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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../idlib/precompiled.h"
- idCVar swf_debugShowAddress( "swf_debugShowAddress", "0", CVAR_BOOL, "shows addresses along with object types when they are serialized" );
- /*
- ========================
- idSWFScriptObject::swfNamedVar_t::~swfNamedVar_t
- ========================
- */
- idSWFScriptObject::swfNamedVar_t::~swfNamedVar_t() {
- }
- /*
- ========================
- idSWFScriptObject::swfNamedVar_t::operator=
- ========================
- */
- idSWFScriptObject::swfNamedVar_t & idSWFScriptObject::swfNamedVar_t::operator=( const swfNamedVar_t & other ) {
- if ( &other != this ) {
- index = other.index;
- name = other.name;
- hashNext = other.hashNext;
- value = other.value;
- native = other.native;
- flags = other.flags;
- }
- return *this;
- }
- /*
- ========================
- idSWFScriptObject::idSWFScriptObject
- ========================
- */
- idSWFScriptObject::idSWFScriptObject() : prototype( NULL ), refCount( 1 ), noAutoDelete( false ), objectType( SWF_OBJECT_OBJECT ) {
- data.sprite = NULL;
- data.text = NULL;
- Clear();
- refCount = 1;
- }
- /*
- ========================
- idSWFScriptObject::~idSWFScriptObject
- ========================
- */
- idSWFScriptObject::~idSWFScriptObject() {
- if ( prototype != NULL ) {
- prototype->Release();
- }
- }
- /*
- ========================
- idSWFScriptObject::Alloc
- ========================
- */
- idSWFScriptObject * idSWFScriptObject::Alloc() {
- return new (TAG_SWF) idSWFScriptObject;
- }
- /*
- ========================
- idSWFScriptObject::AddRef
- ========================
- */
- void idSWFScriptObject::AddRef() {
- refCount++;
- }
- /*
- ========================
- idSWFScriptObject::Release
- ========================
- */
- void idSWFScriptObject::Release() {
- if ( --refCount == 0 && !noAutoDelete ) {
- delete this;
- }
- }
- /*
- ========================
- idSWFScriptObject::Clear
- ========================
- */
- void idSWFScriptObject::Clear() {
- variables.Clear();
- for ( int i = 0; i < VARIABLE_HASH_BUCKETS; i++ ) {
- variablesHash[i] = -1;
- }
- }
- /*
- ========================
- idSWFScriptObject::HasProperty
- ========================
- */
- bool idSWFScriptObject::HasProperty( const char * name ) {
- return ( GetVariable( name, false ) != NULL );
- }
- /*
- ========================
- idSWFScriptObject::HasValidProperty
- ========================
- */
- bool idSWFScriptObject::HasValidProperty( const char * name ) {
- idSWFScriptObject::swfNamedVar_t * const variable = GetVariable( name, false );
- if ( variable == NULL ) {
- return false;
- }
- if ( variable->native != NULL ) {
- idSWFScriptVar nv = variable->native->Get( this );
- if ( nv.IsNULL() || nv.IsUndefined() ) {
- return false;
- }
- } else {
- if ( variable->value.IsNULL() || variable->value.IsUndefined() ) {
- return false;
- }
- }
- return true;
- }
- /*
- ========================
- idSWFScriptObject::Get
- ========================
- */
- idSWFScriptVar idSWFScriptObject::Get( const char * name ) {
- swfNamedVar_t * variable = GetVariable( name, false );
- if ( variable == NULL ) {
- return idSWFScriptVar();
- } else {
- if ( variable->native ) {
- return variable->native->Get( this );
- } else {
- return variable->value;
- }
- }
- }
- /*
- ========================
- idSWFScriptObject::Get
- ========================
- */
- idSWFScriptVar idSWFScriptObject::Get( int index ) {
- swfNamedVar_t * variable = GetVariable( index, false );
- if ( variable == NULL ) {
- return idSWFScriptVar();
- } else {
- if ( variable->native ) {
- return variable->native->Get( this );
