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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __QUEUE_H__
- #define __QUEUE_H__
- /*
- ===============================================================================
- Queue template
- ===============================================================================
- */
- template< class type, int nextOffset >
- class idQueueTemplate {
- public:
- idQueueTemplate();
- void Add( type *element );
- type * Get();
- private:
- type * first;
- type * last;
- };
- #define QUEUE_NEXT_PTR( element ) (*((type**)(((byte*)element)+nextOffset)))
- template< class type, int nextOffset >
- idQueueTemplate<type,nextOffset>::idQueueTemplate() {
- first = last = NULL;
- }
- template< class type, int nextOffset >
- void idQueueTemplate<type,nextOffset>::Add( type *element ) {
- QUEUE_NEXT_PTR(element) = NULL;
- if ( last ) {
- QUEUE_NEXT_PTR(last) = element;
- } else {
- first = element;
- }
- last = element;
- }
- template< class type, int nextOffset >
- type *idQueueTemplate<type,nextOffset>::Get() {
- type *element;
- element = first;
- if ( element ) {
- first = QUEUE_NEXT_PTR(first);
- if ( last == element ) {
- last = NULL;
- }
- QUEUE_NEXT_PTR(element) = NULL;
- }
- return element;
- }
- /*
- ================================================
- A node of a Queue
- ================================================
- */
- template< typename type >
- class idQueueNode {
- public:
- idQueueNode() { next = NULL; }
- type * GetNext() const { return next; }
- void SetNext( type *next ) { this->next = next; }
- private:
- type * next;
- };
- /*
- ================================================
- A Queue, idQueue, is a template Container class implementing the Queue abstract data
- type.
- ================================================
- */
- template< typename type, idQueueNode<type> type::*nodePtr >
- class idQueue {
- public:
- idQueue();
- void Add( type *element );
- type * RemoveFirst();
- type * Peek() const;
- bool IsEmpty();
- static void Test();
- private:
- type * first;
- type * last;
- };
- /*
- ========================
- idQueue<type,nodePtr>::idQueue
- ========================
- */
- template< typename type, idQueueNode<type> type::*nodePtr >
- idQueue<type,nodePtr>::idQueue() {
- first = last = NULL;
- }
- /*
- ========================
- idQueue<type,nodePtr>::Add
- ========================
- */
- template< typename type, idQueueNode<type> type::*nodePtr >
- void idQueue<type,nodePtr>::Add( type *element ) {
- (element->*nodePtr).SetNext( NULL );
- if ( last ) {
- (last->*nodePtr).SetNext( element );
- } else {
- first = element;
- }
- last = element;
- }
- /*
- ========================
- idQueue<type,nodePtr>::RemoveFirst
- ========================
- */
- template< typename type, idQueueNode<type> type::*nodePtr >
- type *idQueue<type,nodePtr>::RemoveFirst() {
- type *element;
- element = first;
- if ( element ) {
- first = (first->*nodePtr).GetNext();
- if ( last == element ) {
- last = NULL;
- }
- (element->*nodePtr).SetNext( NULL );
- }
- return element;
- }
- /*
- ========================
- idQueue<type,nodePtr>::Peek
- ========================
- */
- template< typename type, idQueueNode<type> type::*nodePtr >
- type *idQueue<type,nodePtr>::Peek() const {
- return first;
- }
- /*
- ========================
- idQueue<type,nodePtr>::IsEmpty
- ========================
- */
- template< typename type, idQueueNode<type> type::*nodePtr >
- bool idQueue<type,nodePtr>::IsEmpty() {
- return ( first == NULL );
- }
- /*
- ========================
- idQueue<type,nodePtr>::Test
- ========================
- */
- template< typename type, idQueueNode<type> type::*nodePtr >
- void idQueue<type,nodePtr>::Test() {
- class idMyType {
- public:
- idQueueNode<idMyType> queueNode;
- };
- idQueue<idMyType,&idMyType::queueNode> myQueue;
- idMyType *element = new (TAG_IDLIB) idMyType;
- myQueue.Add( element );
- element = myQueue.RemoveFirst();
- delete element;
- }
- #endif // !__QUEUE_H__
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