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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../../idLib/precompiled.h"
- #include "../Game_local.h"
- const static int NUM_GAME_OPTIONS_OPTIONS = 8;
- const float MIN_FOV = 80.0f;
- const float MAX_FOV = 100.0f;
- const float MIN_FOV_GUN = 3.0f;
- const float MAX_FOV_GUN = 0.0f;
- /*
- ========================
- idMenuScreen_Shell_GameOptions::Initialize
- ========================
- */
- void idMenuScreen_Shell_GameOptions::Initialize( idMenuHandler * data ) {
- idMenuScreen::Initialize( data );
- if ( data != NULL ) {
- menuGUI = data->GetGUI();
- }
- SetSpritePath( "menuGameOptions" );
- options = new (TAG_SWF) idMenuWidget_DynamicList();
- options->SetNumVisibleOptions( NUM_GAME_OPTIONS_OPTIONS );
- options->SetSpritePath( GetSpritePath(), "info", "options" );
- options->SetWrappingAllowed( true );
- options->SetControlList( true );
- options->Initialize( data );
- AddChild( options );
- btnBack = new (TAG_SWF) idMenuWidget_Button();
- btnBack->Initialize( data );
- btnBack->SetLabel( "#str_swf_settings" );
- btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" );
- btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK );
- AddChild( btnBack );
- idMenuWidget_ControlButton * control;
-
- control = new (TAG_SWF) idMenuWidget_ControlButton();
- control->SetOptionType( OPTION_SLIDER_TEXT );
- control->SetLabel( "#str_swf_fov" );
- control->SetDataSource( &systemData, idMenuDataSource_GameSettings::GAME_FIELD_FOV );
- control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
- control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
- options->AddChild( control );
-
- control = new (TAG_SWF) idMenuWidget_ControlButton();
- control->SetOptionType( OPTION_SLIDER_TOGGLE );
- control->SetLabel( "#str_swf_checkpoints" );
- control->SetDataSource( &systemData, idMenuDataSource_GameSettings::GAME_FIELD_CHECKPOINTS );
- control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
- control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
- options->AddChild( control );
- control = new (TAG_SWF) idMenuWidget_ControlButton();
- control->SetOptionType( OPTION_SLIDER_TOGGLE );
- control->SetLabel( "#str_02135" ); // Auto Weapon Switch
- control->SetDataSource( &systemData, idMenuDataSource_GameSettings::GAME_FIELD_AUTO_SWITCH );
- control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
- control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
- options->AddChild( control );
- control = new (TAG_SWF) idMenuWidget_ControlButton();
- control->SetOptionType( OPTION_SLIDER_TOGGLE );
- control->SetLabel( "#str_02134" ); // Auto Weapon Reload
- control->SetDataSource( &systemData, idMenuDataSource_GameSettings::GAME_FIELD_AUTO_RELOAD );
- control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
- control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
- options->AddChild( control );
- control = new (TAG_SWF) idMenuWidget_ControlButton();
- control->SetOptionType( OPTION_SLIDER_TOGGLE );
- control->SetLabel( "#str_swf_aim_assist" ); // Aim Assist
- control->SetDataSource( &systemData, idMenuDataSource_GameSettings::GAME_FIELD_AIM_ASSIST );
- control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
- control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
- options->AddChild( control );
- control = new (TAG_SWF) idMenuWidget_ControlButton();
- control->SetOptionType( OPTION_SLIDER_TOGGLE );
- control->SetLabel( "#str_04102" ); // Always Run
- control->SetDataSource( &systemData, idMenuDataSource_GameSettings::GAME_FIELD_ALWAYS_SPRINT );
- control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
- control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
- options->AddChild( control );
-
- control = new (TAG_SWF) idMenuWidget_ControlButton();
- control->SetOptionType( OPTION_SLIDER_TOGGLE );
- control->SetLabel( "#str_swf_flashlight_shadows" );
