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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../../idLib/precompiled.h"
- #include "../Game_local.h"
- /*
- ========================
- idMenuWidget::idMenuWidget
- ========================
- */
- idMenuWidget::idMenuWidget() :
- boundSprite( NULL ),
- parent( NULL ),
- dataSource( NULL ),
- dataSourceFieldIndex( 0 ),
- focusIndex( 0 ),
- widgetState( WIDGET_STATE_NORMAL ),
- menuData( NULL ),
- swfObj( NULL ),
- handlerIsParent( false ),
- refCount( 0 ),
- noAutoFree( false ) {
- eventActionLookup.SetNum( eventActionLookup.Max() );
- for ( int i = 0; i < eventActionLookup.Num(); ++i ) {
- eventActionLookup[ i ] = INVALID_ACTION_INDEX;
- }
- }
- /*
- ========================
- idMenuWidget::~idMenuWidget
- ========================
- */
- idMenuWidget::~idMenuWidget() {
- Cleanup();
- }
- void idMenuWidget::Cleanup() {
- for ( int j = 0; j < observers.Num(); ++j ) {
- assert( observers[j]->refCount > 0 );
- observers[ j ]->Release();
- }
- observers.Clear();
- // free all children
- for ( int i = 0; i < children.Num(); ++i ) {
- assert( children[i]->refCount > 0 );
- children[ i ]->Release();
- }
- children.Clear();
- }
- /*
- ========================
- idMenuWidget::AddChild
- ========================
- */
- void idMenuWidget::AddChild( idMenuWidget * widget ) {
- if ( !verify( children.Find( widget ) == NULL ) ) {
- return; // attempt to add a widget that was already in the list
- }
- if ( widget->GetParent() != NULL ) {
- // take out of previous parent
- widget->GetParent()->RemoveChild( widget );
- }
- widget->AddRef();
- widget->SetParent( this );
- children.Append( widget );
- }
- /*
- ========================
- idMenuWidget::RemoveAllChildren
- ========================
- */
- void idMenuWidget::RemoveAllChildren() {
-
- for ( int i = 0; i < children.Num(); ++ i ) {
- assert( children[ i ]->GetParent() == this );
- children[ i ]->SetParent( NULL );
- children[ i ]->Release();
- }
- children.Clear();
- }
- /*
- ========================
- idMenuWidget::RemoveChild
- ========================
- */
- void idMenuWidget::RemoveChild( idMenuWidget * widget ) {
- assert( widget->GetParent() == this );
- children.Remove( widget );
- widget->SetParent( NULL );
- widget->Release();
- }
- /*
- ========================
- idMenuWidget::RemoveChild
- ========================
- */
- bool idMenuWidget::HasChild( idMenuWidget * widget ) {
- for ( int i = 0; i < children.Num(); ++ i ) {
- if ( children[ i ] == widget ) {
- return true;
- }
- }
- return false;
- }
- /*
- ========================
- idMenuWidget::ReceiveEvent
- Events received through this function are passed to the innermost focused widget first, and then
- propagates back through each widget within the focus chain. The first widget that handles the
- event will stop propagation.
- Each widget along the way will fire off an event to its observers, whether or not it actually
- handles the event.
- Note: How the focus chain is calculated:
- Descend through GetFocus() calls until you reach a NULL focus. The terminating widget is the
- innermost widget, while *this* widget is the outermost widget.
- ========================
- */
- void idMenuWidget::ReceiveEvent( const idWidgetEvent & event ) {
- idStaticList< idMenuWidget *, 16 > focusChain;
- int focusRunawayCounter = focusChain.Max();
- idMenuWidget * focusedWidget = this;
- while ( focusedWidget != NULL && --focusRunawayCounter != 0 ) {
- focusChain.Append( focusedWidget );
- focusedWidget = focusedWidget->GetFocus();
- }
- // If hitting this then more than likely you have a self-referential chain. If that's not
- // the case, then you may need to increase the size of the focusChain list.
- assert( focusRunawayCounter != 0 );
- for ( int focusIndex = focusChain.Num() - 1; focusIndex >= 0; --focusIndex ) {
- idMenuWidget * const focusedWidget = focusChain[ focusIndex ];
- if ( focusedWidget->ExecuteEvent( event ) ) {
- break; // this widget has handled the event, so stop propagation
- }
- }
- }
- /*
- ========================
- idMenuWidget::ExecuteEvent
- Handles the event directly, and doesn't pass it through the focus chain.
- This should only be used in very specific circumstances! Most events should go to the focus.
