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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../precompiled.h"
- /*
- ============
- idShadowVert::CreateShadowCache
- ============
- */
- int idShadowVert::CreateShadowCache( idShadowVert * vertexCache, const idDrawVert *verts, const int numVerts ) {
- for ( int i = 0; i < numVerts; i++ ) {
- vertexCache[i*2+0].xyzw[0] = verts[i].xyz[0];
- vertexCache[i*2+0].xyzw[1] = verts[i].xyz[1];
- vertexCache[i*2+0].xyzw[2] = verts[i].xyz[2];
- vertexCache[i*2+0].xyzw[3] = 1.0f;
- vertexCache[i*2+1].xyzw[0] = verts[i].xyz[0];
- vertexCache[i*2+1].xyzw[1] = verts[i].xyz[1];
- vertexCache[i*2+1].xyzw[2] = verts[i].xyz[2];
- vertexCache[i*2+1].xyzw[3] = 0.0f;
- }
- return numVerts * 2;
- }
- /*
- ===================
- idShadowVertSkinned::CreateShadowCache
- ===================
- */
- int idShadowVertSkinned::CreateShadowCache( idShadowVertSkinned * vertexCache, const idDrawVert *verts, const int numVerts ) {
- for ( int i = 0; i < numVerts; i++ ) {
- vertexCache[0].xyzw[0] = verts[i].xyz[0];
- vertexCache[0].xyzw[1] = verts[i].xyz[1];
- vertexCache[0].xyzw[2] = verts[i].xyz[2];
- vertexCache[0].xyzw[3] = 1.0f;
- *(unsigned int *)vertexCache[0].color = *(unsigned int *)verts[i].color;
- *(unsigned int *)vertexCache[0].color2 = *(unsigned int *)verts[i].color2;
- vertexCache[1].xyzw[0] = verts[i].xyz[0];
- vertexCache[1].xyzw[1] = verts[i].xyz[1];
- vertexCache[1].xyzw[2] = verts[i].xyz[2];
- vertexCache[1].xyzw[3] = 0.0f;
- *(unsigned int *)vertexCache[1].color = *(unsigned int *)verts[i].color;
- *(unsigned int *)vertexCache[1].color2 = *(unsigned int *)verts[i].color2;
- vertexCache += 2;
- }
- return numVerts * 2;
- }
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