12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532453345344535453645374538453945404541454245434544454545464547454845494550455145524553455445554556455745584559456045614562456345644565456645674568456945704571457245734574457545764577457845794580458145824583458445854586458745884589459045914592459345944595459645974598459946004601460246034604460546064607460846094610461146124613461446154616461746184619462046214622462346244625462646274628462946304631463246334634463546364637463846394640464146424643464446454646464746484649465046514652465346544655465646574658465946604661466246634664466546664667466846694670467146724673467446754676 |
- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "Precompiled.h"
- #include "globaldata.h"
- // Data.
- #include "sounds.h"
- #include "m_fixed.h"
- #ifdef __GNUG__
- #pragma implementation "info.h"
- #endif
- #include "info.h"
- #include "p_mobj.h"
- const char * const sprnames[NUMSPRITES + 1] = {
- "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
- "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
- "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
- "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
- "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
- "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
- "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
- "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
- "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
- "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
- "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
- "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
- "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
- "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2",(const char * const)NULL
- };
- extern "C"
- {
- // Doesn't work with g++, needs actionf_p1
- void A_Light0( void *p1, void *p2 );
- void A_WeaponReady( void *p1, void *p2 );
- void A_Lower( void *p1, void *p2 );
- void A_Raise( void *p1, void *p2 );
- void A_Punch( void *p1, void *p2 );
- void A_ReFire( void *p1, void *p2 );
- void A_FirePistol( void *p1, void *p2 );
- void A_Light1( void *p1, void *p2 );
- void A_FireShotgun( void *p1, void *p2 );
- void A_Light2( void *p1, void *p2 );
- void A_FireShotgun2( void *p1, void *p2 );
- void A_CheckReload( void *p1, void *p2 );
- void A_OpenShotgun2( void *p1, void *p2 );
- void A_LoadShotgun2( void *p1, void *p2 );
- void A_CloseShotgun2( void *p1, void *p2 );
- void A_FireCGun( void *p1, void *p2 );
- void A_GunFlash( void *p1, void *p2 );
- void A_FireMissile( void *p1, void *p2 );
- void A_Saw( void *p1, void *p2 );
- void A_FirePlasma( void *p1, void *p2 );
- void A_BFGsound( void *p1, void *p2 );
- void A_FireBFG( void *p1, void *p2 );
- void A_BFGSpray( void *p1, void *p2 );
- void A_Explode( void *p1, void *p2 );
- void A_Pain( void *p1, void *p2 );
- void A_PlayerScream( void *p1, void *p2 );
- void A_Fall( void *p1, void *p2 );
- void A_XScream( void *p1, void *p2 );
- void A_Look( void *p1, void *p2 );
- void A_Chase( void *p1, void *p2 );
- void A_FaceTarget( void *p1, void *p2 );
- void A_PosAttack( void *p1, void *p2 );
- void A_Scream( void *p1, void *p2 );
- void A_SPosAttack( void *p1, void *p2 );
- void A_VileChase( void *p1, void *p2 );
- void A_VileStart( void *p1, void *p2 );
- void A_VileTarget( void *p1, void *p2 );
- void A_VileAttack( void *p1, void *p2 );
- void A_StartFire( void *p1, void *p2 );
- void A_Fire( void *p1, void *p2 );
- void A_FireCrackle( void *p1, void *p2 );
- void A_Tracer( void *p1, void *p2 );
- void A_SkelWhoosh( void *p1, void *p2 );
- void A_SkelFist( void *p1, void *p2 );
- void A_SkelMissile( void *p1, void *p2 );
- void A_FatRaise( void *p1, void *p2 );
- void A_FatAttack1( void *p1, void *p2 );
- void A_FatAttack2( void *p1, void *p2 );
- void A_FatAttack3( void *p1, void *p2 );
- void A_BossDeath( void *p1, void *p2 );
- void A_CPosAttack( void *p1, void *p2 );
- void A_CPosRefire( void *p1, void *p2 );
- void A_TroopAttack( void *p1, void *p2 );
- void A_SargAttack( void *p1, void *p2 );
- void A_HeadAttack( void *p1, void *p2 );
- void A_BruisAttack( void *p1, void *p2 );
- void A_SkullAttack( void *p1, void *p2 );
- void A_Metal( void *p1, void *p2 );
- void A_SpidRefire( void *p1, void *p2 );
