ListWindow.h 3.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798
  1. /*
  2. ===========================================================================
  3. Doom 3 BFG Edition GPL Source Code
  4. Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
  6. Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __LISTWINDOW_H
  21. #define __LISTWINDOW_H
  22. class idSliderWindow;
  23. enum {
  24. TAB_TYPE_TEXT = 0,
  25. TAB_TYPE_ICON = 1
  26. };
  27. struct idTabRect {
  28. int x;
  29. int w;
  30. int align;
  31. int valign;
  32. int type;
  33. idVec2 iconSize;
  34. float iconVOffset;
  35. };
  36. class idListWindow : public idWindow {
  37. public:
  38. idListWindow(idUserInterfaceLocal *gui);
  39. virtual const char* HandleEvent(const sysEvent_t *event, bool *updateVisuals);
  40. virtual void PostParse();
  41. virtual void Draw(int time, float x, float y);
  42. virtual void Activate(bool activate, idStr &act);
  43. virtual void HandleBuddyUpdate(idWindow *buddy);
  44. virtual void StateChanged( bool redraw = false );
  45. virtual size_t Allocated(){return idWindow::Allocated();};
  46. virtual idWinVar* GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL);
  47. void UpdateList();
  48. private:
  49. virtual bool ParseInternalVar(const char *name, idTokenParser *src);
  50. void CommonInit();
  51. void InitScroller( bool horizontal );
  52. void SetCurrentSel( int sel );
  53. void AddCurrentSel( int sel );
  54. int GetCurrentSel();
  55. bool IsSelected( int index );
  56. void ClearSelection( int sel );
  57. idList<idTabRect, TAG_OLD_UI> tabInfo;
  58. int top;
  59. float sizeBias;
  60. bool horizontal;
  61. idStr tabStopStr;
  62. idStr tabAlignStr;
  63. idStr tabVAlignStr;
  64. idStr tabTypeStr;
  65. idStr tabIconSizeStr;
  66. idStr tabIconVOffsetStr;
  67. idHashTable<const idMaterial*> iconMaterials;
  68. bool multipleSel;
  69. idStrList listItems;
  70. idSliderWindow* scroller;
  71. idList<int, TAG_OLD_UI> currentSel;
  72. idStr listName;
  73. int clickTime;
  74. int typedTime;
  75. idStr typed;
  76. };
  77. #endif // __LISTWINDOW_H