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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __MATH_COMPLEX_H__
- #define __MATH_COMPLEX_H__
- /*
- ===============================================================================
- Complex number
- ===============================================================================
- */
- class idComplex {
- public:
- float r; // real part
- float i; // imaginary part
- idComplex();
- idComplex( const float r, const float i );
- void Set( const float r, const float i );
- void Zero();
- float operator[]( int index ) const;
- float & operator[]( int index );
- idComplex operator-() const;
- idComplex & operator=( const idComplex &a );
- idComplex operator*( const idComplex &a ) const;
- idComplex operator/( const idComplex &a ) const;
- idComplex operator+( const idComplex &a ) const;
- idComplex operator-( const idComplex &a ) const;
- idComplex & operator*=( const idComplex &a );
- idComplex & operator/=( const idComplex &a );
- idComplex & operator+=( const idComplex &a );
- idComplex & operator-=( const idComplex &a );
- idComplex operator*( const float a ) const;
- idComplex operator/( const float a ) const;
- idComplex operator+( const float a ) const;
- idComplex operator-( const float a ) const;
- idComplex & operator*=( const float a );
- idComplex & operator/=( const float a );
- idComplex & operator+=( const float a );
- idComplex & operator-=( const float a );
- friend idComplex operator*( const float a, const idComplex &b );
- friend idComplex operator/( const float a, const idComplex &b );
- friend idComplex operator+( const float a, const idComplex &b );
- friend idComplex operator-( const float a, const idComplex &b );
- bool Compare( const idComplex &a ) const; // exact compare, no epsilon
- bool Compare( const idComplex &a, const float epsilon ) const; // compare with epsilon
- bool operator==( const idComplex &a ) const; // exact compare, no epsilon
- bool operator!=( const idComplex &a ) const; // exact compare, no epsilon
- idComplex Reciprocal() const;
- idComplex Sqrt() const;
- float Abs() const;
- int GetDimension() const;
- const float * ToFloatPtr() const;
- float * ToFloatPtr();
- const char * ToString( int precision = 2 ) const;
- };
- extern idComplex complex_origin;
- #define complex_zero complex_origin
- ID_INLINE idComplex::idComplex() {
- }
- ID_INLINE idComplex::idComplex( const float r, const float i ) {
- this->r = r;
- this->i = i;
- }
- ID_INLINE void idComplex::Set( const float r, const float i ) {
- this->r = r;
- this->i = i;
- }
- ID_INLINE void idComplex::Zero() {
- r = i = 0.0f;
- }
- ID_INLINE float idComplex::operator[]( int index ) const {
- assert( index >= 0 && index < 2 );
- return ( &r )[ index ];
- }
- ID_INLINE float& idComplex::operator[]( int index ) {
- assert( index >= 0 && index < 2 );
- return ( &r )[ index ];
- }
- ID_INLINE idComplex idComplex::operator-() const {
- return idComplex( -r, -i );
- }
- ID_INLINE idComplex &idComplex::operator=( const idComplex &a ) {
- r = a.r;
- i = a.i;
- return *this;
- }
- ID_INLINE idComplex idComplex::operator*( const idComplex &a ) const {
- return idComplex( r * a.r - i * a.i, i * a.r + r * a.i );
- }
- ID_INLINE idComplex idComplex::operator/( const idComplex &a ) const {
- float s, t;
- if ( idMath::Fabs( a.r ) >= idMath::Fabs( a.i ) ) {
- s = a.i / a.r;
- t = 1.0f / ( a.r + s * a.i );
- return idComplex( ( r + s * i ) * t, ( i - s * r ) * t );
- } else {
- s = a.r / a.i;
- t = 1.0f / ( s * a.r + a.i );
- return idComplex( ( r * s + i ) * t, ( i * s - r ) * t );
- }
- }
- ID_INLINE idComplex idComplex::operator+( const idComplex &a ) const {
- return idComplex( r + a.r, i + a.i );
- }
- ID_INLINE idComplex idComplex::operator-( const idComplex &a ) const {
- return idComplex( r - a.r, i - a.i );
- }
- ID_INLINE idComplex &idComplex::operator*=( const idComplex &a ) {
- *this = idComplex( r * a.r - i * a.i, i * a.r + r * a.i );
- return *this;
- }
- ID_INLINE idComplex &idComplex::operator/=( const idComplex &a ) {
- float s, t;
- if ( idMath::Fabs( a.r ) >= idMath::Fabs( a.i ) ) {