- void A_BabyMetal( void *p1, void *p2 );
- void A_BspiAttack( void *p1, void *p2 );
- void A_Hoof( void *p1, void *p2 );
- void A_CyberAttack( void *p1, void *p2 );
- void A_PainAttack( void *p1, void *p2 );
- void A_PainDie( void *p1, void *p2 );
- void A_KeenDie( void *p1, void *p2 );
- void A_BrainPain( void *p1, void *p2 );
- void A_BrainScream( void *p1, void *p2 );
- void A_BrainDie( void *p1, void *p2 );
- void A_BrainAwake( void *p1, void *p2 );
- void A_BrainSpit( void *p1, void *p2 );
- void A_SpawnSound( void *p1, void *p2 );
- void A_SpawnFly( void *p1, void *p2 );
- void A_BrainExplode( void *p1, void *p2 );
- };
- const state_t tempStates[NUMSTATES] = {
- {SPR_TROO,0,-1,{NULL},S_NULL,0,0}, // S_NULL
- {SPR_SHTG,4,0,{(actionf_p2)A_Light0},S_NULL,0,0}, // S_LIGHTDONE
- {SPR_PUNG,0,1,{(actionf_p2)A_WeaponReady},S_PUNCH,0,0}, // S_PUNCH
- {SPR_PUNG,0,1,{(actionf_p2)A_Lower},S_PUNCHDOWN,0,0}, // S_PUNCHDOWN
- {SPR_PUNG,0,1,{(actionf_p2)A_Raise},S_PUNCHUP,0,0}, // S_PUNCHUP
- {SPR_PUNG,1,4,{NULL},S_PUNCH2,0,0}, // S_PUNCH1
- {SPR_PUNG,2,4,{(actionf_p2)A_Punch},S_PUNCH3,0,0}, // S_PUNCH2
- {SPR_PUNG,3,5,{NULL},S_PUNCH4,0,0}, // S_PUNCH3
- {SPR_PUNG,2,4,{NULL},S_PUNCH5,0,0}, // S_PUNCH4
- {SPR_PUNG,1,5,{(actionf_p2)A_ReFire},S_PUNCH,0,0}, // S_PUNCH5
- {SPR_PISG,0,1,{(actionf_p2)A_WeaponReady},S_PISTOL,0,0},// S_PISTOL
- {SPR_PISG,0,1,{(actionf_p2)A_Lower},S_PISTOLDOWN,0,0}, // S_PISTOLDOWN
- {SPR_PISG,0,1,{(actionf_p2)A_Raise},S_PISTOLUP,0,0}, // S_PISTOLUP
- {SPR_PISG,0,4,{NULL},S_PISTOL2,0,0}, // S_PISTOL1
- {SPR_PISG,1,6,{(actionf_p2)A_FirePistol},S_PISTOL3,0,0},// S_PISTOL2
- {SPR_PISG,2,4,{NULL},S_PISTOL4,0,0}, // S_PISTOL3
- {SPR_PISG,1,5,{(actionf_p2)A_ReFire},S_PISTOL,0,0}, // S_PISTOL4
- {SPR_PISF,32768,7,{(actionf_p2)A_Light1},S_LIGHTDONE,0,0}, // S_PISTOLFLASH
- {SPR_SHTG,0,1,{(actionf_p2)A_WeaponReady},S_SGUN,0,0}, // S_SGUN
- {SPR_SHTG,0,1,{(actionf_p2)A_Lower},S_SGUNDOWN,0,0}, // S_SGUNDOWN
- {SPR_SHTG,0,1,{(actionf_p2)A_Raise},S_SGUNUP,0,0}, // S_SGUNUP
- {SPR_SHTG,0,3,{NULL},S_SGUN2,0,0}, // S_SGUN1
- {SPR_SHTG,0,7,{(actionf_p2)A_FireShotgun},S_SGUN3,0,0}, // S_SGUN2
- {SPR_SHTG,1,5,{NULL},S_SGUN4,0,0}, // S_SGUN3
- {SPR_SHTG,2,5,{NULL},S_SGUN5,0,0}, // S_SGUN4
- {SPR_SHTG,3,4,{NULL},S_SGUN6,0,0}, // S_SGUN5
- {SPR_SHTG,2,5,{NULL},S_SGUN7,0,0}, // S_SGUN6
- {SPR_SHTG,1,5,{NULL},S_SGUN8,0,0}, // S_SGUN7
- {SPR_SHTG,0,3,{NULL},S_SGUN9,0,0}, // S_SGUN8
- {SPR_SHTG,0,7,{(actionf_p2)A_ReFire},S_SGUN,0,0}, // S_SGUN9
- {SPR_SHTF,32768,4,{(actionf_p2)A_Light1},S_SGUNFLASH2,0,0}, // S_SGUNFLASH1
- {SPR_SHTF,32769,3,{(actionf_p2)A_Light2},S_LIGHTDONE,0,0}, // S_SGUNFLASH2
- {SPR_SHT2,0,1,{(actionf_p2)A_WeaponReady},S_DSGUN,0,0}, // S_DSGUN
- {SPR_SHT2,0,1,{(actionf_p2)A_Lower},S_DSGUNDOWN,0,0}, // S_DSGUNDOWN
- {SPR_SHT2,0,1,{(actionf_p2)A_Raise},S_DSGUNUP,0,0}, // S_DSGUNUP
- {SPR_SHT2,0,3,{NULL},S_DSGUN2,0,0}, // S_DSGUN1
- {SPR_SHT2,0,7,{(actionf_p2)A_FireShotgun2},S_DSGUN3,0,0}, // S_DSGUN2
- {SPR_SHT2,1,7,{NULL},S_DSGUN4,0,0}, // S_DSGUN3
- {SPR_SHT2,2,7,{(actionf_p2)A_CheckReload},S_DSGUN5,0,0}, // S_DSGUN4
- {SPR_SHT2,3,7,{(actionf_p2)A_OpenShotgun2},S_DSGUN6,0,0}, // S_DSGUN5
- {SPR_SHT2,4,7,{NULL},S_DSGUN7,0,0}, // S_DSGUN6
- {SPR_SHT2,5,7,{(actionf_p2)A_LoadShotgun2},S_DSGUN8,0,0}, // S_DSGUN7
- {SPR_SHT2,6,6,{NULL},S_DSGUN9,0,0}, // S_DSGUN8
- {SPR_SHT2,7,6,{(actionf_p2)A_CloseShotgun2},S_DSGUN10,0,0}, // S_DSGUN9
- {SPR_SHT2,0,5,{(actionf_p2)A_ReFire},S_DSGUN,0,0}, // S_DSGUN10
- {SPR_SHT2,1,7,{NULL},S_DSNR2,0,0}, // S_DSNR1
- {SPR_SHT2,0,3,{NULL},S_DSGUNDOWN,0,0}, // S_DSNR2
- {SPR_SHT2,32776,5,{(actionf_p2)A_Light1},S_DSGUNFLASH2,0,0}, // S_DSGUNFLASH1
- {SPR_SHT2,32777,4,{(actionf_p2)A_Light2},S_LIGHTDONE,0,0}, // S_DSGUNFLASH2
- {SPR_CHGG,0,1,{(actionf_p2)A_WeaponReady},S_CHAIN,0,0}, // S_CHAIN
- {SPR_CHGG,0,1,{(actionf_p2)A_Lower},S_CHAINDOWN,0,0}, // S_CHAINDOWN
- {SPR_CHGG,0,1,{(actionf_p2)A_Raise},S_CHAINUP,0,0}, // S_CHAINUP
- {SPR_CHGG,0,4,{(actionf_p2)A_FireCGun},S_CHAIN2,0,0}, // S_CHAIN1
- {SPR_CHGG,1,4,{(actionf_p2)A_FireCGun},S_CHAIN3,0,0}, // S_CHAIN2
- {SPR_CHGG,1,0,{(actionf_p2)A_ReFire},S_CHAIN,0,0}, // S_CHAIN3
- {SPR_CHGF,32768,5,{(actionf_p2)A_Light1},S_LIGHTDONE,0,0}, // S_CHAINFLASH1
- {SPR_CHGF,32769,5,{(actionf_p2)A_Light2},S_LIGHTDONE,0,0}, // S_CHAINFLASH2
