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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __STRSTATIC_H__
- #define __STRSTATIC_H__
- /*
- ================================================
- idStrStatic
- ================================================
- */
- template< int _size_ >
- class idStrStatic : public idStr {
- public:
- ID_INLINE void operator=( const idStrStatic &text ) {
- // we should only get here when the types, including the size, are identical
- len = text.Length();
- memcpy( data, text.data, len+1 );
- }
- // all idStr operators are overloaded and the idStr default constructor is called so that the
- // static buffer can be initialized in the body of the constructor before the data is ever
- // copied.
- ID_INLINE idStrStatic() {
- buffer[ 0 ] = '\0';
- SetStaticBuffer( buffer, _size_ );
- }
- ID_INLINE idStrStatic( const idStrStatic & text ) :
- idStr() {
- buffer[ 0 ] = '\0';
- SetStaticBuffer( buffer, _size_ );
- idStr::operator=( text );
- }
- ID_INLINE idStrStatic( const idStr & text ) :
- idStr() {
- buffer[ 0 ] = '\0';
- SetStaticBuffer( buffer, _size_ );
- idStr::operator=( text );
- }
- ID_INLINE idStrStatic( const idStrStatic & text, int start, int end ) :
- idStr() {
- buffer[ 0 ] = '\0';
- SetStaticBuffer( buffer, _size_ );
- CopyRange( text.c_str(), start, end );
- }
- ID_INLINE idStrStatic( const char * text ) :
- idStr() {
- buffer[ 0 ] = '\0';
- SetStaticBuffer( buffer, _size_ );
- idStr::operator=( text );
- }
- ID_INLINE idStrStatic( const char * text, int start, int end ) :
- idStr() {
- buffer[ 0 ] = '\0';
- SetStaticBuffer( buffer, _size_ );
- CopyRange( text, start, end );
- }
- ID_INLINE explicit idStrStatic( const bool b ) :
- idStr() {
- buffer[ 0 ] = '\0';
- SetStaticBuffer( buffer, _size_ );
- idStr::operator=( b );
- }
- ID_INLINE explicit idStrStatic( const char c ) :
- idStr() {
- buffer[ 0 ] = '\0';
- SetStaticBuffer( buffer, _size_ );
- idStr::operator=( c );
- }
- ID_INLINE explicit idStrStatic( const int i ) :
- idStr() {
- buffer[ 0 ] = '\0';
- SetStaticBuffer( buffer, _size_ );
- idStr::operator=( i );
- }
- ID_INLINE explicit idStrStatic( const unsigned u ) :
- idStr() {
- buffer[ 0 ] = '\0';
- SetStaticBuffer( buffer, _size_ );
- idStr::operator=( u );
- }
- ID_INLINE explicit idStrStatic( const float f ) :
- idStr() {
- buffer[ 0 ] = '\0';
- SetStaticBuffer( buffer, _size_ );
- idStr::operator=( f );
- }
- private:
- char buffer[ _size_ ];
- };
- #endif // __STRSTATIC_H__
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