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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../../idLib/precompiled.h"
- #include "../Game_local.h"
- const static int NUM_SYSTEM_OPTIONS_OPTIONS = 4;
- // TRC requires a maximum interoccular distance of 6.5cm even though human adults can easily have an interoccular distance of over 7.5cm
- const static float MAX_INTEROCCULAR_DISTANCE = 6.5f;
- // This should line up with stereo3DMode_t
- static const char * stereoRender_enable_text[] = {
- "#str_00641",
- "#str_swf_stereo_side_by_side",
- "#str_swf_stereo_top_and_bottom",
- "#str_swf_stereo_side_by_side_full",
- "#str_swf_stereo_interlaced",
- "#str_swf_stereo_quad"
- };
- static const int NUM_STEREO_ENABLE = sizeof( stereoRender_enable_text ) / sizeof( stereoRender_enable_text[0] );
- /*
- ========================
- idMenuScreen_Shell_Stereoscopics::Initialize
- ========================
- */
- void idMenuScreen_Shell_Stereoscopics::Initialize( idMenuHandler * data ) {
- idMenuScreen::Initialize( data );
- if ( data != NULL ) {
- menuGUI = data->GetGUI();
- }
- SetSpritePath( "menuStereoscopics" );
- options = new (TAG_SWF) idMenuWidget_DynamicList();
- options->SetNumVisibleOptions( NUM_SYSTEM_OPTIONS_OPTIONS );
- options->SetSpritePath( GetSpritePath(), "info", "options" );
- options->SetWrappingAllowed( true );
- options->SetControlList( true );
- options->Initialize( data );
- AddChild( options );
- btnBack = new (TAG_SWF) idMenuWidget_Button();
- btnBack->Initialize( data );
- btnBack->SetLabel( "#str_swf_settings" );
- btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" );
- btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK );
- AddChild( btnBack );
- idMenuWidget_ControlButton * control;
- control = new (TAG_SWF) idMenuWidget_ControlButton();
- control->SetOptionType( OPTION_SLIDER_TEXT );
- control->SetLabel( "#str_swf_stereoscopic_rendering" ); // Stereoscopics
- control->SetDataSource( &stereoData, idMenuDataSource_StereoSettings::STEREO_FIELD_ENABLE );
- control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
- control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
- options->AddChild( control );
- control = new (TAG_SWF) idMenuWidget_ControlButton();
- control->SetOptionType( OPTION_SLIDER_BAR );
- control->SetLabel( "#str_swf_stereo_seperation" ); // View Offset
- control->SetDataSource( &stereoData, idMenuDataSource_StereoSettings::STEREO_FIELD_SEPERATION );
- control->SetupEvents( 2, options->GetChildren().Num() );
- control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
- options->AddChild( control );
- control = new (TAG_SWF) idMenuWidget_ControlButton();
- control->SetOptionType( OPTION_SLIDER_TOGGLE );
- control->SetLabel( "#str_swf_stereo_eye_swap" ); // Swap Eyes
- control->SetDataSource( &stereoData, idMenuDataSource_StereoSettings::STEREO_FIELD_SWAP_EYES );
- control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
- control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
- options->AddChild( control );
- options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
- leftEyeMat = declManager->FindMaterial( "doomLeftEye" );
- rightEyeMat = declManager->FindMaterial( "doomRightEye" );
- }
- /*
- ========================
- idMenuScreen_Shell_Stereoscopics::Update
- ========================
- */
- void idMenuScreen_Shell_Stereoscopics::Update() {
- if ( menuData != NULL ) {
- idMenuWidget_CommandBar * cmdBar = menuData->GetCmdBar();
- if ( cmdBar != NULL ) {
- cmdBar->ClearAllButtons();
- idMenuWidget_CommandBar::buttonInfo_t * buttonInfo;
- buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
- if ( menuData->GetPlatform() != 2 ) {
- buttonInfo->label = "#str_00395";
- }
- buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
- buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
- buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
- }
- }
- idSWFScriptObject & root = GetSWFObject()->GetRootObject();
- if ( BindSprite( root ) ) {
- idSWFTextInstance * heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" );
- if ( heading != NULL ) {
- heading->SetText( "#str_swf_stereoscopics_heading" ); // STEREOSCOPIC RENDERING
- heading->SetStrokeInfo( true, 0.75f, 1.75f );