- } else {
- return variable->value;
- }
- }
- }
- /*
- ========================
- idSWFScriptObject::GetSprite
- ========================
- */
- idSWFSpriteInstance * idSWFScriptObject::GetSprite( int index ) {
- idSWFScriptVar var = Get( index );
- return var.ToSprite();
- }
- /*
- ========================
- idSWFScriptObject::GetSprite
- ========================
- */
- idSWFSpriteInstance * idSWFScriptObject::GetSprite( const char * name ) {
- idSWFScriptVar var = Get( name );
- return var.ToSprite();
- }
- /*
- ========================
- idSWFScriptObject::GetObject
- ========================
- */
- idSWFScriptObject * idSWFScriptObject::GetObject( int index ) {
- idSWFScriptVar var = Get( index );
- if ( var.IsObject() ) {
- return var.GetObject();
- }
- return NULL;
- }
- /*
- ========================
- idSWFScriptObject::GetObject
- ========================
- */
- idSWFScriptObject * idSWFScriptObject::GetObject( const char * name ) {
- idSWFScriptVar var = Get( name );
- if ( var.IsObject() ) {
- return var.GetObject();
- }
- return NULL;
- }
- /*
- ========================
- idSWFScriptObject::GetText
- ========================
- */
- idSWFTextInstance * idSWFScriptObject::GetText( int index ) {
- idSWFScriptVar var = Get( index );
- if ( var.IsObject() ) {
- return var.GetObject()->GetText();
- }
- return NULL;
- }
- /*
- ========================
- idSWFScriptObject::GetText
- ========================
- */
- idSWFTextInstance * idSWFScriptObject::GetText( const char * name ) {
- idSWFScriptVar var = Get( name );
- if ( var.IsObject() ) {
- return var.GetObject()->GetText();
- }
- return NULL;
- }
- /*
- ========================
- idSWFScriptObject::Set
- ========================
- */
- void idSWFScriptObject::Set( const char * name, const idSWFScriptVar & value ) {
- if ( objectType == SWF_OBJECT_ARRAY ) {
- if ( idStr::Cmp( name, "length" ) == 0 ) {
- int newLength = value.ToInteger();
- for ( int i = 0; i < variables.Num(); i++ ) {
- if ( variables[i].index >= newLength ) {
- variables.RemoveIndexFast( i );
- i--;
- }
- }
- // rebuild the hash table
- for ( int i = 0; i < VARIABLE_HASH_BUCKETS; i++ ) {
- variablesHash[i] = -1;
- }
- for ( int i = 0; i < variables.Num(); i++ ) {
- int hash = idStr::Hash( variables[i].name.c_str() ) & ( VARIABLE_HASH_BUCKETS - 1 );
- variables[i].hashNext = variablesHash[hash];
- variablesHash[hash] = i;
- }
- } else {
- int iName = atoi( name );
- if ( iName > 0 || ( iName == 0 && idStr::Cmp( name, "0" ) == 0 ) ) {
- swfNamedVar_t * lengthVar = GetVariable( "length", true );
- if ( lengthVar->value.ToInteger() <= iName ) {
- lengthVar->value = idSWFScriptVar( iName + 1 );
- }
- }
- }
- }
- swfNamedVar_t * variable = GetVariable( name, true );
- if ( variable->native ) {
- variable->native->Set( this, value );
- } else if ( ( variable->flags & SWF_VAR_FLAG_READONLY ) == 0 ) {
- variable->value = value;
- }
- }
- /*
- ========================
- idSWFScriptObject::Set
- ========================
- */
- void idSWFScriptObject::Set( int index, const idSWFScriptVar & value ) {
- if ( index < 0 ) {
- extern idCVar swf_debug;
- if ( swf_debug.GetBool() ) {
- idLib::Printf( "SWF: Trying to set a negative array index.\n" );
- }
- return;
- }
- if ( objectType == SWF_OBJECT_ARRAY ) {
- swfNamedVar_t * lengthVar = GetVariable( "length", true );
- if ( lengthVar->value.ToInteger() <= index ) {
- lengthVar->value = idSWFScriptVar( index + 1 );
- }
- }
- swfNamedVar_t * variable = GetVariable( index, true );
- if ( variable->native ) {
- variable->native->Set( this, value );
- } else if ( ( variable->flags & SWF_VAR_FLAG_READONLY ) == 0 ) {
