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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../../idlib/precompiled.h"
- #include "../Game_local.h"
- ABSTRACT_DECLARATION( idClass, idPhysics )
- END_CLASS
- /*
- ================
- idPhysics::~idPhysics
- ================
- */
- idPhysics::~idPhysics() {
- }
- /*
- ================
- idPhysics::Save
- ================
- */
- void idPhysics::Save( idSaveGame *savefile ) const {
- }
- /*
- ================
- idPhysics::Restore
- ================
- */
- void idPhysics::Restore( idRestoreGame *savefile ) {
- }
- /*
- ================
- idPhysics::SetClipBox
- ================
- */
- void idPhysics::SetClipBox( const idBounds &bounds, float density ) {
- SetClipModel( new (TAG_PHYSICS_CLIP) idClipModel( idTraceModel( bounds ) ), density );
- }
- /*
- ================
- idPhysics::SnapTimeToPhysicsFrame
- ================
- */
- int idPhysics::SnapTimeToPhysicsFrame( int t ) {
- return MSEC_ALIGN_TO_FRAME( t );
- }
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