- {SPR_MISG,0,1,{(actionf_p2)A_WeaponReady},S_MISSILE,0,0}, // S_MISSILE
- {SPR_MISG,0,1,{(actionf_p2)A_Lower},S_MISSILEDOWN,0,0}, // S_MISSILEDOWN
- {SPR_MISG,0,1,{(actionf_p2)A_Raise},S_MISSILEUP,0,0}, // S_MISSILEUP
- {SPR_MISG,1,8,{(actionf_p2)A_GunFlash},S_MISSILE2,0,0}, // S_MISSILE1
- {SPR_MISG,1,12,{(actionf_p2)A_FireMissile},S_MISSILE3,0,0}, // S_MISSILE2
- {SPR_MISG,1,0,{(actionf_p2)A_ReFire},S_MISSILE,0,0}, // S_MISSILE3
- {SPR_MISF,32768,3,{(actionf_p2)A_Light1},S_MISSILEFLASH2,0,0}, // S_MISSILEFLASH1
- {SPR_MISF,32769,4,{NULL},S_MISSILEFLASH3,0,0}, // S_MISSILEFLASH2
- {SPR_MISF,32770,4,{(actionf_p2)A_Light2},S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3
- {SPR_MISF,32771,4,{(actionf_p2)A_Light2},S_LIGHTDONE,0,0}, // S_MISSILEFLASH4
- {SPR_SAWG,2,4,{(actionf_p2)A_WeaponReady},S_SAWB,0,0}, // S_SAW
- {SPR_SAWG,3,4,{(actionf_p2)A_WeaponReady},S_SAW,0,0}, // S_SAWB
- {SPR_SAWG,2,1,{(actionf_p2)A_Lower},S_SAWDOWN,0,0}, // S_SAWDOWN
- {SPR_SAWG,2,1,{(actionf_p2)A_Raise},S_SAWUP,0,0}, // S_SAWUP
- {SPR_SAWG,0,4,{(actionf_p2)A_Saw},S_SAW2,0,0}, // S_SAW1
- {SPR_SAWG,1,4,{(actionf_p2)A_Saw},S_SAW3,0,0}, // S_SAW2
- {SPR_SAWG,1,0,{(actionf_p2)A_ReFire},S_SAW,0,0}, // S_SAW3
- {SPR_PLSG,0,1,{(actionf_p2)A_WeaponReady},S_PLASMA,0,0}, // S_PLASMA
- {SPR_PLSG,0,1,{(actionf_p2)A_Lower},S_PLASMADOWN,0,0}, // S_PLASMADOWN
- {SPR_PLSG,0,1,{(actionf_p2)A_Raise},S_PLASMAUP,0,0}, // S_PLASMAUP
- {SPR_PLSG,0,3,{(actionf_p2)A_FirePlasma},S_PLASMA2,0,0}, // S_PLASMA1
- {SPR_PLSG,1,20,{(actionf_p2)A_ReFire},S_PLASMA,0,0}, // S_PLASMA2
- {SPR_PLSF,32768,4,{(actionf_p2)A_Light1},S_LIGHTDONE,0,0}, // S_PLASMAFLASH1
- {SPR_PLSF,32769,4,{(actionf_p2)A_Light1},S_LIGHTDONE,0,0}, // S_PLASMAFLASH2
- {SPR_BFGG,0,1,{(actionf_p2)A_WeaponReady},S_BFG,0,0}, // S_BFG
- {SPR_BFGG,0,1,{(actionf_p2)A_Lower},S_BFGDOWN,0,0}, // S_BFGDOWN
- {SPR_BFGG,0,1,{(actionf_p2)A_Raise},S_BFGUP,0,0}, // S_BFGUP
- {SPR_BFGG,0,20,{(actionf_p2)A_BFGsound},S_BFG2,0,0}, // S_BFG1
- {SPR_BFGG,1,10,{(actionf_p2)A_GunFlash},S_BFG3,0,0}, // S_BFG2
- {SPR_BFGG,1,10,{(actionf_p2)A_FireBFG},S_BFG4,0,0}, // S_BFG3
- {SPR_BFGG,1,20,{(actionf_p2)A_ReFire},S_BFG,0,0}, // S_BFG4
- {SPR_BFGF,32768,11,{(actionf_p2)A_Light1},S_BFGFLASH2,0,0}, // S_BFGFLASH1
- {SPR_BFGF,32769,6,{(actionf_p2)A_Light2},S_LIGHTDONE,0,0}, // S_BFGFLASH2
- {SPR_BLUD,2,8,{NULL},S_BLOOD2,0,0}, // S_BLOOD1
- {SPR_BLUD,1,8,{NULL},S_BLOOD3,0,0}, // S_BLOOD2
- {SPR_BLUD,0,8,{NULL},S_NULL,0,0}, // S_BLOOD3
- {SPR_PUFF,32768,4,{NULL},S_PUFF2,0,0}, // S_PUFF1
- {SPR_PUFF,1,4,{NULL},S_PUFF3,0,0}, // S_PUFF2
- {SPR_PUFF,2,4,{NULL},S_PUFF4,0,0}, // S_PUFF3
- {SPR_PUFF,3,4,{NULL},S_NULL,0,0}, // S_PUFF4
- {SPR_BAL1,32768,4,{NULL},S_TBALL2,0,0}, // S_TBALL1
- {SPR_BAL1,32769,4,{NULL},S_TBALL1,0,0}, // S_TBALL2
- {SPR_BAL1,32770,6,{NULL},S_TBALLX2,0,0}, // S_TBALLX1
- {SPR_BAL1,32771,6,{NULL},S_TBALLX3,0,0}, // S_TBALLX2
- {SPR_BAL1,32772,6,{NULL},S_NULL,0,0}, // S_TBALLX3
- {SPR_BAL2,32768,4,{NULL},S_RBALL2,0,0}, // S_RBALL1
- {SPR_BAL2,32769,4,{NULL},S_RBALL1,0,0}, // S_RBALL2
- {SPR_BAL2,32770,6,{NULL},S_RBALLX2,0,0}, // S_RBALLX1
- {SPR_BAL2,32771,6,{NULL},S_RBALLX3,0,0}, // S_RBALLX2
- {SPR_BAL2,32772,6,{NULL},S_NULL,0,0}, // S_RBALLX3
- {SPR_PLSS,32768,6,{NULL},S_PLASBALL2,0,0}, // S_PLASBALL
- {SPR_PLSS,32769,6,{NULL},S_PLASBALL,0,0}, // S_PLASBALL2
- {SPR_PLSE,32768,4,{NULL},S_PLASEXP2,0,0}, // S_PLASEXP
- {SPR_PLSE,32769,4,{NULL},S_PLASEXP3,0,0}, // S_PLASEXP2
- {SPR_PLSE,32770,4,{NULL},S_PLASEXP4,0,0}, // S_PLASEXP3
- {SPR_PLSE,32771,4,{NULL},S_PLASEXP5,0,0}, // S_PLASEXP4
- {SPR_PLSE,32772,4,{NULL},S_NULL,0,0}, // S_PLASEXP5
- {SPR_MISL,32768,1,{NULL},S_ROCKET,0,0}, // S_ROCKET
- {SPR_BFS1,32768,4,{NULL},S_BFGSHOT2,0,0}, // S_BFGSHOT
- {SPR_BFS1,32769,4,{NULL},S_BFGSHOT,0,0}, // S_BFGSHOT2
- {SPR_BFE1,32768,8,{NULL},S_BFGLAND2,0,0}, // S_BFGLAND
- {SPR_BFE1,32769,8,{NULL},S_BFGLAND3,0,0}, // S_BFGLAND2
- {SPR_BFE1,32770,8,{(actionf_p2)A_BFGSpray},S_BFGLAND4,0,0}, // S_BFGLAND3
- {SPR_BFE1,32771,8,{NULL},S_BFGLAND5,0,0}, // S_BFGLAND4
- {SPR_BFE1,32772,8,{NULL},S_BFGLAND6,0,0}, // S_BFGLAND5
- {SPR_BFE1,32773,8,{NULL},S_NULL,0,0}, // S_BFGLAND6
- {SPR_BFE2,32768,8,{NULL},S_BFGEXP2,0,0}, // S_BFGEXP
- {SPR_BFE2,32769,8,{NULL},S_BFGEXP3,0,0}, // S_BFGEXP2
- {SPR_BFE2,32770,8,{NULL},S_BFGEXP4,0,0}, // S_BFGEXP3
