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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../../idLib/precompiled.h"
- #include "../Game_local.h"
- /*
- ========================
- idMenuWidget_NavButton::Update
- ========================
- */
- void idMenuWidget_NavButton::Update() {
- if ( GetSprite() == NULL ) {
- return;
- }
- if ( btnLabel.IsEmpty() ) {
- GetSprite()->SetVisible( false );
- return;
- }
- GetSprite()->SetVisible( true );
- idSWFScriptObject * const spriteObject = GetSprite()->GetScriptObject();
- idSWFTextInstance * const text = spriteObject->GetNestedText( "txtVal" );
- if ( text != NULL ) {
- text->SetText( btnLabel.c_str() );
- text->SetStrokeInfo( true, 0.7f, 1.25f );
- }
- GetSprite()->SetXPos( xPos );
- if ( navState == NAV_WIDGET_SELECTED ) {
- idSWFSpriteInstance * backing = GetSprite()->GetScriptObject()->GetNestedSprite( "backing" );
- if ( backing != NULL && text != NULL ) {
- backing->SetXPos( text->GetTextLength() + 53.0f );
- }
- }
- //
- // events
- //
- idSWFScriptObject * textObj = spriteObject->GetNestedObj( "txtVal" );
- if ( textObj != NULL ) {
- textObj->Set( "onPress", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_PRESS, 0 ) );
- textObj->Set( "onRelease", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_RELEASE, 0 ) );
- idSWFScriptObject * hitBox = spriteObject->GetObject( "hitBox" );
- if ( hitBox == NULL ) {
- hitBox = textObj;
- }
- hitBox->Set( "onRollOver", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_ROLL_OVER, 0 ) );
- hitBox->Set( "onRollOut", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_ROLL_OUT, 0 ) );
- }
- }
- /*
- ========================
- idMenuWidget_NavButton::ExecuteEvent
- ========================
- */
- bool idMenuWidget_NavButton::ExecuteEvent( const idWidgetEvent & event ) {
-
- bool handled = false;
- //// do nothing at all if it's disabled
- if ( GetState() != WIDGET_STATE_DISABLED ) {
- switch ( event.type ) {
- case WIDGET_EVENT_PRESS: {
- //AnimateToState( ANIM_STATE_DOWN );
- handled = true;
- break;
- }
- case WIDGET_EVENT_ROLL_OVER: {
- if ( GetMenuData() ) {
- GetMenuData()->PlaySound( GUI_SOUND_ROLL_OVER );
- }
- handled = true;
- break;
- }
- }
- }
- idMenuWidget::ExecuteEvent( event );
- return handled;
- }
- //*********************************************************************************************************
- // idMenuWidget_MenuButton
- /*
- ========================
- idMenuWidget_NavButton::Update
- ========================
- */
- void idMenuWidget_MenuButton::Update() {
- if ( GetSprite() == NULL ) {
- return;
- }
- if ( btnLabel.IsEmpty() ) {
- GetSprite()->SetVisible( false );
- return;
- }
- GetSprite()->SetVisible( true );
- idSWFScriptObject * const spriteObject = GetSprite()->GetScriptObject();
- idSWFTextInstance * const text = spriteObject->GetNestedText( "txtVal" );
- if ( text != NULL ) {
- text->SetText( btnLabel.c_str() );
- text->SetStrokeInfo( true, 0.7f, 1.25f );
- idSWFSpriteInstance * selBar = spriteObject->GetNestedSprite( "sel", "bar" );
- idSWFSpriteInstance * hoverBar =spriteObject->GetNestedSprite( "hover", "bar" );
- if ( selBar != NULL ) {
- selBar->SetXPos( text->GetTextLength() / 2.0f );
- selBar->SetScale( 100.0f * ( text->GetTextLength() / 300.0f ), 100.0f );
- }
- if ( hoverBar != NULL ) {
- hoverBar->SetXPos( text->GetTextLength() / 2.0f );
- hoverBar->SetScale( 100.0f * ( text->GetTextLength() / 352.0f ), 100.0f );
- }
- idSWFSpriteInstance * hitBox =spriteObject->GetNestedSprite( "hitBox" );
- if ( hitBox != NULL ) {
- hitBox->SetScale( 100.0f * ( text->GetTextLength() / 235 ), 100.0f );
- }
- }
- GetSprite()->SetXPos( xPos );
-
- idSWFScriptObject * textObj = spriteObject->GetNestedObj( "txtVal" );
- if ( textObj != NULL ) {
- textObj->Set( "onPress", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_PRESS, 0 ) );
- textObj->Set( "onRelease", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_RELEASE, 0 ) );
- idSWFScriptObject * hitBox = spriteObject->GetObject( "hitBox" );
- if ( hitBox == NULL ) {
- hitBox = textObj;
- }
- hitBox->Set( "onRollOver", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_ROLL_OVER, 0 ) );
- hitBox->Set( "onRollOut", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_ROLL_OUT, 0 ) );
- }
- }
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