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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../../idlib/precompiled.h"
- #include "win_local.h"
- #include "../../renderer/tr_local.h"
- #include <Windowsx.h>
- LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
- static bool s_alttab_disabled;
- extern idCVar r_windowX;
- extern idCVar r_windowY;
- extern idCVar r_windowWidth;
- extern idCVar r_windowHeight;
- static void WIN_DisableAltTab() {
- if ( s_alttab_disabled || win32.win_allowAltTab.GetBool() ) {
- return;
- }
- if ( !idStr::Icmp( cvarSystem->GetCVarString( "sys_arch" ), "winnt" ) ) {
- RegisterHotKey( 0, 0, MOD_ALT, VK_TAB );
- } else {
- BOOL old;
- SystemParametersInfo( SPI_SCREENSAVERRUNNING, 1, &old, 0 );
- }
- s_alttab_disabled = true;
- }
- static void WIN_EnableAltTab() {
- if ( !s_alttab_disabled || win32.win_allowAltTab.GetBool() ) {
- return;
- }
- if ( !idStr::Icmp( cvarSystem->GetCVarString( "sys_arch" ), "winnt" ) ) {
- UnregisterHotKey( 0, 0 );
- } else {
- BOOL old;
- SystemParametersInfo( SPI_SCREENSAVERRUNNING, 0, &old, 0 );
- }
- s_alttab_disabled = false;
- }
- void WIN_Sizing(WORD side, RECT *rect)
- {
- if ( !R_IsInitialized() || renderSystem->GetWidth() <= 0 || renderSystem->GetHeight() <= 0 ) {
- return;
- }
- // restrict to a standard aspect ratio
- int width = rect->right - rect->left;
- int height = rect->bottom - rect->top;
- // Adjust width/height for window decoration
- RECT decoRect = { 0, 0, 0, 0 };
- AdjustWindowRect( &decoRect, WINDOW_STYLE|WS_SYSMENU, FALSE );
- int decoWidth = decoRect.right - decoRect.left;
- int decoHeight = decoRect.bottom - decoRect.top;
- width -= decoWidth;
- height -= decoHeight;
- // Clamp to a minimum size
- if ( width < SCREEN_WIDTH / 4 ) {
- width = SCREEN_WIDTH / 4;
- }
- if ( height < SCREEN_HEIGHT / 4 ) {
- height = SCREEN_HEIGHT / 4;
- }
- const int minWidth = height * 4 / 3;
- const int maxHeight = width * 3 / 4;
- const int maxWidth = height * 16 / 9;
- const int minHeight = width * 9 / 16;
- // Set the new size
- switch ( side ) {
- case WMSZ_LEFT:
- rect->left = rect->right - width - decoWidth;
- rect->bottom = rect->top + idMath::ClampInt( minHeight, maxHeight, height ) + decoHeight;
- break;
- case WMSZ_RIGHT:
- rect->right = rect->left + width + decoWidth;
- rect->bottom = rect->top + idMath::ClampInt( minHeight, maxHeight, height ) + decoHeight;
- break;
- case WMSZ_BOTTOM:
- case WMSZ_BOTTOMRIGHT:
- rect->bottom = rect->top + height + decoHeight;
- rect->right = rect->left + idMath::ClampInt( minWidth, maxWidth, width ) + decoWidth;
- break;
- case WMSZ_TOP:
- case WMSZ_TOPRIGHT:
- rect->top = rect->bottom - height - decoHeight;
- rect->right = rect->left + idMath::ClampInt( minWidth, maxWidth, width ) + decoWidth;
- break;
- case WMSZ_BOTTOMLEFT:
- rect->bottom = rect->top + height + decoHeight;
- rect->left = rect->right - idMath::ClampInt( minWidth, maxWidth, width ) - decoWidth;
- break;
- case WMSZ_TOPLEFT:
- rect->top = rect->bottom - height - decoHeight;
- rect->left = rect->right - idMath::ClampInt( minWidth, maxWidth, width ) - decoWidth;
- break;
- }
- }
- /*
- ====================
- MainWndProc
- main window procedure
- ====================
- */
- LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) {
- int key;
- switch( uMsg ) {
- case WM_WINDOWPOSCHANGED:
- if (R_IsInitialized()) {
- RECT rect;
- if (::GetClientRect(win32.hWnd, &rect)) {
- if ( rect.right > rect.left && rect.bottom > rect.top ) {
- glConfig.nativeScreenWidth = rect.right - rect.left;
- glConfig.nativeScreenHeight = rect.bottom - rect.top;
- // save the window size in cvars if we aren't fullscreen
- int style = GetWindowLong( hWnd, GWL_STYLE );
- if ( ( style & WS_POPUP ) == 0 ) {
- r_windowWidth.SetInteger( glConfig.nativeScreenWidth );
- r_windowHeight.SetInteger( glConfig.nativeScreenHeight );
- }
- }
- }
- }
- break;
- case WM_MOVE: {
- int xPos, yPos;
- RECT r;