- {SPR_BFE2,32771,8,{NULL},S_NULL,0,0}, // S_BFGEXP4
- {SPR_MISL,32769,8,{(actionf_p2)A_Explode},S_EXPLODE2,0,0}, // S_EXPLODE1
- {SPR_MISL,32770,6,{NULL},S_EXPLODE3,0,0}, // S_EXPLODE2
- {SPR_MISL,32771,4,{NULL},S_NULL,0,0}, // S_EXPLODE3
- {SPR_TFOG,32768,6,{NULL},S_TFOG01,0,0}, // S_TFOG
- {SPR_TFOG,32769,6,{NULL},S_TFOG02,0,0}, // S_TFOG01
- {SPR_TFOG,32768,6,{NULL},S_TFOG2,0,0}, // S_TFOG02
- {SPR_TFOG,32769,6,{NULL},S_TFOG3,0,0}, // S_TFOG2
- {SPR_TFOG,32770,6,{NULL},S_TFOG4,0,0}, // S_TFOG3
- {SPR_TFOG,32771,6,{NULL},S_TFOG5,0,0}, // S_TFOG4
- {SPR_TFOG,32772,6,{NULL},S_TFOG6,0,0}, // S_TFOG5
- {SPR_TFOG,32773,6,{NULL},S_TFOG7,0,0}, // S_TFOG6
- {SPR_TFOG,32774,6,{NULL},S_TFOG8,0,0}, // S_TFOG7
- {SPR_TFOG,32775,6,{NULL},S_TFOG9,0,0}, // S_TFOG8
- {SPR_TFOG,32776,6,{NULL},S_TFOG10,0,0}, // S_TFOG9
- {SPR_TFOG,32777,6,{NULL},S_NULL,0,0}, // S_TFOG10
- {SPR_IFOG,32768,6,{NULL},S_IFOG01,0,0}, // S_IFOG
- {SPR_IFOG,32769,6,{NULL},S_IFOG02,0,0}, // S_IFOG01
- {SPR_IFOG,32768,6,{NULL},S_IFOG2,0,0}, // S_IFOG02
- {SPR_IFOG,32769,6,{NULL},S_IFOG3,0,0}, // S_IFOG2
- {SPR_IFOG,32770,6,{NULL},S_IFOG4,0,0}, // S_IFOG3
- {SPR_IFOG,32771,6,{NULL},S_IFOG5,0,0}, // S_IFOG4
- {SPR_IFOG,32772,6,{NULL},S_NULL,0,0}, // S_IFOG5
- {SPR_PLAY,0,-1,{NULL},S_NULL,0,0}, // S_PLAY
- {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0}, // S_PLAY_RUN1
- {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0}, // S_PLAY_RUN2
- {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0}, // S_PLAY_RUN3
- {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0}, // S_PLAY_RUN4
- {SPR_PLAY,4,12,{NULL},S_PLAY,0,0}, // S_PLAY_ATK1
- {SPR_PLAY,32773,6,{NULL},S_PLAY_ATK1,0,0}, // S_PLAY_ATK2
- {SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN
- {SPR_PLAY,6,4,{(actionf_p2)A_Pain},S_PLAY,0,0}, // S_PLAY_PAIN2
- {SPR_PLAY,7,10,{NULL},S_PLAY_DIE2,0,0}, // S_PLAY_DIE1
- {SPR_PLAY,8,10,{(actionf_p2)A_PlayerScream},S_PLAY_DIE3,0,0}, // S_PLAY_DIE2
- {SPR_PLAY,9,10,{(actionf_p2)A_Fall},S_PLAY_DIE4,0,0}, // S_PLAY_DIE3
- {SPR_PLAY,10,10,{NULL},S_PLAY_DIE5,0,0}, // S_PLAY_DIE4
- {SPR_PLAY,11,10,{NULL},S_PLAY_DIE6,0,0}, // S_PLAY_DIE5
- {SPR_PLAY,12,10,{NULL},S_PLAY_DIE7,0,0}, // S_PLAY_DIE6
- {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_PLAY_DIE7
- {SPR_PLAY,14,5,{NULL},S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1
- {SPR_PLAY,15,5,{(actionf_p2)A_XScream},S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2
- {SPR_PLAY,16,5,{(actionf_p2)A_Fall},S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3
- {SPR_PLAY,17,5,{NULL},S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4
- {SPR_PLAY,18,5,{NULL},S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5
- {SPR_PLAY,19,5,{NULL},S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6
- {SPR_PLAY,20,5,{NULL},S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7
- {SPR_PLAY,21,5,{NULL},S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8
- {SPR_PLAY,22,-1,{NULL},S_NULL,0,0}, // S_PLAY_XDIE9
- {SPR_POSS,0,10,{(actionf_p2)A_Look},S_POSS_STND2,0,0}, // S_POSS_STND
- {SPR_POSS,1,10,{(actionf_p2)A_Look},S_POSS_STND,0,0}, // S_POSS_STND2
- {SPR_POSS,0,4,{(actionf_p2)A_Chase},S_POSS_RUN2,0,0}, // S_POSS_RUN1
- {SPR_POSS,0,4,{(actionf_p2)A_Chase},S_POSS_RUN3,0,0}, // S_POSS_RUN2
- {SPR_POSS,1,4,{(actionf_p2)A_Chase},S_POSS_RUN4,0,0}, // S_POSS_RUN3
- {SPR_POSS,1,4,{(actionf_p2)A_Chase},S_POSS_RUN5,0,0}, // S_POSS_RUN4
- {SPR_POSS,2,4,{(actionf_p2)A_Chase},S_POSS_RUN6,0,0}, // S_POSS_RUN5
- {SPR_POSS,2,4,{(actionf_p2)A_Chase},S_POSS_RUN7,0,0}, // S_POSS_RUN6
- {SPR_POSS,3,4,{(actionf_p2)A_Chase},S_POSS_RUN8,0,0}, // S_POSS_RUN7
- {SPR_POSS,3,4,{(actionf_p2)A_Chase},S_POSS_RUN1,0,0}, // S_POSS_RUN8
- {SPR_POSS,4,10,{(actionf_p2)A_FaceTarget},S_POSS_ATK2,0,0}, // S_POSS_ATK1
- {SPR_POSS,5,8,{(actionf_p2)A_PosAttack},S_POSS_ATK3,0,0}, // S_POSS_ATK2
- {SPR_POSS,4,8,{NULL},S_POSS_RUN1,0,0}, // S_POSS_ATK3
- {SPR_POSS,6,3,{NULL},S_POSS_PAIN2,0,0}, // S_POSS_PAIN
- {SPR_POSS,6,3,{(actionf_p2)A_Pain},S_POSS_RUN1,0,0}, // S_POSS_PAIN2
- {SPR_POSS,7,5,{NULL},S_POSS_DIE2,0,0}, // S_POSS_DIE1
- {SPR_POSS,8,5,{(actionf_p2)A_Scream},S_POSS_DIE3,0,0}, // S_POSS_DIE2
- {SPR_POSS,9,5,{(actionf_p2)A_Fall},S_POSS_DIE4,0,0}, // S_POSS_DIE3
- {SPR_POSS,10,5,{NULL},S_POSS_DIE5,0,0}, // S_POSS_DIE4
