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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __SYS_LOBBY_BACKEND_DIRECT_H__
- #define __SYS_LOBBY_BACKEND_DIRECT_H__
- /*
- ========================
- idLobbyBackendDirect
- ========================
- */
- class idLobbyBackendDirect : public idLobbyBackend {
- public:
- idLobbyBackendDirect();
- // idLobbyBackend interface
- virtual void StartHosting( const idMatchParameters & p, float skillLevel, lobbyBackendType_t type );
- virtual void StartFinding( const idMatchParameters & p, int numPartyUsers, float skillLevel );
- virtual void JoinFromConnectInfo( const lobbyConnectInfo_t & connectInfo );
- virtual void GetSearchResults( idList< lobbyConnectInfo_t > & searchResults );
- virtual void FillMsgWithPostConnectInfo( idBitMsg & msg ) {}
- virtual void PostConnectFromMsg( idBitMsg & msg ) {}
- virtual void Shutdown();
- virtual void GetOwnerAddress( lobbyAddress_t & outAddr );
- virtual void SetIsJoinable( bool joinable );
- virtual lobbyConnectInfo_t GetConnectInfo();
- virtual bool IsOwnerOfConnectInfo( const lobbyConnectInfo_t & connectInfo ) const;
- virtual void Pump();
- virtual void UpdateMatchParms( const idMatchParameters & p );
- virtual void UpdateLobbySkill( float lobbySkill );
- virtual void SetInGame( bool value );
- virtual lobbyBackendState_t GetState() { return state; }
- virtual void BecomeHost( int numInvites );
- virtual void FinishBecomeHost();
- virtual void RegisterUser( lobbyUser_t * user, bool isLocal );
- virtual void UnregisterUser( lobbyUser_t * user, bool isLocal );
- private:
- lobbyBackendState_t state;
- netadr_t address;
- };
- #endif // __SYS_LOBBY_BACKEND_DIRECT_H__
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