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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../../idLib/precompiled.h"
- #include "../Game_local.h"
- const static int NUM_SAVE_OPTIONS = 10;
- /*
- ========================
- idMenuScreen_Shell_Save::Initialize
- ========================
- */
- void idMenuScreen_Shell_Save::Initialize( idMenuHandler * data ) {
- idMenuScreen::Initialize( data );
- if ( data != NULL ) {
- menuGUI = data->GetGUI();
- }
- SetSpritePath( "menuSave" );
- saveInfo = new (TAG_SWF) idMenuWidget_Shell_SaveInfo();
- saveInfo->SetSpritePath( GetSpritePath(), "info", "details" );
- saveInfo->Initialize( data );
- saveInfo->SetForSaveScreen( true );
- options = new (TAG_SWF) idMenuWidget_DynamicList();
- options->SetNumVisibleOptions( NUM_SAVE_OPTIONS );
- options->SetSpritePath( GetSpritePath(), "info", "options" );
- options->SetWrappingAllowed( true );
- while ( options->GetChildren().Num() < NUM_SAVE_OPTIONS ) {
- idMenuWidget_Button * const buttonWidget = new (TAG_SWF) idMenuWidget_Button();
- buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
- buttonWidget->RegisterEventObserver( saveInfo );
- buttonWidget->Initialize( data );
- options->AddChild( buttonWidget );
- }
- options->Initialize( data );
- AddChild( options );
- AddChild( saveInfo );
- btnBack = new (TAG_SWF) idMenuWidget_Button();
- btnBack->Initialize( data );
- btnBack->SetLabel( "#str_swf_pause_menu" );
- btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" );
- btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK );
- AddChild( btnBack );
- btnDelete = new idMenuWidget_Button();
- btnDelete->Initialize( data );
- btnDelete->SetLabel( "" );
- btnDelete->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_JOY3_ON_PRESS );
- btnDelete->SetSpritePath( GetSpritePath(), "info", "btnDelete" );
- AddChild( btnDelete );
- options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
- }
- /*
- ========================
- idMenuScreen_Shell_Save::Update
- ========================
- */
- void idMenuScreen_Shell_Save::Update() {
- UpdateSaveEnumerations();
- idSWFScriptObject & root = GetSWFObject()->GetRootObject();
- if ( BindSprite( root ) ) {
- idSWFTextInstance * heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" );
- if ( heading != NULL ) {
- heading->SetText( "#str_02179" ); // SAVE GAME
- heading->SetStrokeInfo( true, 0.75f, 1.75f );
- }
- idSWFSpriteInstance * gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" );
- if ( gradient != NULL && heading != NULL ) {
- gradient->SetXPos( heading->GetTextLength() );
- }
- }
- if ( btnBack != NULL ) {
- btnBack->BindSprite( root );
- }
- idMenuScreen::Update();
- }
- /*
- ========================
- idMenuScreen_Shell_Save::UpdateSaveEnumerations
- ========================
- */
- void idMenuScreen_Shell_Save::UpdateSaveEnumerations() {
- const saveGameDetailsList_t & saveGameInfo = session->GetSaveGameManager().GetEnumeratedSavegames();
- sortedSaves = saveGameInfo;
- idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > saveList;
- int newSaveOffset = 1;
- bool hasAutosave = false;
- if ( session->GetSaveGameManager().IsWorking() ) {
- idList< idStr > saveName;
- saveName.Append( "#str_dlg_refreshing" );
- saveList.Append( saveName );
- if ( options != NULL ) {
