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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __DEBUGGRAPH_H__
- #define __DEBUGGRAPH_H__
- /*
- ================================================================================================
- Contains the DebugGraph declaration.
- ================================================================================================
- */
- /*
- ================================================
- The *Debug Graph, idDebugGraph, contains graphing functionality common to many debug tools.
- ================================================
- */
- class idDebugGraph {
- public:
- idDebugGraph( int numItems = 0 );
- void Enable( bool b ) { enable = b; }
- // create a graph with the specified number of bars
- void Init( int numBars );
- void AddGridLine( float value, const idVec4 & color );
- // sets a bar value, pass -1 to append an element
- void SetValue( int b, float value, const idVec4 & color );
- float GetValue( int b ) { return bars[b].value; }
- // sets a bar label
- void SetLabel( int b, const char * text );
- enum fillMode_t {
- GRAPH_LINE, // only draw a single top line for each bar
- GRAPH_FILL, // fill the entire bar from the bottom (or left)
- GRAPH_FILL_REVERSE, // fill the entire bar from the top (or right)
- };
- void SetFillMode( fillMode_t m ) { mode = m; }
- // render the graph sideways?
- void SetSideways( bool s ) { sideways = s; }
- // the background color is what's drawn between bars and in the empty space
- void SetBackgroundColor( const idVec4 & color ) { bgColor = color; }
- void SetLabelColor( const idVec4 & color ) { fontColor = color; }
- // the border specifies the amount of space between bars as well as the amount of space around the entire graph
- void SetBorder( float b ) { border = b; }
- // set the screen position for the graph
- void SetPosition( float x, float y, float w, float h ) { position.Set( x, y, w, h ); }
- void Render( idRenderSystem * gui );
- private:
- const class idMaterial * white;
- const class idMaterial * font;
- idVec4 bgColor;
- idVec4 fontColor;
- fillMode_t mode;
- bool sideways;
- float border;
- idVec4 position;
- bool enable;
- struct graphPlot_t {
- float value;
- idVec4 color;
- };
- idList< graphPlot_t > bars;
- idList< graphPlot_t > grid;
- idList< idStr > labels;
- };
- #endif
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