p_pspr.h 2.5 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 BFG Edition GPL Source Code
  4. Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
  6. Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __P_PSPR__
  21. #define __P_PSPR__
  22. // Basic data types.
  23. // Needs fixed point, and BAM angles.
  24. #include "m_fixed.h"
  25. #include "tables.h"
  26. //
  27. // Needs to include the precompiled
  28. // sprite animation tables.
  29. // Header generated by multigen utility.
  30. // This includes all the data for thing animation,
  31. // i.e. the Thing Atrributes table
  32. // and the Frame Sequence table.
  33. #include "info.h"
  34. #ifdef __GNUG__
  35. #pragma interface
  36. #endif
  37. //
  38. // Frame flags:
  39. // handles maximum brightness (torches, muzzle flare, light sources)
  40. //
  41. #define FF_FULLBRIGHT 0x8000 // flag in thing->frame
  42. #define FF_FRAMEMASK 0x7fff
  43. //
  44. // Overlay psprites are scaled shapes
  45. // drawn directly on the view screen,
  46. // coordinates are given for a 320*200 view screen.
  47. //
  48. typedef enum
  49. {
  50. ps_weapon,
  51. ps_flash,
  52. NUMPSPRITES
  53. } psprnum_t;
  54. typedef struct
  55. {
  56. const state_t* state; // a NULL state means not active
  57. int tics;
  58. fixed_t sx;
  59. fixed_t sy;
  60. } pspdef_t;
  61. #endif