- options->SetListData( saveList );
- options->Update();
- }
- } else {
- for ( int i = 0; i < saveGameInfo.Num(); ++i ) {
- if ( saveGameInfo[i].slotName.Icmp( "autosave" ) == 0 ) {
- hasAutosave = true;
- break;
- }
- }
- if ( saveGameInfo.Num() == MAX_SAVEGAMES || ( !hasAutosave && saveGameInfo.Num() == MAX_SAVEGAMES - 1 ) ) {
- newSaveOffset = 0;
- }
-
- if ( newSaveOffset != 0 ) {
- idList< idStr > newSave;
- newSave.Append( "#str_swf_new_save_game" );
- saveList.Append( newSave );
- }
- if ( options != NULL ) {
- sortedSaves.Sort( idSort_SavesByDate() );
- for ( int slot = 0; slot < sortedSaves.Num(); ++slot ) {
- const idSaveGameDetails & details = sortedSaves[slot];
- if ( details.slotName.Icmp( "autosave" ) == 0 ) {
- sortedSaves.RemoveIndex( slot );
- slot--;
- }
- }
- // +1 because the first item is "New Save"
- saveList.SetNum( sortedSaves.Num() + newSaveOffset );
- for ( int slot = 0; slot < sortedSaves.Num(); ++slot ) {
- idStr & slotSaveName = saveList[ slot + newSaveOffset ].Alloc();
- const idSaveGameDetails & details = sortedSaves[slot];
- if ( details.damaged ) {
- slotSaveName = va( S_COLOR_RED "%s", idLocalization::GetString( "#str_swf_corrupt_file" ) );
- } else if ( details.GetSaveVersion() > BUILD_NUMBER ) {
- slotSaveName = va( S_COLOR_RED "%s", idLocalization::GetString( "#str_swf_wrong_version" ) );
- } else {
- if ( details.slotName.Icmp( "autosave" ) == 0 ) {
- slotSaveName.Append( S_COLOR_YELLOW );
- } else if ( details.slotName.Icmp( "quick" ) == 0 ) {
- slotSaveName.Append( S_COLOR_ORANGE );
- }
- slotSaveName.Append( details.GetMapName() );
- }
- }
- options->SetListData( saveList );
- options->Update();
- }
- }
- if ( menuData != NULL ) {
- idMenuWidget_CommandBar * cmdBar = menuData->GetCmdBar();
- if ( cmdBar != NULL ) {
- cmdBar->ClearAllButtons();
- idMenuWidget_CommandBar::buttonInfo_t * buttonInfo;
- buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
- if ( menuData->GetPlatform() != 2 ) {
- buttonInfo->label = "#str_00395"; // BACK
- }
- buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
- if ( !session->GetSaveGameManager().IsWorking() ) {
- buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
- if ( menuData->GetPlatform() != 2 ) {
- buttonInfo->label = "#str_02179"; // SAVE GAME
- }
- buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
-
- if ( options != NULL ) {
- if ( options->GetViewIndex() != 0 || ( options->GetViewIndex() == 0 && newSaveOffset == 0 ) ) {
- buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY3 );
- if ( menuData->GetPlatform() != 2 ) {
- buttonInfo->label = "#str_02315"; // DELETE
- }
- buttonInfo->action.Set( WIDGET_ACTION_JOY3_ON_PRESS );
- if ( btnDelete != NULL ) {
- idSWFScriptObject & root = GetSWFObject()->GetRootObject();
- if ( btnDelete->BindSprite( root ) ) {
- if ( menuData->GetPlatform() != 2 ) {
- btnDelete->SetLabel( "" );
- } else {
- btnDelete->GetSprite()->SetVisible( true );
- btnDelete->SetLabel( "#str_02315" );
- }
- }
- btnDelete->Update();
- }
- } else {
- if ( btnDelete != NULL ) {
- idSWFScriptObject & root = GetSWFObject()->GetRootObject();
- if ( btnDelete->BindSprite( root ) ) {
- btnDelete->SetLabel( "" );
- btnDelete->Update();
- }
- }
- }
- }
- }
- cmdBar->Update();
- }
- }
- if ( saveInfo != NULL ) {
- saveInfo->Update();
- }
