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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __EVENTLOOP_H__
- #define __EVENTLOOP_H__
- /*
- ===============================================================================
- The event loop receives events from the system and dispatches them to
- the various parts of the engine. The event loop also handles journaling.
- The file system copies .cfg files to the journaled file.
- ===============================================================================
- */
- const int MAX_PUSHED_EVENTS = 64;
- class idEventLoop {
- public:
- idEventLoop();
- ~idEventLoop();
- void Init();
- // Closes the journal file if needed.
- void Shutdown();
- // It is possible to get an event at the beginning of a frame that
- // has a time stamp lower than the last event from the previous frame.
- sysEvent_t GetEvent();
- // Dispatches all pending events and returns the current time.
- int RunEventLoop( bool commandExecution = true );
- // Gets the current time in a way that will be journaled properly,
- // as opposed to Sys_Milliseconds(), which always reads a real timer.
- int Milliseconds();
- // Returns the journal level, 1 = record, 2 = play back.
- int JournalLevel() const;
- // Journal file.
- idFile * com_journalFile;
- idFile * com_journalDataFile;
- private:
- // all events will have this subtracted from their time
- int initialTimeOffset;
- int com_pushedEventsHead, com_pushedEventsTail;
- sysEvent_t com_pushedEvents[MAX_PUSHED_EVENTS];
- static idCVar com_journal;
- sysEvent_t GetRealEvent();
- void ProcessEvent( sysEvent_t ev );
- void PushEvent( sysEvent_t *event );
- };
- extern idEventLoop *eventLoop;
- #endif /* !__EVENTLOOP_H__ */
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