- variable->value = value;
- }
- }
- /*
- ========================
- idSWFScriptObject::SetNative
- ========================
- */
- void idSWFScriptObject::SetNative( const char * name, idSWFScriptNativeVariable * native ) {
- swfNamedVar_t * variable = GetVariable( name, true );
- variable->flags = SWF_VAR_FLAG_DONTENUM;
- variable->native = native;
- if ( native->IsReadOnly() ) {
- variable->flags |= SWF_VAR_FLAG_READONLY;
- }
- }
- /*
- ========================
- idSWFScriptObject::DefaultValue
- ========================
- */
- idSWFScriptVar idSWFScriptObject::DefaultValue( bool stringHint ) {
- const char * methods[2] = { "toString", "valueOf" };
- if ( !stringHint ) {
- SwapValues( methods[0], methods[1] );
- }
- for ( int i = 0; i < 2; i++ ) {
- idSWFScriptVar method = Get( methods[i] );
- if ( method.IsFunction() ) {
- idSWFScriptVar value = method.GetFunction()->Call( this, idSWFParmList() );
- if ( !value.IsObject() && !value.IsFunction() ) {
- return value;
- }
- }
- }
- switch ( objectType ) {
- case SWF_OBJECT_OBJECT:
- if ( swf_debugShowAddress.GetBool() ) {
- return idSWFScriptVar( va( "[object:%p]", this ) );
- } else {
- return idSWFScriptVar( "[object]" );
- }
- case SWF_OBJECT_ARRAY:
- if ( swf_debugShowAddress.GetBool() ) {
- return idSWFScriptVar( va( "[array:%p]", this ) );
- } else {
- return idSWFScriptVar( "[array]" );
- }
- case SWF_OBJECT_SPRITE:
- if ( data.sprite != NULL ) {
- if ( data.sprite->parent == NULL ) {
- return idSWFScriptVar( "[_root]" );
- } else {
- return idSWFScriptVar( va( "[%s]", data.sprite->GetName() ) );
- }
- } else {
- return idSWFScriptVar( "[NULL]" );
- }
- case SWF_OBJECT_TEXT:
- if ( swf_debugShowAddress.GetBool() ) {
- return idSWFScriptVar( va( "[edittext:%p]", this ) );
- } else {
- return idSWFScriptVar( "[edittext]" );
- }
- }
- return idSWFScriptVar( "[unknown]" );
- }
- /*
- ========================
- idSWFScriptObject::GetVariable
- ========================
- */
- idSWFScriptObject::swfNamedVar_t * idSWFScriptObject::GetVariable( int index, bool create ) {
- for ( int i = 0; i < variables.Num(); i++ ) {
- if ( variables[i].index == index ) {
- return &variables[i];
- }
- }
- if ( create ) {
- swfNamedVar_t * variable = &variables.Alloc();
- variable->flags = SWF_VAR_FLAG_NONE;
- variable->index = index;
- variable->name = va( "%d", index );
- variable->native = NULL;
- int hash = idStr::Hash( variable->name ) & ( VARIABLE_HASH_BUCKETS - 1 );
- variable->hashNext = variablesHash[hash];
- variablesHash[hash] = variables.Num() - 1;
- return variable;
- }
- return NULL;
- }
- /*
- ========================
- idSWFScriptObject::GetVariable
- ========================
- */
- idSWFScriptObject::swfNamedVar_t * idSWFScriptObject::GetVariable( const char * name, bool create ) {
- int hash = idStr::Hash( name ) & ( VARIABLE_HASH_BUCKETS - 1 );
- for ( int i = variablesHash[hash]; i >= 0; i = variables[i].hashNext ) {
- if ( variables[i].name == name ) {
- return &variables[i];
- }
- }
- if ( prototype != NULL ) {
- swfNamedVar_t * variable = prototype->GetVariable( name, false );
- if ( ( variable != NULL ) && ( variable->native || !create ) ) {
- // If the variable is native, we want to pull it from the prototype even if we're going to set it
- return variable;
- }
- }
- if ( create ) {
- swfNamedVar_t * variable = &variables.Alloc();
- variable->flags = SWF_VAR_FLAG_NONE;
- variable->index = atoi( name );
- if ( variable->index == 0 && idStr::Cmp( name, "0" ) != 0 ) {
- variable->index = -1;
- }
- variable->name = name;
- variable->native = NULL;
- variable->hashNext = variablesHash[hash];