- {SPR_POSS,11,-1,{NULL},S_NULL,0,0}, // S_POSS_DIE5
- {SPR_POSS,12,5,{NULL},S_POSS_XDIE2,0,0}, // S_POSS_XDIE1
- {SPR_POSS,13,5,{(actionf_p2)A_XScream},S_POSS_XDIE3,0,0}, // S_POSS_XDIE2
- {SPR_POSS,14,5,{(actionf_p2)A_Fall},S_POSS_XDIE4,0,0}, // S_POSS_XDIE3
- {SPR_POSS,15,5,{NULL},S_POSS_XDIE5,0,0}, // S_POSS_XDIE4
- {SPR_POSS,16,5,{NULL},S_POSS_XDIE6,0,0}, // S_POSS_XDIE5
- {SPR_POSS,17,5,{NULL},S_POSS_XDIE7,0,0}, // S_POSS_XDIE6
- {SPR_POSS,18,5,{NULL},S_POSS_XDIE8,0,0}, // S_POSS_XDIE7
- {SPR_POSS,19,5,{NULL},S_POSS_XDIE9,0,0}, // S_POSS_XDIE8
- {SPR_POSS,20,-1,{NULL},S_NULL,0,0}, // S_POSS_XDIE9
- {SPR_POSS,10,5,{NULL},S_POSS_RAISE2,0,0}, // S_POSS_RAISE1
- {SPR_POSS,9,5,{NULL},S_POSS_RAISE3,0,0}, // S_POSS_RAISE2
- {SPR_POSS,8,5,{NULL},S_POSS_RAISE4,0,0}, // S_POSS_RAISE3
- {SPR_POSS,7,5,{NULL},S_POSS_RUN1,0,0}, // S_POSS_RAISE4
- {SPR_SPOS,0,10,{(actionf_p2)A_Look},S_SPOS_STND2,0,0}, // S_SPOS_STND
- {SPR_SPOS,1,10,{(actionf_p2)A_Look},S_SPOS_STND,0,0}, // S_SPOS_STND2
- {SPR_SPOS,0,3,{(actionf_p2)A_Chase},S_SPOS_RUN2,0,0}, // S_SPOS_RUN1
- {SPR_SPOS,0,3,{(actionf_p2)A_Chase},S_SPOS_RUN3,0,0}, // S_SPOS_RUN2
- {SPR_SPOS,1,3,{(actionf_p2)A_Chase},S_SPOS_RUN4,0,0}, // S_SPOS_RUN3
- {SPR_SPOS,1,3,{(actionf_p2)A_Chase},S_SPOS_RUN5,0,0}, // S_SPOS_RUN4
- {SPR_SPOS,2,3,{(actionf_p2)A_Chase},S_SPOS_RUN6,0,0}, // S_SPOS_RUN5
- {SPR_SPOS,2,3,{(actionf_p2)A_Chase},S_SPOS_RUN7,0,0}, // S_SPOS_RUN6
- {SPR_SPOS,3,3,{(actionf_p2)A_Chase},S_SPOS_RUN8,0,0}, // S_SPOS_RUN7
- {SPR_SPOS,3,3,{(actionf_p2)A_Chase},S_SPOS_RUN1,0,0}, // S_SPOS_RUN8
- {SPR_SPOS,4,10,{(actionf_p2)A_FaceTarget},S_SPOS_ATK2,0,0}, // S_SPOS_ATK1
- {SPR_SPOS,32773,10,{(actionf_p2)A_SPosAttack},S_SPOS_ATK3,0,0}, // S_SPOS_ATK2
- {SPR_SPOS,4,10,{NULL},S_SPOS_RUN1,0,0}, // S_SPOS_ATK3
- {SPR_SPOS,6,3,{NULL},S_SPOS_PAIN2,0,0}, // S_SPOS_PAIN
- {SPR_SPOS,6,3,{(actionf_p2)A_Pain},S_SPOS_RUN1,0,0}, // S_SPOS_PAIN2
- {SPR_SPOS,7,5,{NULL},S_SPOS_DIE2,0,0}, // S_SPOS_DIE1
- {SPR_SPOS,8,5,{(actionf_p2)A_Scream},S_SPOS_DIE3,0,0}, // S_SPOS_DIE2
- {SPR_SPOS,9,5,{(actionf_p2)A_Fall},S_SPOS_DIE4,0,0}, // S_SPOS_DIE3
- {SPR_SPOS,10,5,{NULL},S_SPOS_DIE5,0,0}, // S_SPOS_DIE4
- {SPR_SPOS,11,-1,{NULL},S_NULL,0,0}, // S_SPOS_DIE5
- {SPR_SPOS,12,5,{NULL},S_SPOS_XDIE2,0,0}, // S_SPOS_XDIE1
- {SPR_SPOS,13,5,{(actionf_p2)A_XScream},S_SPOS_XDIE3,0,0}, // S_SPOS_XDIE2
- {SPR_SPOS,14,5,{(actionf_p2)A_Fall},S_SPOS_XDIE4,0,0}, // S_SPOS_XDIE3
- {SPR_SPOS,15,5,{NULL},S_SPOS_XDIE5,0,0}, // S_SPOS_XDIE4
- {SPR_SPOS,16,5,{NULL},S_SPOS_XDIE6,0,0}, // S_SPOS_XDIE5
- {SPR_SPOS,17,5,{NULL},S_SPOS_XDIE7,0,0}, // S_SPOS_XDIE6
- {SPR_SPOS,18,5,{NULL},S_SPOS_XDIE8,0,0}, // S_SPOS_XDIE7
- {SPR_SPOS,19,5,{NULL},S_SPOS_XDIE9,0,0}, // S_SPOS_XDIE8
- {SPR_SPOS,20,-1,{NULL},S_NULL,0,0}, // S_SPOS_XDIE9
- {SPR_SPOS,11,5,{NULL},S_SPOS_RAISE2,0,0}, // S_SPOS_RAISE1
- {SPR_SPOS,10,5,{NULL},S_SPOS_RAISE3,0,0}, // S_SPOS_RAISE2
- {SPR_SPOS,9,5,{NULL},S_SPOS_RAISE4,0,0}, // S_SPOS_RAISE3
- {SPR_SPOS,8,5,{NULL},S_SPOS_RAISE5,0,0}, // S_SPOS_RAISE4
- {SPR_SPOS,7,5,{NULL},S_SPOS_RUN1,0,0}, // S_SPOS_RAISE5
- {SPR_VILE,0,10,{(actionf_p2)A_Look},S_VILE_STND2,0,0}, // S_VILE_STND
- {SPR_VILE,1,10,{(actionf_p2)A_Look},S_VILE_STND,0,0}, // S_VILE_STND2
- {SPR_VILE,0,2,{(actionf_p2)A_VileChase},S_VILE_RUN2,0,0}, // S_VILE_RUN1
- {SPR_VILE,0,2,{(actionf_p2)A_VileChase},S_VILE_RUN3,0,0}, // S_VILE_RUN2
- {SPR_VILE,1,2,{(actionf_p2)A_VileChase},S_VILE_RUN4,0,0}, // S_VILE_RUN3
- {SPR_VILE,1,2,{(actionf_p2)A_VileChase},S_VILE_RUN5,0,0}, // S_VILE_RUN4
- {SPR_VILE,2,2,{(actionf_p2)A_VileChase},S_VILE_RUN6,0,0}, // S_VILE_RUN5
- {SPR_VILE,2,2,{(actionf_p2)A_VileChase},S_VILE_RUN7,0,0}, // S_VILE_RUN6
- {SPR_VILE,3,2,{(actionf_p2)A_VileChase},S_VILE_RUN8,0,0}, // S_VILE_RUN7
- {SPR_VILE,3,2,{(actionf_p2)A_VileChase},S_VILE_RUN9,0,0}, // S_VILE_RUN8
- {SPR_VILE,4,2,{(actionf_p2)A_VileChase},S_VILE_RUN10,0,0}, // S_VILE_RUN9
- {SPR_VILE,4,2,{(actionf_p2)A_VileChase},S_VILE_RUN11,0,0}, // S_VILE_RUN10
- {SPR_VILE,5,2,{(actionf_p2)A_VileChase},S_VILE_RUN12,0,0}, // S_VILE_RUN11
- {SPR_VILE,5,2,{(actionf_p2)A_VileChase},S_VILE_RUN1,0,0}, // S_VILE_RUN12
- {SPR_VILE,32774,0,{(actionf_p2)A_VileStart},S_VILE_ATK2,0,0}, // S_VILE_ATK1
- {SPR_VILE,32774,10,{(actionf_p2)A_FaceTarget},S_VILE_ATK3,0,0}, // S_VILE_ATK2
- {SPR_VILE,32775,8,{(actionf_p2)A_VileTarget},S_VILE_ATK4,0,0}, // S_VILE_ATK3
