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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __FILE_RESOURCE_H__
- #define __FILE_RESOURCE_H__
- /*
- ==============================================================
- Resource containers
- ==============================================================
- */
- class idResourceCacheEntry {
- public:
- idResourceCacheEntry() {
- Clear();
- }
- void Clear() {
- filename.Empty();
- //filename = NULL;
- offset = 0;
- length = 0;
- containerIndex = 0;
- }
- size_t Read( idFile *f ) {
- size_t sz = f->ReadString( filename );
- sz += f->ReadBig( offset );
- sz += f->ReadBig( length );
- return sz;
- }
- size_t Write( idFile *f ) {
- size_t sz = f->WriteString( filename );
- sz += f->WriteBig( offset );
- sz += f->WriteBig( length );
- return sz;
- }
- idStrStatic< 256 > filename;
- int offset; // into the resource file
- int length;
- uint8 containerIndex;
- };
- static const uint32 RESOURCE_FILE_MAGIC = 0xD000000D;
- class idResourceContainer {
- friend class idFileSystemLocal;
- //friend class idReadSpawnThread;
- public:
- idResourceContainer() {
- resourceFile = NULL;
- tableOffset = 0;
- tableLength = 0;
- resourceMagic = 0;
- numFileResources = 0;
- }
- ~idResourceContainer() {
- delete resourceFile;
- cacheTable.Clear();
- }
- bool Init( const char * fileName, uint8 containerIndex );
- static void WriteResourceFile( const char *fileName, const idStrList &manifest, const bool &_writeManifest );
- static void WriteManifestFile( const char *name, const idStrList &list );
- static int ReadManifestFile( const char *filename, idStrList &list );
- static void ExtractResourceFile ( const char * fileName, const char * outPath, bool copyWavs );
- static void UpdateResourceFile( const char *filename, const idStrList &filesToAdd );
- idFile *OpenFile( const char *fileName );
- const char * GetFileName() const { return fileName.c_str(); }
- void SetContainerIndex( const int & _idx );
- void ReOpen();
- private:
- idStrStatic< 256 > fileName;
- idFile * resourceFile; // open file handle
- // offset should probably be a 64 bit value for development, but 4 gigs won't fit on
- // a DVD layer, so it isn't a retail limitation.
- int tableOffset; // table offset
- int tableLength; // table length
- int resourceMagic; // magic
- int numFileResources; // number of file resources in this container
- idList< idResourceCacheEntry, TAG_RESOURCE> cacheTable;
- idHashIndex cacheHash;
- };
- #endif /* !__FILE_RESOURCE_H__ */
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