button."
- #define PRESSYN "press y or n."
- #define QUITMSG "are you sure you want to\nquit this great game?"
- #define LOADNET "you can't do load while in a net game!\n\n"PRESSKEY
- #define QLOADNET "you can't quickload during a netgame!\n\n"PRESSKEY
- #define QSAVESPOT "you haven't picked a quicksave slot yet!\n\n"PRESSKEY
- #define SAVEDEAD "you can't save if you aren't playing!\n\n"PRESSKEY
- #define QSPROMPT "quicksave over your game named\n\n'%s'?\n\n"PRESSYN
- #define QLPROMPT "do you want to quickload the game named\n\n'%s'?\n\n"PRESSYN
- #define NEWGAME \
- "you can't start a new game\n"\
- "while in a network game.\n\n"PRESSKEY
- #define NIGHTMARE \
- "are you sure? this skill level\n"\
- "isn't even remotely fair.\n\n"PRESSYN
- #define SWSTRING \
- "this is the shareware version of doom.\n\n"\
- "you need to order the entire trilogy.\n\n"PRESSKEY
- #define MSGOFF "Messages OFF"
- #define MSGON "Messages ON"
- #define NETEND "you can't end a netgame!\n\n"PRESSKEY
- #define ENDGAME "are you sure you want to end the game?\n\n"PRESSYN
- #define DOSY "(press A to quit)"
- #define DETAILHI "High detail"
- #define DETAILLO "Low detail"
- #define GAMMALVL0 "Gamma correction OFF"
- #define GAMMALVL1 "Gamma correction level 1"
- #define GAMMALVL2 "Gamma correction level 2"
- #define GAMMALVL3 "Gamma correction level 3"
- #define GAMMALVL4 "Gamma correction level 4"
- //#define EMPTYSTRING "empty slot"
- #define EMPTYSTRING "---"
- //
- // P_inter.C
- //
- #define GOTARMOR "Picked up the armor."
- #define GOTMEGA "Picked up the MegaArmor!"
- #define GOTHTHBONUS "Picked up a health bonus."
- #define GOTARMBONUS "Picked up an armor bonus."
- #define GOTSTIM "Picked up a stimpack."
- #define GOTMEDINEED "Picked up a medikit that you REALLY need!"
- #define GOTMEDIKIT "Picked up a medikit."
- #define GOTSUPER "Supercharge!"
- #define GOTBLUECARD "Picked up a blue keycard."
- #define GOTYELWCARD "Picked up a yellow keycard."
- #define GOTREDCARD "Picked up a red keycard."
- #define GOTBLUESKUL "Picked up a blue skull key."
- #define GOTYELWSKUL "Picked up a yellow skull key."
- #define GOTREDSKULL "Picked up a red skull key."
- #define GOTINVUL "Invulnerability!"
- #define GOTBERSERK "Berserk!"
- #define GOTINVIS "Partial Invisibility"
- #define GOTSUIT "Radiation Shielding Suit"
- #define GOTMAP "Computer Area Map"
- #define GOTVISOR "Light Amplification Visor"
- #define GOTMSPHERE "MegaSphere!"
- #define GOTCLIP "Picked up a clip."
- #define GOTCLIPBOX "Picked up a box of bullets."
- #define GOTROCKET "Picked up a rocket."
- #define GOTROCKBOX "Picked up a box of rockets."
- #define GOTCELL "Picked up an energy cell."
- #define GOTCELLBOX "Picked up an energy cell pack."
- #define GOTSHELLS "Picked up 4 shotgun shells."
- #define GOTSHELLBOX "Picked up a box of shotgun shells."
- #define GOTBACKPACK "Picked up a backpack full of ammo!"
- #define GOTBFG9000 "You got the BFG9000! Oh, yes."
- #define GOTCHAINGUN "You got the chaingun!"
- #define GOTCHAINSAW "A chainsaw! Find some meat!"
- #define GOTLAUNCHER "You got the rocket launcher!"
- #define GOTPLASMA "You got the plasma gun!"
- #define GOTSHOTGUN "You got the shotgun!"
- #define GOTSHOTGUN2 "You got the super shotgun!"
- //
- // P_Doors.C
- //
- #define PD_BLUEO "You need a blue key to activate this object"
- #define PD_REDO "You need a red key to activate this object"
- #define PD_YELLOWO "You need a yellow key to activate this object"
- #define PD_BLUEK "You need a blue key to open this door"
- #define PD_REDK "You need a red key to open this door"
- #define PD_YELLOWK "You need a yellow key to open this door"
- //
- // G_game.C
- //
- #define GGSAVED "game saved."
