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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../idlib/precompiled.h"
- #include "Window.h"
- #include "Winvar.h"
- #include "UserInterfaceLocal.h"
- idWinVar::idWinVar() {
- guiDict = NULL;
- name = NULL;
- eval = true;
- }
- idWinVar::~idWinVar() {
- delete name;
- name = NULL;
- }
- void idWinVar::SetGuiInfo(idDict *gd, const char *_name) {
- guiDict = gd;
- SetName(_name);
- }
- void idWinVar::Init(const char *_name, idWindow *win) {
- idStr key = _name;
- guiDict = NULL;
- int len = key.Length();
- if (len > 5 && key[0] == 'g' && key[1] == 'u' && key[2] == 'i' && key[3] == ':') {
- key = key.Right(len - VAR_GUIPREFIX_LEN);
- SetGuiInfo( win->GetGui()->GetStateDict(), key );
- win->AddUpdateVar(this);
- } else {
- Set(_name);
- }
- }
- void idMultiWinVar::Set( const char *val ) {
- for ( int i = 0; i < Num(); i++ ) {
- (*this)[i]->Set( val );
- }
- }
- void idMultiWinVar::Update() {
- for ( int i = 0; i < Num(); i++ ) {
- (*this)[i]->Update();
- }
- }
- void idMultiWinVar::SetGuiInfo( idDict *dict ) {
- for ( int i = 0; i < Num(); i++ ) {
- (*this)[i]->SetGuiInfo( dict, (*this)[i]->c_str() );
- }
- }
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