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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef PREDICTED_VALUE_IMPL_H_
- #define PREDICTED_VALUE_IMPL_H_
- #include "PredictedValue.h"
- #include "Player.h"
- /*
- ===============
- idPredictedValue::idPredictedValue
- ===============
- */
- template< class type_ >
- idPredictedValue< type_ >::idPredictedValue() :
- value(),
- clientPredictedMilliseconds( 0 ) {
- }
- /*
- ===============
- idPredictedValue::idPredictedValue
- ===============
- */
- template< class type_ >
- idPredictedValue< type_ >::idPredictedValue( const type_ & value_ ) :
- value( value_ ),
- clientPredictedMilliseconds( 0 ) {
- }
- /*
- ===============
- idPredictedValue::UpdatePredictionTime
- ===============
- */
- template< class type_ >
- void idPredictedValue< type_ >::UpdatePredictionTime() {
- if ( gameLocal.GetLocalPlayer() != NULL ) {
- clientPredictedMilliseconds = gameLocal.GetLocalPlayer()->usercmd.clientGameMilliseconds;
- }
- }
- /*
- ===============
- idPredictedValue::Set
- ===============
- */
- template< class type_ >
- void idPredictedValue< type_ >::Set( const type_ & newValue ) {
- value = newValue;
- UpdatePredictionTime();
- }
- /*
- ===============
- idPredictedValue::operator=
- ===============
- */
- template< class type_ >
- idPredictedValue< type_ > & idPredictedValue< type_ >::operator=( const type_ & newValue ) {
- Set( newValue );
- return *this;
- }
- /*
- ===============
- idPredictedValue::operator+=
- ===============
- */
- template< class type_ >
- idPredictedValue< type_ > & idPredictedValue< type_ >::operator+=( const type_ & toAdd ) {
- Set( value + toAdd );
- return *this;
- }
- /*
- ===============
- idPredictedValue::operator-=
- ===============
- */
- template< class type_ >
- idPredictedValue< type_ > & idPredictedValue< type_ >::operator-=( const type_ & toSubtract ) {
- Set( value - toSubtract );
- return *this;
- }
- /*
- ===============
- idPredictedValue::UpdateFromSnapshot
- Always updates the value for remote clients.
- Only updates the actual value if the snapshot usercmd frame is newer than the one in which
- the client predicted this value.
- Returns true if the value was set, false if not.
- ===============
- */
- template< class type_ >
- bool idPredictedValue< type_ >::UpdateFromSnapshot( const type_ & valueFromSnapshot, int clientNumber ) {
- if ( clientNumber != gameLocal.GetLocalClientNum() ) {
- value = valueFromSnapshot;
- return true;
- }
-
- if ( gameLocal.GetLastClientUsercmdMilliseconds( clientNumber ) >= clientPredictedMilliseconds ) {
- value = valueFromSnapshot;
- return true;
- }
- return false;
- }
- /*
- ===============
- operator==
- Overload for idPredictedValue.
- We only care if the values are equal, not the frame number.
- ===============
- */
- template< class firstType_, class secondType_ >
- bool operator==( const idPredictedValue< firstType_ > & lhs, const idPredictedValue< secondType_ > & rhs ) {
- return lhs.Get() == rhs.Get();
- }
- /*
- ===============
- operator!=
- Overload for idPredictedValue.
- We only care if the values are equal, not the frame number.
- ===============
- */
- template< class firstType_, class secondType_ >
- bool operator!=( const idPredictedValue< firstType_ > & lhs, const idPredictedValue< secondType_ > & rhs ) {
- return lhs.Get() != rhs.Get();
- }
- /*
- ===============
- operator==
- Overload for idPredictedValue.
- We only care if the values are equal, not the frame number.
- ===============
- */
- template< class firstType_, class secondType_ >
- bool operator==( const idPredictedValue< firstType_ > & lhs, const secondType_ & rhs ) {
- return lhs.Get() == rhs;
- }
- /*
- ===============
- operator==
- Overload for idPredictedValue.
- We only care if the values are equal, not the frame number.
- ===============
- */
- template< class firstType_, class secondType_ >
- bool operator==( const firstType_ lhs, const idPredictedValue< secondType_ > & rhs ) {
- return lhs == rhs.Get();
- }
- /*
- ===============
- operator!=
- Overload for idPredictedValue.
- We only care if the values are equal, not the frame number.
- ===============
- */
- template< class firstType_, class secondType_ >
- bool operator!=( const idPredictedValue< firstType_ > & lhs, const secondType_ & rhs ) {
- return lhs.Get() != rhs;
- }
- /*
- ===============
- operator!=
- Overload for idPredictedValue.
- We only care if the values are equal, not the frame number.
- ===============
- */
- template< class firstType_, class secondType_ >
- bool operator!=( const firstType_ lhs, const idPredictedValue< secondType_ > & rhs ) {
- return lhs != rhs.Get();
- }
- #endif
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