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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../../idlib/precompiled.h"
- #include "../Game_local.h"
- CLASS_DECLARATION( idClass, idForce )
- END_CLASS
- idList<idForce*, TAG_IDLIB_LIST_PHYSICS> idForce::forceList;
- /*
- ================
- idForce::idForce
- ================
- */
- idForce::idForce() {
- forceList.Append( this );
- }
- /*
- ================
- idForce::~idForce
- ================
- */
- idForce::~idForce() {
- forceList.Remove( this );
- }
- /*
- ================
- idForce::DeletePhysics
- ================
- */
- void idForce::DeletePhysics( const idPhysics *phys ) {
- int i;
- for ( i = 0; i < forceList.Num(); i++ ) {
- forceList[i]->RemovePhysics( phys );
- }
- }
- /*
- ================
- idForce::ClearForceList
- ================
- */
- void idForce::ClearForceList() {
- forceList.Clear();
- }
- /*
- ================
- idForce::Evaluate
- ================
- */
- void idForce::Evaluate( int time ) {
- }
- /*
- ================
- idForce::RemovePhysics
- ================
- */
- void idForce::RemovePhysics( const idPhysics *phys ) {
- }
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