- //
- // HU_stuff.C
- //
- #define HUSTR_MSGU "[Message unsent]"
- #define HUSTR_E1M1 "E1M1: Hangar"
- #define HUSTR_E1M2 "E1M2: Nuclear Plant"
- #define HUSTR_E1M3 "E1M3: Toxin Refinery"
- #define HUSTR_E1M4 "E1M4: Command Control"
- #define HUSTR_E1M5 "E1M5: Phobos Lab"
- #define HUSTR_E1M6 "E1M6: Central Processing"
- #define HUSTR_E1M7 "E1M7: Computer Station"
- #define HUSTR_E1M8 "E1M8: Phobos Anomaly"
- #define HUSTR_E1M9 "E1M9: Military Base"
- #define HUSTR_E2M1 "E2M1: Deimos Anomaly"
- #define HUSTR_E2M2 "E2M2: Containment Area"
- #define HUSTR_E2M3 "E2M3: Refinery"
- #define HUSTR_E2M4 "E2M4: Deimos Lab"
- #define HUSTR_E2M5 "E2M5: Command Center"
- #define HUSTR_E2M6 "E2M6: Halls of the Damned"
- #define HUSTR_E2M7 "E2M7: Spawning Vats"
- #define HUSTR_E2M8 "E2M8: Tower of Babel"
- #define HUSTR_E2M9 "E2M9: Fortress of Mystery"
- #define HUSTR_E3M1 "E3M1: Hell Keep"
- #define HUSTR_E3M2 "E3M2: Slough of Despair"
- #define HUSTR_E3M3 "E3M3: Pandemonium"
- #define HUSTR_E3M4 "E3M4: House of Pain"
- #define HUSTR_E3M5 "E3M5: Unholy Cathedral"
- #define HUSTR_E3M6 "E3M6: Mt. Erebus"
- #define HUSTR_E3M7 "E3M7: Limbo"
- #define HUSTR_E3M8 "E3M8: Dis"
- #define HUSTR_E3M9 "E3M9: Warrens"
- #define HUSTR_E4M1 "E4M1: Hell Beneath"
- #define HUSTR_E4M2 "E4M2: Perfect Hatred"
- #define HUSTR_E4M3 "E4M3: Sever The Wicked"
- #define HUSTR_E4M4 "E4M4: Unruly Evil"
- #define HUSTR_E4M5 "E4M5: They Will Repent"
- #define HUSTR_E4M6 "E4M6: Against Thee Wickedly"
- #define HUSTR_E4M7 "E4M7: And Hell Followed"
- #define HUSTR_E4M8 "E4M8: Unto The Cruel"
- #define HUSTR_E4M9 "E4M9: Fear"
- #define HUSTR_1 "level 1: entryway"
- #define HUSTR_2 "level 2: underhalls"
- #define HUSTR_3 "level 3: the gantlet"
- #define HUSTR_4 "level 4: the focus"
- #define HUSTR_5 "level 5: the waste tunnels"
- #define HUSTR_6 "level 6: the crusher"
- #define HUSTR_7 "level 7: dead simple"
- #define HUSTR_8 "level 8: tricks and traps"
- #define HUSTR_9 "level 9: the pit"
- #define HUSTR_10 "level 10: refueling base"
- #define HUSTR_11 "level 11: circle of death"
- #define HUSTR_12 "level 12: the factory"
- #define HUSTR_13 "level 13: downtown"
- #define HUSTR_14 "level 14: the inmost dens"
- #define HUSTR_15 "level 15: industrial zone"
- #define HUSTR_16 "level 16: suburbs"
- #define HUSTR_17 "level 17: tenements"
- #define HUSTR_18 "level 18: the courtyard"
- #define HUSTR_19 "level 19: the citadel"
- #define HUSTR_20 "level 20: gotcha!"