- // save the window origin in cvars if we aren't fullscreen
- int style = GetWindowLong( hWnd, GWL_STYLE );
- if ( ( style & WS_POPUP ) == 0 ) {
- xPos = (short) LOWORD(lParam); // horizontal position
- yPos = (short) HIWORD(lParam); // vertical position
- r.left = 0;
- r.top = 0;
- r.right = 1;
- r.bottom = 1;
- AdjustWindowRect( &r, style, FALSE );
- r_windowX.SetInteger( xPos + r.left );
- r_windowY.SetInteger( yPos + r.top );
- }
- break;
- }
- case WM_CREATE:
- win32.hWnd = hWnd;
- if ( win32.cdsFullscreen ) {
- WIN_DisableAltTab();
- } else {
- WIN_EnableAltTab();
- }
- // do the OpenGL setup
- void GLW_WM_CREATE( HWND hWnd );
- GLW_WM_CREATE( hWnd );
- break;
- case WM_DESTROY:
- // let sound and input know about this?
- win32.hWnd = NULL;
- if ( win32.cdsFullscreen ) {
- WIN_EnableAltTab();
- }
- break;
- case WM_CLOSE:
- soundSystem->SetMute( true );
- cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "quit\n" );
- break;
- case WM_ACTIVATE:
- // if we got here because of an alt-tab or maximize,
- // we should activate immediately. If we are here because
- // the mouse was clicked on a title bar or drag control,
- // don't activate until the mouse button is released
- {
- int fActive, fMinimized;
- fActive = LOWORD(wParam);
- fMinimized = (BOOL) HIWORD(wParam);
- win32.activeApp = (fActive != WA_INACTIVE);
- if ( win32.activeApp ) {
- idKeyInput::ClearStates();
- Sys_GrabMouseCursor( true );
- if ( common->IsInitialized() ) {
- SetCursor( NULL );
- }
- }
- if ( fActive == WA_INACTIVE ) {
- win32.movingWindow = false;
- if ( common->IsInitialized() ) {
- SetCursor( LoadCursor( 0, IDC_ARROW ) );
- }
- }
- // start playing the game sound world
- soundSystem->SetMute( !win32.activeApp );
- // we do not actually grab or release the mouse here,
- // that will be done next time through the main loop
- }
- break;
- case WM_TIMER: {
- if ( win32.win_timerUpdate.GetBool() ) {
- common->Frame();
- }
- break;
- }
- case WM_SYSCOMMAND:
- if ( wParam == SC_SCREENSAVE || wParam == SC_KEYMENU ) {
- return 0;
- }
- break;
- case WM_SYSKEYDOWN:
- if ( wParam == 13 ) { // alt-enter toggles full-screen
- cvarSystem->SetCVarBool( "r_fullscreen", !renderSystem->IsFullScreen() );
- cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "vid_restart\n" );
- return 0;
- }
- // fall through for other keys
- case WM_KEYDOWN:
- key = ( ( lParam >> 16 ) & 0xFF ) | ( ( ( lParam >> 24 ) & 1 ) << 7 );
- if ( key == K_LCTRL || key == K_LALT || key == K_RCTRL || key == K_RALT ) {
- // let direct-input handle this because windows sends Alt-Gr
- // as two events (ctrl then alt)
- break;
- }
- // D
- if ( key == K_NUMLOCK ) {
- key = K_PAUSE;
- } else if ( key == K_PAUSE ) {
- key = K_NUMLOCK;
- }
- Sys_QueEvent( SE_KEY, key, true, 0, NULL, 0 );
- break;
- case WM_SYSKEYUP:
- case WM_KEYUP:
- key = ( ( lParam >> 16 ) & 0xFF ) | ( ( ( lParam >> 24 ) & 1 ) << 7 );
- if ( key == K_PRINTSCREEN ) {
- // don't queue printscreen keys. Since windows doesn't send us key
- // down events for this, we handle queueing them with DirectInput
- break;
- } else if ( key == K_LCTRL || key == K_LALT || key == K_RCTRL || key == K_RALT ) {
- // let direct-input handle this because windows sends Alt-Gr
- // as two events (ctrl then alt)
- break;
- }
- Sys_QueEvent( SE_KEY, key, false, 0, NULL, 0 );
- break;
- case WM_CHAR:
- Sys_QueEvent( SE_CHAR, wParam, 0, 0, NULL, 0 );
- break;
- case WM_NCLBUTTONDOWN:
- // win32.movingWindow = true;
- break;
- case WM_ENTERSIZEMOVE:
- win32.movingWindow = true;
- break;
- case WM_EXITSIZEMOVE:
- win32.movingWindow = false;
- break;
- case WM_SIZING:
- WIN_Sizing(wParam, (RECT *)lParam);
- break;
- case WM_MOUSEMOVE: {
- if ( !common->IsInitialized() ) {
- break;
- }
- const bool isShellActive = ( game && ( game->Shell_IsActive() || game->IsPDAOpen() ) );
- const bool isConsoleActive = console->Active();
- if ( win32.activeApp ) {
- if ( isShellActive ) {
- // If the shell is active, it will display its own cursor.