- {SPR_VILE,32776,8,{(actionf_p2)A_FaceTarget},S_VILE_ATK5,0,0}, // S_VILE_ATK4
- {SPR_VILE,32777,8,{(actionf_p2)A_FaceTarget},S_VILE_ATK6,0,0}, // S_VILE_ATK5
- {SPR_VILE,32778,8,{(actionf_p2)A_FaceTarget},S_VILE_ATK7,0,0}, // S_VILE_ATK6
- {SPR_VILE,32779,8,{(actionf_p2)A_FaceTarget},S_VILE_ATK8,0,0}, // S_VILE_ATK7
- {SPR_VILE,32780,8,{(actionf_p2)A_FaceTarget},S_VILE_ATK9,0,0}, // S_VILE_ATK8
- {SPR_VILE,32781,8,{(actionf_p2)A_FaceTarget},S_VILE_ATK10,0,0}, // S_VILE_ATK9
- {SPR_VILE,32782,8,{(actionf_p2)A_VileAttack},S_VILE_ATK11,0,0}, // S_VILE_ATK10
- {SPR_VILE,32783,20,{NULL},S_VILE_RUN1,0,0}, // S_VILE_ATK11
- {SPR_VILE,32794,10,{NULL},S_VILE_HEAL2,0,0}, // S_VILE_HEAL1
- {SPR_VILE,32795,10,{NULL},S_VILE_HEAL3,0,0}, // S_VILE_HEAL2
- {SPR_VILE,32796,10,{NULL},S_VILE_RUN1,0,0}, // S_VILE_HEAL3
- {SPR_VILE,16,5,{NULL},S_VILE_PAIN2,0,0}, // S_VILE_PAIN
- {SPR_VILE,16,5,{(actionf_p2)A_Pain},S_VILE_RUN1,0,0}, // S_VILE_PAIN2
- {SPR_VILE,16,7,{NULL},S_VILE_DIE2,0,0}, // S_VILE_DIE1
- {SPR_VILE,17,7,{(actionf_p2)A_Scream},S_VILE_DIE3,0,0}, // S_VILE_DIE2
- {SPR_VILE,18,7,{(actionf_p2)A_Fall},S_VILE_DIE4,0,0}, // S_VILE_DIE3
- {SPR_VILE,19,7,{NULL},S_VILE_DIE5,0,0}, // S_VILE_DIE4
- {SPR_VILE,20,7,{NULL},S_VILE_DIE6,0,0}, // S_VILE_DIE5
- {SPR_VILE,21,7,{NULL},S_VILE_DIE7,0,0}, // S_VILE_DIE6
- {SPR_VILE,22,7,{NULL},S_VILE_DIE8,0,0}, // S_VILE_DIE7
- {SPR_VILE,23,5,{NULL},S_VILE_DIE9,0,0}, // S_VILE_DIE8
- {SPR_VILE,24,5,{NULL},S_VILE_DIE10,0,0}, // S_VILE_DIE9
- {SPR_VILE,25,-1,{NULL},S_NULL,0,0}, // S_VILE_DIE10
- {SPR_FIRE,32768,2,{(actionf_p2)A_StartFire},S_FIRE2,0,0}, // S_FIRE1
- {SPR_FIRE,32769,2,{(actionf_p2)A_Fire},S_FIRE3,0,0}, // S_FIRE2
- {SPR_FIRE,32768,2,{(actionf_p2)A_Fire},S_FIRE4,0,0}, // S_FIRE3
- {SPR_FIRE,32769,2,{(actionf_p2)A_Fire},S_FIRE5,0,0}, // S_FIRE4
- {SPR_FIRE,32770,2,{(actionf_p2)A_FireCrackle},S_FIRE6,0,0}, // S_FIRE5
- {SPR_FIRE,32769,2,{(actionf_p2)A_Fire},S_FIRE7,0,0}, // S_FIRE6
- {SPR_FIRE,32770,2,{(actionf_p2)A_Fire},S_FIRE8,0,0}, // S_FIRE7
- {SPR_FIRE,32769,2,{(actionf_p2)A_Fire},S_FIRE9,0,0}, // S_FIRE8
- {SPR_FIRE,32770,2,{(actionf_p2)A_Fire},S_FIRE10,0,0}, // S_FIRE9
- {SPR_FIRE,32771,2,{(actionf_p2)A_Fire},S_FIRE11,0,0}, // S_FIRE10
- {SPR_FIRE,32770,2,{(actionf_p2)A_Fire},S_FIRE12,0,0}, // S_FIRE11
- {SPR_FIRE,32771,2,{(actionf_p2)A_Fire},S_FIRE13,0,0}, // S_FIRE12
- {SPR_FIRE,32770,2,{(actionf_p2)A_Fire},S_FIRE14,0,0}, // S_FIRE13
- {SPR_FIRE,32771,2,{(actionf_p2)A_Fire},S_FIRE15,0,0}, // S_FIRE14
- {SPR_FIRE,32772,2,{(actionf_p2)A_Fire},S_FIRE16,0,0}, // S_FIRE15
- {SPR_FIRE,32771,2,{(actionf_p2)A_Fire},S_FIRE17,0,0}, // S_FIRE16
- {SPR_FIRE,32772,2,{(actionf_p2)A_Fire},S_FIRE18,0,0}, // S_FIRE17
- {SPR_FIRE,32771,2,{(actionf_p2)A_Fire},S_FIRE19,0,0}, // S_FIRE18
- {SPR_FIRE,32772,2,{(actionf_p2)A_FireCrackle},S_FIRE20,0,0}, // S_FIRE19
- {SPR_FIRE,32773,2,{(actionf_p2)A_Fire},S_FIRE21,0,0}, // S_FIRE20
- {SPR_FIRE,32772,2,{(actionf_p2)A_Fire},S_FIRE22,0,0}, // S_FIRE21
- {SPR_FIRE,32773,2,{(actionf_p2)A_Fire},S_FIRE23,0,0}, // S_FIRE22
- {SPR_FIRE,32772,2,{(actionf_p2)A_Fire},S_FIRE24,0,0}, // S_FIRE23
- {SPR_FIRE,32773,2,{(actionf_p2)A_Fire},S_FIRE25,0,0}, // S_FIRE24
- {SPR_FIRE,32774,2,{(actionf_p2)A_Fire},S_FIRE26,0,0}, // S_FIRE25
- {SPR_FIRE,32775,2,{(actionf_p2)A_Fire},S_FIRE27,0,0}, // S_FIRE26
- {SPR_FIRE,32774,2,{(actionf_p2)A_Fire},S_FIRE28,0,0}, // S_FIRE27
- {SPR_FIRE,32775,2,{(actionf_p2)A_Fire},S_FIRE29,0,0}, // S_FIRE28
- {SPR_FIRE,32774,2,{(actionf_p2)A_Fire},S_FIRE30,0,0}, // S_FIRE29
- {SPR_FIRE,32775,2,{(actionf_p2)A_Fire},S_NULL,0,0}, // S_FIRE30
- {SPR_PUFF,1,4,{NULL},S_SMOKE2,0,0}, // S_SMOKE1
- {SPR_PUFF,2,4,{NULL},S_SMOKE3,0,0}, // S_SMOKE2
- {SPR_PUFF,1,4,{NULL},S_SMOKE4,0,0}, // S_SMOKE3
- {SPR_PUFF,2,4,{NULL},S_SMOKE5,0,0}, // S_SMOKE4
- {SPR_PUFF,3,4,{NULL},S_NULL,0,0}, // S_SMOKE5
- {SPR_FATB,32768,2,{(actionf_p2)A_Tracer},S_TRACER2,0,0}, // S_TRACER
- {SPR_FATB,32769,2,{(actionf_p2)A_Tracer},S_TRACER,0,0}, // S_TRACER2
- {SPR_FBXP,32768,8,{NULL},S_TRACEEXP2,0,0}, // S_TRACEEXP1
- {SPR_FBXP,32769,6,{NULL},S_TRACEEXP3,0,0}, // S_TRACEEXP2
- {SPR_FBXP,32770,4,{NULL},S_NULL,0,0}, // S_TRACEEXP3
- {SPR_SKEL,0,10,{(actionf_p2)A_Look},S_SKEL_STND2,0,0}, // S_SKEL_STND
- {SPR_SKEL,1,10,{(actionf_p2)A_Look},S_SKEL_STND,0,0}, // S_SKEL_STND2
