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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../../idlib/precompiled.h"
- #include "win_achievements.h"
- #include "../sys_session_local.h"
- extern idCVar achievements_Verbose;
- #define STEAM_ACHIEVEMENT_PREFIX "ach_"
- /*
- ========================
- idAchievementSystemWin::idAchievementSystemWin
- ========================
- */
- idAchievementSystemWin::idAchievementSystemWin() {
- }
- /*
- ========================
- idAchievementSystemWin::IsInitialized
- ========================
- */
- bool idAchievementSystemWin::IsInitialized() {
- return false;
- }
- /*
- ================================
- idAchievementSystemWin::AchievementUnlock
- ================================
- */
- void idAchievementSystemWin::AchievementUnlock( idLocalUser * user, int achievementID ) {
- }
- /*
- ========================
- idAchievementSystemWin::AchievementLock
- ========================
- */
- void idAchievementSystemWin::AchievementLock( idLocalUser * user, const int achievementID ) {
- }
- /*
- ========================
- idAchievementSystemWin::AchievementLockAll
- ========================
- */
- void idAchievementSystemWin::AchievementLockAll( idLocalUser * user, const int maxId ) {
- }
- /*
- ========================
- idAchievementSystemWin::GetAchievementDescription
- ========================
- */
- bool idAchievementSystemWin::GetAchievementDescription( idLocalUser * user, const int achievementID, achievementDescription_t & data ) const {
- return false;
- }
- /*
- ========================
- idAchievementSystemWin::GetAchievementState
- ========================
- */
- bool idAchievementSystemWin::GetAchievementState( idLocalUser * user, idArray< bool, idAchievementSystem::MAX_ACHIEVEMENTS > & achievements ) const {
- return false;
- }
- /*
- ================================
- idAchievementSystemWin::Pump
- ================================
- */
- void idAchievementSystemWin::Pump() {
- }
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