- #define HUSTR_21 "level 21: nirvana"
- #define HUSTR_22 "level 22: the catacombs"
- #define HUSTR_23 "level 23: barrels o' fun"
- #define HUSTR_24 "level 24: the chasm"
- #define HUSTR_25 "level 25: bloodfalls"
- #define HUSTR_26 "level 26: the abandoned mines"
- #define HUSTR_27 "level 27: monster condo"
- #define HUSTR_28 "level 28: the spirit world"
- #define HUSTR_29 "level 29: the living end"
- #define HUSTR_30 "level 30: icon of sin"
- #define HUSTR_31 "level 31: idkfa"
- #define HUSTR_32 "level 32: keen"
- #define HUSTR_33 "level 33: betray"
- #define PHUSTR_1 "level 1: congo"
- #define PHUSTR_2 "level 2: well of souls"
- #define PHUSTR_3 "level 3: aztec"
- #define PHUSTR_4 "level 4: caged"
- #define PHUSTR_5 "level 5: ghost town"
- #define PHUSTR_6 "level 6: baron's lair"
- #define PHUSTR_7 "level 7: caughtyard"
- #define PHUSTR_8 "level 8: realm"
- #define PHUSTR_9 "level 9: abattoire"
- #define PHUSTR_10 "level 10: onslaught"
- #define PHUSTR_11 "level 11: hunted"
- #define PHUSTR_12 "level 12: speed"
- #define PHUSTR_13 "level 13: the crypt"
- #define PHUSTR_14 "level 14: genesis"
- #define PHUSTR_15 "level 15: the twilight"
- #define PHUSTR_16 "level 16: the omen"
- #define PHUSTR_17 "level 17: compound"
- #define PHUSTR_18 "level 18: neurosphere"
- #define PHUSTR_19 "level 19: nme"
- #define PHUSTR_20 "level 20: the death domain"
- #define PHUSTR_21 "level 21: slayer"
- #define PHUSTR_22 "level 22: impossible mission"
- #define PHUSTR_23 "level 23: tombstone"
- #define PHUSTR_24 "level 24: the final frontier"
- #define PHUSTR_25 "level 25: the temple of darkness"
- #define PHUSTR_26 "level 26: bunker"
- #define PHUSTR_27 "level 27: anti-christ"
- #define PHUSTR_28 "level 28: the sewers"
- #define PHUSTR_29 "level 29: odyssey of noises"
- #define PHUSTR_30 "level 30: the gateway of hell"
- #define PHUSTR_31 "level 31: cyberden"
- #define PHUSTR_32 "level 32: go 2 it"
- #define THUSTR_1 "level 1: system control"
- #define THUSTR_2 "level 2: human bbq"
- #define THUSTR_3 "level 3: power control"
- #define THUSTR_4 "level 4: wormhole"
- #define THUSTR_5 "level 5: hanger"
- #define THUSTR_6 "level 6: open season"
- #define THUSTR_7 "level 7: prison"
- #define THUSTR_8 "level 8: metal"
- #define THUSTR_9 "level 9: stronghold"
- #define THUSTR_10 "level 10: redemption"
- #define THUSTR_11 "level 11: storage facility"
- #define THUSTR_12 "level 12: crater"
- #define THUSTR_13 "level 13: nukage processing"
- #define THUSTR_14 "level 14: steel works"
- #define THUSTR_15 "level 15: dead zone"
- #define THUSTR_16 "level 16: deepest reaches"
- #define THUSTR_17 "level 17: processing area"
- #define THUSTR_18 "level 18: mill"
- #define THUSTR_19 "level 19: shipping/respawning"
- #define THUSTR_20 "level 20: central processing"
- #define THUSTR_21 "level 21: administration center"
- #define THUSTR_22 "level 22: habitat"
- #define THUSTR_23 "level 23: lunar mining project"
- #define THUSTR_24 "level 24: quarry"
- #define THUSTR_25 "level 25: baron's den"
- #define THUSTR_26 "level 26: ballistyx"
- #define THUSTR_27 "level 27: mount pain"
- #define THUSTR_28 "level 28: heck"
- #define THUSTR_29 "level 29: river styx"
- #define THUSTR_30 "level 30: last call"
- #define THUSTR_31 "level 31: pharaoh"
- #define THUSTR_32 "level 32: caribbean"
- #define HUSTR_CHATMACRO1 "I'm ready to kick butt!"
- #define HUSTR_CHATMACRO2 "I'm OK."
- #define HUSTR_CHATMACRO3 "I'm not looking too good!"
- #define HUSTR_CHATMACRO4 "Help!"
- #define HUSTR_CHATMACRO5 "You suck!"
- #define HUSTR_CHATMACRO6 "Next time, scumbag..."