- }
- idSWFSpriteInstance * gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" );
- if ( gradient != NULL && heading != NULL ) {
- gradient->SetXPos( heading->GetTextLength() );
- }
- }
- if ( btnBack != NULL ) {
- btnBack->BindSprite( root );
- }
- idMenuScreen::Update();
- }
- /*
- ========================
- idMenuScreen_Shell_Stereoscopics::ShowScreen
- ========================
- */
- void idMenuScreen_Shell_Stereoscopics::ShowScreen( const mainMenuTransition_t transitionType ) {
- stereoData.LoadData();
- idMenuScreen::ShowScreen( transitionType );
- if ( GetSprite() != NULL ) {
- idSWFSpriteInstance * leftEye = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "leftEye" );
- idSWFSpriteInstance * rightEye = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "rightEye" );
- if ( leftEye != NULL && leftEyeMat != NULL ) {
- leftEye->SetMaterial( leftEyeMat );
- }
- if ( rightEye != NULL && rightEyeMat != NULL ) {
- rightEye->SetMaterial( rightEyeMat );
- }
- }
- }
- /*
- ========================
- idMenuScreen_Shell_Stereoscopics::HideScreen
- ========================
- */
- void idMenuScreen_Shell_Stereoscopics::HideScreen( const mainMenuTransition_t transitionType ) {
- if ( stereoData.IsRestartRequired() ) {
- class idSWFScriptFunction_Restart : public idSWFScriptFunction_RefCounted {
- public:
- idSWFScriptFunction_Restart( gameDialogMessages_t _msg, bool _restart ) {
- msg = _msg;
- restart = _restart;
- }
- idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
- common->Dialog().ClearDialog( msg );
- if ( restart ) {
- idStr cmdLine = Sys_GetCmdLine();
- if ( cmdLine.Find( "com_skipIntroVideos" ) < 0 ) {
- cmdLine.Append( " +set com_skipIntroVideos 1" );
- }
- Sys_ReLaunch( (void*)cmdLine.c_str(), cmdLine.Length() );
- }
- return idSWFScriptVar();
- }
- private:
- gameDialogMessages_t msg;
- bool restart;
- };
- idStaticList<idSWFScriptFunction *, 4> callbacks;
- idStaticList<idStrId, 4> optionText;
- callbacks.Append( new idSWFScriptFunction_Restart( GDM_GAME_RESTART_REQUIRED, false ) );
- callbacks.Append( new idSWFScriptFunction_Restart( GDM_GAME_RESTART_REQUIRED, true ) );
- optionText.Append( idStrId( "#str_00100113" ) ); // Continue
- optionText.Append( idStrId( "#str_02487" ) ); // Restart Now
- common->Dialog().AddDynamicDialog( GDM_GAME_RESTART_REQUIRED, callbacks, optionText, true, idStr() );
- }
- if ( stereoData.IsDataChanged() ) {
- stereoData.CommitData();
- }
- idMenuScreen::HideScreen( transitionType );
- }
- /*
- ========================
- idMenuScreen_Shell_Stereoscopics::HandleAction h
- ========================
- */
- bool idMenuScreen_Shell_Stereoscopics::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled ) {
- if ( menuData != NULL ) {
- if ( menuData->ActiveScreen() != SHELL_AREA_STEREOSCOPICS ) {
- return false;
- }
- }
- widgetAction_t actionType = action.GetType();
- const idSWFParmList & parms = action.GetParms();
- switch ( actionType ) {
- case WIDGET_ACTION_GO_BACK: {
- if ( menuData != NULL ) {
- menuData->SetNextScreen( SHELL_AREA_SETTINGS, MENU_TRANSITION_SIMPLE );
- }
- return true;
- }
- case WIDGET_ACTION_PRESS_FOCUSED: {
- if ( options == NULL ) {
- return true;
- }
-
- int selectionIndex = options->GetFocusIndex();
- if ( parms.Num() > 0 ) {
- selectionIndex = parms[0].ToInteger();
- }
- if ( selectionIndex != options->GetFocusIndex() ) {
- options->SetViewIndex( options->GetViewOffset() + selectionIndex );
- options->SetFocusIndex( selectionIndex );
- }
- stereoData.AdjustField( selectionIndex, 1 );
- options->Update();
- return true;
- }
- case WIDGET_ACTION_START_REPEATER: {
- if ( options == NULL ) {
- return true;
- }
- if ( parms.Num() == 4 ) {
- int selectionIndex = parms[3].ToInteger();
- if ( selectionIndex != options->GetFocusIndex() ) {
- options->SetViewIndex( options->GetViewOffset() + selectionIndex );
- options->SetFocusIndex( selectionIndex );
- }
- }
- break;
- }
- }
- return idMenuWidget::HandleAction( action, event, widget, forceHandled );
- }
- /////////////////////////////////
- // SCREEN SETTINGS
- /////////////////////////////////
- extern idCVar stereoRender_interOccularCentimeters;
- extern idCVar stereoRender_swapEyes;
- /*
- ========================
- idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::idMenuDataSource_StereoSettings
- ========================
- */
- idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::idMenuDataSource_StereoSettings() {
- fields.SetNum( MAX_STEREO_FIELDS );
- originalFields.SetNum( MAX_STEREO_FIELDS );
- }
- /*
- ========================
- idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::LoadData
- ========================
- */
- void idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::LoadData() {
- fields[ STEREO_FIELD_ENABLE ].SetInteger( renderSystem->GetStereoScopicRenderingMode() );
- fields[ STEREO_FIELD_SEPERATION ].SetFloat( 100.0f * ( stereoRender_interOccularCentimeters.GetFloat() / MAX_INTEROCCULAR_DISTANCE ) );
- fields[ STEREO_FIELD_SWAP_EYES ].SetBool( stereoRender_swapEyes.GetBool() );
- originalFields = fields;
- }
- /*
- ========================
- idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::CommitData
- ========================
- */
- void idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::CommitData() {
- if ( IsDataChanged() ) {
- cvarSystem->SetModifiedFlags( CVAR_ARCHIVE );
- }
- // make the committed fields into the backup fields
- originalFields = fields;
- }
- /*
- ========================
- idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::AdjustField
- ========================
- */
- void idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::AdjustField( const int fieldIndex, const int adjustAmount ) {
-
- if ( fieldIndex == STEREO_FIELD_ENABLE ) {
- int numOptions = NUM_STEREO_ENABLE;
- if ( !renderSystem->HasQuadBufferSupport() ) {
- numOptions--;
- }
- int adjusted = fields[ fieldIndex ].ToInteger() + adjustAmount;
- adjusted += numOptions;
- adjusted %= numOptions;
- fields[fieldIndex].SetInteger( adjusted );
- renderSystem->EnableStereoScopicRendering( (stereo3DMode_t)adjusted );
- gameLocal.Shell_ClearRepeater();
- } else if ( fieldIndex == STEREO_FIELD_SWAP_EYES ) {
- fields[ fieldIndex ].SetBool( !fields[ fieldIndex ].ToBool() );
- stereoRender_swapEyes.SetBool( fields[ fieldIndex ].ToBool() );
- } else if ( fieldIndex == STEREO_FIELD_SEPERATION ) {
- float newValue = idMath::ClampFloat( 0.0f, 100.0f, fields[ fieldIndex ].ToFloat() + adjustAmount );
- fields[ fieldIndex ].SetFloat( newValue );
- stereoRender_interOccularCentimeters.SetFloat( ( fields[ STEREO_FIELD_SEPERATION ].ToFloat() / 100.0f ) * MAX_INTEROCCULAR_DISTANCE );
- }
- // do this so we don't save every time we modify a setting. Only save once when we leave the screen
- cvarSystem->ClearModifiedFlags( CVAR_ARCHIVE );
- }
- /*
- ========================
- idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::IsDataChanged
- ========================
- */
- idSWFScriptVar idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::GetField( const int fieldIndex ) const {
- if ( fieldIndex == STEREO_FIELD_ENABLE ) {
- return idSWFScriptVar( stereoRender_enable_text[fields[fieldIndex].ToInteger()] );
- }
- return fields[ fieldIndex ];
- }
- /*
- ========================
- idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::IsDataChanged
- ========================
- */
- bool idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::IsDataChanged() const {
- if ( fields[ STEREO_FIELD_SWAP_EYES ].ToBool() != originalFields[ STEREO_FIELD_SWAP_EYES ].ToBool() ) {
- return true;
- }
- if ( fields[ STEREO_FIELD_ENABLE ].ToInteger() != originalFields[ STEREO_FIELD_ENABLE ].ToInteger() ) {
- return true;
- }
- if ( fields[ STEREO_FIELD_SEPERATION ].ToFloat() != originalFields[ STEREO_FIELD_SEPERATION ].ToFloat() ) {
- return true;
- }
- return false;
- }
- /*
- ========================
- idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::IsRestartRequired
- ========================
- */
- bool idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::IsRestartRequired() const {
- if ( fields[ STEREO_FIELD_ENABLE ].ToInteger() != originalFields[ STEREO_FIELD_ENABLE ].ToInteger() ) {
- if ( fields[ STEREO_FIELD_ENABLE ].ToInteger() == STEREO3D_QUAD_BUFFER || originalFields[ STEREO_FIELD_ENABLE ].ToInteger() == STEREO3D_QUAD_BUFFER ) {
- return true;
- }
- }
- return false;
- }
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