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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../../idLib/precompiled.h"
- #include "../Game_local.h"
- extern idCVar g_demoMode;
- static const int PEER_UPDATE_INTERVAL = 500;
- static const int MAX_MENU_OPTIONS = 6;
- void idMenuHandler_Shell::Update() {
- //#if defined ( ID_360 )
- // if ( deviceRequestedSignal.Wait( 0 ) ) {
- // // This clears the delete save dialog to catch the case of a delete confirmation for an old device after we've changed the device.
- // common->Dialog().ClearDialog( GDM_DELETE_SAVE );
- // common->Dialog().ClearDialog( GDM_DELETE_CORRUPT_SAVEGAME );
- // common->Dialog().ClearDialog( GDM_RESTORE_CORRUPT_SAVEGAME );
- // common->Dialog().ClearDialog( GDM_LOAD_DAMAGED_FILE );
- // common->Dialog().ClearDialog( GDM_OVERWRITE_SAVE );
- //
- // }
- //#endif
- if ( gui == NULL || !gui->IsActive() ) {
- return;
- }
- if ( ( IsPacifierVisible() || common->Dialog().IsDialogActive() ) && actionRepeater.isActive ) {
- ClearWidgetActionRepeater();
- }
- if ( nextState != state ) {
- if ( introGui != NULL && introGui->IsActive() ) {
- gui->StopSound();
- showingIntro = false;
- introGui->Activate( false );
- PlaySound( GUI_SOUND_MUSIC );
- }
- if ( nextState == SHELL_STATE_PRESS_START ) {
- HidePacifier();
- nextScreen = SHELL_AREA_START;
- transition = MENU_TRANSITION_SIMPLE;
- state = nextState;
- if ( menuBar != NULL && gui != NULL ) {
- menuBar->ClearSprite();
- }
- } else if ( nextState == SHELL_STATE_IDLE ) {
- HidePacifier();
- if ( nextScreen == SHELL_AREA_START || nextScreen == SHELL_AREA_PARTY_LOBBY || nextScreen == SHELL_AREA_GAME_LOBBY || nextScreen == SHELL_AREA_INVALID ) {
- nextScreen = SHELL_AREA_ROOT;
- }
- if ( menuBar != NULL && gui != NULL ) {
- idSWFScriptObject & root = gui->GetRootObject();
- menuBar->BindSprite( root );
- SetupPCOptions();
- }
- transition = MENU_TRANSITION_SIMPLE;
- state = nextState;
- } else if ( nextState == SHELL_STATE_PARTY_LOBBY ) {
- HidePacifier();
- nextScreen = SHELL_AREA_PARTY_LOBBY;
- transition = MENU_TRANSITION_SIMPLE;
- state = nextState;
- } else if ( nextState == SHELL_STATE_GAME_LOBBY ) {
- HidePacifier();
- if ( state != SHELL_STATE_IN_GAME ) {
- timeRemaining = WAIT_START_TIME_LONG;
- idMatchParameters matchParameters = session->GetActivePlatformLobbyBase().GetMatchParms();
- /*if ( MatchTypeIsPrivate( matchParameters.matchFlags ) && ActiveScreen() == SHELL_AREA_PARTY_LOBBY ) {
- timeRemaining = 0;
- session->StartMatch();
- state = SHELL_STATE_IN_GAME;
- } else {*/
- nextScreen = SHELL_AREA_GAME_LOBBY;
- transition = MENU_TRANSITION_SIMPLE;
- //}
- state = nextState;
- }
- } else if ( nextState == SHELL_STATE_PAUSED ) {
- HidePacifier();
- transition = MENU_TRANSITION_SIMPLE;
- if ( gameComplete ) {
- nextScreen = SHELL_AREA_CREDITS;
- } else {
- nextScreen = SHELL_AREA_ROOT;
- }
- state = nextState;
- } else if ( nextState == SHELL_STATE_CONNECTING ) {
- ShowPacifier( "#str_dlg_connecting" );
- state = nextState;
- } else if ( nextState == SHELL_STATE_SEARCHING ) {
- ShowPacifier( "#str_online_mpstatus_searching" );
- state = nextState;
- }
- }
- if ( activeScreen != nextScreen ) {
- ClearWidgetActionRepeater();
- UpdateBGState();
- if ( nextScreen == SHELL_AREA_INVALID ) {
- if ( activeScreen > SHELL_AREA_INVALID && activeScreen < SHELL_NUM_AREAS && menuScreens[ activeScreen ] != NULL ) {
- menuScreens[ activeScreen ]->HideScreen( static_cast<mainMenuTransition_t>(transition) );
- }
- if ( cmdBar != NULL ) {
- cmdBar->ClearAllButtons();
- cmdBar->Update();
- }
- idSWFSpriteInstance * bg = gui->GetRootObject().GetNestedSprite( "pause_bg" );
- idSWFSpriteInstance * edging = gui->GetRootObject().GetNestedSprite( "_fullscreen" );
-
- if ( bg != NULL ) {
- bg->PlayFrame( "rollOff" );
- }
- if ( edging != NULL ) {
- edging->PlayFrame( "rollOff" );
- }
- } else {
- if ( activeScreen > SHELL_AREA_INVALID && activeScreen < SHELL_NUM_AREAS && menuScreens[ activeScreen ] != NULL ) {
- menuScreens[ activeScreen ]->HideScreen( static_cast<mainMenuTransition_t>(transition) );
- }
- if ( nextScreen > SHELL_AREA_INVALID && nextScreen < SHELL_NUM_AREAS && menuScreens[ nextScreen ] != NULL ) {
- menuScreens[ nextScreen ]->UpdateCmds();
- menuScreens[ nextScreen ]->ShowScreen( static_cast<mainMenuTransition_t>(transition) );
- }
- }
- transition = MENU_TRANSITION_INVALID;
- activeScreen = nextScreen;
- }
- if ( cmdBar != NULL && cmdBar->GetSprite() ) {
- if ( common->Dialog().IsDialogActive() ) {
- cmdBar->GetSprite()->SetVisible( false );
- } else {
- cmdBar->GetSprite()->SetVisible( true );
- }
- }
- idMenuHandler::Update();
- if ( activeScreen == nextScreen && activeScreen == SHELL_AREA_LEADERBOARDS ) {
- idMenuScreen_Shell_Leaderboards * screen = dynamic_cast< idMenuScreen_Shell_Leaderboards * >( menuScreens[ SHELL_AREA_LEADERBOARDS ] );
- if ( screen != NULL ) {
- screen->PumpLBCache();
- screen->RefreshLeaderboard();
- }
- } else if ( activeScreen == nextScreen && activeScreen == SHELL_AREA_PARTY_LOBBY ) {
- idMenuScreen_Shell_PartyLobby * screen = dynamic_cast< idMenuScreen_Shell_PartyLobby * >( menuScreens[ SHELL_AREA_PARTY_LOBBY ] );
- if ( screen != NULL ) {
- screen->UpdateLobby();
- }
- } else if ( activeScreen == nextScreen && activeScreen == SHELL_AREA_GAME_LOBBY ) {
- if ( session->GetActingGameStateLobbyBase().IsHost() ) {
- if ( timeRemaining <= 0 && state != SHELL_STATE_IN_GAME ) {
- session->StartMatch();
- state = SHELL_STATE_IN_GAME;
- }
- idMatchParameters matchParameters = session->GetActivePlatformLobbyBase().GetMatchParms();
- if ( !MatchTypeIsPrivate( matchParameters.matchFlags ) ) {
- if ( Sys_Milliseconds() >= nextPeerUpdateMs ) {
- nextPeerUpdateMs = Sys_Milliseconds() + PEER_UPDATE_INTERVAL;
- byte buffer[ 128 ];
- idBitMsg msg;
- msg.InitWrite( buffer, sizeof( buffer ) );
- msg.WriteLong( timeRemaining );
- session->GetActingGameStateLobbyBase().SendReliable( GAME_RELIABLE_MESSAGE_LOBBY_COUNTDOWN, msg, false );