- variablesHash[hash] = variables.Num() - 1;
- return variable;
- }
- return NULL;
- }
- /*
- ========================
- idSWFScriptObject::MakeArray
- ========================
- */
- void idSWFScriptObject::MakeArray() {
- objectType = SWF_OBJECT_ARRAY;
- swfNamedVar_t * variable = GetVariable( "length", true );
- variable->value = idSWFScriptVar( 0 );
- variable->flags = SWF_VAR_FLAG_DONTENUM;
- }
- /*
- ========================
- idSWFScriptObject::GetNestedVar
- ========================
- */
- idSWFScriptVar idSWFScriptObject::GetNestedVar( const char * arg1, const char * arg2, const char * arg3, const char * arg4, const char * arg5, const char * arg6 ) {
- const char * const args[] = { arg1, arg2, arg3, arg4, arg5, arg6 };
- const int numArgs = sizeof( args ) / sizeof( const char * );
- idStaticList< const char *, numArgs > vars;
- for ( int i = 0; i < numArgs && args[ i ] != NULL; ++i ) {
- vars.Append( args[ i ] );
- }
- idSWFScriptObject * baseObject = this;
- idSWFScriptVar retVal;
- for ( int i = 0; i < vars.Num(); ++i ) {
- idSWFScriptVar var = baseObject->Get( vars[ i ] );
- // when at the end of object path just use the latest value as result
- if ( i == vars.Num() - 1 ) {
- retVal = var;
- break;
- }
- // encountered variable in path that wasn't an object
- if ( !var.IsObject() ) {
- retVal = idSWFScriptVar();
- break;
- }
- baseObject = var.GetObject();
- }
- return retVal;
- }
- /*
- ========================
- idSWFScriptObject::GetNestedObj
- ========================
- */
- idSWFScriptObject * idSWFScriptObject::GetNestedObj( const char * arg1, const char * arg2, const char * arg3, const char * arg4, const char * arg5, const char * arg6 ) {
- idSWFScriptVar var = GetNestedVar( arg1, arg2, arg3, arg4, arg5, arg6 );
- if ( !var.IsObject() ) {
- return NULL;
- }
- return var.GetObject();
- }
- /*
- ========================
- idSWFScriptObject::GetNestedSprite
- ========================
- */
- idSWFSpriteInstance * idSWFScriptObject::GetNestedSprite( const char * arg1, const char * arg2, const char * arg3, const char * arg4, const char * arg5, const char * arg6 ) {
- idSWFScriptVar var = GetNestedVar( arg1, arg2, arg3, arg4, arg5, arg6 );
- return var.ToSprite();
- }
- /*
- ========================
- idSWFScriptObject::GetNestedText
- ========================
- */
- idSWFTextInstance * idSWFScriptObject::GetNestedText( const char * arg1, const char * arg2, const char * arg3, const char * arg4, const char * arg5, const char * arg6 ) {
- idSWFScriptVar var = GetNestedVar( arg1, arg2, arg3, arg4, arg5, arg6 );
- return var.ToText();
- }
- /*
- ========================
- idSWFScriptObject::PrintToConsole
- ========================
- */
- void idSWFScriptObject::PrintToConsole() const {
- if ( variables.Num() > 0 ) {
- idLib::Printf( "%d subelements:\n", variables.Num() );
- int maxVarLength = 0;
- for ( int i = 0; i < variables.Num(); ++i ) {
- const idSWFScriptObject::swfNamedVar_t & nv = variables[ i ];
- const int nameLength = idStr::Length( nv.name );
- if ( maxVarLength < nameLength ) {
- maxVarLength = nameLength;
- }
- }
- maxVarLength += 2; // a little extra padding
- const char * const fmt = va( "%%-%ds %%-10s %%-s\n", maxVarLength );
- idLib::Printf( fmt, "Name", "Type", "Value" );
- idLib::Printf( "------------------------------------------------------------\n" );
- for ( int i = 0; i < variables.Num(); ++i ) {
- const idSWFScriptObject::swfNamedVar_t & nv = variables[ i ];
- idLib::Printf( fmt, nv.name.c_str(), nv.value.TypeOf(),
- nv.value.ToString().c_str() );
- }
- } else {
- idLib::Printf( "No subelements\n" );
- }
- }
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