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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __CONSOLE_H__
- #define __CONSOLE_H__
- enum justify_t {
- JUSTIFY_LEFT,
- JUSTIFY_RIGHT,
- JUSTIFY_CENTER_LEFT,
- JUSTIFY_CENTER_RIGHT
- };
- class idOverlayHandle {
- friend class idConsoleLocal;
- public:
- idOverlayHandle() : index( -1 ), time( 0 ) {}
- private:
- int index;
- int time;
- };
- /*
- ===============================================================================
- The console is strictly for development and advanced users. It should
- never be used to convey actual game information to the user, which should
- always be done through a GUI.
- The force options are for the editor console display window, which
- doesn't respond to pull up / pull down
- ===============================================================================
- */
- class idConsole {
- public:
- virtual ~idConsole() {}
- virtual void Init() = 0;
- virtual void Shutdown() = 0;
- virtual bool ProcessEvent( const sysEvent_t * event, bool forceAccept ) = 0;
- // the system code can release the mouse pointer when the console is active
- virtual bool Active() = 0;
- // clear the timers on any recent prints that are displayed in the notify lines
- virtual void ClearNotifyLines() = 0;
- // some console commands, like timeDemo, will force the console closed before they start
- virtual void Close() = 0;
- virtual void Draw( bool forceFullScreen ) = 0;
- virtual void Print( const char *text ) = 0;
- virtual void PrintOverlay( idOverlayHandle & handle, justify_t justify, VERIFY_FORMAT_STRING const char * text, ... ) = 0;
- virtual idDebugGraph * CreateGraph( int numItems ) = 0;
- virtual void DestroyGraph( idDebugGraph * graph ) = 0;
- };
- extern idConsole * console; // statically initialized to an idConsoleLocal
- #endif /* !__CONSOLE_H__ */
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