- #define HUSTR_CHATMACRO7 "Come here!"
- #define HUSTR_CHATMACRO8 "I'll take care of it."
- #define HUSTR_CHATMACRO9 "Yes"
- #define HUSTR_CHATMACRO0 "No"
- #define HUSTR_TALKTOSELF1 "You mumble to yourself"
- #define HUSTR_TALKTOSELF2 "Who's there?"
- #define HUSTR_TALKTOSELF3 "You scare yourself"
- #define HUSTR_TALKTOSELF4 "You start to rave"
- #define HUSTR_TALKTOSELF5 "You've lost it..."
- #define HUSTR_MESSAGESENT "[Message Sent]"
- // The following should NOT be changed unless it seems
- // just AWFULLY necessary
- #define HUSTR_PLRGREEN "Green: "
- #define HUSTR_PLRINDIGO "Indigo: "
- #define HUSTR_PLRBROWN "Brown: "
- #define HUSTR_PLRRED "Red: "
- #define HUSTR_KEYGREEN 'g'
- #define HUSTR_KEYINDIGO 'i'
- #define HUSTR_KEYBROWN 'b'
- #define HUSTR_KEYRED 'r'
- //
- // AM_map.C
- //
- #define AMSTR_FOLLOWON "Follow Mode ON"
- #define AMSTR_FOLLOWOFF "Follow Mode OFF"
- #define AMSTR_GRIDON "Grid ON"
- #define AMSTR_GRIDOFF "Grid OFF"
- #define AMSTR_MARKEDSPOT "Marked Spot"
- #define AMSTR_MARKSCLEARED "All Marks Cleared"
- //
- // ST_stuff.C
- //
- #define STSTR_MUS "Music Change"
- #define STSTR_NOMUS "IMPOSSIBLE SELECTION"
- #define STSTR_DQDON "Degreelessness Mode On"
- #define STSTR_DQDOFF "Degreelessness Mode Off"
- #define STSTR_KFAADDED "Very Happy Ammo Added"
- #define STSTR_FAADDED "Ammo (no keys) Added"
- #define STSTR_NCON "No Clipping Mode ON"
- #define STSTR_NCOFF "No Clipping Mode OFF"
- #define STSTR_BEHOLD "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp"
- #define STSTR_BEHOLDX "Power-up Toggled"
- #define STSTR_CHOPPERS "... doesn't suck - GM"
- #define STSTR_CLEV "Changing Level..."
- //
- // F_Finale.C
- //
- #define E1TEXT \
- "Once you beat the big badasses and\n"\
- "clean out the moon base you're supposed\n"\
- "to win, aren't you? Aren't you? Where's\n"\
- "your fat reward and ticket home? What\n"\
- "the hell is this? It's not supposed to\n"\
- "end this way!\n"\
- "\n" \
- "It stinks like rotten meat, but looks\n"\
- "like the lost Deimos base. Looks like\n"\
- "you're stuck on The Shores of Hell.\n"\
- "The only way out is through.\n"\
- "\n"\
- "To continue the DOOM experience, play\n"\
- "The Shores of Hell and its amazing\n"\
- "sequel, Inferno!\n"
- #define E2TEXT \
- "You've done it! The hideous cyber-\n"\
- "demon lord that ruled the lost Deimos\n"\
- "moon base has been slain and you\n"\
- "are triumphant! But ... where are\n"\
- "you? You clamber to the edge of the\n"\
- "moon and look down to see the awful\n"\
- "truth.\n" \
- "\n"\
- "Deimos floats above Hell itself!\n"\
- "You've never heard of anyone escaping\n"\
- "from Hell, but you'll make the bastards\n"\
- "sorry they ever heard of you! Quickly,\n"\
- "you rappel down to the surface of\n"\
- "Hell.\n"\
- "\n" \
- "Now, it's on to the final chapter of\n"\
- "DOOM! -- Inferno."
- #define E3TEXT \
- "The loathsome spiderdemon that\n"\
- "masterminded the invasion of the moon\n"\
- "bases and caused so much death has had\n"\
- "its ass kicked for all time.\n"\
- "\n"\
- "A hidden doorway opens and you enter.\n"\
- "You've proven too tough for Hell to\n"\
- "contain, and now Hell at last plays\n"\
- "fair -- for you emerge from the door\n"\
- "to see the green fields of Earth!\n"\
- "Home at last.\n" \
- "\n"\
- "You wonder what's been happening on\n"\
- "Earth while you were battling evil\n"\
- "unleashed. It's good that no Hell-\n"\
- "spawn could have come through that\n"\
- "door with you ..."