- }
- }
- }
- idMenuScreen_Shell_GameLobby * screen = dynamic_cast< idMenuScreen_Shell_GameLobby * >( menuScreens[ SHELL_AREA_GAME_LOBBY ] );
- if ( screen != NULL ) {
- screen->UpdateLobby();
- }
- }
- if ( introGui != NULL && introGui->IsActive() ) {
- introGui->Render( renderSystem, Sys_Milliseconds() );
- }
- if ( continueWaitForEnumerate ) {
- if ( !session->GetSaveGameManager().IsWorking() ) {
- continueWaitForEnumerate = false;
- common->Dialog().ClearDialog( GDM_REFRESHING );
- idMenuScreen_Shell_Singleplayer * screen = dynamic_cast< idMenuScreen_Shell_Singleplayer * >( menuScreens[ SHELL_AREA_CAMPAIGN ] );
- if ( screen != NULL ) {
- screen->ContinueGame();
- }
- }
- }
- }
- /*
- ========================
- idMenuHandler_Shell::SetCanContinue
- ========================
- */
- void idMenuHandler_Shell::SetCanContinue( bool valid ) {
- idMenuScreen_Shell_Singleplayer * screen = dynamic_cast< idMenuScreen_Shell_Singleplayer * >( menuScreens[ SHELL_AREA_CAMPAIGN ] );
- if ( screen != NULL ) {
- screen->SetCanContinue( valid );
- }
- }
- /*
- ========================
- idMenuHandler_Shell::HandleGuiEvent
- ========================
- */
- bool idMenuHandler_Shell::HandleGuiEvent( const sysEvent_t * sev ) {
- if ( IsPacifierVisible() ) {
- return true;
- }
- if ( showingIntro ) {
- return true;
- }
- if ( waitForBinding ) {
- if ( sev->evType == SE_KEY && sev->evValue2 == 1 ) {
- if ( sev->evValue >= K_JOY_STICK1_UP && sev->evValue <= K_JOY_STICK2_RIGHT ) {
- return true;
- }
- if ( sev->evValue == K_ESCAPE ) {
- waitForBinding = false;
- idMenuScreen_Shell_Bindings * bindScreen = dynamic_cast< idMenuScreen_Shell_Bindings * >( menuScreens[ SHELL_AREA_KEYBOARD ] );
- if ( bindScreen != NULL ) {
- bindScreen->ToggleWait( false );
- bindScreen->Update();
- }
- } else {
- if ( idStr::Icmp( idKeyInput::GetBinding( sev->evValue ), "" ) == 0 ) { // no existing binding found
- idKeyInput::SetBinding( sev->evValue, waitBind );
-
- idMenuScreen_Shell_Bindings * bindScreen = dynamic_cast< idMenuScreen_Shell_Bindings * >( menuScreens[ SHELL_AREA_KEYBOARD ] );
- if ( bindScreen != NULL ) {
- bindScreen->SetBindingChanged( true );
- bindScreen->UpdateBindingDisplay();
- bindScreen->ToggleWait( false );
- bindScreen->Update();
- }
- waitForBinding = false;
- } else { // binding found prompt to change
- const char * curBind = idKeyInput::GetBinding( sev->evValue );
- if ( idStr::Icmp( waitBind, curBind ) == 0 ) {
- idKeyInput::SetBinding( sev->evValue, "" );
- idMenuScreen_Shell_Bindings * bindScreen = dynamic_cast< idMenuScreen_Shell_Bindings * >( menuScreens[ SHELL_AREA_KEYBOARD ] );
- if ( bindScreen != NULL ) {
- bindScreen->SetBindingChanged( true );
- bindScreen->UpdateBindingDisplay();
- bindScreen->ToggleWait( false );
- bindScreen->Update();
- waitForBinding = false;
- }
- } else {
- idMenuScreen_Shell_Bindings * bindScreen = dynamic_cast< idMenuScreen_Shell_Bindings * >( menuScreens[ SHELL_AREA_KEYBOARD ] );
- if ( bindScreen != NULL ) {
- class idSWFScriptFunction_RebindKey : public idSWFScriptFunction_RefCounted {
- public:
- idSWFScriptFunction_RebindKey( idMenuScreen_Shell_Bindings * _menu, gameDialogMessages_t _msg, bool _accept, idMenuHandler_Shell * _mgr, int _key, const char * _bind ) {
- menu = _menu;
- msg = _msg;
- accept = _accept;
- mgr = _mgr;
- key = _key;
- bind = _bind;
- }
- idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
- common->Dialog().ClearDialog( msg );
- mgr->ClearWaitForBinding();
- menu->ToggleWait( false );
- if ( accept ) {
- idKeyInput::SetBinding( key, bind );
- menu->SetBindingChanged( true );
- menu->UpdateBindingDisplay();
- menu->Update();
- }
- return idSWFScriptVar();
- }
- private:
- idMenuScreen_Shell_Bindings * menu;
- gameDialogMessages_t msg;
- bool accept;
- idMenuHandler_Shell * mgr;
- int key;
- const char * bind;
- };
- common->Dialog().AddDialog( GDM_BINDING_ALREDY_SET, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_RebindKey( bindScreen, GDM_BINDING_ALREDY_SET, true, this, sev->evValue, waitBind ), new idSWFScriptFunction_RebindKey( bindScreen, GDM_BINDING_ALREDY_SET, false, this, sev->evValue, waitBind ), false );
- }
- }
- }
- }
- }
- return true;
- }
- return idMenuHandler::HandleGuiEvent( sev );
- }
- /*
- ========================
- idMenuHandler_Shell::Initialize
- ========================
- */
- void idMenuHandler_Shell::Initialize( const char * swfFile, idSoundWorld * sw ) {
- idMenuHandler::Initialize( swfFile, sw );
- //---------------------
- // Initialize the menus
- //---------------------
- #define BIND_SHELL_SCREEN( screenId, className, menuHandler ) \
- menuScreens[ (screenId) ] = new (TAG_SWF) className(); \
- menuScreens[ (screenId) ]->Initialize( menuHandler ); \
- menuScreens[ (screenId) ]->AddRef();
- for ( int i = 0; i < SHELL_NUM_AREAS; ++i ) {
- menuScreens[ i ] = NULL;
- }
- // done for build game purposes so these get touched
- delete new idSWF( "doomIntro", NULL );
- delete new idSWF( "roeIntro", NULL );
- delete new idSWF( "leIntro", NULL );
- if ( inGame ) {
- BIND_SHELL_SCREEN( SHELL_AREA_ROOT, idMenuScreen_Shell_Pause, this );
- BIND_SHELL_SCREEN( SHELL_AREA_SETTINGS, idMenuScreen_Shell_Settings, this );
- BIND_SHELL_SCREEN( SHELL_AREA_LOAD, idMenuScreen_Shell_Load, this );
- BIND_SHELL_SCREEN( SHELL_AREA_SYSTEM_OPTIONS, idMenuScreen_Shell_SystemOptions, this );
- BIND_SHELL_SCREEN( SHELL_AREA_GAME_OPTIONS, idMenuScreen_Shell_GameOptions, this );
- BIND_SHELL_SCREEN( SHELL_AREA_SAVE, idMenuScreen_Shell_Save, this );
- BIND_SHELL_SCREEN( SHELL_AREA_STEREOSCOPICS, idMenuScreen_Shell_Stereoscopics, this );
- BIND_SHELL_SCREEN( SHELL_AREA_CONTROLS, idMenuScreen_Shell_Controls, this );
- BIND_SHELL_SCREEN( SHELL_AREA_KEYBOARD, idMenuScreen_Shell_Bindings, this );
- BIND_SHELL_SCREEN( SHELL_AREA_RESOLUTION, idMenuScreen_Shell_Resolution, this );
