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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __PLANESET_H__
- #define __PLANESET_H__
- /*
- ===============================================================================
- Plane Set
- ===============================================================================
- */
- class idPlaneSet : public idList<idPlane> {
- public:
- void Clear() { idList<idPlane>::Clear(); hash.Free(); }
- int FindPlane( const idPlane &plane, const float normalEps, const float distEps );
- private:
- idHashIndex hash;
- };
- ID_INLINE int idPlaneSet::FindPlane( const idPlane &plane, const float normalEps, const float distEps ) {
- int i, border, hashKey;
- assert( distEps <= 0.125f );
- hashKey = (int)( idMath::Fabs( plane.Dist() ) * 0.125f );
- for ( border = -1; border <= 1; border++ ) {
- for ( i = hash.First( hashKey + border ); i >= 0; i = hash.Next( i ) ) {
- if ( (*this)[i].Compare( plane, normalEps, distEps ) ) {
- return i;
- }
- }
- }
- if ( plane.Type() >= PLANETYPE_NEGX && plane.Type() < PLANETYPE_TRUEAXIAL ) {
- Append( -plane );
- hash.Add( hashKey, Num()-1 );
- Append( plane );
- hash.Add( hashKey, Num()-1 );
- return ( Num() - 1 );
- }
- else {
- Append( plane );
- hash.Add( hashKey, Num()-1 );
- Append( -plane );
- hash.Add( hashKey, Num()-1 );
- return ( Num() - 2 );
- }
- }
- #endif /* !__PLANESET_H__ */
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