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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __SURFACE_PATCH_H__
- #define __SURFACE_PATCH_H__
- /*
- ===============================================================================
- Bezier patch surface.
- ===============================================================================
- */
- class idSurface_Patch : public idSurface {
- public:
- idSurface_Patch();
- idSurface_Patch( int maxPatchWidth, int maxPatchHeight );
- idSurface_Patch( const idSurface_Patch &patch );
- ~idSurface_Patch();
- void SetSize( int patchWidth, int patchHeight );
- int GetWidth() const;
- int GetHeight() const;
- // subdivide the patch mesh based on error
- void Subdivide( float maxHorizontalError, float maxVerticalError, float maxLength, bool genNormals = false );
- // subdivide the patch up to an explicit number of horizontal and vertical subdivisions
- void SubdivideExplicit( int horzSubdivisions, int vertSubdivisions, bool genNormals, bool removeLinear = false );
- protected:
- int width; // width of patch
- int height; // height of patch
- int maxWidth; // maximum width allocated for
- int maxHeight; // maximum height allocated for
- bool expanded; // true if vertices are spaced out
- private:
- // put the approximation points on the curve
- void PutOnCurve();
- // remove columns and rows with all points on one line
- void RemoveLinearColumnsRows();
- // resize verts buffer
- void ResizeExpanded( int height, int width );
- // space points out over maxWidth * maxHeight buffer
- void Expand();
- // move all points to the start of the verts buffer
- void Collapse();
- // project a point onto a vector to calculate maximum curve error
- void ProjectPointOntoVector( const idVec3 &point, const idVec3 &vStart, const idVec3 &vEnd, idVec3 &vProj );
- // generate normals
- void GenerateNormals();
- // generate triangle indexes
- void GenerateIndexes();
- // lerp point from two patch point
- void LerpVert( const idDrawVert &a, const idDrawVert &b, idDrawVert &out ) const;
- // sample a single 3x3 patch
- void SampleSinglePatchPoint( const idDrawVert ctrl[3][3], float u, float v, idDrawVert *out ) const;
- void SampleSinglePatch( const idDrawVert ctrl[3][3], int baseCol, int baseRow, int width, int horzSub, int vertSub, idDrawVert *outVerts ) const;
- };
- /*
- =================
- idSurface_Patch::idSurface_Patch
- =================
- */
- ID_INLINE idSurface_Patch::idSurface_Patch() {
- height = width = maxHeight = maxWidth = 0;
- expanded = false;
- }
- /*
- =================
- idSurface_Patch::idSurface_Patch
- =================
- */
- ID_INLINE idSurface_Patch::idSurface_Patch( int maxPatchWidth, int maxPatchHeight ) {
- width = height = 0;
- maxWidth = maxPatchWidth;
- maxHeight = maxPatchHeight;
- verts.SetNum( maxWidth * maxHeight );
- expanded = false;
- }
- /*
- =================
- idSurface_Patch::idSurface_Patch
- =================
- */
- ID_INLINE idSurface_Patch::idSurface_Patch( const idSurface_Patch &patch ) {
- (*this) = patch;
- }
- /*
- =================
- idSurface_Patch::~idSurface_Patch
- =================
- */
- ID_INLINE idSurface_Patch::~idSurface_Patch() {
- }
- /*
- =================
- idSurface_Patch::GetWidth
- =================
- */
- ID_INLINE int idSurface_Patch::GetWidth() const {
- return width;
- }
- /*
- =================
- idSurface_Patch::GetHeight
- =================
- */
- ID_INLINE int idSurface_Patch::GetHeight() const {
- return height;
- }
- #endif /* !__SURFACE_PATCH_H__ */
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