123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317 |
- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __COMMON_DIALOG_H__
- #define __COMMON_DIALOG_H__
- static const int MAX_DIALOGS = 4; // maximum dialogs that can be open at one time
- static const int PC_KEYBOARD_WAIT = 20000;
- /*
- ================================================
- Dialog box message types
- ================================================
- */
- enum gameDialogMessages_t {
- GDM_INVALID,
- GDM_SWAP_DISKS_TO1,
- GDM_SWAP_DISKS_TO2,
- GDM_SWAP_DISKS_TO3,
- GDM_NO_GAMER_PROFILE,
- GDM_PLAY_ONLINE_NO_PROFILE,
- GDM_LEADERBOARD_ONLINE_NO_PROFILE,
- GDM_NO_STORAGE_SELECTED,
- GDM_ONLINE_INCORRECT_PERMISSIONS,
- GDM_SP_QUIT_SAVE,
- GDM_SP_RESTART_SAVE,
- GDM_SP_SIGNIN_CHANGE,
- GDM_SERVER_NOT_AVAILABLE,
- GDM_CONNECTION_LOST_HOST,
- GDM_CONNECTION_LOST,
- GDM_OPPONENT_CONNECTION_LOST,
- GDM_HOST_CONNECTION_LOST,
- GDM_HOST_CONNECTION_LOST_STATS,
- GDM_FAILED_TO_LOAD_RANKINGS,
- GDM_HOST_QUIT,
- GDM_BECAME_HOST_PARTY, // Became host of party
- GDM_NEW_HOST_PARTY, // Someone else became host of party
- GDM_LOBBY_BECAME_HOST_GAME, // In lobby, you became game host
- GDM_LOBBY_NEW_HOST_GAME, // In lobby, new game host was chosen (not you)
- GDM_NEW_HOST_GAME, // Host left/DC'd, someone else is new host, unranked game
- GDM_NEW_HOST_GAME_STATS_DROPPED,// Host left/DC'd, someone else is new host, ranked game so stats were dropped
- GDM_BECAME_HOST_GAME, // Host left/DC'd, you became host, unranked game
- GDM_BECAME_HOST_GAME_STATS_DROPPED, // Host left/DC'd, you became host, ranked game so stats were dropped
- GDM_LOBBY_DISBANDED,
- GDM_LEAVE_WITH_PARTY,
- GDM_LEAVE_LOBBY_RET_MAIN,
- GDM_LEAVE_LOBBY_RET_NEW_PARTY,
- GDM_MIGRATING,
- GDM_OPPONENT_LEFT,
- GDM_NO_MATCHES_FOUND,
- GDM_INVALID_INVITE,
- GDM_KICKED,
- GDM_BANNED,
- GDM_SAVING,
- GDM_OVERWRITE_SAVE,
- GDM_LOAD_REQUEST,
- GDM_AUTOSAVE_DISABLED_STORAGE_REMOVED,
- GDM_STORAGE_INVALID,
- GDM_STORAGE_REMOVED,
- GDM_CONNECTING,
- GDM_REFRESHING,
- GDM_DELETE_SAVE,
- GDM_DELETING,
- GDM_BINDING_ALREDY_SET,
- GDM_CANNOT_BIND,
- GDM_OVERLAY_DISABLED,
- GDM_DIRECT_MAP_CHANGE,
- GDM_DELETE_AUTOSAVE,
- GDM_QUICK_SAVE,
- GDM_MULTI_RETRY,
- GDM_MULTI_SELF_DESTRUCT,
- GDM_MULTI_VDM_QUIT,
- GDM_MULTI_COOP_QUIT,
- GDM_LOADING_PROFILE,
- GDM_STORAGE_REQUIRED,
- GDM_INSUFFICENT_STORAGE_SPACE,
- GDM_PARTNER_LEFT,
- GDM_RESTORE_CORRUPT_SAVEGAME,
- GDM_UNRECOVERABLE_SAVEGAME,
- GDM_PROFILE_SAVE_ERROR,
- GDM_LOBBY_FULL,
- GDM_QUIT_GAME,
- GDM_CONNECTION_PROBLEMS,
- GDM_VOICE_RESTRICTED,
- GDM_LOAD_DAMAGED_FILE,
- GDM_MUST_SIGNIN,
- GDM_CONNECTION_LOST_NO_LEADERBOARD,
- GDM_SP_SIGNIN_CHANGE_POST,
- GDM_MIGRATING_WAITING,
- GDM_MIGRATING_RELAUNCHING,
- GDM_MIGRATING_FAILED_CONNECTION,
- GDM_MIGRATING_FAILED_CONNECTION_STATS,
- GDM_MIGRATING_FAILED_DISBANDED,
- GDM_MIGRATING_FAILED_DISBANDED_STATS,
