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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __R_DATA__
- #define __R_DATA__
- #include "r_defs.h"
- #include "r_state.h"
- #ifdef __GNUG__
- #pragma interface
- #endif
- // Retrieve column data for span blitting.
- byte*
- R_GetColumn
- ( int tex,
- int col );
- // I/O, setting up the stuff.
- void R_InitData (void);
- void R_PrecacheLevel (void);
- // Retrieval.
- // Floor/ceiling opaque texture tiles,
- // lookup by name. For animation?
- int R_FlatNumForName ( const char* name);
- // Called by P_Ticker for switches and animations,
- // returns the texture number for the texture name.
- int R_TextureNumForName (const char *name);
- int R_CheckTextureNumForName ( const char *name);
- #endif
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