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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __P_PSPR__
- #define __P_PSPR__
- // Basic data types.
- // Needs fixed point, and BAM angles.
- #include "m_fixed.h"
- #include "tables.h"
- //
- // Needs to include the precompiled
- // sprite animation tables.
- // Header generated by multigen utility.
- // This includes all the data for thing animation,
- // i.e. the Thing Atrributes table
- // and the Frame Sequence table.
- #include "info.h"
- #ifdef __GNUG__
- #pragma interface
- #endif
- //
- // Frame flags:
- // handles maximum brightness (torches, muzzle flare, light sources)
- //
- #define FF_FULLBRIGHT 0x8000 // flag in thing->frame
- #define FF_FRAMEMASK 0x7fff
- //
- // Overlay psprites are scaled shapes
- // drawn directly on the view screen,
- // coordinates are given for a 320*200 view screen.
- //
- typedef enum
- {
- ps_weapon,
- ps_flash,
- NUMPSPRITES
- } psprnum_t;
- typedef struct
- {
- const state_t* state; // a NULL state means not active
- int tics;
- fixed_t sx;
- fixed_t sy;
- } pspdef_t;
- #endif
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