- #define E4TEXT \
- "the spider mastermind must have sent forth\n"\
- "its legions of hellspawn before your\n"\
- "final confrontation with that terrible\n"\
- "beast from hell. but you stepped forward\n"\
- "and brought forth eternal damnation and\n"\
- "suffering upon the horde as a true hero\n"\
- "would in the face of something so evil.\n"\
- "\n"\
- "besides, someone was gonna pay for what\n"\
- "happened to daisy, your pet rabbit.\n"\
- "\n"\
- "but now, you see spread before you more\n"\
- "potential pain and gibbitude as a nation\n"\
- "of demons run amok among our cities.\n"\
- "\n"\
- "next stop, hell on earth!"
- // after level 6, put this:
- #define C1TEXT \
- "YOU HAVE ENTERED DEEPLY INTO THE INFESTED\n" \
- "STARPORT. BUT SOMETHING IS WRONG. THE\n" \
- "MONSTERS HAVE BROUGHT THEIR OWN REALITY\n" \
- "WITH THEM, AND THE STARPORT'S TECHNOLOGY\n" \
- "IS BEING SUBVERTED BY THEIR PRESENCE.\n" \
- "\n"\
- "AHEAD, YOU SEE AN OUTPOST OF HELL, A\n" \
- "FORTIFIED ZONE. IF YOU CAN GET PAST IT,\n" \
- "YOU CAN PENETRATE INTO THE HAUNTED HEART\n" \
- "OF THE STARBASE AND FIND THE CONTROLLING\n" \
- "SWITCH WHICH HOLDS EARTH'S POPULATION\n" \
- "HOSTAGE."
- // After level 11, put this:
- #define C2TEXT \
- "YOU HAVE WON! YOUR VICTORY HAS ENABLED\n" \
- "HUMANKIND TO EVACUATE EARTH AND ESCAPE\n"\
- "THE NIGHTMARE. NOW YOU ARE THE ONLY\n"\
- "HUMAN LEFT ON THE FACE OF THE PLANET.\n"\
- "CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,\n"\
- "AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.\n"\
- "YOU SIT BACK AND WAIT FOR DEATH, CONTENT\n"\
- "THAT YOU HAVE SAVED YOUR SPECIES.\n"\
- "\n"\
- "BUT THEN, EARTH CONTROL BEAMS DOWN A\n"\
- "MESSAGE FROM SPACE: \"SENSORS HAVE LOCATED\n"\
- "THE SOURCE OF THE ALIEN INVASION. IF YOU\n"\
- "GO THERE, YOU MAY BE ABLE TO BLOCK THEIR\n"\
- "ENTRY. THE ALIEN BASE IS IN THE HEART OF\n"\
- "YOUR OWN HOME CITY, NOT FAR FROM THE\n"\
- "STARPORT.\" SLOWLY AND PAINFULLY YOU GET\n"\
- "UP AND RETURN TO THE FRAY."
- // After level 20, put this:
- #define C3TEXT \
- "YOU ARE AT THE CORRUPT HEART OF THE CITY,\n"\
- "SURROUNDED BY THE CORPSES OF YOUR ENEMIES.\n"\
- "YOU SEE NO WAY TO DESTROY THE CREATURES'\n"\
- "ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR\n"\
- "TEETH AND PLUNGE THROUGH IT.\n"\
- "\n"\
- "THERE MUST BE A WAY TO CLOSE IT ON THE\n"\
- "OTHER SIDE. WHAT DO YOU CARE IF YOU'VE\n"\
- "GOT TO GO THROUGH HELL TO GET TO IT?"
