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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../../idLib/precompiled.h"
- #include "../Game_local.h"
- /*
- ========================
- idMenuWidget_DynamicList::Initialize
- ========================
- */
- void idMenuWidget_DynamicList::Initialize( idMenuHandler * data ) {
- idMenuWidget::Initialize( data );
- }
- /*
- ========================
- idMenuWidget_DynamicList::Update
- ========================
- */
- void idMenuWidget_DynamicList::Update() {
- if ( GetSWFObject() == NULL ) {
- return;
- }
- idSWFScriptObject & root = GetSWFObject()->GetRootObject();
- if ( !BindSprite( root ) ) {
- return;
- }
- for ( int optionIndex = 0; optionIndex < GetNumVisibleOptions(); ++optionIndex ) {
-
- if ( optionIndex >= children.Num() ) {
- idSWFSpriteInstance * item = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", optionIndex ) );
- if ( item != NULL ) {
- item->SetVisible( false );
- continue;
- }
- }
- idMenuWidget & child = GetChildByIndex( optionIndex );
- const int childIndex = GetViewOffset() + optionIndex;
- bool shown = false;
- child.SetSpritePath( GetSpritePath(), va( "item%d", optionIndex ) );
- if ( child.BindSprite( root ) ) {
-
- if ( optionIndex >= GetTotalNumberOfOptions() ) {
- child.ClearSprite();
- continue;
- } else {
- //const int controlIndex = GetNumVisibleOptions() - Min( GetNumVisibleOptions(), GetTotalNumberOfOptions() ) + optionIndex;
- shown = PrepareListElement( child, childIndex );
- child.Update();
- }
- if ( !shown ) {
- child.SetState( WIDGET_STATE_HIDDEN );
- } else {
- if ( optionIndex == focusIndex ) {
- child.SetState( WIDGET_STATE_SELECTING );
- } else {
- child.SetState( WIDGET_STATE_NORMAL );
- }
- }
- }
- }
- idSWFSpriteInstance * const upSprite = GetSprite()->GetScriptObject()->GetSprite( "upIndicator" );
- if ( upSprite != NULL ) {
- upSprite->SetVisible( GetViewOffset() > 0 );
- }
- idSWFSpriteInstance * const downSprite = GetSprite()->GetScriptObject()->GetSprite( "downIndicator" );
- if ( downSprite != NULL ) {
- downSprite->SetVisible( GetViewOffset() + GetNumVisibleOptions() < GetTotalNumberOfOptions() );
- }
- }
- /*
- ========================
- idMenuWidget_DynamicList::GetTotalNumberOfOptions
- ========================
- */
- int idMenuWidget_DynamicList::GetTotalNumberOfOptions() const {
- if ( controlList ) {
- return GetChildren().Num();
- }
- return listItemInfo.Num();
- }
- /*
- ========================
- idMenuWidget_DynamicList::PrepareListElement
- ========================
- */
- bool idMenuWidget_DynamicList::PrepareListElement( idMenuWidget & widget, const int childIndex ) {
- idMenuWidget_ScoreboardButton * const sbButton = dynamic_cast< idMenuWidget_ScoreboardButton * >( &widget );
- if ( sbButton != NULL ) {
- return true;
- }
- if ( listItemInfo.Num() == 0 ) {
- return true;
- }
- if ( childIndex > listItemInfo.Num() ) {
- return false;
- }
- idMenuWidget_Button * const button = dynamic_cast< idMenuWidget_Button * >( &widget );
- if ( button != NULL ) {
- button->SetIgnoreColor( ignoreColor );
- button->SetValues( listItemInfo[ childIndex ] );
- if ( listItemInfo[ childIndex ].Num() > 0 ) {
- return true;
- }
- }
-
- return false;
- }
- /*
- ========================
- idMenuWidget_DynamicList::SetListData
- ========================
- */
- void idMenuWidget_DynamicList::SetListData( idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > & list ) {
- listItemInfo.Clear();
- for ( int i = 0; i < list.Num(); ++i ) {
- idList< idStr > values;
- for ( int j = 0; j < list[i].Num(); ++j ) {
- values.Append( list[i][j] );
- }
- listItemInfo.Append( values );
- }
- }
- /*
- ========================
- idMenuWidget_DynamicList::Recalculate
- ========================
- */
- void idMenuWidget_DynamicList::Recalculate() {
- idSWF * swf = GetSWFObject();
- if ( swf == NULL ) {
- return;
- }
- idSWFScriptObject & root = swf->GetRootObject();
- for ( int i = 0; i < GetChildren().Num(); ++i ) {
- idMenuWidget & child = GetChildByIndex( i );
- child.SetSpritePath( GetSpritePath(), "info", "list", va( "item%d", i ) );
- if ( child.BindSprite( root ) ) {
- child.SetState( WIDGET_STATE_NORMAL );
- child.GetSprite()->StopFrame( 1 );
- }
- }
- }
- /*
- ========================
- idMenuWidget_ScoreboardList::Update
- ========================
- */
- void idMenuWidget_ScoreboardList::Update() {
- if ( GetSWFObject() == NULL ) {
- return;
- }
- idSWFScriptObject & root = GetSWFObject()->GetRootObject();
- if ( !BindSprite( root ) ) {
- return;
- }
- for ( int optionIndex = 0; optionIndex < GetNumVisibleOptions(); ++optionIndex ) {
- idMenuWidget & child = GetChildByIndex( optionIndex );
- const int childIndex = GetViewOffset() + optionIndex;
- bool shown = false;
- child.SetSpritePath( GetSpritePath(), va( "item%d", optionIndex ) );
- if ( child.BindSprite( root ) ) {
- shown = PrepareListElement( child, childIndex );
- if ( optionIndex == focusIndex && child.GetState() != WIDGET_STATE_SELECTED && child.GetState() != WIDGET_STATE_SELECTING ) {
- child.SetState( WIDGET_STATE_SELECTING );
- } else if ( optionIndex != focusIndex && child.GetState() != WIDGET_STATE_NORMAL ) {
- child.SetState( WIDGET_STATE_NORMAL );
- }
- child.Update();
- }
- }
- }
- /*
- ========================
- idMenuWidget_ScoreboardList::GetTotalNumberOfOptions
- ========================
- */
- int idMenuWidget_ScoreboardList::GetTotalNumberOfOptions() const {
- return GetChildren().Num();
- }
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