- BIND_SHELL_SCREEN( SHELL_AREA_CONTROLLER_LAYOUT, idMenuScreen_Shell_ControllerLayout, this );
- BIND_SHELL_SCREEN( SHELL_AREA_GAMEPAD, idMenuScreen_Shell_Gamepad, this );
- BIND_SHELL_SCREEN( SHELL_AREA_CREDITS, idMenuScreen_Shell_Credits, this );
- } else {
- BIND_SHELL_SCREEN( SHELL_AREA_START, idMenuScreen_Shell_PressStart, this );
- BIND_SHELL_SCREEN( SHELL_AREA_ROOT, idMenuScreen_Shell_Root, this );
- BIND_SHELL_SCREEN( SHELL_AREA_CAMPAIGN, idMenuScreen_Shell_Singleplayer, this );
- BIND_SHELL_SCREEN( SHELL_AREA_SETTINGS, idMenuScreen_Shell_Settings, this );
- BIND_SHELL_SCREEN( SHELL_AREA_LOAD, idMenuScreen_Shell_Load, this );
- BIND_SHELL_SCREEN( SHELL_AREA_NEW_GAME, idMenuScreen_Shell_NewGame, this );
- BIND_SHELL_SCREEN( SHELL_AREA_SYSTEM_OPTIONS, idMenuScreen_Shell_SystemOptions, this );
- BIND_SHELL_SCREEN( SHELL_AREA_GAME_OPTIONS, idMenuScreen_Shell_GameOptions, this );
- BIND_SHELL_SCREEN( SHELL_AREA_PARTY_LOBBY, idMenuScreen_Shell_PartyLobby, this );
- BIND_SHELL_SCREEN( SHELL_AREA_GAME_LOBBY, idMenuScreen_Shell_GameLobby, this );
- BIND_SHELL_SCREEN( SHELL_AREA_STEREOSCOPICS, idMenuScreen_Shell_Stereoscopics, this );
- BIND_SHELL_SCREEN( SHELL_AREA_DIFFICULTY, idMenuScreen_Shell_Difficulty, this );
- BIND_SHELL_SCREEN( SHELL_AREA_CONTROLS, idMenuScreen_Shell_Controls, this );
- BIND_SHELL_SCREEN( SHELL_AREA_KEYBOARD, idMenuScreen_Shell_Bindings, this );
- BIND_SHELL_SCREEN( SHELL_AREA_RESOLUTION, idMenuScreen_Shell_Resolution, this );
- BIND_SHELL_SCREEN( SHELL_AREA_CONTROLLER_LAYOUT, idMenuScreen_Shell_ControllerLayout, this );
- BIND_SHELL_SCREEN( SHELL_AREA_DEV, idMenuScreen_Shell_Dev, this );
- BIND_SHELL_SCREEN( SHELL_AREA_LEADERBOARDS, idMenuScreen_Shell_Leaderboards, this );
- BIND_SHELL_SCREEN( SHELL_AREA_GAMEPAD, idMenuScreen_Shell_Gamepad, this );
- BIND_SHELL_SCREEN( SHELL_AREA_MATCH_SETTINGS, idMenuScreen_Shell_MatchSettings, this );
- BIND_SHELL_SCREEN( SHELL_AREA_MODE_SELECT, idMenuScreen_Shell_ModeSelect, this );
- BIND_SHELL_SCREEN( SHELL_AREA_BROWSER, idMenuScreen_Shell_GameBrowser, this );
- BIND_SHELL_SCREEN( SHELL_AREA_CREDITS, idMenuScreen_Shell_Credits, this );
- doom3Intro = declManager->FindMaterial( "gui/intro/introloop" );
- roeIntro = declManager->FindMaterial( "gui/intro/marsflyby" );
- //typeSoundShader = declManager->FindSound( "gui/teletype/print_text", true );
- typeSoundShader = declManager->FindSound( "gui/teletype/print_text", true );
- declManager->FindSound( "gui/doomintro", true );
- marsRotation = declManager->FindMaterial( "gui/shell/mars_rotation" );
- }
- menuBar = new (TAG_SWF) idMenuWidget_MenuBar();
- menuBar->SetSpritePath( "pcBar" );
- menuBar->Initialize( this );
- menuBar->SetNumVisibleOptions( MAX_MENU_OPTIONS );
- menuBar->SetWrappingAllowed( true );
- menuBar->SetButtonSpacing( 45.0f );
- while ( menuBar->GetChildren().Num() < MAX_MENU_OPTIONS ) {
- idMenuWidget_MenuButton * const navButton = new (TAG_SWF) idMenuWidget_MenuButton();
- idMenuScreen_Shell_Root * rootScreen = dynamic_cast< idMenuScreen_Shell_Root * >( menuScreens[ SHELL_AREA_ROOT ] );
- if ( rootScreen != NULL ) {
- navButton->RegisterEventObserver( rootScreen->GetHelpWidget() );
- }
- menuBar->AddChild( navButton );
- }
- AddChild( menuBar );
- //
- // command bar
- //
- cmdBar = new (TAG_SWF) idMenuWidget_CommandBar();
- cmdBar->SetAlignment( idMenuWidget_CommandBar::LEFT );
- cmdBar->SetSpritePath( "prompts" );
- cmdBar->Initialize( this );
- AddChild( cmdBar );
- pacifier = new ( TAG_SWF ) idMenuWidget();
- pacifier->SetSpritePath( "pacifier" );
- AddChild( pacifier );
- // precache sounds
- // don't load gui music for the pause menu to save some memory
- const idSoundShader * soundShader = NULL;
- if ( !inGame ) {
- soundShader = declManager->FindSound( "gui/menu_music", true );
- if ( soundShader != NULL ) {
- sounds[ GUI_SOUND_MUSIC ] = soundShader->GetName();
- }
- } else {
- idStrStatic< MAX_OSPATH > shortMapName = gameLocal.GetMapFileName();
- shortMapName.StripFileExtension();
- shortMapName.StripLeading( "maps/" );
- shortMapName.StripLeading( "game/" );
- if ( ( shortMapName.Icmp( "le_hell_post" ) == 0 ) || ( shortMapName.Icmp( "hellhole" ) == 0 ) || ( shortMapName.Icmp( "hell" ) == 0 ) ) {
- soundShader = declManager->FindSound( "hell_music_credits", true );
- if ( soundShader != NULL ) {
- sounds[ GUI_SOUND_MUSIC ] = soundShader->GetName();
- }
- }
- }
- soundShader = declManager->FindSound( "gui/list_scroll", true );
- if ( soundShader != NULL ) {
- sounds[ GUI_SOUND_SCROLL ] = soundShader->GetName();
- }
- soundShader = declManager->FindSound( "gui/btn_PDA_advance", true );
- if ( soundShader != NULL ) {
- sounds[ GUI_SOUND_ADVANCE ] = soundShader->GetName();
- }
- soundShader = declManager->FindSound( "gui/btn_PDA_back", true );
- if ( soundShader != NULL ) {
- sounds[ GUI_SOUND_BACK ] = soundShader->GetName();
- }
- soundShader = declManager->FindSound( "gui/menu_build_on", true );
- if ( soundShader != NULL ) {
- sounds[ GUI_SOUND_BUILD_ON ] = soundShader->GetName();
- }
- soundShader = declManager->FindSound( "gui/pda_next_tab", true );
- if ( soundShader != NULL ) {
- sounds[ GUI_SOUND_BUILD_ON ] = soundShader->GetName();
- }
- soundShader = declManager->FindSound( "gui/btn_set_focus", true );
- if ( soundShader != NULL ) {
- sounds[ GUI_SOUND_FOCUS ] = soundShader->GetName();
- }
- soundShader = declManager->FindSound( "gui/btn_roll_over", true );
- if ( soundShader != NULL ) {
- sounds[ GUI_SOUND_ROLL_OVER ] = soundShader->GetName();
- }
- soundShader = declManager->FindSound( "gui/btn_roll_out", true );
- if ( soundShader != NULL ) {
- sounds[ GUI_SOUND_ROLL_OUT ] = soundShader->GetName();
- }
- class idPauseGUIClose : public idSWFScriptFunction_RefCounted {
- public:
- idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
- gameLocal.Shell_Show( false );
- return idSWFScriptVar();
- }
- };
- if ( gui != NULL ) {
- gui->SetGlobal( "closeMenu", new idPauseGUIClose() );
- }
- }
- /*