- control->SetDataSource( &systemData, idMenuDataSource_GameSettings::GAME_FIELD_FLASHLIGHT_SHADOWS );
- control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
- control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
- options->AddChild( control );
- options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
- options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
- }
- /*
- ========================
- idMenuScreen_Shell_GameOptions::Update
- ========================
- */
- void idMenuScreen_Shell_GameOptions::Update() {
- if ( menuData != NULL ) {
- idMenuWidget_CommandBar * cmdBar = menuData->GetCmdBar();
- if ( cmdBar != NULL ) {
- cmdBar->ClearAllButtons();
- idMenuWidget_CommandBar::buttonInfo_t * buttonInfo;
- buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
- if ( menuData->GetPlatform() != 2 ) {
- buttonInfo->label = "#str_00395";
- }
- buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
- buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
- buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
- }
- }
- idSWFScriptObject & root = GetSWFObject()->GetRootObject();
- if ( BindSprite( root ) ) {
- idSWFTextInstance * heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" );
- if ( heading != NULL ) {
- heading->SetText( "#str_02129" ); // SYSTEM SETTINGS
- heading->SetStrokeInfo( true, 0.75f, 1.75f );
- }
- idSWFSpriteInstance * gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" );
- if ( gradient != NULL && heading != NULL ) {
- gradient->SetXPos( heading->GetTextLength() );
- }
- }
- if ( btnBack != NULL ) {
- btnBack->BindSprite( root );
- }
- idMenuScreen::Update();
- }
- /*
- ========================
- idMenuScreen_Shell_GameOptions::ShowScreen
- ========================
- */
- void idMenuScreen_Shell_GameOptions::ShowScreen( const mainMenuTransition_t transitionType ) {
- systemData.LoadData();
- idMenuScreen::ShowScreen( transitionType );
- }
- /*
- ========================
- idMenuScreen_Shell_GameOptions::HideScreen
- ========================
- */
- void idMenuScreen_Shell_GameOptions::HideScreen( const mainMenuTransition_t transitionType ) {
- if ( systemData.IsDataChanged() ) {
- systemData.CommitData();
- }
- idMenuScreen::HideScreen( transitionType );
- }
- /*
- ========================
- idMenuScreen_Shell_GameOptions::HandleAction h
- ========================
- */
- bool idMenuScreen_Shell_GameOptions::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled ) {
- if ( menuData == NULL ) {
- return true;
- }
-
- if ( menuData->ActiveScreen() != SHELL_AREA_GAME_OPTIONS ) {
- return false;
- }
-
- widgetAction_t actionType = action.GetType();
- const idSWFParmList & parms = action.GetParms();
- switch ( actionType ) {
- case WIDGET_ACTION_GO_BACK: {
- menuData->SetNextScreen( SHELL_AREA_SETTINGS, MENU_TRANSITION_SIMPLE );
- return true;
- }
- case WIDGET_ACTION_PRESS_FOCUSED: {
- if ( options == NULL ) {
- return true;
- }
- int selectionIndex = options->GetFocusIndex();
- if ( parms.Num() > 0 ) {
- selectionIndex = parms[0].ToInteger();
- }
-
- if ( selectionIndex != options->GetFocusIndex() ) {
- options->SetViewIndex( options->GetViewOffset() + selectionIndex );
- options->SetFocusIndex( selectionIndex );
- }
- systemData.AdjustField( selectionIndex, 1 );
- options->Update();
- return true;
- }
- case WIDGET_ACTION_START_REPEATER: {
- if ( parms.Num() == 4 ) {
- int selectionIndex = parms[3].ToInteger();
- if ( selectionIndex != options->GetFocusIndex() ) {
- options->SetViewIndex( options->GetViewOffset() + selectionIndex );
- options->SetFocusIndex( selectionIndex );
- }
- }
- break;
- }
- }
- return idMenuWidget::HandleAction( action, event, widget, forceHandled );
- }
- /////////////////////////////////
- // SCREEN SETTINGS
- /////////////////////////////////
- extern idCVar ui_autoSwitch;
- extern idCVar ui_autoReload;
- extern idCVar aa_targetAimAssistEnable;