- ========================
- */
- bool idMenuWidget::ExecuteEvent( const idWidgetEvent & event ) {
- idList< idWidgetAction, TAG_IDLIB_LIST_MENU > * const actions = GetEventActions( event.type );
- if ( actions != NULL ) {
- for ( int actionIndex = 0; actionIndex < actions->Num(); ++actionIndex ) {
- HandleAction( ( *actions )[ actionIndex ], event, this );
- }
- }
- SendEventToObservers( event );
- return actions != NULL && actions->Num() > 0;
- }
- /*
- ========================
- idMenuWidget::SendEventToObservers
- Sends an event to all the observers
- ========================
- */
- void idMenuWidget::SendEventToObservers( const idWidgetEvent & event ) {
- for ( int i = 0; i < observers.Num(); ++i ) {
- observers[ i ]->ObserveEvent( *this, event );
- }
- }
- /*
- ========================
- idMenuWidget::RegisterEventObserver
- Adds an observer to our observers list
- ========================
- */
- void idMenuWidget::RegisterEventObserver( idMenuWidget * observer ) {
- if ( !verify( observers.Find( observer ) == NULL ) ) {
- return;
- }
- observer->AddRef();
- observers.Append( observer );
- }
- /*
- ========================
- idMenuWidget::SetSpritePath
- ========================
- */
- void idMenuWidget::SetSpritePath( const char * arg1, const char * arg2, const char * arg3, const char * arg4, const char * arg5 ) {
- const char * args[] = { arg1, arg2, arg3, arg4, arg5 };
- const int numArgs = sizeof( args ) / sizeof( args[ 0 ] );
- spritePath.Clear();
- for ( int i = 0; i < numArgs; ++i ) {
- if ( args[ i ] == NULL ) {
- break;
- }
- spritePath.Append( args[ i ] );
- }
- }
- /*
- ========================
- idMenuWidget::SetSpritePath
- ========================
- */
- void idMenuWidget::SetSpritePath( const idList< idStr > & spritePath_, const char * arg1, const char * arg2, const char * arg3, const char * arg4, const char * arg5 ) {
- const char * args[] = { arg1, arg2, arg3, arg4, arg5 };
- const int numArgs = sizeof( args ) / sizeof( args[ 0 ] );
- spritePath = spritePath_;
- for ( int i = 0; i < numArgs; ++i ) {
- if ( args[ i ] == NULL ) {
- break;
- }
- spritePath.Append( args[ i ] );
- }
- }
- /*
- ========================
- idMenuWidget::ClearSprite
- ========================
- */
- void idMenuWidget::ClearSprite() {
- if ( GetSprite() == NULL ) {
- return;
- }
- GetSprite()->SetVisible( false );
- boundSprite = NULL;
- }
- /*
- ========================
- idMenuWidget::GetSWFObject
- ========================
- */
- idSWF * idMenuWidget::GetSWFObject() {
- if ( swfObj != NULL ) {
- return swfObj;
- }
- if ( parent != NULL ) {
- return parent->GetSWFObject();
- }
- if ( menuData != NULL ) {
- return menuData->GetGUI();
- }
- return NULL;
- }
- /*
- ========================
- idMenuWidget::GetMenuData
- ========================
- */
- idMenuHandler * idMenuWidget::GetMenuData() {
- if ( parent != NULL ) {
- return parent->GetMenuData();
- }
- return menuData;
- }
- /*
- ========================
- idMenuWidget::BindSprite
- Takes the sprite path strings and resolves it to an actual sprite relative to a given root.
- This is setup in this manner, because we can't resolve from path -> sprite immediately since
- SWFs aren't necessarily loaded at the time widgets are instantiated.
- ========================
- */
- bool idMenuWidget::BindSprite( idSWFScriptObject & root ) {
- const char * args[ 6 ] = { NULL };
- assert( GetSpritePath().Num() > 0 );
- for ( int i = 0; i < GetSpritePath().Num(); ++i ) {
- args[ i ] = GetSpritePath()[ i ].c_str();
- }
- boundSprite = root.GetNestedSprite( args[ 0 ], args[ 1 ], args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ] );
- return boundSprite != NULL;
- }
- /*
- ========================
- idMenuWidget::Show
- ========================
- */
- void idMenuWidget::Show() {
- if ( GetSWFObject() == NULL ) {
- return;
- }
- if ( !BindSprite( GetSWFObject()->GetRootObject() ) ) {
- return;
- }
- GetSprite()->SetVisible( true );
- int currentFrame = GetSprite()->GetCurrentFrame();
- int findFrame = GetSprite()->FindFrame( "rollOn" );
- int idleFrame = GetSprite()->FindFrame( "idle" );
- if ( currentFrame == findFrame || ( currentFrame > 1 && currentFrame <= idleFrame ) ) {
- return;
- }
- GetSprite()->PlayFrame( findFrame );
- }
- /*
- ========================
- idMenuWidget::Hide
- ========================
- */
- void idMenuWidget::Hide() {
- if ( GetSWFObject() == NULL ) {
- return;
- }
- if ( !BindSprite( GetSWFObject()->GetRootObject() ) ) {
- return;
- }
- int currentFrame = GetSprite()->GetCurrentFrame();
