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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __REGEXP_H__
- #define __REGEXP_H__
- class idTokenParser;
- class idWindow;
- class idWinVar;
- class idRegister {
- public:
- idRegister();
- idRegister( const char *p, int t );
- enum REGTYPE { VEC4 = 0, FLOAT, BOOL, INT, STRING, VEC2, VEC3, RECTANGLE, NUMTYPES } ;
- static int REGCOUNT[NUMTYPES];
- bool enabled;
- short type;
- idStr name;
- int regCount;
- unsigned short regs[4];
- idWinVar * var;
- void SetToRegs( float *registers );
- void GetFromRegs( float *registers );
- void CopyRegs( idRegister *src );
- void Enable( bool b ) { enabled = b; }
- void ReadFromDemoFile( idDemoFile *f );
- void WriteToDemoFile( idDemoFile *f );
- void WriteToSaveGame( idFile *savefile );
- void ReadFromSaveGame( idFile *savefile );
- };
- ID_INLINE idRegister::idRegister() {
- }
- ID_INLINE idRegister::idRegister( const char *p, int t ) {
- name = p;
- type = t;
- assert( t >= 0 && t < NUMTYPES );
- regCount = REGCOUNT[t];
- enabled = ( type == STRING ) ? false : true;
- var = NULL;
- };
- ID_INLINE void idRegister::CopyRegs( idRegister *src ) {
- regs[0] = src->regs[0];
- regs[1] = src->regs[1];
- regs[2] = src->regs[2];
- regs[3] = src->regs[3];
- }
- class idRegisterList {
- public:
- idRegisterList();
- ~idRegisterList();
- void AddReg( const char *name, int type, idTokenParser *src, idWindow *win, idWinVar *var );
- void AddReg( const char *name, int type, idVec4 data, idWindow *win, idWinVar *var );
- idRegister * FindReg( const char *name );
- void SetToRegs( float *registers );
- void GetFromRegs( float *registers );
- void Reset();
- void ReadFromDemoFile( idDemoFile *f );
- void WriteToDemoFile( idDemoFile *f );
- void WriteToSaveGame( idFile *savefile );
- void ReadFromSaveGame( idFile *savefile );
- private:
- idList<idRegister*> regs;
- idHashIndex regHash;
- };
- ID_INLINE idRegisterList::idRegisterList() {
- regs.SetGranularity( 4 );
- regHash.SetGranularity( 4 );
- regHash.Clear( 32, 4 );
- }
- ID_INLINE idRegisterList::~idRegisterList() {
- }
- #endif /* !__REGEXP_H__ */
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