123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238 |
- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __MAPFILE_H__
- #define __MAPFILE_H__
- /*
- ===============================================================================
- Reads or writes the contents of .map files into a standard internal
- format, which can then be moved into private formats for collision
- detection, map processing, or editor use.
- No validation (duplicate planes, null area brushes, etc) is performed.
- There are no limits to the number of any of the elements in maps.
- The order of entities, brushes, and sides is maintained.
- ===============================================================================
- */
- const int OLD_MAP_VERSION = 1;
- const int CURRENT_MAP_VERSION = 2;
- const int DEFAULT_CURVE_SUBDIVISION = 4;
- const float DEFAULT_CURVE_MAX_ERROR = 4.0f;
- const float DEFAULT_CURVE_MAX_ERROR_CD = 24.0f;
- const float DEFAULT_CURVE_MAX_LENGTH = -1.0f;
- const float DEFAULT_CURVE_MAX_LENGTH_CD = -1.0f;
- class idMapPrimitive {
- public:
- enum { TYPE_INVALID = -1, TYPE_BRUSH, TYPE_PATCH };
- idDict epairs;
- idMapPrimitive() { type = TYPE_INVALID; }
- virtual ~idMapPrimitive() { }
- int GetType() const { return type; }
- protected:
- int type;
- };
- class idMapBrushSide {
- friend class idMapBrush;
- public:
- idMapBrushSide();
- ~idMapBrushSide() { }
- const char * GetMaterial() const { return material; }
- void SetMaterial( const char *p ) { material = p; }
- const idPlane & GetPlane() const { return plane; }
- void SetPlane( const idPlane &p ) { plane = p; }
- void SetTextureMatrix( const idVec3 mat[2] ) { texMat[0] = mat[0]; texMat[1] = mat[1]; }
- void GetTextureMatrix( idVec3 &mat1, idVec3 &mat2 ) { mat1 = texMat[0]; mat2 = texMat[1]; }
- void GetTextureVectors( idVec4 v[2] ) const;
- protected:
- idStr material;
- idPlane plane;
- idVec3 texMat[2];
- idVec3 origin;
- };
- ID_INLINE idMapBrushSide::idMapBrushSide() {
- plane.Zero();
- texMat[0].Zero();
- texMat[1].Zero();
- origin.Zero();
- }
- class idMapBrush : public idMapPrimitive {
- public:
- idMapBrush() { type = TYPE_BRUSH; sides.Resize( 8, 4 ); }
- ~idMapBrush() { sides.DeleteContents( true ); }
- static idMapBrush * Parse( idLexer &src, const idVec3 &origin, bool newFormat = true, float version = CURRENT_MAP_VERSION );
- static idMapBrush * ParseQ3( idLexer &src, const idVec3 &origin );
- bool Write( idFile *fp, int primitiveNum, const idVec3 &origin ) const;
- int GetNumSides() const { return sides.Num(); }
- int AddSide( idMapBrushSide *side ) { return sides.Append( side ); }
- idMapBrushSide * GetSide( int i ) const { return sides[i]; }
- unsigned int GetGeometryCRC() const;
- protected:
- int numSides;
- idList<idMapBrushSide*, TAG_IDLIB_LIST_MAP> sides;
- };
- class idMapPatch : public idMapPrimitive, public idSurface_Patch {
- public:
- idMapPatch();
- idMapPatch( int maxPatchWidth, int maxPatchHeight );
- ~idMapPatch() { }
- static idMapPatch * Parse( idLexer &src, const idVec3 &origin, bool patchDef3 = true, float version = CURRENT_MAP_VERSION );
- bool Write( idFile *fp, int primitiveNum, const idVec3 &origin ) const;
- const char * GetMaterial() const { return material; }
- void SetMaterial( const char *p ) { material = p; }
- int GetHorzSubdivisions() const { return horzSubdivisions; }
- int GetVertSubdivisions() const { return vertSubdivisions; }
