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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../../idLib/precompiled.h"
- #include "../Game_local.h"
- static const int NUM_INVENTORY_ITEMS_VISIBLE = 9;
- /*
- ========================
- idMenuScreen_PDA_Inventory::Initialize
- ========================
- */
- void idMenuScreen_PDA_Inventory::Initialize( idMenuHandler * data ) {
- AddEventAction( WIDGET_EVENT_TAB_NEXT ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_TAB_NEXT, WIDGET_EVENT_TAB_NEXT ) );
- AddEventAction( WIDGET_EVENT_TAB_PREV ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_TAB_PREV, WIDGET_EVENT_TAB_PREV ) );
- if ( data != NULL ) {
- menuGUI = data->GetGUI();
- }
- SetSpritePath( "menuItems" );
- if ( menuGUI != NULL ) {
- idSWFScriptObject & root = menuGUI->GetRootObject();
- BindSprite( root );
- }
- infoBox.SetSpritePath( GetSpritePath(), "info", "details" );
- infoBox.Initialize( data );
- infoBox.SetNoAutoFree( true );
-
- itemList.SetSpritePath( GetSpritePath(), "info", "options" );
- itemList.SetNumVisibleOptions( NUM_INVENTORY_ITEMS_VISIBLE );
- itemList.SetNoAutoFree( true );
- while ( itemList.GetChildren().Num() < NUM_INVENTORY_ITEMS_VISIBLE ) {
- idMenuWidget_Button * const buttonWidget = new (TAG_SWF) idMenuWidget_Button();
- buttonWidget->Initialize( data );
- buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_SELECT_PDA_ITEM, itemList.GetChildren().Num() );
- itemList.AddChild( buttonWidget );
- }
- itemList.Initialize( data );
- AddChild( &itemList );
- AddChild( &infoBox );
- //AddChild( assignment );
- AddEventAction( WIDGET_EVENT_SCROLL_LEFT ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_LEFT_START_REPEATER, WIDGET_EVENT_SCROLL_LEFT ) );
- AddEventAction( WIDGET_EVENT_SCROLL_RIGHT ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_RIGHT_START_REPEATER, WIDGET_EVENT_SCROLL_RIGHT ) );
- AddEventAction( WIDGET_EVENT_SCROLL_LEFT_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_LEFT_RELEASE ) );
- AddEventAction( WIDGET_EVENT_SCROLL_RIGHT_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_RIGHT_RELEASE ) );
- AddEventAction( WIDGET_EVENT_SCROLL_LEFT_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_LEFT_START_REPEATER, WIDGET_EVENT_SCROLL_LEFT_LSTICK ) );
- AddEventAction( WIDGET_EVENT_SCROLL_RIGHT_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_RIGHT_START_REPEATER, WIDGET_EVENT_SCROLL_RIGHT_LSTICK ) );
- AddEventAction( WIDGET_EVENT_SCROLL_LEFT_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_LEFT_LSTICK_RELEASE ) );
- AddEventAction( WIDGET_EVENT_SCROLL_RIGHT_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_RIGHT_LSTICK_RELEASE ) );
- idMenuScreen::Initialize( data );
- }
- /*
- ========================
- idMenuScreen_PDA_Inventory::ShowScreen
- ========================
- */
- void idMenuScreen_PDA_Inventory::ShowScreen( const mainMenuTransition_t transitionType ) {
- idPlayer * player = gameLocal.GetLocalPlayer();
- if ( player != NULL ) {
- int numItems = player->GetInventory().items.Num();
- for ( int j = 0; j < numItems; j++ ) {
- idDict *item = player->GetInventory().items[j];
- if ( !item->GetBool( "inv_pda" ) ) {
- const char *iname = item->GetString( "inv_name" );
- const char *iicon = item->GetString( "inv_icon" );
- const char *itext = item->GetString( "inv_text" );
- iname = iname;
- iicon = iicon;
