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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "Precompiled.h"
- #include "globaldata.h"
- #include <stdlib.h>
- #include "i_system.h"
- #include "z_zone.h"
- #include "w_wad.h"
- #include "doomdef.h"
- #include "doomstat.h"
- #include "r_local.h"
- #include "r_sky.h"
- //
- // opening
- //
- // Here comes the obnoxious "visplane".
- //
- // Clip values are the solid pixel bounding the range.
- // ::g->floorclip starts out SCREENHEIGHT
- // ::g->ceilingclip starts out -1
- //
- //
- // ::g->spanstart holds the start of a plane span
- // initialized to 0 at start
- //
- //
- // texture mapping
- //
- //
- // R_InitPlanes
- // Only at game startup.
- //
- void R_InitPlanes (void)
- {
- // Doh!
- }
- //
- // R_MapPlane
- //
- // Uses global vars:
- // ::g->planeheight
- // ::g->ds_source
- // ::g->basexscale
- // ::g->baseyscale
- // ::g->viewx
- // ::g->viewy
- //
- // BASIC PRIMITIVE
- //
- void
- R_MapPlane
- ( int y,
- int x1,
- int x2 )
- {
- angle_t angle;
- fixed_t distance;
- fixed_t length;
- unsigned index;
-
- //#ifdef RANGECHECK
- if ( x2 < x1 || x1<0 || x2>=::g->viewwidth || y>::g->viewheight )
- {
- //I_Error ("R_MapPlane: %i, %i at %i",x1,x2,y);
- return;
- }
- //#endif
- if (::g->planeheight != ::g->cachedheight[y])
- {
- ::g->cachedheight[y] = ::g->planeheight;
- distance = ::g->cacheddistance[y] = FixedMul (::g->planeheight, ::g->yslope[y]);
- ::g->ds_xstep = ::g->cachedxstep[y] = FixedMul (distance,::g->basexscale);
- ::g->ds_ystep = ::g->cachedystep[y] = FixedMul (distance,::g->baseyscale);
- }
- else
- {
- distance = ::g->cacheddistance[y];
- ::g->ds_xstep = ::g->cachedxstep[y];
- ::g->ds_ystep = ::g->cachedystep[y];
- }
-
- extern angle_t GetViewAngle();
- length = FixedMul (distance,::g->distscale[x1]);
- angle = (GetViewAngle() + ::g->xtoviewangle[x1])>>ANGLETOFINESHIFT;
- extern fixed_t GetViewX(); extern fixed_t GetViewY();
- ::g->ds_xfrac = GetViewX() + FixedMul(finecosine[angle], length);
- ::g->ds_yfrac = -GetViewY() - FixedMul(finesine[angle], length);
- if (::g->fixedcolormap)
- ::g->ds_colormap = ::g->fixedcolormap;
- else
- {
- index = distance >> LIGHTZSHIFT;
-
- if (index >= MAXLIGHTZ )
- index = MAXLIGHTZ-1;
- ::g->ds_colormap = ::g->planezlight[index];
- }
-
- ::g->ds_y = y;
- ::g->ds_x1 = x1;
- ::g->ds_x2 = x2;
- // high or low detail
- spanfunc (
- ::g->ds_xfrac,
- ::g->ds_yfrac,
- ::g->ds_y,
- ::g->ds_x1,
- ::g->ds_x2,
- ::g->ds_xstep,
- ::g->ds_ystep,
- ::g->ds_colormap,
- ::g->ds_source );
- }
- //
- // R_ClearPlanes
- // At begining of frame.
- //
- void R_ClearPlanes (void)
- {
- int i;
- angle_t angle;
-
- // opening / clipping determination
- for (i=0 ; i < ::g->viewwidth ; i++)
- {
- ::g->floorclip[i] = ::g->viewheight;
- ::g->ceilingclip[i] = -1;
- }
- ::g->lastvisplane = ::g->visplanes;
- ::g->lastopening = ::g->openings;
- // texture calculation
- memset (::g->cachedheight, 0, sizeof(::g->cachedheight));
- // left to right mapping
- extern angle_t GetViewAngle();
- angle = (GetViewAngle()-ANG90)>>ANGLETOFINESHIFT;
-
- // scale will be unit scale at SCREENWIDTH/2 distance
- ::g->basexscale = FixedDiv (finecosine[angle],::g->centerxfrac);
- ::g->baseyscale = -FixedDiv (finesine[angle],::g->centerxfrac);
- }
- //
- // R_FindPlane
- //
- visplane_t* R_FindPlane( fixed_t height, int picnum, int lightlevel ) {
- visplane_t* check;
-
- if (picnum == ::g->skyflatnum) {
- height = 0; // all skys map together
- lightlevel = 0;
- }
-
- for (check=::g->visplanes; check < ::g->lastvisplane; check++) {
- if (height == check->height && picnum == check->picnum && lightlevel == check->lightlevel) {
- break;
- }
- }
- if (check < ::g->lastvisplane)
- return check;
-
- //if (::g->lastvisplane - ::g->visplanes == MAXVISPLANES)
- //I_Error ("R_FindPlane: no more visplanes");