- bool GetExplicitlySubdivided() const { return explicitSubdivisions; }
- void SetHorzSubdivisions( int n ) { horzSubdivisions = n; }
- void SetVertSubdivisions( int n ) { vertSubdivisions = n; }
- void SetExplicitlySubdivided( bool b ) { explicitSubdivisions = b; }
- unsigned int GetGeometryCRC() const;
- protected:
- idStr material;
- int horzSubdivisions;
- int vertSubdivisions;
- bool explicitSubdivisions;
- };
- ID_INLINE idMapPatch::idMapPatch() {
- type = TYPE_PATCH;
- horzSubdivisions = vertSubdivisions = 0;
- explicitSubdivisions = false;
- width = height = 0;
- maxWidth = maxHeight = 0;
- expanded = false;
- }
- ID_INLINE idMapPatch::idMapPatch( int maxPatchWidth, int maxPatchHeight ) {
- type = TYPE_PATCH;
- horzSubdivisions = vertSubdivisions = 0;
- explicitSubdivisions = false;
- width = height = 0;
- maxWidth = maxPatchWidth;
- maxHeight = maxPatchHeight;
- verts.SetNum( maxWidth * maxHeight );
- expanded = false;
- }
- class idMapEntity {
- friend class idMapFile;
- public:
- idDict epairs;
- public:
- idMapEntity() { epairs.SetHashSize( 64 ); }
- ~idMapEntity() { primitives.DeleteContents( true ); }
- static idMapEntity * Parse( idLexer &src, bool worldSpawn = false, float version = CURRENT_MAP_VERSION );
- bool Write( idFile *fp, int entityNum ) const;
- int GetNumPrimitives() const { return primitives.Num(); }
- idMapPrimitive * GetPrimitive( int i ) const { return primitives[i]; }
- void AddPrimitive( idMapPrimitive *p ) { primitives.Append( p ); }
- unsigned int GetGeometryCRC() const;
- void RemovePrimitiveData();
- protected:
- idList<idMapPrimitive*, TAG_IDLIB_LIST_MAP> primitives;
- };
- class idMapFile {
- public:
- idMapFile();
- ~idMapFile() { entities.DeleteContents( true ); }
- // filename does not require an extension
- // normally this will use a .reg file instead of a .map file if it exists,
- // which is what the game and dmap want, but the editor will want to always
- // load a .map file
- bool Parse( const char *filename, bool ignoreRegion = false, bool osPath = false );
- bool Write( const char *fileName, const char *ext, bool fromBasePath = true );
- // get the number of entities in the map
- int GetNumEntities() const { return entities.Num(); }
- // get the specified entity
- idMapEntity * GetEntity( int i ) const { return entities[i]; }
- // get the name without file extension
- const char * GetName() const { return name; }
- // get the file time
- ID_TIME_T GetFileTime() const { return fileTime; }
- // get CRC for the map geometry
- // texture coordinates and entity key/value pairs are not taken into account
- unsigned int GetGeometryCRC() const { return geometryCRC; }
- // returns true if the file on disk changed
- bool NeedsReload();
- int AddEntity( idMapEntity *mapentity );
- idMapEntity * FindEntity( const char *name );
- void RemoveEntity( idMapEntity *mapEnt );
- void RemoveEntities( const char *classname );
- void RemoveAllEntities();
- void RemovePrimitiveData();
- bool HasPrimitiveData() { return hasPrimitiveData; }
- protected:
- float version;
- ID_TIME_T fileTime;
- unsigned int geometryCRC;
- idList<idMapEntity *, TAG_IDLIB_LIST_MAP> entities;
- idStr name;
- bool hasPrimitiveData;
- private:
- void SetGeometryCRC();
- };
- ID_INLINE idMapFile::idMapFile() {
- version = CURRENT_MAP_VERSION;
- fileTime = 0;
- geometryCRC = 0;
- entities.Resize( 1024, 256 );
- hasPrimitiveData = false;
- }
- #endif /* !__MAPFILE_H__ */
|