- itext = itext;
- const idKeyValue *kv = item->MatchPrefix( "inv_id", NULL );
- if ( kv ) {
- //objectiveSystem->SetStateString( va( "inv_id_%i", j ), kv->GetValue() );
- }
- }
- }
- idList<const idMaterial *> weaponIcons;
- for ( int j = 0; j < MAX_WEAPONS; j++ ) {
- const char * weap = GetWeaponName( j );
- if ( weap == NULL || *weap == NULL ){
- continue;
- }
- if ( !IsVisibleWeapon( j ) ) {
- continue;
- }
- const idDeclEntityDef * weaponDef = gameLocal.FindEntityDef( weap, false );
- if ( weaponDef != NULL ) {
- weaponIcons.Append( declManager->FindMaterial( weaponDef->dict.GetString( "hudIcon" ), false ) );
- }
- }
- itemList.SetListImages( weaponIcons );
- itemList.SetViewIndex( 0 );
- itemList.SetMoveToIndex( 0 );
- itemList.SetMoveDiff( 0 );
- }
- idMenuScreen::ShowScreen( transitionType );
- }
- /*
- ========================
- idMenuScreen_PDA_Inventory::HideScreen
- ========================
- */
- void idMenuScreen_PDA_Inventory::HideScreen( const mainMenuTransition_t transitionType ) {
- idMenuScreen::HideScreen( transitionType );
- }
- /*
- ========================
- idMenuScreen_PDA_Inventory::GetWeaponName
- ========================
- */
- const char * idMenuScreen_PDA_Inventory::GetWeaponName( int index ) {
- idPlayer * player = gameLocal.GetLocalPlayer();
- if ( player == NULL ) {
- return NULL;
- }
- const char * weaponDefName = va( "def_weapon%d", index );
- if ( player->GetInventory().weapons & ( 1 << index ) ) {
- return player->spawnArgs.GetString( weaponDefName );
- }
- return NULL;
- }
- /*
- ========================
- idMenuScreen_PDA_Inventory::GetWeaponName
- ========================
- */
- bool idMenuScreen_PDA_Inventory::IsVisibleWeapon( int index ) {
- idPlayer * player = gameLocal.GetLocalPlayer();
- if ( player == NULL ) {
- return false;
- }
- if ( player->GetInventory().weapons & ( 1 << index ) ) {
- return player->spawnArgs.GetBool( va( "weapon%d_visible", index ) );
- }
- return false;
- }
- /*
- ========================
- idMenuScreen_PDA_Inventory::Update
- ========================
- */
- void idMenuScreen_PDA_Inventory::Update() {
-
- idPlayer * player = gameLocal.GetLocalPlayer();
- if ( player == NULL ) {
- idMenuScreen::Update();
- return;
- }
- int validIndex = 0;
- for ( int j = 0; j < MAX_WEAPONS; j++ ) {
-
- const char * weap = GetWeaponName( j );
- if ( weap == NULL || *weap == NULL ){
- continue;
- }
- if ( !IsVisibleWeapon( j ) ) {
- return;
- }
- const idDeclEntityDef * weaponDef = gameLocal.FindEntityDef( weap, false );
- if ( weaponDef == NULL ) {
- continue;
- }
- if ( validIndex == itemList.GetMoveToIndex() ) {
- idStr itemName = weaponDef->dict.GetString( "display_name" );
- idStr itemDesc = weaponDef->dict.GetString( "inv_desc" );
- infoBox.SetHeading( idLocalization::GetString( itemName.c_str() ) );
- infoBox.SetBody( idLocalization::GetString( itemDesc.c_str() ) );
- break;
- }
- validIndex++;
- }
- if ( GetSprite() != NULL ) {
- idSWFSpriteInstance * dpad = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "dpad" );
- if ( dpad != NULL ) {
- dpad->SetVisible( false );
- }
- }
-
- if ( menuData != NULL ) {
- idMenuWidget_CommandBar * cmdBar = dynamic_cast< idMenuWidget_CommandBar * const >( menuData->GetChildFromIndex( PDA_WIDGET_CMD_BAR ) );
- if ( cmdBar != NULL ) {
- cmdBar->ClearAllButtons();
- idMenuWidget_CommandBar::buttonInfo_t * buttonInfo;
- buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
- if ( menuData->GetPlatform() != 2 ) {
- buttonInfo->label = "#str_01345";
- }
- buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
-
- buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY3 );
- buttonInfo->label = "#str_SWF_EQUIP";
- buttonInfo->action.Set( WIDGET_ACTION_JOY3_ON_PRESS );
- buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_TAB );
- buttonInfo->label = "";
- buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
- }
- }
- idMenuScreen::Update();
- }
- /*
- ========================
- idMenuScreen_PDA_Inventory::EquipWeapon
- ========================
- */
- void idMenuScreen_PDA_Inventory::EquipWeapon() {
- if ( itemList.GetViewIndex() != itemList.GetMoveToIndex() ) {
- return;
- }
- idPlayer * player = gameLocal.GetLocalPlayer();
- if ( player == NULL ) {
- return;
- }
- int validIndex = 0;
- for ( int j = 0; j < MAX_WEAPONS; j++ ) {
- const char * weap = GetWeaponName( j );
- if ( weap == NULL || *weap == NULL ){
- continue;
- }
- if ( !IsVisibleWeapon( j ) ) {
- continue;
- }
-
- if ( validIndex == itemList.GetMoveToIndex() ) {
- int slot = player->SlotForWeapon( weap );
- player->SetPreviousWeapon( slot );
- break;
- }
- validIndex++;
- }
- player->TogglePDA();
- }
- /*
- ========================
- idMenuScreen_PDA_Inventory::HandleAction
- ========================
- */
- bool idMenuScreen_PDA_Inventory::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled ) {
- if ( menuData == NULL ) {
- return true;
- }
- if ( menuData->ActiveScreen() != PDA_AREA_INVENTORY ) {
- return false;
- }
- widgetAction_t actionType = action.GetType();
- const idSWFParmList & parms = action.GetParms();
- switch ( actionType ) {
- case WIDGET_ACTION_JOY3_ON_PRESS: {
- EquipWeapon();
- return true;
- }
- case WIDGET_ACTION_GO_BACK: {
- menuData->SetNextScreen( PDA_AREA_INVALID, MENU_TRANSITION_ADVANCE );
- return true;
- }
- case WIDGET_ACTION_START_REPEATER: {
- idWidgetAction repeatAction;
- widgetAction_t repeatActionType = static_cast< widgetAction_t >( parms[ 0 ].ToInteger() );
- assert( parms.Num() == 2 );
- repeatAction.Set( repeatActionType, parms[ 1 ] );
- menuData->StartWidgetActionRepeater( widget, repeatAction, event );
- return true;
- }
- case WIDGET_ACTION_SELECT_PDA_ITEM: {
- if ( itemList.GetMoveDiff() > 0 ) {
- itemList.MoveToIndex( itemList.GetMoveToIndex(), true );
- }
- int index = parms[0].ToInteger();
- if ( index != 0 ) {
- itemList.MoveToIndex( index );
- Update();
- }
- return true;
- }
- case WIDGET_ACTION_STOP_REPEATER: {
- menuData->ClearWidgetActionRepeater();
- return true;
- }
- case WIDGET_ACTION_SCROLL_HORIZONTAL: {
-
- if ( itemList.GetTotalNumberOfOptions() <= 1 ) {
- return true;
- }
- if ( itemList.GetMoveDiff() > 0 ) {
- itemList.MoveToIndex( itemList.GetMoveToIndex(), true );
- }
- int direction = parms[0].ToInteger();
- if ( direction == 1 ) {
- if ( itemList.GetViewIndex() == itemList.GetTotalNumberOfOptions() - 1 ) {
- return true;
- } else {
- itemList.MoveToIndex( 1 );
- }
- } else {
- if ( itemList.GetViewIndex() == 0 ) {
- return true;
- } else {
- itemList.MoveToIndex( ( itemList.GetNumVisibleOptions() / 2 ) + 1 );
- }
- }
- Update();
- return true;
- }
- }
- return idMenuWidget::HandleAction( action, event, widget, forceHandled );
- }
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