- ========================
- idMenuHandler_Shell::Cleanup
- ========================
- */
- void idMenuHandler_Shell::Cleanup() {
- idMenuHandler::Cleanup();
-
- delete introGui;
- introGui = NULL;
- }
- /*
- ========================
- idMenuHandler_Shell::ActivateMenu
- ========================
- */
- void idMenuHandler_Shell::ActivateMenu( bool show ) {
- if ( show && gui != NULL && gui->IsActive() ) {
- return;
- } else if ( !show && gui != NULL && !gui->IsActive() ) {
- return;
- }
- if ( inGame ) {
- idPlayer * player = gameLocal.GetLocalPlayer();
- if ( player != NULL ) {
- if ( !show ) {
- bool isDead = false;
- if ( player->health <= 0 ) {
- isDead = true;
- }
-
- if ( isDead && !common->IsMultiplayer() ) {
- return;
- }
- }
- }
- }
- idMenuHandler::ActivateMenu( show );
- if ( show ) {
-
- if ( !inGame ) {
- PlaySound( GUI_SOUND_MUSIC );
- if ( gui != NULL ) {
- idSWFSpriteInstance * mars = gui->GetRootObject().GetNestedSprite( "mars" );
- if ( mars ) {
- mars->stereoDepth = STEREO_DEPTH_TYPE_FAR;
- idSWFSpriteInstance * planet = mars->GetScriptObject()->GetNestedSprite( "planet" );
- if ( marsRotation != NULL && planet != NULL ) {
- const idMaterial * mat = marsRotation;
- if ( mat != NULL ) {
- int c = mat->GetNumStages();
- for ( int i = 0; i < c; i++ ) {
- const shaderStage_t *stage = mat->GetStage( i );
- if ( stage != NULL && stage->texture.cinematic ) {
- stage->texture.cinematic->ResetTime( Sys_Milliseconds() );
- }
- }
- }
- planet->SetMaterial( mat );
- }
- }
- }
- }
- SetupPCOptions();
-
- if ( cmdBar != NULL ) {
- cmdBar->ClearAllButtons();
- cmdBar->Update();
- }
- } else {
- ClearWidgetActionRepeater();
- nextScreen = SHELL_AREA_INVALID;
- activeScreen = SHELL_AREA_INVALID;
- nextState = SHELL_STATE_INVALID;
- state = SHELL_STATE_INVALID;
- smallFrameShowing = false;
- largeFrameShowing = false;
- bgShowing = true;
- common->Dialog().ClearDialog( GDM_LEAVE_LOBBY_RET_NEW_PARTY );
- }
- }
- enum shellCommandsPC_t {
- SHELL_CMD_DEMO0,
- SHELL_CMD_DEMO1,
- SHELL_CMD_DEV,
- SHELL_CMD_CAMPAIGN,
- SHELL_CMD_MULTIPLAYER,
- SHELL_CMD_SETTINGS,
- SHELL_CMD_CREDITS,
- SHELL_CMD_QUIT
- };
- /*
- ========================
- idMenuHandler_Shell::SetPCOptionsVisible
- ========================
- */
- void idMenuHandler_Shell::SetupPCOptions() {
- if ( inGame ) {
- return;
- }
- navOptions.Clear();
- if ( GetPlatform() == 2 && menuBar != NULL ) {
- if ( g_demoMode.GetBool() ) {
- navOptions.Append( "START DEMO" ); // START DEMO
- if ( g_demoMode.GetInteger() == 2 ) {
- navOptions.Append( "START PRESS DEMO" ); // START DEMO
- }
- navOptions.Append( "#str_swf_settings" ); // settings
- navOptions.Append( "#str_swf_quit" ); // quit
- idMenuWidget_MenuButton * buttonWidget = NULL;
- int index = 0;
- buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
- if ( buttonWidget != NULL ) {
- buttonWidget->ClearEventActions();
- buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_DEMO0, index );
- buttonWidget->SetDescription( "Launch the demo" );
- }
- if ( g_demoMode.GetInteger() == 2 ) {
- index++;
- buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
- if ( buttonWidget != NULL ) {
- buttonWidget->ClearEventActions();
- buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_DEMO1, index );
- buttonWidget->SetDescription( "Launch the press Demo" );
- }
- }
- index++;
- buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
- if ( buttonWidget != NULL ) {
- buttonWidget->ClearEventActions();
- buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_SETTINGS, index );
- buttonWidget->SetDescription( "#str_02206" );
- }
- index++;
- buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
- if ( buttonWidget != NULL ) {
- buttonWidget->ClearEventActions();
- buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_QUIT, index );
- buttonWidget->SetDescription( "#str_01976" );
- }
- } else {
- #if !defined ( ID_RETAIL )
- navOptions.Append( "DEV" ); // DEV
- #endif
- navOptions.Append( "#str_swf_campaign" ); // singleplayer
- navOptions.Append( "#str_swf_multiplayer" ); // multiplayer
- navOptions.Append( "#str_swf_settings" ); // settings
- navOptions.Append( "#str_swf_credits" ); // credits
- navOptions.Append( "#str_swf_quit" ); // quit
-
- idMenuWidget_MenuButton * buttonWidget = NULL;
- int index = 0;
- #if !defined ( ID_RETAIL )
- buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
- if ( buttonWidget != NULL ) {
- buttonWidget->ClearEventActions();
- buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_DEV, index );
- buttonWidget->SetDescription( "View a list of maps available for play" );
- }
- index++;
- #endif
- buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
- if ( buttonWidget != NULL ) {
- buttonWidget->ClearEventActions();
- buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_CAMPAIGN, index );
- buttonWidget->SetDescription( "#str_swf_campaign_desc" );
- }
- index++;
- buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
- if ( buttonWidget != NULL ) {
- buttonWidget->ClearEventActions();
- buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_MULTIPLAYER, index );
- buttonWidget->SetDescription( "#str_02215" );
- }
- index++;
- buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
- if ( buttonWidget != NULL ) {
- buttonWidget->ClearEventActions();
- buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_SETTINGS, index );
- buttonWidget->SetDescription( "#str_02206" );
- }
- index++;
- buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
- if ( buttonWidget != NULL ) {
- buttonWidget->ClearEventActions();
- buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_CREDITS, index );
- buttonWidget->SetDescription( "#str_02219" );
- }
- index++;
- buttonWidget = dynamic_cast< idMenuWidget_MenuButton * >( &menuBar->GetChildByIndex( index ) );
- if ( buttonWidget != NULL ) {
- buttonWidget->ClearEventActions();
- buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, SHELL_CMD_QUIT, index );
