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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../../idLib/precompiled.h"
- #include "../Game_local.h"
- /*
- ========================
- idMenuWidget_PDA_UserData::Update
- ========================
- */
- void idMenuWidget_PDA_UserData::Update() {
- if ( GetSWFObject() == NULL ) {
- return;
- }
- idSWFScriptObject & root = GetSWFObject()->GetRootObject();
- if ( !BindSprite( root ) || GetSprite() == NULL ) {
- return;
- }
- idPlayer * player = gameLocal.GetLocalPlayer();
- if ( player == NULL ) {
- return;
- }
- if ( pdaIndex > player->GetInventory().pdas.Num() ) {
- return;
- }
- const idDeclPDA * pda = player->GetInventory().pdas[ pdaIndex ];
- idSWFScriptObject * dataObj = GetSprite()->GetScriptObject();
- if ( dataObj != NULL && pda != NULL ) {
- idSWFTextInstance * txtName = dataObj->GetNestedText( "txtName" );
- idSWFTextInstance * txtId = dataObj->GetNestedText( "txtId" );
- idSWFTextInstance * txtLocation = dataObj->GetNestedText( "txtLocation" );
- idSWFTextInstance * txtRank = dataObj->GetNestedText( "txtRank" );
- idSWFTextInstance * txtClearance = dataObj->GetNestedText( "txtClearance" );
- idSWFTextInstance * txtLocHeading = dataObj->GetNestedText( "txtLocHeading" );
- if ( txtName != NULL ) {
- if ( pdaIndex == 0 ) {
- txtName->SetIgnoreColor( false );
- txtName->SetText( session->GetLocalUserName(0) );
- } else {
- txtName->SetIgnoreColor( false );
- txtName->SetText( pda->GetFullName() );
- }
- }
- if ( txtLocHeading != NULL ) {
- if ( pdaIndex == 0 ) {
- txtLocHeading->SetText( idLocalization::GetString( "#str_02516" ) ); // location
- } else {
- txtLocHeading->SetText( idLocalization::GetString( "#str_02515" ) ); // post
- }
- }
- if ( txtId != NULL ) {
- txtId->SetText( pda->GetID() );
- }
- if ( txtLocation != NULL ) {
- if ( pdaIndex == 0 ) {
- idLocationEntity *locationEntity = gameLocal.LocationForPoint( player->GetEyePosition() );
- if ( locationEntity ) {
- txtLocation->SetText( locationEntity->GetLocation() );
- } else {
- txtLocation->SetText( idLocalization::GetString( "#str_02911" ) );
- }
- } else {
- txtLocation->SetText( pda->GetPost() );
- }
- }
- if ( txtRank != NULL ) {
- txtRank->SetText( pda->GetTitle() );
- }
- if ( txtClearance != NULL ) {
- const char *security = pda->GetSecurity();
- if ( *security == NULL ) {
- txtClearance->SetText( idLocalization::GetString( "#str_00066" ) );
- } else {
- txtClearance->SetText( security );
- }
- }
- }
- }
- /*
- ========================
- idMenuWidget_Help::ObserveEvent
- ========================
- */
- void idMenuWidget_PDA_UserData::ObserveEvent( const idMenuWidget & widget, const idWidgetEvent & event ) {
- const idMenuWidget_Button * const button = dynamic_cast< const idMenuWidget_Button * >( &widget );
- if ( button == NULL ) {
- return;
- }
- const idMenuWidget * const listWidget = button->GetParent();
- if ( listWidget == NULL ) {
- return;
- }
- switch ( event.type ) {
- case WIDGET_EVENT_FOCUS_ON: {
- const idMenuWidget_DynamicList * const list = dynamic_cast< const idMenuWidget_DynamicList * const >( listWidget );
- pdaIndex = list->GetViewIndex();
- if ( GetParent() != NULL && menuData != NULL && menuData->ActiveScreen() == PDA_AREA_USER_DATA ) {
- GetParent()->Update();
- } else {
- Update();
- }
- break;
- }
- case WIDGET_EVENT_FOCUS_OFF: {
- // Don't do anything when losing focus. Focus updates come in pairs, so we can
- // skip doing anything on the "lost focus" event, and instead do updates on the
- // "got focus" event.
- break;
- }
- case WIDGET_EVENT_ROLL_OVER: {
- const idMenuWidget_DynamicList * const list = dynamic_cast< const idMenuWidget_DynamicList * const >( listWidget );
- pdaIndex = list->GetViewIndex();
- Update();
- break;
- }
- case WIDGET_EVENT_ROLL_OUT: {
- const idMenuWidget_DynamicList * const list = dynamic_cast< const idMenuWidget_DynamicList * const >( listWidget );
- pdaIndex = list->GetViewIndex();
- Update();
- break;
- }
- }
- }
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