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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __LISTGUI_H__
- #define __LISTGUI_H__
- /*
- ===============================================================================
- feed data to a listDef
- each item has an id and a display string
- ===============================================================================
- */
- class idListGUI {
- public:
- virtual ~idListGUI() { }
- virtual void Config( idUserInterface *pGUI, const char *name ) = 0;
- virtual void Add( int id, const idStr& s ) = 0;
- // use the element count as index for the ids
- virtual void Push( const idStr& s ) = 0;
- virtual bool Del( int id ) = 0;
- virtual void Clear() = 0;
- virtual int Num() = 0;
- virtual int GetSelection( char *s, int size, int sel = 0 ) const = 0; // returns the id, not the list index (or -1)
- virtual void SetSelection( int sel ) = 0;
- virtual int GetNumSelections() = 0;
- virtual bool IsConfigured() const = 0;
- // by default, any modification to the list will trigger a full GUI refresh immediately
- virtual void SetStateChanges( bool enable ) = 0;
- virtual void Shutdown() = 0;
- };
- #endif /* !__LISTGUI_H__ */
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