- {SPR_SKEL,0,2,{(actionf_p2)A_Chase},S_SKEL_RUN2,0,0}, // S_SKEL_RUN1
- {SPR_SKEL,0,2,{(actionf_p2)A_Chase},S_SKEL_RUN3,0,0}, // S_SKEL_RUN2
- {SPR_SKEL,1,2,{(actionf_p2)A_Chase},S_SKEL_RUN4,0,0}, // S_SKEL_RUN3
- {SPR_SKEL,1,2,{(actionf_p2)A_Chase},S_SKEL_RUN5,0,0}, // S_SKEL_RUN4
- {SPR_SKEL,2,2,{(actionf_p2)A_Chase},S_SKEL_RUN6,0,0}, // S_SKEL_RUN5
- {SPR_SKEL,2,2,{(actionf_p2)A_Chase},S_SKEL_RUN7,0,0}, // S_SKEL_RUN6
- {SPR_SKEL,3,2,{(actionf_p2)A_Chase},S_SKEL_RUN8,0,0}, // S_SKEL_RUN7
- {SPR_SKEL,3,2,{(actionf_p2)A_Chase},S_SKEL_RUN9,0,0}, // S_SKEL_RUN8
- {SPR_SKEL,4,2,{(actionf_p2)A_Chase},S_SKEL_RUN10,0,0}, // S_SKEL_RUN9
- {SPR_SKEL,4,2,{(actionf_p2)A_Chase},S_SKEL_RUN11,0,0}, // S_SKEL_RUN10
- {SPR_SKEL,5,2,{(actionf_p2)A_Chase},S_SKEL_RUN12,0,0}, // S_SKEL_RUN11
- {SPR_SKEL,5,2,{(actionf_p2)A_Chase},S_SKEL_RUN1,0,0}, // S_SKEL_RUN12
- {SPR_SKEL,6,0,{(actionf_p2)A_FaceTarget},S_SKEL_FIST2,0,0}, // S_SKEL_FIST1
- {SPR_SKEL,6,6,{(actionf_p2)A_SkelWhoosh},S_SKEL_FIST3,0,0}, // S_SKEL_FIST2
- {SPR_SKEL,7,6,{(actionf_p2)A_FaceTarget},S_SKEL_FIST4,0,0}, // S_SKEL_FIST3
- {SPR_SKEL,8,6,{(actionf_p2)A_SkelFist},S_SKEL_RUN1,0,0}, // S_SKEL_FIST4
- {SPR_SKEL,32777,0,{(actionf_p2)A_FaceTarget},S_SKEL_MISS2,0,0}, // S_SKEL_MISS1
- {SPR_SKEL,32777,10,{(actionf_p2)A_FaceTarget},S_SKEL_MISS3,0,0}, // S_SKEL_MISS2
- {SPR_SKEL,10,10,{(actionf_p2)A_SkelMissile},S_SKEL_MISS4,0,0}, // S_SKEL_MISS3
- {SPR_SKEL,10,10,{(actionf_p2)A_FaceTarget},S_SKEL_RUN1,0,0}, // S_SKEL_MISS4
- {SPR_SKEL,11,5,{NULL},S_SKEL_PAIN2,0,0}, // S_SKEL_PAIN
- {SPR_SKEL,11,5,{(actionf_p2)A_Pain},S_SKEL_RUN1,0,0}, // S_SKEL_PAIN2
- {SPR_SKEL,11,7,{NULL},S_SKEL_DIE2,0,0}, // S_SKEL_DIE1
- {SPR_SKEL,12,7,{NULL},S_SKEL_DIE3,0,0}, // S_SKEL_DIE2
- {SPR_SKEL,13,7,{(actionf_p2)A_Scream},S_SKEL_DIE4,0,0}, // S_SKEL_DIE3
- {SPR_SKEL,14,7,{(actionf_p2)A_Fall},S_SKEL_DIE5,0,0}, // S_SKEL_DIE4
- {SPR_SKEL,15,7,{NULL},S_SKEL_DIE6,0,0}, // S_SKEL_DIE5
- {SPR_SKEL,16,-1,{NULL},S_NULL,0,0}, // S_SKEL_DIE6
- {SPR_SKEL,16,5,{NULL},S_SKEL_RAISE2,0,0}, // S_SKEL_RAISE1
- {SPR_SKEL,15,5,{NULL},S_SKEL_RAISE3,0,0}, // S_SKEL_RAISE2
- {SPR_SKEL,14,5,{NULL},S_SKEL_RAISE4,0,0}, // S_SKEL_RAISE3
- {SPR_SKEL,13,5,{NULL},S_SKEL_RAISE5,0,0}, // S_SKEL_RAISE4
- {SPR_SKEL,12,5,{NULL},S_SKEL_RAISE6,0,0}, // S_SKEL_RAISE5
- {SPR_SKEL,11,5,{NULL},S_SKEL_RUN1,0,0}, // S_SKEL_RAISE6
- {SPR_MANF,32768,4,{NULL},S_FATSHOT2,0,0}, // S_FATSHOT1
- {SPR_MANF,32769,4,{NULL},S_FATSHOT1,0,0}, // S_FATSHOT2
- {SPR_MISL,32769,8,{NULL},S_FATSHOTX2,0,0}, // S_FATSHOTX1
- {SPR_MISL,32770,6,{NULL},S_FATSHOTX3,0,0}, // S_FATSHOTX2
- {SPR_MISL,32771,4,{NULL},S_NULL,0,0}, // S_FATSHOTX3
- {SPR_FATT,0,15,{(actionf_p2)A_Look},S_FATT_STND2,0,0}, // S_FATT_STND
- {SPR_FATT,1,15,{(actionf_p2)A_Look},S_FATT_STND,0,0}, // S_FATT_STND2
- {SPR_FATT,0,4,{(actionf_p2)A_Chase},S_FATT_RUN2,0,0}, // S_FATT_RUN1
- {SPR_FATT,0,4,{(actionf_p2)A_Chase},S_FATT_RUN3,0,0}, // S_FATT_RUN2
- {SPR_FATT,1,4,{(actionf_p2)A_Chase},S_FATT_RUN4,0,0}, // S_FATT_RUN3
- {SPR_FATT,1,4,{(actionf_p2)A_Chase},S_FATT_RUN5,0,0}, // S_FATT_RUN4
- {SPR_FATT,2,4,{(actionf_p2)A_Chase},S_FATT_RUN6,0,0}, // S_FATT_RUN5
- {SPR_FATT,2,4,{(actionf_p2)A_Chase},S_FATT_RUN7,0,0}, // S_FATT_RUN6
- {SPR_FATT,3,4,{(actionf_p2)A_Chase},S_FATT_RUN8,0,0}, // S_FATT_RUN7
- {SPR_FATT,3,4,{(actionf_p2)A_Chase},S_FATT_RUN9,0,0}, // S_FATT_RUN8
- {SPR_FATT,4,4,{(actionf_p2)A_Chase},S_FATT_RUN10,0,0}, // S_FATT_RUN9
- {SPR_FATT,4,4,{(actionf_p2)A_Chase},S_FATT_RUN11,0,0}, // S_FATT_RUN10
- {SPR_FATT,5,4,{(actionf_p2)A_Chase},S_FATT_RUN12,0,0}, // S_FATT_RUN11
- {SPR_FATT,5,4,{(actionf_p2)A_Chase},S_FATT_RUN1,0,0}, // S_FATT_RUN12
- {SPR_FATT,6,20,{(actionf_p2)A_FatRaise},S_FATT_ATK2,0,0}, // S_FATT_ATK1
- {SPR_FATT,32775,10,{(actionf_p2)A_FatAttack1},S_FATT_ATK3,0,0}, // S_FATT_ATK2
- {SPR_FATT,8,5,{(actionf_p2)A_FaceTarget},S_FATT_ATK4,0,0}, // S_FATT_ATK3
- {SPR_FATT,6,5,{(actionf_p2)A_FaceTarget},S_FATT_ATK5,0,0}, // S_FATT_ATK4
- {SPR_FATT,32775,10,{(actionf_p2)A_FatAttack2},S_FATT_ATK6,0,0}, // S_FATT_ATK5
- {SPR_FATT,8,5,{(actionf_p2)A_FaceTarget},S_FATT_ATK7,0,0}, // S_FATT_ATK6
- {SPR_FATT,6,5,{(actionf_p2)A_FaceTarget},S_FATT_ATK8,0,0}, // S_FATT_ATK7
- {SPR_FATT,32775,10,{(actionf_p2)A_FatAttack3},S_FATT_ATK9,0,0}, // S_FATT_ATK8