- GDM_MIGRATING_FAILED_PARTNER_LEFT,
- GDM_HOST_RETURNED_TO_LOBBY,
- GDM_HOST_RETURNED_TO_LOBBY_STATS_DROPPED,
- GDM_FAILED_JOIN_LOCAL_SESSION,
- GDM_DELETE_CORRUPT_SAVEGAME,
- GDM_LEAVE_INCOMPLETE_INSTANCE,
- GDM_UNBIND_CONFIRM,
- GDM_BINDINGS_RESTORE,
- GDM_NEW_HOST,
- GDM_CONFIRM_VIDEO_CHANGES,
- GDM_UNABLE_TO_USE_SELECTED_STORAGE_DEVICE,
- GDM_ERROR_LOADING_SAVEGAME,
- GDM_ERROR_SAVING_SAVEGAME,
- GDM_DISCARD_CHANGES,
- GDM_LEAVE_LOBBY,
- GDM_LEAVE_LOBBY_AND_TEAM,
- GDM_CONTROLLER_DISCONNECTED_0,
- GDM_CONTROLLER_DISCONNECTED_1,
- GDM_CONTROLLER_DISCONNECTED_2,
- GDM_CONTROLLER_DISCONNECTED_3,
- GDM_CONTROLLER_DISCONNECTED_4,
- GDM_CONTROLLER_DISCONNECTED_5,
- GDM_CONTROLLER_DISCONNECTED_6,
- GDM_DLC_ERROR_REMOVED,
- GDM_DLC_ERROR_CORRUPT,
- GDM_DLC_ERROR_MISSING,
- GDM_DLC_ERROR_MISSING_GENERIC,
- GDM_DISC_SWAP,
- GDM_NEEDS_INSTALL,
- GDM_NO_SAVEGAMES_AVAILABLE,
- GDM_ERROR_JOIN_TWO_PROFILES_ONE_BOX,
- GDM_WARNING_PLAYING_COOP_SOLO,
- GDM_MULTI_COOP_QUIT_LOSE_LEADERBOARDS,
- GDM_CORRUPT_CONTINUE,
- GDM_MULTI_VDM_QUIT_LOSE_LEADERBOARDS,
- GDM_WARNING_PLAYING_VDM_SOLO,
- GDM_NO_GUEST_SUPPORT,
- GDM_DISC_SWAP_CONFIRMATION,
- GDM_ERROR_LOADING_PROFILE,
- GDM_CANNOT_INVITE_LOBBY_FULL,
- GDM_WARNING_FOR_NEW_DEVICE_ABOUT_TO_LOSE_PROGRESS,
- GDM_DISCONNECTED,
- GDM_INCOMPATIBLE_NEWER_SAVE,
- GDM_ACHIEVEMENTS_DISABLED_DUE_TO_CHEATING,
- GDM_INCOMPATIBLE_POINTER_SIZE,
- GDM_TEXTUREDETAIL_RESTARTREQUIRED,
- GDM_TEXTUREDETAIL_INSUFFICIENT_CPU,
- GDM_CHECKPOINT_SAVE,
- GDM_CALCULATING_BENCHMARK,
- GDM_DISPLAY_BENCHMARK,
- GDM_DISPLAY_CHANGE_FAILED,
- GDM_GPU_TRANSCODE_FAILED,
- GDM_OUT_OF_MEMORY,
- GDM_CORRUPT_PROFILE,
- GDM_PROFILE_TOO_OUT_OF_DATE_DEVELOPMENT_ONLY,
- GDM_SP_LOAD_SAVE,
- GDM_INSTALLING_TROPHIES,
- GDM_XBOX_DEPLOYMENT_TYPE_FAIL,
- GDM_SAVEGAME_WRONG_LANGUAGE,
- GDM_GAME_RESTART_REQUIRED,
- GDM_MAX
- };
- /*
- ================================================
- Dialog box types
- ================================================
- */
- enum dialogType_t {
- DIALOG_INVALID = -1,
- DIALOG_ACCEPT,
- DIALOG_CONTINUE,
- DIALOG_ACCEPT_CANCEL,
- DIALOG_YES_NO,
- DIALOG_CANCEL,
- DIALOG_WAIT,
- DIALOG_WAIT_BLACKOUT,
- DIALOG_WAIT_CANCEL,
- DIALOG_DYNAMIC,
- DIALOG_QUICK_SAVE,
- DIALOG_TIMER_ACCEPT_REVERT,
- DIALOG_CRAWL_SAVE,
- DIALOG_CONTINUE_LARGE,
- DIALOG_BENCHMARK,
- };
- /*
- ================================================
- idDialogInfo
- ================================================
- */
- class idDialogInfo {
- public:
- idDialogInfo() {
- msg = GDM_INVALID;
- type = DIALOG_ACCEPT;
- acceptCB = NULL;
- cancelCB = NULL;
- altCBOne = NULL;
- altCBTwo = NULL;
- showing = false;
- clear = false;
- waitClear = false;
- pause = false;
- startTime = 0;
- killTime = 0;
- leaveOnClear = false;
- renderDuringLoad = false;
- }
- gameDialogMessages_t msg;
- dialogType_t type;
- idSWFScriptFunction * acceptCB;