- // After level 29, put this:
- #define C4TEXT \
- "THE HORRENDOUS VISAGE OF THE BIGGEST\n"\
- "DEMON YOU'VE EVER SEEN CRUMBLES BEFORE\n"\
- "YOU, AFTER YOU PUMP YOUR ROCKETS INTO\n"\
- "HIS EXPOSED BRAIN. THE MONSTER SHRIVELS\n"\
- "UP AND DIES, ITS THRASHING LIMBS\n"\
- "DEVASTATING UNTOLD MILES OF HELL'S\n"\
- "SURFACE.\n"\
- "\n"\
- "YOU'VE DONE IT. THE INVASION IS OVER.\n"\
- "EARTH IS SAVED. HELL IS A WRECK. YOU\n"\
- "WONDER WHERE BAD FOLKS WILL GO WHEN THEY\n"\
- "DIE, NOW. WIPING THE SWEAT FROM YOUR\n"\
- "FOREHEAD YOU BEGIN THE LONG TREK BACK\n"\
- "HOME. REBUILDING EARTH OUGHT TO BE A\n"\
- "LOT MORE FUN THAN RUINING IT WAS.\n"
- // Before level 31, put this:
- #define C5TEXT \
- "CONGRATULATIONS, YOU'VE FOUND THE SECRET\n"\
- "LEVEL! LOOKS LIKE IT'S BEEN BUILT BY\n"\
- "HUMANS, RATHER THAN DEMONS. YOU WONDER\n"\
- "WHO THE INMATES OF THIS CORNER OF HELL\n"\
- "WILL BE."
- // Before level 32, put this:
- #define C6TEXT \
- "CONGRATULATIONS, YOU'VE FOUND THE\n"\
- "SUPER SECRET LEVEL! YOU'D BETTER\n"\
- "BLAZE THROUGH THIS ONE!\n"
- #define C7TEXT \
- "TROUBLE WAS BREWING AGAIN IN YOUR FAVORITE\n"\
- "VACATION SPOT... HELL. SOME CYBERDEMON\n"\
- "PUNK THOUGHT HE COULD TURN HELL INTO A\n"\
- "PERSONAL AMUSEMENT PARK, AND MAKE EARTH\nTHE TICKET BOOTH.\n\n"\
- "WELL THAT HALF-ROBOT FREAK SHOW DIDN'T\n"\
- "KNOW WHO WAS COMING TO THE FAIR. THERE'S\n"\
- "NOTHING LIKE A SHOOTING GALLERY FULL OF\n"\
- "HELLSPAWN TO GET THE BLOOD PUMPING...\n\n"\
- "NOW THE WALLS OF THE DEMON'S LABYRINTH\n"\
- "ECHO WITH THE SOUND OF HIS METALLIC LIMBS\n"\
- "HITTING THE FLOOR. HIS DEATH MOAN GURGLES\n" \
- "OUT THROUGH THE MESS YOU LEFT OF HIS FACE.\n\n" \
- "THIS RIDE IS CLOSED."
- #define C8TEXT \
- "CONGRATULATIONS YOU HAVE FINISHED... \n\n"\
- "THE MASTER LEVELS\n"
- // after map 06
- #define P1TEXT \
- "You gloat over the steaming carcass of the\n"\
- "Guardian. With its death, you've wrested\n"\
- "the Accelerator from the stinking claws\n"\
- "of Hell. You relax and glance around the\n"\
- "room. Damn! There was supposed to be at\n"\
- "least one working prototype, but you can't\n"\
- "see it. The demons must have taken it.\n"\
- "\n"\
- "You must find the prototype, or all your\n"\
- "struggles will have been wasted. Keep\n"\
- "moving, keep fighting, keep killing.\n"\
- "Oh yes, keep living, too."
- // after map 11
- #define P2TEXT \
- "Even the deadly Arch-Vile labyrinth could\n"\
- "not stop you, and you've gotten to the\n"\
- "prototype Accelerator which is soon\n"\
- "efficiently and permanently deactivated.\n"\
- "\n"\
- "You're good at that kind of thing."
- // after map 20
- #define P3TEXT \
- "You've bashed and battered your way into\n"\
- "the heart of the devil-hive. Time for a\n"\
- "Search-and-Destroy mission, aimed at the\n"\
- "Gatekeeper, whose foul offspring is\n"\
- "cascading to Earth. Yeah, he's bad. But\n"\
- "you know who's worse!\n"\
- "\n"\
- "Grinning evilly, you check your gear, and\n"\
- "get ready to give the bastard a little Hell\n"\
- "of your own making!"
- // after map 30
- #define P4TEXT \
- "The Gatekeeper's evil face is splattered\n"\
- "all over the place. As its tattered corpse\n"\
- "collapses, an inverted Gate forms and\n"\
- "sucks down the shards of the last\n"\
- "prototype Accelerator, not to mention the\n"\
- "few remaining demons. You're done. Hell\n"\
- "has gone back to pounding bad dead folks \n"\
- "instead of good live ones. Remember to\n"\
- "tell your grandkids to put a rocket\n"\
- "launcher in your coffin. If you go to Hell\n"\
- "when you die, you'll need it for some\n"\
- "final cleaning-up ..."
