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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "Precompiled.h"
- #include "globaldata.h"
- #ifdef __GNUG__
- #pragma implementation "m_bbox.h"
- #endif
- #include "m_bbox.h"
- #include "doomtype.h"
- void M_ClearBox (fixed_t *box)
- {
- box[BOXTOP] = box[BOXRIGHT] = MININT;
- box[BOXBOTTOM] = box[BOXLEFT] = MAXINT;
- }
- void
- M_AddToBox
- ( fixed_t* box,
- fixed_t x,
- fixed_t y )
- {
- if (x<box[BOXLEFT])
- box[BOXLEFT] = x;
- else if (x>box[BOXRIGHT])
- box[BOXRIGHT] = x;
- if (y<box[BOXBOTTOM])
- box[BOXBOTTOM] = y;
- else if (y>box[BOXTOP])
- box[BOXTOP] = y;
- }
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