- idSWFScriptFunction * cancelCB;
- idSWFScriptFunction * altCBOne;
- idSWFScriptFunction * altCBTwo;
- bool showing;
- bool clear;
- bool waitClear;
- bool pause;
- bool forcePause;
- bool leaveOnClear;
- bool renderDuringLoad;
- int startTime;
- int killTime;
- idStrStatic< 256 > overrideMsg;
- idStrId txt1;
- idStrId txt2;
- idStrId txt3;
- idStrId txt4;
- };
- /*
- ================================================
- idLoadScreenInfo
- ================================================
- */
- class idLoadScreenInfo {
- public:
- idStr varName;
- idStr value;
- };
- /*
- ==============================================================
- Common Dialog
- ==============================================================
- */
- class idCommonDialog {
- public:
- void Init();
- void Render( bool loading );
- void Shutdown();
- void Restart();
- bool IsDialogPausing() { return dialogPause; }
- void ClearDialogs( bool forceClear = false );
- bool HasDialogMsg( gameDialogMessages_t msg, bool * isNowActive );
- void AddDialog( gameDialogMessages_t msg, dialogType_t type, idSWFScriptFunction * acceptCallback, idSWFScriptFunction * cancelCallback, bool pause, const char * location = NULL, int lineNumber = 0, bool leaveOnMapHeapReset = false, bool waitOnAtlas = false, bool renderDuringLoad = false );
- void AddDynamicDialog( gameDialogMessages_t msg, const idStaticList< idSWFScriptFunction *, 4 > & callbacks, const idStaticList< idStrId, 4 > & optionText, bool pause, idStrStatic< 256 > overrideMsg, bool leaveOnMapHeapReset = false, bool waitOnAtlas = false, bool renderDuringLoad = false );
- void AddDialogIntVal( const char * name, int val );
- bool IsDialogActive();
- void ClearDialog( gameDialogMessages_t msg, const char * location = NULL, int lineNumber = 0 );
- void ShowSaveIndicator( bool show );
- bool HasAnyActiveDialog() const { return ( messageList.Num() > 0 ) && ( !messageList[0].clear ); }
- void ClearAllDialogHack();
- idStr GetDialogMsg( gameDialogMessages_t msg, idStr & message, idStr & title );
- bool HandleDialogEvent( const sysEvent_t * sev );
- protected:
- void RemoveWaitDialogs();
- void ShowDialog( const idDialogInfo & info );
- void ShowNextDialog();
- void ActivateDialog( bool activate );
- void AddDialogInternal( idDialogInfo & info );
- void ReleaseCallBacks( int index );
- private:
- bool dialogPause;
- idSWF * dialog;
- idSWF * saveIndicator;
- bool dialogShowingSaveIndicatorRequested;
- int dialogShowingSaveIndicatorTimeRemaining;
- idStaticList< idDialogInfo, MAX_DIALOGS > messageList;
- idStaticList< idLoadScreenInfo, 16 > loadScreenInfo;
- int startSaveTime; // with stopSaveTime, useful to pass 360 TCR# 047. Need to keep the dialog on the screen for a minimum amount of time
- int stopSaveTime;
- bool dialogInUse; // this is to prevent an active msg getting lost during a map heap reset
- };
- #endif
|