- // before map 31
- #define P5TEXT \
- "You've found the second-hardest level we\n"\
- "got. Hope you have a saved game a level or\n"\
- "two previous. If not, be prepared to die\n"\
- "aplenty. For master marines only."
- // before map 32
- #define P6TEXT \
- "Betcha wondered just what WAS the hardest\n"\
- "level we had ready for ya? Now you know.\n"\
- "No one gets out alive."
- #define T1TEXT \
- "You've fought your way out of the infested\n"\
- "experimental labs. It seems that UAC has\n"\
- "once again gulped it down. With their\n"\
- "high turnover, it must be hard for poor\n"\
- "old UAC to buy corporate health insurance\n"\
- "nowadays..\n"\
- "\n"\
- "Ahead lies the military complex, now\n"\
- "swarming with diseased horrors hot to get\n"\
- "their teeth into you. With luck, the\n"\
- "complex still has some warlike ordnance\n"\
- "laying around."
- #define T2TEXT \
- "You hear the grinding of heavy machinery\n"\
- "ahead. You sure hope they're not stamping\n"\
- "out new hellspawn, but you're ready to\n"\
- "ream out a whole herd if you have to.\n"\
- "They might be planning a blood feast, but\n"\
- "you feel about as mean as two thousand\n"\
- "maniacs packed into one mad killer.\n"\
- "\n"\
- "You don't plan to go down easy."
- #define T3TEXT \
- "The vista opening ahead looks real damn\n"\
- "familiar. Smells familiar, too -- like\n"\
- "fried excrement. You didn't like this\n"\
- "place before, and you sure as hell ain't\n"\
- "planning to like it now. The more you\n"\
- "brood on it, the madder you get.\n"\
- "Hefting your gun, an evil grin trickles\n"\
- "onto your face. Time to take some names."
- #define T4TEXT \
- "Suddenly, all is silent, from one horizon\n"\
- "to the other. The agonizing echo of Hell\n"\
- "fades away, the nightmare sky turns to\n"\
- "blue, the heaps of monster corpses start \n"\
- "to evaporate along with the evil stench \n"\
- "that filled the air. Jeeze, maybe you've\n"\
- "done it. Have you really won?\n"\
- "\n"\
- "Something rumbles in the distance.\n"\
- "A blue light begins to glow inside the\n"\
- "ruined skull of the demon-spitter."
- #define T5TEXT \
- "What now? Looks totally different. Kind\n"\
- "of like King Tut's condo. Well,\n"\
- "whatever's here can't be any worse\n"\
- "than usual. Can it? Or maybe it's best\n"\
- "to let sleeping gods lie.."
- #define T6TEXT \
- "Time for a vacation. You've burst the\n"\
- "bowels of hell and by golly you're ready\n"\
- "for a break. You mutter to yourself,\n"\
- "Maybe someone else can kick Hell's ass\n"\
- "next time around. Ahead lies a quiet town,\n"\
- "with peaceful flowing water, quaint\n"\
- "buildings, and presumably no Hellspawn.\n"\
- "\n"\
- "As you step off the transport, you hear\n"\
- "the stomp of a cyberdemon's iron shoe."
- //
- // Character cast strings F_FINALE.C
- //
- #define CC_ZOMBIE "ZOMBIEMAN"
- #define CC_SHOTGUN "SHOTGUN GUY"
- #define CC_HEAVY "HEAVY WEAPON DUDE"
- #define CC_IMP "IMP"
- #define CC_DEMON "DEMON"
- #define CC_LOST "LOST SOUL"
- #define CC_CACO "CACODEMON"
- #define CC_HELL "HELL KNIGHT"
- #define CC_BARON "BARON OF HELL"
- #define CC_ARACH "ARACHNOTRON"
- #define CC_PAIN "PAIN ELEMENTAL"
- #define CC_REVEN "REVENANT"
- #define CC_MANCU "MANCUBUS"
- #define CC_ARCH "ARCH-VILE"
- #define CC_SPIDER "THE SPIDER MASTERMIND"
- #define CC_CYBER "THE CYBERDEMON"
- #define CC_HERO "OUR HERO"
- #endif
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