- buttonWidget->SetDescription( "#str_01976" );
- }
- }
- }
- if ( menuBar != NULL && gui != NULL ) {
- idSWFScriptObject & root = gui->GetRootObject();
- if ( menuBar->BindSprite( root ) ) {
- menuBar->GetSprite()->SetVisible( true );
- menuBar->SetListHeadings( navOptions );
- menuBar->Update();
-
- idMenuScreen_Shell_Root * menu = dynamic_cast< idMenuScreen_Shell_Root * >( menuScreens[ SHELL_AREA_ROOT ] );
- if ( menu != NULL ) {
- const int activeIndex = menu->GetRootIndex();
- menuBar->SetViewIndex( activeIndex );
- menuBar->SetFocusIndex( activeIndex );
- }
- }
- }
- }
- /*
- ========================
- idMenuHandler_Shell::HandleExitGameBtn
- ========================
- */
- void idMenuHandler_Shell::HandleExitGameBtn() {
- class idSWFScriptFunction_QuitDialog : public idSWFScriptFunction_RefCounted {
- public:
- idSWFScriptFunction_QuitDialog( gameDialogMessages_t _msg, int _accept ) {
- msg = _msg;
- accept = _accept;
- }
- idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
- common->Dialog().ClearDialog( msg );
- if ( accept == 1 ) {
- common->Quit();
- } else if ( accept == -1 ) {
- session->MoveToPressStart();
- }
- return idSWFScriptVar();
- }
- private:
- gameDialogMessages_t msg;
- int accept;
- };
- idStaticList< idSWFScriptFunction *, 4 > callbacks;
- idStaticList< idStrId, 4 > optionText;
- callbacks.Append( new (TAG_SWF) idSWFScriptFunction_QuitDialog( GDM_QUIT_GAME, 1 ) );
- callbacks.Append( new (TAG_SWF) idSWFScriptFunction_QuitDialog( GDM_QUIT_GAME, 0 ) );
- callbacks.Append( new (TAG_SWF) idSWFScriptFunction_QuitDialog( GDM_QUIT_GAME, -1 ) );
- optionText.Append( idStrId( "#STR_SWF_ACCEPT" ) );
- optionText.Append( idStrId( "#STR_SWF_CANCEL" ) );
- optionText.Append( idStrId( "#str_swf_change_game" ) );
- common->Dialog().AddDynamicDialog( GDM_QUIT_GAME, callbacks, optionText, true, "" );
- }
- /*
- ========================
- idMenuHandler_Shell::HandleAction
- ========================
- */
- bool idMenuHandler_Shell::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled ) {
- if ( activeScreen == SHELL_AREA_INVALID ) {
- return true;
- }
- widgetAction_t actionType = action.GetType();
- const idSWFParmList & parms = action.GetParms();
- if ( event.type == WIDGET_EVENT_COMMAND ) {
- /*if ( activeScreen == SHELL_AREA_ROOT && navOptions.Num() > 0 ) {
- return true;
- }*/
- if ( menuScreens[ activeScreen ] != NULL && !forceHandled ) {
- if ( menuScreens[ activeScreen ]->HandleAction( action, event, widget, true ) ) {
- if ( actionType == WIDGET_ACTION_GO_BACK ) {
- PlaySound( GUI_SOUND_BACK );
- } else {
- PlaySound( GUI_SOUND_ADVANCE );
- }
- return true;
- }
- }
- }
- switch ( actionType ) {
- case WIDGET_ACTION_COMMAND: {
- if ( parms.Num() < 2 ) {
- return true;
- }
- int cmd = parms[0].ToInteger();
- if ( ( activeScreen == SHELL_AREA_GAME_LOBBY || activeScreen == SHELL_AREA_MATCH_SETTINGS ) && cmd != SHELL_CMD_QUIT && cmd != SHELL_CMD_MULTIPLAYER ) {
- session->Cancel();
- session->Cancel();
- } else if ( ( activeScreen == SHELL_AREA_PARTY_LOBBY || activeScreen == SHELL_AREA_LEADERBOARDS || activeScreen == SHELL_AREA_BROWSER || activeScreen == SHELL_AREA_MODE_SELECT ) && cmd != SHELL_CMD_QUIT && cmd != SHELL_CMD_MULTIPLAYER ) {
- session->Cancel();
- }
- if ( cmd != SHELL_CMD_QUIT && ( nextScreen == SHELL_AREA_STEREOSCOPICS || nextScreen == SHELL_AREA_SYSTEM_OPTIONS || nextScreen == SHELL_AREA_GAME_OPTIONS ||
- nextScreen == SHELL_AREA_GAMEPAD || nextScreen == SHELL_AREA_MATCH_SETTINGS ) ) {
-
- cvarSystem->SetModifiedFlags( CVAR_ARCHIVE );
- }
- const int index = parms[1].ToInteger();
- menuBar->SetFocusIndex( index );
- menuBar->SetViewIndex( index );
- idMenuScreen_Shell_Root * menu = dynamic_cast< idMenuScreen_Shell_Root * >( menuScreens[ SHELL_AREA_ROOT ] );
- if ( menu != NULL ) {
- menu->SetRootIndex( index );
- }
- switch ( cmd ) {
- case SHELL_CMD_DEMO0: {
- cmdSystem->AppendCommandText( va( "devmap %s %d\n", "demo/enpro_e3_2012", 1 ) );
- break;
- }
- case SHELL_CMD_DEMO1: {
- cmdSystem->AppendCommandText( va( "devmap %s %d\n", "game/le_hell", 2 ) );
- break;
- }
- case SHELL_CMD_DEV: {
- nextScreen = SHELL_AREA_DEV;
- transition = MENU_TRANSITION_SIMPLE;
- break;
- }
- case SHELL_CMD_CAMPAIGN: {
- nextScreen = SHELL_AREA_CAMPAIGN;
- transition = MENU_TRANSITION_SIMPLE;
- break;
- }
- case SHELL_CMD_MULTIPLAYER: {
- idMatchParameters matchParameters;
- matchParameters.matchFlags = DefaultPartyFlags;
- session->CreatePartyLobby( matchParameters );
- break;
- }
- case SHELL_CMD_SETTINGS: {
- nextScreen = SHELL_AREA_SETTINGS;
- transition = MENU_TRANSITION_SIMPLE;
- break;
- }
- case SHELL_CMD_CREDITS: {
- nextScreen = SHELL_AREA_CREDITS;
- transition = MENU_TRANSITION_SIMPLE;
- break;
- }
- case SHELL_CMD_QUIT: {
- HandleExitGameBtn();
- break;
- }
- }
-
- return true;
- }
- }
- return idMenuHandler::HandleAction( action, event, widget, forceHandled );
- }
- /*
- ========================
- idMenuHandler_Shell::GetMenuScreen
- ========================
- */
- idMenuScreen * idMenuHandler_Shell::GetMenuScreen( int index ) {
- if ( index < 0 || index >= SHELL_NUM_AREAS ) {
- return NULL;
- }
- return menuScreens[ index ];
- }
- /*
- ========================
- idMenuHandler_Shell::ShowSmallFrame
- ========================
- */
- void idMenuHandler_Shell::ShowSmallFrame( bool show ) {
- if ( gui == NULL ) {
- return;
- }
- idSWFSpriteInstance * smallFrame = gui->GetRootObject().GetNestedSprite( "smallFrame" );
- if ( smallFrame == NULL ) {
- return;
- }
- smallFrame->stereoDepth = STEREO_DEPTH_TYPE_MID;
- if ( show && !smallFrameShowing ) {
- smallFrame->PlayFrame( "rollOn" );
- } else if ( !show && smallFrameShowing ) {
- smallFrame->PlayFrame( "rollOff" );
- }
- smallFrameShowing = show;
- }
- /*
- ========================
- idMenuHandler_Shell::ShowMPFrame
- ========================
- */
- void idMenuHandler_Shell::ShowMPFrame( bool show ) {
- if ( gui == NULL ) {