- int findFrame = GetSprite()->FindFrame( "rollOff" );
- if ( currentFrame >= findFrame || currentFrame == 1 ) {
- return;
- }
- GetSprite()->PlayFrame( findFrame );
- }
- /*
- ========================
- idMenuWidget::SetDataSource
- ========================
- */
- void idMenuWidget::SetDataSource( idMenuDataSource * dataSource_, const int fieldIndex ) {
- dataSource = dataSource_;
- dataSourceFieldIndex = fieldIndex;
- }
- /*
- ========================
- idMenuWidget::SetFocusIndex
- ========================
- */
- void idMenuWidget::SetFocusIndex( const int index, bool skipSound ) {
- if ( GetChildren().Num() == 0 ) {
- return;
- }
- const int oldIndex = focusIndex;
- assert( index >= 0 && index < GetChildren().Num() ); //&& oldIndex >= 0 && oldIndex < GetChildren().Num() );
- focusIndex = index;
- if ( oldIndex != focusIndex && !skipSound ) {
- if ( menuData != NULL ) {
- menuData->PlaySound( GUI_SOUND_FOCUS );
- }
- }
- idSWFParmList parms;
- parms.Append( oldIndex );
- parms.Append( index );
- // need to mark the widget as having lost focus
- if ( oldIndex != index && oldIndex >= 0 && oldIndex < GetChildren().Num() && GetChildByIndex( oldIndex ).GetState() != WIDGET_STATE_HIDDEN ) {
- GetChildByIndex( oldIndex ).ReceiveEvent( idWidgetEvent( WIDGET_EVENT_FOCUS_OFF, 0, NULL, parms ) );
- }
- //assert( GetChildByIndex( index ).GetState() != WIDGET_STATE_HIDDEN );
- GetChildByIndex( index ).ReceiveEvent( idWidgetEvent( WIDGET_EVENT_FOCUS_ON, 0, NULL, parms ) );
- }
- /*
- ========================
- idMenuWidget_Button::SetState
- Transitioning from the current button state to the new button state
- ========================
- */
- void idMenuWidget::SetState( const widgetState_t state ) {
- if ( GetSprite() != NULL ) {
- // FIXME: will need some more intelligence in the transitions to go from, say,
- // selected_up -> up ... but this should work fine for now.
- if ( state == WIDGET_STATE_HIDDEN ) {
- GetSprite()->SetVisible( false );
- } else {
- GetSprite()->SetVisible( true );
- if ( state == WIDGET_STATE_DISABLED ) {
- GetSprite()->PlayFrame( "disabled" );
- } else if ( state == WIDGET_STATE_SELECTING ) {
- if ( widgetState == WIDGET_STATE_NORMAL ) {
- GetSprite()->PlayFrame( "selecting" ); // transition from unselected to selected
- } else {
- GetSprite()->PlayFrame( "sel_up" );
- }
- } else if ( state == WIDGET_STATE_SELECTED ) {
- GetSprite()->PlayFrame( "sel_up" );
- } else if ( state == WIDGET_STATE_NORMAL ) {
- if ( widgetState == WIDGET_STATE_SELECTING ) {
- GetSprite()->PlayFrame( "unselecting" ); // transition from selected to unselected
- } else if ( widgetState != WIDGET_STATE_HIDDEN && widgetState != WIDGET_STATE_NORMAL ) {
- GetSprite()->PlayFrame( "out" );
- } else {
- GetSprite()->PlayFrame( "up" );
- }
- }
- }
- Update();
- }
- widgetState = state;
- }
- /*
- ========================
- idMenuWidget::HandleAction
- ========================
- */
- bool idMenuWidget::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled ) {
- bool handled = false;
- if ( GetParent() != NULL ) {
- handled = GetParent()->HandleAction( action, event, widget );
- } else {
-
- if ( forceHandled ) {
- return false;
- }
- idMenuHandler * data = GetMenuData();
- if ( data != NULL ) {
- return data->HandleAction( action, event, widget, false );
- }
- }
- return handled;
- }
- /*
- ========================
- idMenuWidget::GetEventActions
- ========================
- */
- idList< idWidgetAction, TAG_IDLIB_LIST_MENU > * idMenuWidget::GetEventActions( const widgetEvent_t eventType ) {
- if ( eventActionLookup[ eventType ] == INVALID_ACTION_INDEX ) {
- return NULL;
- }
- return &eventActions[ eventActionLookup[ eventType ] ];
- }
- /*
- ========================
- idMenuWidget::AddEventAction
- ========================
- */
- idWidgetAction & idMenuWidget::AddEventAction( const widgetEvent_t eventType ) {
- if ( eventActionLookup[ eventType ] == INVALID_ACTION_INDEX ) {
- eventActionLookup[ eventType ] = eventActions.Num();
- eventActions.Alloc();
- }
- return eventActions[ eventActionLookup[ eventType ] ].Alloc();
- }
- /*
- ========================
- idMenuWidget::ClearEventActions
- ========================
- */
- void idMenuWidget::ClearEventActions() {
- eventActions.Clear();
- eventActionLookup.Clear();
- eventActionLookup.SetNum( eventActionLookup.Max() );
- for ( int i = 0; i < eventActionLookup.Num(); ++i ) {
- eventActionLookup[ i ] = INVALID_ACTION_INDEX;
- }
- }
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