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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- /*
- ===============================================================================
- Definitions for information that is related to a licensee's game name and location.
- ===============================================================================
- */
- #define GAME_NAME "DOOM 3: BFG Edition" // appears on window titles and errors
- #define SAVE_PATH "\\id Software\\DOOM 3 BFG"
- #define ENGINE_VERSION "D3BFG 1" // printed in console
- #define BASE_GAMEDIR "base"
- #define CONFIG_FILE "D3BFGConfig.cfg"
- // see ASYNC_PROTOCOL_VERSION
- // use a different major for each game
- #define ASYNC_PROTOCOL_MAJOR 1
- // <= Doom v1.1: 1. no DS_VERSION token ( default )
- // Doom v1.2: 2
- // Doom 3 BFG: 3
- #define RENDERDEMO_VERSION 3
- // win32 info
- #define WIN32_CONSOLE_CLASS "D3BFG_WinConsole"
- #define WIN32_WINDOW_CLASS_NAME "D3BFG"
- #define WIN32_FAKE_WINDOW_CLASS_NAME "D3BFG_WGL_FAKE"
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