- return;
- }
- idSWFSpriteInstance * smallFrame = gui->GetRootObject().GetNestedSprite( "smallFrameMP" );
- if ( smallFrame == NULL ) {
- return;
- }
- smallFrame->stereoDepth = STEREO_DEPTH_TYPE_MID;
- if ( show && !largeFrameShowing ) {
- smallFrame->PlayFrame( "rollOn" );
- } else if ( !show && largeFrameShowing ) {
- smallFrame->PlayFrame( "rollOff" );
- }
- largeFrameShowing = show;
- }
- /*
- ========================
- idMenuHandler_Shell::ShowSmallFrame
- ========================
- */
- void idMenuHandler_Shell::ShowLogo( bool show ) {
- if ( gui == NULL ) {
- return;
- }
- if ( show == bgShowing ) {
- return;
- }
- idSWFSpriteInstance * logo = gui->GetRootObject().GetNestedSprite( "logoInfo" );
- idSWFSpriteInstance * bg = gui->GetRootObject().GetNestedSprite( "background" );
- if ( logo != NULL && bg != NULL ) {
- bg->stereoDepth = STEREO_DEPTH_TYPE_MID;
- if ( show && !bgShowing ) {
- logo->PlayFrame( "rollOn" );
- bg->PlayFrame( "rollOff" );
- } else if ( !show && bgShowing ) {
- logo->PlayFrame( "rollOff" );
- bg->PlayFrame( "rollOn" );
- }
- }
- bgShowing = show;
- }
- /*
- ========================
- idMenuHandler_Shell::UpdateSavedGames
- ========================
- */
- void idMenuHandler_Shell::UpdateSavedGames() {
- if ( activeScreen == SHELL_AREA_LOAD ) {
- idMenuScreen_Shell_Load * screen = dynamic_cast< idMenuScreen_Shell_Load * >( menuScreens[ SHELL_AREA_LOAD ] );
- if ( screen != NULL ) {
- screen->UpdateSaveEnumerations();
- }
- } else if ( activeScreen == SHELL_AREA_SAVE ) {
- idMenuScreen_Shell_Save * screen = dynamic_cast< idMenuScreen_Shell_Save * >( menuScreens[ SHELL_AREA_SAVE ] );
- if ( screen != NULL ) {
- screen->UpdateSaveEnumerations();
- }
- }
- }
- /*
- ========================
- idMenuHandler_Shell::UpdateBGState
- ========================
- */
- void idMenuHandler_Shell::UpdateBGState() {
- if ( smallFrameShowing ) {
- if ( nextScreen != SHELL_AREA_PLAYSTATION && nextScreen != SHELL_AREA_SETTINGS && nextScreen != SHELL_AREA_CAMPAIGN && nextScreen != SHELL_AREA_DEV ) {
- if ( nextScreen != SHELL_AREA_RESOLUTION && nextScreen != SHELL_AREA_GAMEPAD && nextScreen != SHELL_AREA_DIFFICULTY && nextScreen != SHELL_AREA_SYSTEM_OPTIONS && nextScreen != SHELL_AREA_GAME_OPTIONS && nextScreen != SHELL_AREA_NEW_GAME && nextScreen != SHELL_AREA_STEREOSCOPICS &&
- nextScreen != SHELL_AREA_CONTROLS ) {
- ShowSmallFrame( false );
- }
- }
- } else {
- if ( nextScreen == SHELL_AREA_RESOLUTION || nextScreen == SHELL_AREA_GAMEPAD || nextScreen == SHELL_AREA_PLAYSTATION || nextScreen == SHELL_AREA_SETTINGS || nextScreen == SHELL_AREA_CAMPAIGN || nextScreen == SHELL_AREA_CONTROLS || nextScreen == SHELL_AREA_DEV || nextScreen == SHELL_AREA_DIFFICULTY ) {
- ShowSmallFrame( true );
- }
- }
- if ( largeFrameShowing ) {
- if ( nextScreen != SHELL_AREA_PARTY_LOBBY && nextScreen != SHELL_AREA_GAME_LOBBY && nextScreen != SHELL_AREA_CONTROLLER_LAYOUT && nextScreen != SHELL_AREA_KEYBOARD && nextScreen != SHELL_AREA_LEADERBOARDS && nextScreen != SHELL_AREA_MATCH_SETTINGS && nextScreen != SHELL_AREA_MODE_SELECT &&
- nextScreen != SHELL_AREA_BROWSER && nextScreen != SHELL_AREA_LOAD && nextScreen != SHELL_AREA_SAVE && nextScreen != SHELL_AREA_CREDITS ) {
- ShowMPFrame( false );
- }
- } else {
- if ( nextScreen == SHELL_AREA_PARTY_LOBBY || nextScreen == SHELL_AREA_CONTROLLER_LAYOUT || nextScreen == SHELL_AREA_GAME_LOBBY || nextScreen == SHELL_AREA_KEYBOARD || nextScreen == SHELL_AREA_LEADERBOARDS || nextScreen == SHELL_AREA_MATCH_SETTINGS || nextScreen == SHELL_AREA_MODE_SELECT ||
- nextScreen == SHELL_AREA_BROWSER || nextScreen == SHELL_AREA_LOAD || nextScreen == SHELL_AREA_SAVE || nextScreen == SHELL_AREA_CREDITS ) {
- ShowMPFrame( true );
- }
- }
- if ( smallFrameShowing || largeFrameShowing || nextScreen == SHELL_AREA_START ) {
- ShowLogo( false );
- } else {
- ShowLogo( true );
- }
- }
- /*
- ========================
- idMenuHandler_Shell::UpdateLeaderboard
- ========================
- */
- void idMenuHandler_Shell::UpdateLeaderboard( const idLeaderboardCallback * callback ) {
- idMenuScreen_Shell_Leaderboards * screen = dynamic_cast< idMenuScreen_Shell_Leaderboards * >( menuScreens[ SHELL_AREA_LEADERBOARDS ] );
- if ( screen != NULL ) {
- screen->UpdateLeaderboard( callback );
- }
- }
- /*
- ========================
- idMenuManager_Shell::ShowPacifier
- ========================
- */
- void idMenuHandler_Shell::ShowPacifier( const idStr & msg ) {
- if ( GetPacifier() != NULL && gui != NULL ) {
- gui->SetGlobal( "paciferMessage", msg );
- GetPacifier()->Show();
- }
- }
- /*
- ========================
- idMenuManager_Shell::HidePacifier
- ========================
- */
- void idMenuHandler_Shell::HidePacifier() {
- if ( GetPacifier() != NULL ) {
- GetPacifier()->Hide();
- }
- }
- /*
- ========================
- idMenuHandler_Shell::CopySettingsFromSession
- ========================
- */
- void idMenuHandler_Shell::UpdateLobby( idMenuWidget_LobbyList * lobbyList ) {
- if ( lobbyList == NULL ) {
- return;
- }
- idLobbyBase & lobby = session->GetActivePlatformLobbyBase();
- const int numLobbyPlayers = lobby.GetNumLobbyUsers();
- int maxPlayers = session->GetTitleStorageInt("MAX_PLAYERS_ALLOWED", 4 );
- idStaticList< lobbyPlayerInfo_t, MAX_PLAYERS > lobbyPlayers;
- for ( int i = 0; i < numLobbyPlayers; ++i ) {
- lobbyPlayerInfo_t * lobbyPlayer = lobbyPlayers.Alloc();
- lobbyUserID_t lobbyUserID = lobby.GetLobbyUserIdByOrdinal( i );
- if ( !lobbyUserID.IsValid() ) {
- continue;
- }
- lobbyPlayer->name = lobby.GetLobbyUserName( lobbyUserID );
- // Voice
- lobbyPlayer->voiceState = session->GetDisplayStateFromVoiceState( session->GetLobbyUserVoiceState( lobbyUserID ) );
- }
-
- for ( int i = 0; i < maxPlayers; ++i ) {
- if ( i >= lobbyPlayers.Num() ) {
- lobbyList->SetEntryData( i, "", VOICECHAT_DISPLAY_NONE );
- } else {
- lobbyPlayerInfo_t & lobbyPlayer = lobbyPlayers[ i ];
- lobbyList->SetEntryData( i, lobbyPlayer.name, lobbyPlayer.voiceState );
