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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __SURFACE_POLYTOPE_H__
- #define __SURFACE_POLYTOPE_H__
- /*
- ===============================================================================
- Polytope surface.
- NOTE: vertexes are not duplicated for texture coordinates.
- ===============================================================================
- */
- class idSurface_Polytope : public idSurface {
- public:
- idSurface_Polytope();
- explicit idSurface_Polytope( const idSurface &surface ) : idSurface( surface ) {}
- void FromPlanes( const idPlane *planes, const int numPlanes );
- void SetupTetrahedron( const idBounds &bounds );
- void SetupHexahedron( const idBounds &bounds );
- void SetupOctahedron( const idBounds &bounds );
- void SetupDodecahedron( const idBounds &bounds );
- void SetupIcosahedron( const idBounds &bounds );
- void SetupCylinder( const idBounds &bounds, const int numSides );
- void SetupCone( const idBounds &bounds, const int numSides );
- int SplitPolytope( const idPlane &plane, const float epsilon, idSurface_Polytope **front, idSurface_Polytope **back ) const;
- protected:
- };
- /*
- ====================
- idSurface_Polytope::idSurface_Polytope
- ====================
- */
- ID_INLINE idSurface_Polytope::idSurface_Polytope() {
- }
- #endif /* !__SURFACE_POLYTOPE_H__ */
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