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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma once
- #include "idlib/precompiled.h"
- #include <stdio.h>
- #include <assert.h>
- #include <time.h>
- #include <stdlib.h>
- #include <string.h>
- #include <queue>
- #define ID_INLINE inline
- typedef unsigned char byte;
- typedef unsigned int dword;
- #include <Math.h>
- #include <Assert.h>
- #define ACTUALTEXTUREWIDTH 1024 // should always be equal to or larger
- #define ACTUALTEXTUREHEIGHT 1024
- #define GLOBAL_IMAGE_SCALER 3
- #define ORIGINAL_WIDTH 320
- #define ORIGINAL_HEIGHT 200
- #define WIDTH ( ORIGINAL_WIDTH * GLOBAL_IMAGE_SCALER )
- #define HEIGHT ( ORIGINAL_HEIGHT * GLOBAL_IMAGE_SCALER )
- #define TEXTUREWIDTH WIDTH
- #define TEXTUREHEIGHT HEIGHT
- #define BASE_WIDTH WIDTH
- #define SCREENWIDTH WIDTH
- #define SCREENHEIGHT HEIGHT
- #define MAXWIDTH 1120
- #define MAXHEIGHT 832
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