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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../precompiled.h"
- idPlane plane_origin( 0.0f, 0.0f, 0.0f, 0.0f );
- /*
- ================
- idPlane::Type
- ================
- */
- int idPlane::Type() const {
- if ( Normal()[0] == 0.0f ) {
- if ( Normal()[1] == 0.0f ) {
- return Normal()[2] > 0.0f ? PLANETYPE_Z : PLANETYPE_NEGZ;
- }
- else if ( Normal()[2] == 0.0f ) {
- return Normal()[1] > 0.0f ? PLANETYPE_Y : PLANETYPE_NEGY;
- }
- else {
- return PLANETYPE_ZEROX;
- }
- }
- else if ( Normal()[1] == 0.0f ) {
- if ( Normal()[2] == 0.0f ) {
- return Normal()[0] > 0.0f ? PLANETYPE_X : PLANETYPE_NEGX;
- }
- else {
- return PLANETYPE_ZEROY;
- }
- }
- else if ( Normal()[2] == 0.0f ) {
- return PLANETYPE_ZEROZ;
- }
- else {
- return PLANETYPE_NONAXIAL;
- }
- }
- /*
- ================
- idPlane::HeightFit
- ================
- */
- bool idPlane::HeightFit( const idVec3 *points, const int numPoints ) {
- int i;
- float sumXX = 0.0f, sumXY = 0.0f, sumXZ = 0.0f;
- float sumYY = 0.0f, sumYZ = 0.0f;
- idVec3 sum, average, dir;
- if ( numPoints == 1 ) {
- a = 0.0f;
- b = 0.0f;
- c = 1.0f;
- d = -points[0].z;
- return true;
- }
- if ( numPoints == 2 ) {
- dir = points[1] - points[0];
- Normal() = dir.Cross( idVec3( 0, 0, 1 ) ).Cross( dir );
- Normalize();
- d = -( Normal() * points[0] );
- return true;
- }
- sum.Zero();
- for ( i = 0; i < numPoints; i++) {
- sum += points[i];
- }
- average = sum / numPoints;
- for ( i = 0; i < numPoints; i++ ) {
- dir = points[i] - average;
- sumXX += dir.x * dir.x;
- sumXY += dir.x * dir.y;
- sumXZ += dir.x * dir.z;
- sumYY += dir.y * dir.y;
- sumYZ += dir.y * dir.z;
- }
- idMat2 m( sumXX, sumXY, sumXY, sumYY );
- if ( !m.InverseSelf() ) {
- return false;
- }
- a = - sumXZ * m[0][0] - sumYZ * m[0][1];
- b = - sumXZ * m[1][0] - sumYZ * m[1][1];
- c = 1.0f;
- Normalize();
- d = -( a * average.x + b * average.y + c * average.z );
- return true;
- }
- /*
- ================
- idPlane::PlaneIntersection
- ================
- */
- bool idPlane::PlaneIntersection( const idPlane &plane, idVec3 &start, idVec3 &dir ) const {
- double n00, n01, n11, det, invDet, f0, f1;
- n00 = Normal().LengthSqr();
- n01 = Normal() * plane.Normal();
- n11 = plane.Normal().LengthSqr();
- det = n00 * n11 - n01 * n01;
- if ( idMath::Fabs(det) < 1e-6f ) {
- return false;
- }
- invDet = 1.0f / det;
- f0 = ( n01 * plane.d - n11 * d ) * invDet;
- f1 = ( n01 * d - n00 * plane.d ) * invDet;
- dir = Normal().Cross( plane.Normal() );
- start = f0 * Normal() + f1 * plane.Normal();
- return true;
- }
- /*
- =============
- idPlane::ToString
- =============
- */
- const char *idPlane::ToString( int precision ) const {
- return idStr::FloatArrayToString( ToFloatPtr(), GetDimension(), precision );
- }
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