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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __LISTWINDOW_H
- #define __LISTWINDOW_H
- class idSliderWindow;
- enum {
- TAB_TYPE_TEXT = 0,
- TAB_TYPE_ICON = 1
- };
- struct idTabRect {
- int x;
- int w;
- int align;
- int valign;
- int type;
- idVec2 iconSize;
- float iconVOffset;
- };
- class idListWindow : public idWindow {
- public:
- idListWindow(idUserInterfaceLocal *gui);
- virtual const char* HandleEvent(const sysEvent_t *event, bool *updateVisuals);
- virtual void PostParse();
- virtual void Draw(int time, float x, float y);
- virtual void Activate(bool activate, idStr &act);
- virtual void HandleBuddyUpdate(idWindow *buddy);
- virtual void StateChanged( bool redraw = false );
- virtual size_t Allocated(){return idWindow::Allocated();};
- virtual idWinVar* GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL);
- void UpdateList();
-
- private:
- virtual bool ParseInternalVar(const char *name, idTokenParser *src);
- void CommonInit();
- void InitScroller( bool horizontal );
- void SetCurrentSel( int sel );
- void AddCurrentSel( int sel );
- int GetCurrentSel();
- bool IsSelected( int index );
- void ClearSelection( int sel );
- idList<idTabRect, TAG_OLD_UI> tabInfo;
- int top;
- float sizeBias;
- bool horizontal;
- idStr tabStopStr;
- idStr tabAlignStr;
- idStr tabVAlignStr;
- idStr tabTypeStr;
- idStr tabIconSizeStr;
- idStr tabIconVOffsetStr;
- idHashTable<const idMaterial*> iconMaterials;
- bool multipleSel;
- idStrList listItems;
- idSliderWindow* scroller;
- idList<int, TAG_OLD_UI> currentSel;
- idStr listName;
- int clickTime;
- int typedTime;
- idStr typed;
- };
- #endif // __LISTWINDOW_H
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