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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __BINDWINDOW_H
- #define __BINDWINDOW_H
- class idUserInterfaceLocal;
- class idBindWindow : public idWindow {
- public:
- idBindWindow(idUserInterfaceLocal *gui);
- virtual ~idBindWindow();
- virtual const char *HandleEvent(const sysEvent_t *event, bool *updateVisuals);
- virtual void PostParse();
- virtual void Draw(int time, float x, float y);
- virtual size_t Allocated(){return idWindow::Allocated();};
- //
- //
- virtual idWinVar *GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL );
- //
- virtual void Activate( bool activate, idStr &act );
-
- private:
- void CommonInit();
- idWinStr bindName;
- bool waitingOnKey;
- };
- #endif // __BINDWINDOW_H
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