- }
- }
- lobbyList->SetNumEntries( lobbyPlayers.Num() );
- }
- /*
- ========================
- idMenuHandler_Shell::StartGame
- ========================
- */
- void idMenuHandler_Shell::StartGame( int index ) {
- if ( index == 0 ) {
- cmdSystem->AppendCommandText( va( "map %s %d\n", "game/mars_city1", 0 ) );
- } else if ( index == 1 ) {
- cmdSystem->AppendCommandText( va( "map %s %d\n", "game/erebus1", 1 ) );
- } else if ( index == 2 ) {
- cmdSystem->AppendCommandText( va( "map %s %d\n", "game/le_enpro1", 2 ) );
- }
- }
- static const int NUM_DOOM_INTRO_LINES = 7;
- /*
- ========================
- idMenuHandler_Shell::ShowIntroVideo
- ========================
- */
- void idMenuHandler_Shell::ShowDoomIntro() {
- StopSound();
- showingIntro = true;
- delete introGui;
- introGui = new idSWF( "doomIntro", common->MenuSW() );
- if ( introGui != NULL ) {
- const idMaterial * mat = doom3Intro;
- if ( mat != NULL ) {
- int c = mat->GetNumStages();
- for ( int i = 0; i < c; i++ ) {
- const shaderStage_t *stage = mat->GetStage( i );
- if ( stage != NULL && stage->texture.cinematic ) {
- stage->texture.cinematic->ResetTime( Sys_Milliseconds() );
- }
- }
- }
- introGui->Activate( true );
- int numTextFields = NUM_DOOM_INTRO_LINES;
- idStr textEntries[NUM_DOOM_INTRO_LINES] = { va( "%s %s", idLocalization::GetString("#str_04052"), idLocalization::GetString( "#str_04053" ) ),
- va( "%s %s", idLocalization::GetString("#str_04054"), idLocalization::GetString( "#str_04055" ) ),
- idLocalization::GetString( "#str_03012" ),
- idLocalization::GetString( "#str_04056" ),
- idLocalization::GetString( "#str_04057" ),
- va( "%s %s", idLocalization::GetString("#str_04058"), idLocalization::GetString( "#str_04059" ) ),
- va( "%s %s", idLocalization::GetString("#str_04060"), idLocalization::GetString( "#str_04061" ) ) };
- for ( int i = 0; i < numTextFields; ++i ) {
-
- idSWFTextInstance * txtVal = introGui->GetRootObject().GetNestedText( va( "info%d", i ), "txtInfo", "txtVal" );
- if ( txtVal != NULL ) {
- txtVal->SetText( textEntries[i] );
- txtVal->SetStrokeInfo( true );
- txtVal->renderMode = SWF_TEXT_RENDER_PARAGRAPH;
- txtVal->rndSpotsVisible = -1;
- txtVal->renderDelay = 50;
- txtVal->generatingText = false;
- if ( typeSoundShader != NULL ) {
- txtVal->soundClip = typeSoundShader->GetName();
- }
- }
- idSWFSpriteInstance * infoSprite = introGui->GetRootObject().GetNestedSprite( va( "info%d", i ) );
- if ( infoSprite != NULL && txtVal != NULL ) {
- class idIntroTextUpdate : public idSWFScriptFunction_RefCounted {
- public:
- idIntroTextUpdate( idSWFTextInstance * _txtVal, int _numLines, int _nextIndex, idMenuHandler_Shell * _shell, idSWF * _gui ) {
- txtVal = _txtVal;
- generating = false;
- numLines = _numLines;
- nextIndex = _nextIndex;
- shell = _shell;
- gui = _gui;
- }
- idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
- if ( thisObject->GetSprite() == NULL ) {
- return idSWFScriptVar();
- }
- if ( thisObject->GetSprite()->currentFrame == 1 ) {
- return idSWFScriptVar();
- }
- if ( txtVal == NULL ) {
- return idSWFScriptVar();
- }
- if ( !generating ) {
- generating = true;
- txtVal->triggerGenerate = true;
- } else if ( generating ) {
- if ( !txtVal->generatingText ) {
- float newYPos = thisObject->GetSprite()->GetYPos() - 1.5f;
- if ( newYPos <= 350.0f - ( numLines * 36.0f ) ) {
- if ( thisObject->GetSprite()->IsVisible() ) {
- thisObject->GetSprite()->SetVisible( false );
- if ( nextIndex >= NUM_DOOM_INTRO_LINES ) {
- shell->StartGame( 0 );
- }
- }
- } else if ( newYPos <= 665.0f - ( numLines * 36.0f ) ) {
- if ( nextIndex < NUM_DOOM_INTRO_LINES ) {
- idSWFSpriteInstance * nextInfo = gui->GetRootObject().GetNestedSprite( va( "info%d", nextIndex ) );
- if ( nextInfo != NULL && nextInfo->GetCurrentFrame() != nextInfo->FindFrame( "active" ) ) {
- nextInfo->StopFrame( "active" );
- }
- }
- float alpha = 1.0f;
- if ( newYPos <= 450 ) {
- alpha = ( newYPos - 350.0f ) / 100.0f;
- }
- thisObject->GetSprite()->SetAlpha( alpha );
- thisObject->GetSprite()->SetYPos( newYPos );
- } else {
- thisObject->GetSprite()->SetYPos( newYPos );
- thisObject->GetSprite()->SetAlpha( 1.0f );
- }
- }
- }
- return idSWFScriptVar();
- }
- private:
- idSWFTextInstance * txtVal;
- idMenuHandler_Shell * shell;
- int numLines;
- int nextIndex;
- bool generating;
- idSWF * gui;
- };
- infoSprite->GetScriptObject()->Set( "onEnterFrame", new idIntroTextUpdate( txtVal, txtVal->CalcNumLines(), i + 1, this, introGui ) );
- }
- }
- class idIntroVOStart : public idSWFScriptFunction_RefCounted {
- public:
- idIntroVOStart( idSWF * gui ) {
- introGui = gui;
- }
- idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
- if ( introGui != NULL ) {
- introGui->PlaySound( "gui/doomintro" );
- }
- return idSWFScriptVar();
- }
- private:
- idSWF * introGui;
- };
- if ( introGui != NULL ) {
- introGui->SetGlobal( "playVo", new idIntroVOStart( introGui ) );
- }
- idSWFSpriteInstance * img = introGui->GetRootObject().GetNestedSprite( "intro", "img" );
- if ( img != NULL ) {
- if ( mat != NULL ) {
- img->SetMaterial( mat );
- }
- }
- }
- }
- static const int NUM_ROE_INTRO_LINES = 6;
- /*
- ========================
- idMenuHandler_Shell::ShowROEIntro
- ========================
- */
- void idMenuHandler_Shell::ShowROEIntro() {
- StopSound();
- showingIntro = true;
- delete introGui;
- introGui = new idSWF( "roeIntro", common->MenuSW() );
- if ( introGui != NULL ) {
- const idMaterial * mat = roeIntro;
- if ( mat != NULL ) {
- int c = mat->GetNumStages();
- for ( int i = 0; i < c; i++ ) {
- const shaderStage_t *stage = mat->GetStage( i );
- if ( stage != NULL && stage->texture.cinematic ) {
- stage->texture.cinematic->ResetTime( Sys_Milliseconds() );
- }
- }
- }
- introGui->Activate( true );
- int numTextFields = NUM_ROE_INTRO_LINES;
- idStr textEntries[NUM_ROE_INTRO_LINES] = {
- idLocalization::GetString( "#str_00100870" ),