- if ( options != NULL && options->GetTotalNumberOfOptions() > 0 && options->GetViewIndex() >= options->GetTotalNumberOfOptions() ) {
- options->SetViewIndex( options->GetTotalNumberOfOptions() - newSaveOffset );
- if ( options->GetViewOffset() > options->GetViewIndex() ) {
- options->SetViewOffset( options->GetViewIndex() );
- }
- options->SetFocusIndex( options->GetViewIndex() - options->GetViewOffset() );
- }
- }
- /*
- ========================
- idMenuScreen_Shell_Save::ShowScreen
- ========================
- */
- void idMenuScreen_Shell_Save::ShowScreen( const mainMenuTransition_t transitionType ) {
- idMenuScreen::ShowScreen( transitionType );
- }
- /*
- ========================
- idMenuScreen_Shell_Save::HideScreen
- ========================
- */
- void idMenuScreen_Shell_Save::HideScreen( const mainMenuTransition_t transitionType ) {
- idMenuScreen::HideScreen( transitionType );
- }
- /*
- ========================
- idMenuScreen_Shell_Save::SaveGame
- ========================
- */
- void idMenuScreen_Shell_Save::SaveGame( int index ) {
- const saveGameDetailsList_t & saveGameInfo = session->GetSaveGameManager().GetEnumeratedSavegames();
- int newSaveOffset = 1;
- bool hasAutosave = false;
- for ( int i = 0; i < saveGameInfo.Num(); ++i ) {
- if ( saveGameInfo[i].slotName.Icmp( "autosave" ) == 0 ) {
- hasAutosave = true;
- break;
- }
- }
- if ( saveGameInfo.Num() == MAX_SAVEGAMES || ( ( saveGameInfo.Num() == MAX_SAVEGAMES - 1 ) && !hasAutosave ) ) {
- newSaveOffset = 0;
- }
- if ( index == 0 && newSaveOffset == 1 ) {
- // New save...
- // Scan all the savegames for the first doom3_xxx slot.
- const idStr savePrefix = "doom3_";
- uint64 slotMask = 0;
- for ( int slot = 0; slot < saveGameInfo.Num(); ++slot ) {
- const idSaveGameDetails & details = saveGameInfo[slot];
- if ( details.slotName.Icmp( "autosave" ) == 0 ) {
- continue;
- }
- idStr name = details.slotName;
- name.ToLower(); // PS3 saves are uppercase ... we need to lower case-ify them for comparison here
- name.StripLeading( savePrefix.c_str() );
- if ( name.IsNumeric() ) {
- int slotNumber = atoi( name.c_str() );
- slotMask |= ( 1ULL << slotNumber );
- }
- }
- int slotNumber = 0;
- for ( slotNumber = 0; slotNumber < ( sizeof( slotMask ) * 8 ); slotNumber++ ) {
- // If the slot isn't used, grab it
- if ( !( slotMask & ( 1ULL << slotNumber ) ) ) {
- break;
- }
- }
- assert( slotNumber < ( sizeof( slotMask ) * 8 ) );
- idStr name = va( "%s%d", savePrefix.c_str(), slotNumber );
- cmdSystem->AppendCommandText( va( "savegame %s\n", name.c_str() ) );
- // Throw up the saving message...
- common->Dialog().ShowSaveIndicator( true );
- } else {
- class idSWFScriptFunction_OverwriteSave : public idSWFScriptFunction_RefCounted {
- public:
- idSWFScriptFunction_OverwriteSave( gameDialogMessages_t _msg, bool _accept, int _index, idMenuScreen_Shell_Save * _screen ) {
- msg = _msg;
- accept = _accept;
- index = _index;
- screen = _screen;
- }
- idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
- common->Dialog().ClearDialog( msg );
- if ( accept && screen != NULL ) {
- // Replace the save
- if ( index < screen->GetSortedSaves().Num() ) {
- idStr name = screen->GetSortedSaves()[ index ].slotName;
- cmdSystem->AppendCommandText( va( "savegame %s\n", name.c_str() ) );
- // Throw up the saving message...