- if ( ::g->lastvisplane - ::g->visplanes == MAXVISPLANES ) {
- check = ::g->visplanes;
- return check;
- }
-
- ::g->lastvisplane++;
- check->height = height;
- check->picnum = picnum;
- check->lightlevel = lightlevel;
- check->minx = SCREENWIDTH;
- check->maxx = -1;
- memset(check->top,0xff,sizeof(check->top));
- return check;
- }
- //
- // R_CheckPlane
- //
- visplane_t*
- R_CheckPlane
- ( visplane_t* pl,
- int start,
- int stop )
- {
- int intrl;
- int intrh;
- int unionl;
- int unionh;
- int x;
-
- if (start < pl->minx)
- {
- intrl = pl->minx;
- unionl = start;
- }
- else
- {
- unionl = pl->minx;
- intrl = start;
- }
- if (stop > pl->maxx)
- {
- intrh = pl->maxx;
- unionh = stop;
- }
- else
- {
- unionh = pl->maxx;
- intrh = stop;
- }
- for (x=intrl ; x<= intrh ; x++)
- if (pl->top[x] != 0xffff)
- break;
- if (x > intrh)
- {
- pl->minx = unionl;
- pl->maxx = unionh;
- // use the same one
- return pl;
- }
-
- if ( ::g->lastvisplane - ::g->visplanes == MAXVISPLANES ) {
- return pl;
- }
- // make a new visplane
- ::g->lastvisplane->height = pl->height;
- ::g->lastvisplane->picnum = pl->picnum;
- ::g->lastvisplane->lightlevel = pl->lightlevel;
-
- pl = ::g->lastvisplane++;
- pl->minx = start;
- pl->maxx = stop;
- memset(pl->top,0xff,sizeof(pl->top));
-
- return pl;
- }
- //
- // R_MakeSpans
- //
- void
- R_MakeSpans
- ( int x,
- int t1,
- int b1,
- int t2,
- int b2 )
- {
- while (t1 < t2 && t1<=b1)
- {
- R_MapPlane (t1,::g->spanstart[t1],x-1);
- t1++;
- }
- while (b1 > b2 && b1>=t1)
- {
- R_MapPlane (b1,::g->spanstart[b1],x-1);
- b1--;
- }
-
- while (t2 < t1 && t2<=b2)
- {
- ::g->spanstart[t2] = x;
- t2++;
- }
- while (b2 > b1 && b2>=t2)
- {
- ::g->spanstart[b2] = x;
- b2--;
- }
- }
- //
- // R_DrawPlanes
- // At the end of each frame.
- //
- void R_DrawPlanes (void)
- {
- visplane_t* pl;
- int light;
- int x;
- int stop;
- int angle;
-
- #ifdef RANGECHECK
- if (::g->ds_p - ::g->drawsegs > MAXDRAWSEGS)
- I_Error ("R_DrawPlanes: ::g->drawsegs overflow (%i)",
- ::g->ds_p - ::g->drawsegs);
-
- if (::g->lastvisplane - ::g->visplanes > MAXVISPLANES)
- I_Error ("R_DrawPlanes: visplane overflow (%i)",
- ::g->lastvisplane - ::g->visplanes);
-
- if (::g->lastopening - ::g->openings > MAXOPENINGS)
- I_Error ("R_DrawPlanes: opening overflow (%i)",
- ::g->lastopening - ::g->openings);
- #endif
- for (pl = ::g->visplanes ; pl < ::g->lastvisplane ; pl++)
- {
- if (pl->minx > pl->maxx)
- continue;
-
- // sky flat
- if (pl->picnum == ::g->skyflatnum)
- {
- ::g->dc_iscale = ::g->pspriteiscale>>::g->detailshift;
-
- // Sky is allways drawn full bright,
- // i.e. ::g->colormaps[0] is used.
- // Because of this hack, sky is not affected
- // by INVUL inverse mapping.
- ::g->dc_colormap = ::g->colormaps;
- ::g->dc_texturemid = ::g->skytexturemid;
- for (x=pl->minx ; x <= pl->maxx ; x++)
- {
- ::g->dc_yl = pl->top[x];
- ::g->dc_yh = pl->bottom[x];
- if (::g->dc_yl <= ::g->dc_yh)
- {
- extern angle_t GetViewAngle();
- angle = (GetViewAngle() + ::g->xtoviewangle[x])>>ANGLETOSKYSHIFT;
- ::g->dc_x = x;
- ::g->dc_source = R_GetColumn(::g->skytexture, angle);
- colfunc ( ::g->dc_colormap, ::g->dc_source );
- }
- }
- continue;
- }
-
- // regular flat
- ::g->ds_source = (byte*)W_CacheLumpNum(::g->firstflat +
- ::g->flattranslation[pl->picnum],
- PU_CACHE_SHARED);
-
- ::g->planeheight = abs(pl->height-::g->viewz);
- light = (pl->lightlevel >> LIGHTSEGSHIFT)+::g->extralight;
- if (light >= LIGHTLEVELS)
- light = LIGHTLEVELS-1;
- if (light < 0)
- light = 0;
- ::g->planezlight = ::g->zlight[light];
- pl->top[pl->maxx+1] = 0xffff;
- pl->top[pl->minx-1] = 0xffff;
-
- stop = pl->maxx + 1;
- for (x=pl->minx ; x<= stop ; x++)
- {
- R_MakeSpans(x,pl->top[x-1],
- pl->bottom[x-1],
- pl->top[x],
- pl->bottom[x]);
- }
- }
- }
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