- idLocalization::GetString( "#str_00100854" ),
- idLocalization::GetString( "#str_00100879" ),
- idLocalization::GetString( "#str_00100855" ),
- idLocalization::GetString( "#str_00100890" ),
- idLocalization::GetString( "#str_00100856" ),
- };
- for ( int i = 0; i < numTextFields; ++i ) {
- idSWFTextInstance * txtVal = introGui->GetRootObject().GetNestedText( va( "info%d", i ), "txtInfo", "txtVal" );
- if ( txtVal != NULL ) {
- txtVal->SetText( textEntries[i] );
- txtVal->SetStrokeInfo( true );
- txtVal->renderMode = SWF_TEXT_RENDER_PARAGRAPH;
- txtVal->rndSpotsVisible = -1;
- txtVal->renderDelay = 40;
- txtVal->generatingText = false;
- if ( typeSoundShader != NULL ) {
- txtVal->soundClip = typeSoundShader->GetName();
- }
- }
- idSWFSpriteInstance * infoSprite = introGui->GetRootObject().GetNestedSprite( va( "info%d", i ) );
- if ( infoSprite != NULL && txtVal != NULL ) {
- class idIntroTextUpdate : public idSWFScriptFunction_RefCounted {
- public:
- idIntroTextUpdate( idSWFTextInstance * _txtVal, int _numLines, int _nextIndex, idMenuHandler_Shell * _shell, idSWF * _gui ) {
- txtVal = _txtVal;
- generating = false;
- numLines = _numLines;
- nextIndex = _nextIndex;
- shell = _shell;
- gui = _gui;
- startFade = 0;
- }
- idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
- if ( thisObject->GetSprite() == NULL ) {
- return idSWFScriptVar();
- }
- if ( thisObject->GetSprite()->currentFrame == 1 ) {
- return idSWFScriptVar();
- }
- if ( txtVal == NULL ) {
- return idSWFScriptVar();
- }
- if ( !generating ) {
- generating = true;
- txtVal->triggerGenerate = true;
- } else if ( generating ) {
- if ( !txtVal->generatingText && thisObject->GetSprite()->IsVisible() ) {
- if ( nextIndex % 2 != 0 ) {
- if ( nextIndex < NUM_ROE_INTRO_LINES ) {
- idSWFSpriteInstance * nextInfo = gui->GetRootObject().GetNestedSprite( va( "info%d", nextIndex ) );
- if ( nextInfo != NULL && nextInfo->GetCurrentFrame() != nextInfo->FindFrame( "active" ) ) {
- nextInfo->StopFrame( "active" );
- } else if ( nextInfo != NULL && nextInfo->IsVisible() ) {
- idSWFTextInstance * txtData = nextInfo->GetScriptObject()->GetNestedText( "txtInfo", "txtVal" );
- if ( txtData != NULL && !txtData->generatingText ) {
- if ( startFade == 0 ) {
- startFade = Sys_Milliseconds();
- } else {
- if ( Sys_Milliseconds() - startFade >= 3000 ) {
- nextInfo->SetVisible( false );
- thisObject->GetSprite()->SetVisible( false );
- int nextDateIndex = ( nextIndex + 1 );
- if ( nextDateIndex < NUM_ROE_INTRO_LINES ) {
- idSWFSpriteInstance * nextInfo = gui->GetRootObject().GetNestedSprite( va( "info%d", nextDateIndex ) );
- if ( nextInfo != NULL && nextInfo->GetCurrentFrame() != nextInfo->FindFrame( "active" ) ) {
- nextInfo->StopFrame( "active" );
- return idSWFScriptVar();
- }
- } else {
- shell->StartGame( 1 );
- return idSWFScriptVar();
- }
- } else {
- float alpha = 1.0f - ( (float)( Sys_Milliseconds() - startFade ) / 3000.0f );
- nextInfo->SetAlpha( alpha );
- thisObject->GetSprite()->SetAlpha( alpha );
- }
- }
- }
- }
- }
- }
- }
- }
- return idSWFScriptVar();
- }
- private:
- idSWFTextInstance * txtVal;
- idMenuHandler_Shell * shell;
- int numLines;
- int nextIndex;
- bool generating;
- idSWF * gui;
- int startFade;
- };
- infoSprite->GetScriptObject()->Set( "onEnterFrame", new idIntroTextUpdate( txtVal, txtVal->CalcNumLines(), i + 1, this, introGui ) );
- }
- }
- idSWFSpriteInstance * img = introGui->GetRootObject().GetNestedSprite( "intro", "img" );
- if ( img != NULL ) {
- if ( mat != NULL ) {
- img->SetMaterial( mat );
- }
- }
- }
- }
- static const int NUM_LE_INTRO_LINES = 1;
- /*
- ========================
- idMenuHandler_Shell::ShowLEIntro
- ========================
- */
- void idMenuHandler_Shell::ShowLEIntro() {
- StopSound();
- showingIntro = true;
- delete introGui;
- introGui = new idSWF( "leIntro", common->MenuSW() );
- if ( introGui != NULL ) {
- introGui->Activate( true );
- idStr textEntry = va( "%s\n%s\n%s", idLocalization::GetString( "#str_00200071" ), idLocalization::GetString( "#str_00200072" ), idLocalization::GetString( "#str_00200073" ) );
- idSWFTextInstance * txtVal = introGui->GetRootObject().GetNestedText( "info0", "txtInfo", "txtVal" );
- if ( txtVal != NULL ) {
- txtVal->SetText( textEntry );
- txtVal->SetStrokeInfo( true );
- txtVal->renderMode = SWF_TEXT_RENDER_PARAGRAPH;
- txtVal->rndSpotsVisible = -1;
- txtVal->renderDelay = 60;
- txtVal->generatingText = false;
- if ( typeSoundShader != NULL ) {
- txtVal->soundClip = typeSoundShader->GetName();
- }
- }
- idSWFSpriteInstance * infoSprite = introGui->GetRootObject().GetNestedSprite( "info0" );
- if ( infoSprite != NULL ) {
- class idIntroTextUpdate : public idSWFScriptFunction_RefCounted {
- public:
- idIntroTextUpdate( idSWFTextInstance * _txtVal, idMenuHandler_Shell * _shell ) {
- txtVal = _txtVal;
- generating = false;
- shell = _shell;
- startFade = 0;
- }
- idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
- if ( thisObject->GetSprite() == NULL ) {
- return idSWFScriptVar();
- }
- if ( thisObject->GetSprite()->currentFrame == 1 ) {
- return idSWFScriptVar();
- }
- if ( txtVal == NULL ) {
- return idSWFScriptVar();
- }
- if ( !generating ) {
- generating = true;
- txtVal->triggerGenerate = true;
- } else if ( generating ) {
- if ( !txtVal->generatingText ) {
- if ( startFade == 0 ) {
- startFade = Sys_Milliseconds();
- } else {
- float alpha = 1.0f - ( (float)( Sys_Milliseconds() - startFade ) / 3000.0f );
- if ( alpha <= 0.0f ) {
- thisObject->GetSprite()->SetVisible( false );
- shell->StartGame( 2 );
- return idSWFScriptVar();
- }
- thisObject->GetSprite()->SetAlpha( alpha );
- }
- }
- }
- return idSWFScriptVar();
- }
- private:
- idSWFTextInstance * txtVal;
- idMenuHandler_Shell * shell;
- bool generating;
- int startFade;
- };
- infoSprite->GetScriptObject()->Set( "onEnterFrame", new idIntroTextUpdate( txtVal, this ) );
- }
- }
- }
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