sys_lobby_backend_direct.h 3.1 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 BFG Edition GPL Source Code
  4. Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
  6. Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __SYS_LOBBY_BACKEND_DIRECT_H__
  21. #define __SYS_LOBBY_BACKEND_DIRECT_H__
  22. /*
  23. ========================
  24. idLobbyBackendDirect
  25. ========================
  26. */
  27. class idLobbyBackendDirect : public idLobbyBackend {
  28. public:
  29. idLobbyBackendDirect();
  30. // idLobbyBackend interface
  31. virtual void StartHosting( const idMatchParameters & p, float skillLevel, lobbyBackendType_t type );
  32. virtual void StartFinding( const idMatchParameters & p, int numPartyUsers, float skillLevel );
  33. virtual void JoinFromConnectInfo( const lobbyConnectInfo_t & connectInfo );
  34. virtual void GetSearchResults( idList< lobbyConnectInfo_t > & searchResults );
  35. virtual void FillMsgWithPostConnectInfo( idBitMsg & msg ) {}
  36. virtual void PostConnectFromMsg( idBitMsg & msg ) {}
  37. virtual void Shutdown();
  38. virtual void GetOwnerAddress( lobbyAddress_t & outAddr );
  39. virtual void SetIsJoinable( bool joinable );
  40. virtual lobbyConnectInfo_t GetConnectInfo();
  41. virtual bool IsOwnerOfConnectInfo( const lobbyConnectInfo_t & connectInfo ) const;
  42. virtual void Pump();
  43. virtual void UpdateMatchParms( const idMatchParameters & p );
  44. virtual void UpdateLobbySkill( float lobbySkill );
  45. virtual void SetInGame( bool value );
  46. virtual lobbyBackendState_t GetState() { return state; }
  47. virtual void BecomeHost( int numInvites );
  48. virtual void FinishBecomeHost();
  49. virtual void RegisterUser( lobbyUser_t * user, bool isLocal );
  50. virtual void UnregisterUser( lobbyUser_t * user, bool isLocal );
  51. private:
  52. lobbyBackendState_t state;
  53. netadr_t address;
  54. };
  55. #endif // __SYS_LOBBY_BACKEND_DIRECT_H__