- SetCursor( NULL );
- } else if ( isConsoleActive ) {
- // The console is active but the shell is not.
- // Show the Windows cursor.
- SetCursor( LoadCursor( 0, IDC_ARROW ) );
- } else {
- // The shell not active and neither is the console.
- // This is normal gameplay, hide the cursor.
- SetCursor( NULL );
- }
- } else {
- if ( !isShellActive ) {
- // Always show the cursor when the window is in the background
- SetCursor( LoadCursor( 0, IDC_ARROW ) );
- } else {
- SetCursor( NULL );
- }
- }
- const int x = GET_X_LPARAM( lParam );
- const int y = GET_Y_LPARAM( lParam );
- // Generate an event
- Sys_QueEvent( SE_MOUSE_ABSOLUTE, x, y, 0, NULL, 0 );
-
- // Get a mouse leave message
- TRACKMOUSEEVENT tme = {
- sizeof( TRACKMOUSEEVENT ),
- TME_LEAVE,
- hWnd,
- 0
- };
-
- TrackMouseEvent( &tme );
- return 0;
- }
- case WM_MOUSELEAVE: {
- Sys_QueEvent( SE_MOUSE_LEAVE, 0, 0, 0, NULL, 0 );
- return 0;
- }
- case WM_LBUTTONDOWN: {
- Sys_QueEvent( SE_KEY, K_MOUSE1, 1, 0, NULL, 0 );
- return 0;
- }
- case WM_LBUTTONUP: {
- Sys_QueEvent( SE_KEY, K_MOUSE1, 0, 0, NULL, 0 );
- return 0;
- }
- case WM_RBUTTONDOWN: {
- Sys_QueEvent( SE_KEY, K_MOUSE2, 1, 0, NULL, 0 );
- return 0;
- }
- case WM_RBUTTONUP: {
- Sys_QueEvent( SE_KEY, K_MOUSE2, 0, 0, NULL, 0 );
- return 0;
- }
- case WM_MBUTTONDOWN: {
- Sys_QueEvent( SE_KEY, K_MOUSE3, 1, 0, NULL, 0 );
- return 0;
- }
- case WM_MBUTTONUP: {
- Sys_QueEvent( SE_KEY, K_MOUSE3, 0, 0, NULL, 0 );
- return 0;
- }
- case WM_XBUTTONDOWN: {
- int button = GET_XBUTTON_WPARAM( wParam );
- if ( button == 1 ) {
- Sys_QueEvent( SE_KEY, K_MOUSE4, 1, 0, NULL, 0 );
- } else if ( button == 2 ) {
- Sys_QueEvent( SE_KEY, K_MOUSE5, 1, 0, NULL, 0 );
- }
- return 0;
- }
- case WM_XBUTTONUP: {
- int button = GET_XBUTTON_WPARAM( wParam );
- if ( button == 1 ) {
- Sys_QueEvent( SE_KEY, K_MOUSE4, 0, 0, NULL, 0 );
- } else if ( button == 2 ) {
- Sys_QueEvent( SE_KEY, K_MOUSE5, 0, 0, NULL, 0 );
- }
- return 0;
- }
- case WM_MOUSEWHEEL: {
- int delta = GET_WHEEL_DELTA_WPARAM( wParam ) / WHEEL_DELTA;
- int key = delta < 0 ? K_MWHEELDOWN : K_MWHEELUP;
- delta = abs( delta );
- while( delta-- > 0 ) {
- Sys_QueEvent( SE_KEY, key, true, 0, NULL, 0 );
- Sys_QueEvent( SE_KEY, key, false, 0, NULL, 0 );
- }
- break;
- }
- }
- return DefWindowProc( hWnd, uMsg, wParam, lParam );
- }
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