- s = a.i / a.r;
- t = 1.0f / ( a.r + s * a.i );
- *this = idComplex( ( r + s * i ) * t, ( i - s * r ) * t );
- } else {
- s = a.r / a.i;
- t = 1.0f / ( s * a.r + a.i );
- *this = idComplex( ( r * s + i ) * t, ( i * s - r ) * t );
- }
- return *this;
- }
- ID_INLINE idComplex &idComplex::operator+=( const idComplex &a ) {
- r += a.r;
- i += a.i;
- return *this;
- }
- ID_INLINE idComplex &idComplex::operator-=( const idComplex &a ) {
- r -= a.r;
- i -= a.i;
- return *this;
- }
- ID_INLINE idComplex idComplex::operator*( const float a ) const {
- return idComplex( r * a, i * a );
- }
- ID_INLINE idComplex idComplex::operator/( const float a ) const {
- float s = 1.0f / a;
- return idComplex( r * s, i * s );
- }
- ID_INLINE idComplex idComplex::operator+( const float a ) const {
- return idComplex( r + a, i );
- }
- ID_INLINE idComplex idComplex::operator-( const float a ) const {
- return idComplex( r - a, i );
- }
- ID_INLINE idComplex &idComplex::operator*=( const float a ) {
- r *= a;
- i *= a;
- return *this;
- }
- ID_INLINE idComplex &idComplex::operator/=( const float a ) {
- float s = 1.0f / a;
- r *= s;
- i *= s;
- return *this;
- }
- ID_INLINE idComplex &idComplex::operator+=( const float a ) {
- r += a;
- return *this;
- }
- ID_INLINE idComplex &idComplex::operator-=( const float a ) {
- r -= a;
- return *this;
- }
- ID_INLINE idComplex operator*( const float a, const idComplex &b ) {
- return idComplex( a * b.r, a * b.i );
- }
- ID_INLINE idComplex operator/( const float a, const idComplex &b ) {
- float s, t;
- if ( idMath::Fabs( b.r ) >= idMath::Fabs( b.i ) ) {
- s = b.i / b.r;
- t = a / ( b.r + s * b.i );
- return idComplex( t, - s * t );
- } else {
- s = b.r / b.i;
- t = a / ( s * b.r + b.i );
- return idComplex( s * t, - t );
- }
- }
- ID_INLINE idComplex operator+( const float a, const idComplex &b ) {
- return idComplex( a + b.r, b.i );
- }
- ID_INLINE idComplex operator-( const float a, const idComplex &b ) {
- return idComplex( a - b.r, -b.i );
- }
- ID_INLINE idComplex idComplex::Reciprocal() const {
- float s, t;
- if ( idMath::Fabs( r ) >= idMath::Fabs( i ) ) {
- s = i / r;
- t = 1.0f / ( r + s * i );
- return idComplex( t, - s * t );
- } else {
- s = r / i;
- t = 1.0f / ( s * r + i );
- return idComplex( s * t, - t );
- }
- }
- ID_INLINE idComplex idComplex::Sqrt() const {
- float x, y, w;
- if ( r == 0.0f && i == 0.0f ) {
- return idComplex( 0.0f, 0.0f );
- }
- x = idMath::Fabs( r );
- y = idMath::Fabs( i );
- if ( x >= y ) {
- w = y / x;
- w = idMath::Sqrt( x ) * idMath::Sqrt( 0.5f * ( 1.0f + idMath::Sqrt( 1.0f + w * w ) ) );
- } else {
- w = x / y;
- w = idMath::Sqrt( y ) * idMath::Sqrt( 0.5f * ( w + idMath::Sqrt( 1.0f + w * w ) ) );
- }
- if ( w == 0.0f ) {
- return idComplex( 0.0f, 0.0f );
- }
- if ( r >= 0.0f ) {
- return idComplex( w, 0.5f * i / w );
- } else {
- return idComplex( 0.5f * y / w, ( i >= 0.0f ) ? w : -w );
- }
- }
- ID_INLINE float idComplex::Abs() const {
- float x, y, t;
- x = idMath::Fabs( r );
- y = idMath::Fabs( i );
- if ( x == 0.0f ) {
- return y;
- } else if ( y == 0.0f ) {
- return x;
- } else if ( x > y ) {
- t = y / x;
- return x * idMath::Sqrt( 1.0f + t * t );
- } else {
- t = x / y;
- return y * idMath::Sqrt( 1.0f + t * t );
- }
- }
- ID_INLINE bool idComplex::Compare( const idComplex &a ) const {
- return ( ( r == a.r ) && ( i == a.i ) );
- }
- ID_INLINE bool idComplex::Compare( const idComplex &a, const float epsilon ) const {
- if ( idMath::Fabs( r - a.r ) > epsilon ) {
- return false;
- }
- if ( idMath::Fabs( i - a.i ) > epsilon ) {
- return false;
- }
- return true;
- }
- ID_INLINE bool idComplex::operator==( const idComplex &a ) const {
- return Compare( a );
- }
- ID_INLINE bool idComplex::operator!=( const idComplex &a ) const {
- return !Compare( a );
- }
- ID_INLINE int idComplex::GetDimension() const {
- return 2;
- }
- ID_INLINE const float *idComplex::ToFloatPtr() const {
- return &r;
- }
- ID_INLINE float *idComplex::ToFloatPtr() {
- return &r;
- }
- #endif /* !__MATH_COMPLEX_H__ */
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