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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef SYS_INCLUDES_H
- #define SYS_INCLUDES_H
- // Include the various platform specific header files (windows.h, etc)
- /*
- ================================================================================================
- Windows
- ================================================================================================
- */
- #define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // prevent auto literal to string conversion
- #ifndef _D3SDK
- #ifndef GAME_DLL
- #define WINVER 0x501
- #include <winsock2.h>
- #include <mmsystem.h>
- #include <mmreg.h>
- #define DIRECTINPUT_VERSION 0x0800 // was 0x0700 with the old mssdk
- #define DIRECTSOUND_VERSION 0x0800
- #include <dsound.h>
- #include <dinput.h>
- #endif /* !GAME_DLL */
- #endif /* !_D3SDK */
- #include <intrin.h> // needed for intrinsics like _mm_setzero_si28
- #pragma warning(disable : 4100) // unreferenced formal parameter
- #pragma warning(disable : 4127) // conditional expression is constant
- #pragma warning(disable : 4244) // conversion to smaller type, possible loss of data
- #pragma warning(disable : 4714) // function marked as __forceinline not inlined
- #pragma warning(disable : 4996) // unsafe string operations
- #include <malloc.h> // no malloc.h on mac or unix
- #include <windows.h> // for qgl.h
- #undef FindText // fix namespace pollution
- /*
- ================================================================================================
- Common Include Files
- ================================================================================================
- */
- #if !defined( _DEBUG ) && !defined( NDEBUG )
- // don't generate asserts
- #define NDEBUG
- #endif
- #include <stdio.h>
- #include <stdlib.h>
- #include <stdarg.h>
- #include <string.h>
- #include <assert.h>
- #include <time.h>
- #include <ctype.h>
- #include <typeinfo>
- #include <errno.h>
- #include <math.h>
- #include <limits.h>
- #include <memory>
- //-----------------------------------------------------
- // Hacked stuff we may want to consider implementing later
- class idScopedGlobalHeap {
- };
- #endif // SYS_INCLUDES_H
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