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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __CONSOLEHISTORY_H__
- #define __CONSOLEHISTORY_H__
- /*
- This should behave like the windows command prompt, with the addition
- of a persistant history file.
- Note that commands bound to keys do not go through the console history.
- */
- class idConsoleHistory {
- public:
- idConsoleHistory() :
- upPoint( 0 ),
- downPoint( 0 ),
- returnLine( 0 ),
- numHistory( 0 )
- { ClearHistory(); }
- void LoadHistoryFile();
- // the line should not have a \n
- // Empty lines are never added to the history.
- // If the command is the same as the last returned history line, nothing is changed.
- void AddToHistory( const char *line, bool writeHistoryFile = true );
- // the string will not have a \n
- // Returns an empty string if there is nothing to retrieve in that
- // direction.
- idStr RetrieveFromHistory( bool backward );
- // console commands
- void PrintHistory();
- void ClearHistory();
- private:
- int upPoint; // command to be retrieved with next up-arrow
- int downPoint; // command to be retrieved with next down-arrow
- int returnLine; // last returned by RetrieveFromHistory()
- int numHistory;
- static const int COMMAND_HISTORY = 64;
- idArray<idStr,COMMAND_HISTORY> historyLines;
- compile_time_assert( CONST_ISPOWEROFTWO( COMMAND_HISTORY ) ); // we use the binary 'and' operator for wrapping
- };
- extern idConsoleHistory consoleHistory;
- #endif // !__CONSOLEHISTORY_H__
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