- extern idCVar in_alwaysRun;
- extern idCVar g_checkpoints;
- extern idCVar g_weaponShadows;
- /*
- ========================
- idMenuScreen_Shell_GameOptions::idMenuDataSource_AudioSettings::idMenuDataSource_AudioSettings
- ========================
- */
- idMenuScreen_Shell_GameOptions::idMenuDataSource_GameSettings::idMenuDataSource_GameSettings() {
- fields.SetNum( MAX_GAME_FIELDS );
- originalFields.SetNum( MAX_GAME_FIELDS );
- }
- /*
- ========================
- idMenuScreen_Shell_GameOptions::idMenuDataSource_AudioSettings::LoadData
- ========================
- */
- void idMenuScreen_Shell_GameOptions::idMenuDataSource_GameSettings::LoadData() {
- fields[ GAME_FIELD_FOV ].SetInteger( g_fov.GetFloat() );
- fields[ GAME_FIELD_CHECKPOINTS ].SetBool( g_checkpoints.GetBool() );
- fields[ GAME_FIELD_AUTO_SWITCH ].SetBool( ui_autoSwitch.GetBool() );
- fields[ GAME_FIELD_AUTO_RELOAD ].SetBool( ui_autoReload.GetBool() );
- fields[ GAME_FIELD_AIM_ASSIST ].SetBool( aa_targetAimAssistEnable.GetBool() );
- fields[ GAME_FIELD_ALWAYS_SPRINT ].SetBool( in_alwaysRun.GetBool() );
- fields[ GAME_FIELD_FLASHLIGHT_SHADOWS ].SetBool( g_weaponShadows.GetBool() );
- originalFields = fields;
- }
- /*
- ========================
- idMenuScreen_Shell_GameOptions::idMenuDataSource_AudioSettings::CommitData
- ========================
- */
- void idMenuScreen_Shell_GameOptions::idMenuDataSource_GameSettings::CommitData() {
- g_fov.SetFloat( fields[ GAME_FIELD_FOV ].ToFloat() );
- g_gun_x.SetFloat( Lerp( MIN_FOV_GUN, MAX_FOV_GUN, ( fields[ GAME_FIELD_FOV ].ToFloat() - MIN_FOV ) / ( MAX_FOV - MIN_FOV ) ) );
- g_checkpoints.SetBool( fields[ GAME_FIELD_CHECKPOINTS ].ToBool() );
- ui_autoSwitch.SetBool( fields[ GAME_FIELD_AUTO_SWITCH ].ToBool() );
- ui_autoReload.SetBool( fields[ GAME_FIELD_AUTO_RELOAD ].ToBool() );
- aa_targetAimAssistEnable.SetBool( fields[ GAME_FIELD_AIM_ASSIST ].ToBool() );
- in_alwaysRun.SetBool( fields[ GAME_FIELD_ALWAYS_SPRINT ].ToBool() );
- g_weaponShadows.SetBool( fields[ GAME_FIELD_FLASHLIGHT_SHADOWS ].ToBool() );
- cvarSystem->SetModifiedFlags( CVAR_ARCHIVE );
- // make the committed fields into the backup fields
- originalFields = fields;
- }
- /*
- ========================
- idMenuScreen_Shell_GameOptions::idMenuDataSource_AudioSettings::AdjustField
- ========================
- */
- void idMenuScreen_Shell_GameOptions::idMenuDataSource_GameSettings::AdjustField( const int fieldIndex, const int adjustAmount ) {
- if ( fieldIndex == GAME_FIELD_FOV ) {
- fields[ fieldIndex ].SetInteger( idMath::ClampInt( MIN_FOV, MAX_FOV, fields[ fieldIndex ].ToInteger() + adjustAmount * 5 ) );
- } else {
- fields[ fieldIndex ].SetBool( !fields[ fieldIndex ].ToBool() );
- }
- }
- /*
- ========================
- idMenuScreen_Shell_GameOptions::idMenuDataSource_AudioSettings::IsDataChanged
- ========================
- */
- bool idMenuScreen_Shell_GameOptions::idMenuDataSource_GameSettings::IsDataChanged() const {
-
- if ( fields[ GAME_FIELD_FOV ].ToInteger() != originalFields[ GAME_FIELD_FOV ].ToInteger() ) {
- return true;
- }
- if ( fields[ GAME_FIELD_CHECKPOINTS ].ToBool() != originalFields[ GAME_FIELD_CHECKPOINTS ].ToBool() ) {
- return true;
- }
- if ( fields[ GAME_FIELD_AUTO_SWITCH ].ToBool() != originalFields[ GAME_FIELD_AUTO_SWITCH ].ToBool() ) {
- return true;
- }
- if ( fields[ GAME_FIELD_AUTO_RELOAD ].ToBool() != originalFields[ GAME_FIELD_AUTO_RELOAD ].ToBool() ) {
- return true;
- }
- if ( fields[ GAME_FIELD_AIM_ASSIST ].ToBool() != originalFields[ GAME_FIELD_AIM_ASSIST ].ToBool() ) {
- return true;
- }
- if ( fields[ GAME_FIELD_ALWAYS_SPRINT ].ToBool() != originalFields[ GAME_FIELD_ALWAYS_SPRINT ].ToBool() ) {
- return true;
- }
- if ( fields[ GAME_FIELD_FLASHLIGHT_SHADOWS ].ToBool() != originalFields[ GAME_FIELD_FLASHLIGHT_SHADOWS ].ToBool() ) {
- return true;
- }
- return false;
- }
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