- common->Dialog().ShowSaveIndicator( true );
- }
- }
- return idSWFScriptVar();
- }
- private:
- gameDialogMessages_t msg;
- int index;
- bool accept;
- idMenuScreen_Shell_Save * screen;
- };
- if ( newSaveOffset == 1 ) {
- index--;
- }
- common->Dialog().AddDialog( GDM_OVERWRITE_SAVE, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_OverwriteSave( GDM_OVERWRITE_SAVE, true, index, this ), new idSWFScriptFunction_OverwriteSave( GDM_OVERWRITE_SAVE, false, index, this ), false );
- }
-
- }
- /*
- ========================
- idMenuScreen_Shell_Save::DeleteGame
- ========================
- */
- void idMenuScreen_Shell_Save::DeleteGame( int index ) {
-
- class idSWFScriptFunction_DeleteGame : public idSWFScriptFunction_RefCounted {
- public:
- idSWFScriptFunction_DeleteGame( gameDialogMessages_t _msg, bool _accept, int _index, idMenuScreen_Shell_Save * _screen ) {
- msg = _msg;
- accept = _accept;
- index = _index;
- screen = _screen;
- }
- idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
- common->Dialog().ClearDialog( msg );
- if ( accept && screen != NULL ) {
- if ( index < screen->GetSortedSaves().Num() ) {
- session->DeleteSaveGameSync( screen->GetSortedSaves()[ index ].slotName );
- }
- }
- return idSWFScriptVar();
- }
- private:
- gameDialogMessages_t msg;
- int index;
- bool accept;
- idMenuScreen_Shell_Save * screen;
- };
- bool hasAutosave = false;
- const saveGameDetailsList_t & saveInfo = session->GetSaveGameManager().GetEnumeratedSavegames();
- for ( int i = 0; i < saveInfo.Num(); ++i ) {
- if ( saveInfo[i].slotName.Icmp( "autosave" ) == 0 ) {
- hasAutosave = true;
- break;
- }
- }
- if ( ( saveInfo.Num() < MAX_SAVEGAMES - 1 ) || ( ( saveInfo.Num() == MAX_SAVEGAMES - 1 ) && hasAutosave ) ) {
- index--; // Subtract 1 from the index for 'New Game'
- }
- common->Dialog().AddDialog( GDM_DELETE_SAVE, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_DeleteGame( GDM_DELETE_SAVE, true, index, this ), new idSWFScriptFunction_DeleteGame( GDM_DELETE_SAVE, false, index, this ), false );
- }
- /*
- ========================
- idMenuScreen_Shell_Save::HandleAction
- ========================
- */
- bool idMenuScreen_Shell_Save::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled ) {
- if ( menuData == NULL ) {
- return true;
- }
-
- if ( menuData->ActiveScreen() != SHELL_AREA_SAVE ) {
- return false;
- }
- widgetAction_t actionType = action.GetType();
- const idSWFParmList & parms = action.GetParms();
- switch ( actionType ) {
- case WIDGET_ACTION_JOY4_ON_PRESS: {
- return true;
- }
- case WIDGET_ACTION_JOY3_ON_PRESS: {
- if ( options == NULL ) {
- return true;
- }
- DeleteGame( options->GetViewIndex() );
- return true;
- }
- case WIDGET_ACTION_GO_BACK: {
- menuData->SetNextScreen( SHELL_AREA_ROOT, MENU_TRANSITION_SIMPLE );
- return true;
- }
- case WIDGET_ACTION_PRESS_FOCUSED: {
- if ( options == NULL ) {
- return true;
- }
-
- if ( session->GetSaveGameManager().IsWorking() ) {
- return true;
- }
- if ( parms.Num() == 1 ) {
- int selectionIndex = parms[0].ToInteger();
- if ( selectionIndex != options->GetFocusIndex() ) {
- options->SetViewIndex( options->GetViewOffset() + selectionIndex );
- options->SetFocusIndex( selectionIndex );
- return true;
- }
- }
- SaveGame( options->GetViewIndex() );
- return true;
- }
- case WIDGET_ACTION_SCROLL_VERTICAL: {
- return true;
- }
- }
- return idMenuWidget::HandleAction( action, event, widget, forceHandled );
- }
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