123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205 |
- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __STRLIST_H__
- #define __STRLIST_H__
- /*
- ===============================================================================
- idStrList
- ===============================================================================
- */
- typedef idList<idStr> idStrList;
- typedef idList<idStr*> idStrPtrList;
- typedef idStr *idStrPtr;
- ///*
- //================
- //idListSortCompare<idStrPtr>
- //
- //Compares two pointers to strings. Used to sort a list of string pointers alphabetically in idList<idStr>::Sort.
- //================
- //*/
- //template<>
- //ID_INLINE int idListSortCompare<idStrPtr, memTag_t _tag_ >( const idStrPtr *a, const idStrPtr *b ) {
- // return ( *a )->Icmp( **b );
- //}
- ///*
- //================
- //idStrList::Sort
- //
- //Sorts the list of strings alphabetically. Creates a list of pointers to the actual strings and sorts the
- //pointer list. Then copies the strings into another list using the ordered list of pointers.
- //================
- //*/
- //template<>
- //ID_INLINE void idStrList::Sort( cmp_t *compare ) {
- // int i;
- //
- // if ( !num ) {
- // return;
- // }
- //
- // idList<idStr> other;
- // idList<idStrPtr> pointerList;
- //
- // pointerList.SetNum( num );
- // for( i = 0; i < num; i++ ) {
- // pointerList[ i ] = &( *this )[ i ];
- // }
- //
- // pointerList.Sort();
- //
- // other.SetNum( num );
- // other.SetGranularity( granularity );
- // for( i = 0; i < other.Num(); i++ ) {
- // other[ i ] = *pointerList[ i ];
- // }
- //
- // this->Swap( other );
- //}
- ///*
- //================
- //idStrList::SortSubSection
- //
- //Sorts a subsection of the list of strings alphabetically.
- //================
- //*/
- //template<>
- //ID_INLINE void idStrList::SortSubSection( int startIndex, int endIndex, cmp_t *compare ) {
- // int i, s;
- //
- // if ( !num ) {
- // return;
- // }
- // if ( startIndex < 0 ) {
- // startIndex = 0;
- // }
- // if ( endIndex >= num ) {
- // endIndex = num - 1;
- // }
- // if ( startIndex >= endIndex ) {
- // return;
- // }
- //
- // idList<idStr> other;
- // idList<idStrPtr> pointerList;
- //
- // s = endIndex - startIndex + 1;
- // other.SetNum( s );
- // pointerList.SetNum( s );
- // for( i = 0; i < s; i++ ) {
- // other[ i ] = ( *this )[ startIndex + i ];
- // pointerList[ i ] = &other[ i ];
- // }
- //
- // pointerList.Sort();
- //
- // for( i = 0; i < s; i++ ) {
- // (*this)[ startIndex + i ] = *pointerList[ i ];
- // }
- //}
- /*
- ================
- idStrList::Size
- ================
- */
- template<>
- ID_INLINE size_t idStrList::Size() const {
- size_t s;
- int i;
- s = sizeof( *this );
- for( i = 0; i < Num(); i++ ) {
- s += ( *this )[ i ].Size();
- }
- return s;
- }
- /*
- ===============================================================================
- idStrList path sorting
- ===============================================================================
- */
- //
- ///*
- //================
- //idListSortComparePaths
- //
- //Compares two pointers to strings. Used to sort a list of string pointers alphabetically in idList<idStr>::Sort.
- //================
- //*/
- //template<class idStrPtr>
- //ID_INLINE int idListSortComparePaths( const idStrPtr *a, const idStrPtr *b ) {
- // return ( *a )->IcmpPath( **b );
- //}
- ///*
- //================
- //idStrListSortPaths
- //
- //Sorts the list of path strings alphabetically and makes sure folders come first.
- //================
- //*/
- //ID_INLINE void idStrListSortPaths( idStrList &list ) {
- // int i;
- //
- // if ( !list.Num() ) {
- // return;
- // }
- //
- // idList<idStr> other;
- // idList<idStrPtr> pointerList;
- //
- // pointerList.SetNum( list.Num() );
- // for( i = 0; i < list.Num(); i++ ) {
- // pointerList[ i ] = &list[ i ];
- // }
- //
- // pointerList.Sort( idListSortComparePaths<idStrPtr> );
- //
- // other.SetNum( list.Num() );
- // other.SetGranularity( list.GetGranularity() );
- // for( i = 0; i < other.Num(); i++ ) {
- // other[ i ] = *pointerList[ i ];
- // }
- //
- // list.Swap( other );
- //}
- #endif /* !__STRLIST_H__ */
|