- {SPR_FATT,8,5,{(actionf_p2)A_FaceTarget},S_FATT_ATK10,0,0}, // S_FATT_ATK9
- {SPR_FATT,6,5,{(actionf_p2)A_FaceTarget},S_FATT_RUN1,0,0}, // S_FATT_ATK10
- {SPR_FATT,9,3,{NULL},S_FATT_PAIN2,0,0}, // S_FATT_PAIN
- {SPR_FATT,9,3,{(actionf_p2)A_Pain},S_FATT_RUN1,0,0}, // S_FATT_PAIN2
- {SPR_FATT,10,6,{NULL},S_FATT_DIE2,0,0}, // S_FATT_DIE1
- {SPR_FATT,11,6,{(actionf_p2)A_Scream},S_FATT_DIE3,0,0}, // S_FATT_DIE2
- {SPR_FATT,12,6,{(actionf_p2)A_Fall},S_FATT_DIE4,0,0}, // S_FATT_DIE3
- {SPR_FATT,13,6,{NULL},S_FATT_DIE5,0,0}, // S_FATT_DIE4
- {SPR_FATT,14,6,{NULL},S_FATT_DIE6,0,0}, // S_FATT_DIE5
- {SPR_FATT,15,6,{NULL},S_FATT_DIE7,0,0}, // S_FATT_DIE6
- {SPR_FATT,16,6,{NULL},S_FATT_DIE8,0,0}, // S_FATT_DIE7
- {SPR_FATT,17,6,{NULL},S_FATT_DIE9,0,0}, // S_FATT_DIE8
- {SPR_FATT,18,6,{NULL},S_FATT_DIE10,0,0}, // S_FATT_DIE9
- {SPR_FATT,19,-1,{(actionf_p2)A_BossDeath},S_NULL,0,0}, // S_FATT_DIE10
- {SPR_FATT,17,5,{NULL},S_FATT_RAISE2,0,0}, // S_FATT_RAISE1
- {SPR_FATT,16,5,{NULL},S_FATT_RAISE3,0,0}, // S_FATT_RAISE2
- {SPR_FATT,15,5,{NULL},S_FATT_RAISE4,0,0}, // S_FATT_RAISE3
- {SPR_FATT,14,5,{NULL},S_FATT_RAISE5,0,0}, // S_FATT_RAISE4
- {SPR_FATT,13,5,{NULL},S_FATT_RAISE6,0,0}, // S_FATT_RAISE5
- {SPR_FATT,12,5,{NULL},S_FATT_RAISE7,0,0}, // S_FATT_RAISE6
- {SPR_FATT,11,5,{NULL},S_FATT_RAISE8,0,0}, // S_FATT_RAISE7
- {SPR_FATT,10,5,{NULL},S_FATT_RUN1,0,0}, // S_FATT_RAISE8
- {SPR_CPOS,0,10,{(actionf_p2)A_Look},S_CPOS_STND2,0,0}, // S_CPOS_STND
- {SPR_CPOS,1,10,{(actionf_p2)A_Look},S_CPOS_STND,0,0}, // S_CPOS_STND2
- {SPR_CPOS,0,3,{(actionf_p2)A_Chase},S_CPOS_RUN2,0,0}, // S_CPOS_RUN1
- {SPR_CPOS,0,3,{(actionf_p2)A_Chase},S_CPOS_RUN3,0,0}, // S_CPOS_RUN2
- {SPR_CPOS,1,3,{(actionf_p2)A_Chase},S_CPOS_RUN4,0,0}, // S_CPOS_RUN3
- {SPR_CPOS,1,3,{(actionf_p2)A_Chase},S_CPOS_RUN5,0,0}, // S_CPOS_RUN4
- {SPR_CPOS,2,3,{(actionf_p2)A_Chase},S_CPOS_RUN6,0,0}, // S_CPOS_RUN5
- {SPR_CPOS,2,3,{(actionf_p2)A_Chase},S_CPOS_RUN7,0,0}, // S_CPOS_RUN6
- {SPR_CPOS,3,3,{(actionf_p2)A_Chase},S_CPOS_RUN8,0,0}, // S_CPOS_RUN7
- {SPR_CPOS,3,3,{(actionf_p2)A_Chase},S_CPOS_RUN1,0,0}, // S_CPOS_RUN8
- {SPR_CPOS,4,10,{(actionf_p2)A_FaceTarget},S_CPOS_ATK2,0,0}, // S_CPOS_ATK1
- {SPR_CPOS,32773,4,{(actionf_p2)A_CPosAttack},S_CPOS_ATK3,0,0}, // S_CPOS_ATK2
- {SPR_CPOS,32772,4,{(actionf_p2)A_CPosAttack},S_CPOS_ATK4,0,0}, // S_CPOS_ATK3
- {SPR_CPOS,5,1,{(actionf_p2)A_CPosRefire},S_CPOS_ATK2,0,0}, // S_CPOS_ATK4
- {SPR_CPOS,6,3,{NULL},S_CPOS_PAIN2,0,0}, // S_CPOS_PAIN
- {SPR_CPOS,6,3,{(actionf_p2)A_Pain},S_CPOS_RUN1,0,0}, // S_CPOS_PAIN2
- {SPR_CPOS,7,5,{NULL},S_CPOS_DIE2,0,0}, // S_CPOS_DIE1
- {SPR_CPOS,8,5,{(actionf_p2)A_Scream},S_CPOS_DIE3,0,0}, // S_CPOS_DIE2
- {SPR_CPOS,9,5,{(actionf_p2)A_Fall},S_CPOS_DIE4,0,0}, // S_CPOS_DIE3
- {SPR_CPOS,10,5,{NULL},S_CPOS_DIE5,0,0}, // S_CPOS_DIE4
- {SPR_CPOS,11,5,{NULL},S_CPOS_DIE6,0,0}, // S_CPOS_DIE5
- {SPR_CPOS,12,5,{NULL},S_CPOS_DIE7,0,0}, // S_CPOS_DIE6
- {SPR_CPOS,13,-1,{NULL},S_NULL,0,0}, // S_CPOS_DIE7
- {SPR_CPOS,14,5,{NULL},S_CPOS_XDIE2,0,0}, // S_CPOS_XDIE1
- {SPR_CPOS,15,5,{(actionf_p2)A_XScream},S_CPOS_XDIE3,0,0}, // S_CPOS_XDIE2
- {SPR_CPOS,16,5,{(actionf_p2)A_Fall},S_CPOS_XDIE4,0,0}, // S_CPOS_XDIE3
- {SPR_CPOS,17,5,{NULL},S_CPOS_XDIE5,0,0}, // S_CPOS_XDIE4
- {SPR_CPOS,18,5,{NULL},S_CPOS_XDIE6,0,0}, // S_CPOS_XDIE5
- {SPR_CPOS,19,-1,{NULL},S_NULL,0,0}, // S_CPOS_XDIE6
- {SPR_CPOS,13,5,{NULL},S_CPOS_RAISE2,0,0}, // S_CPOS_RAISE1
- {SPR_CPOS,12,5,{NULL},S_CPOS_RAISE3,0,0}, // S_CPOS_RAISE2
- {SPR_CPOS,11,5,{NULL},S_CPOS_RAISE4,0,0}, // S_CPOS_RAISE3
- {SPR_CPOS,10,5,{NULL},S_CPOS_RAISE5,0,0}, // S_CPOS_RAISE4
- {SPR_CPOS,9,5,{NULL},S_CPOS_RAISE6,0,0}, // S_CPOS_RAISE5
- {SPR_CPOS,8,5,{NULL},S_CPOS_RAISE7,0,0}, // S_CPOS_RAISE6
- {SPR_CPOS,7,5,{NULL},S_CPOS_RUN1,0,0}, // S_CPOS_RAISE7
- {SPR_TROO,0,10,{(actionf_p2)A_Look},S_TROO_STND2,0,0}, // S_TROO_STND
- {SPR_TROO,1,10,{(actionf_p2)A_Look},S_TROO_STND,0,0}, // S_TROO_STND2
- {SPR_TROO,0,3,{(actionf_p2)A_Chase},S_TROO_RUN2,0,0}, // S_TROO_RUN1
- {SPR_TROO,0,3,{(actionf_p2)A_Chase},S_TROO_RUN3,0,0}, // S_TROO_RUN2
- {SPR_TROO,1,3,{(actionf_p2)A_Chase},S_TROO_RUN4,0,0}, // S_TROO_RUN3
- {SPR_TROO,1,3,{(actionf_p2)A_Chase},S_TROO_RUN5,0,0}, // S_TROO_RUN4
- {SPR_TROO,2,3,{(actionf_p2)A_Chase},S_TROO_RUN6,0,0}, // S_TROO_RUN5
- {SPR_TROO,2,3,{(actionf_p2)A_Chase},S_TROO_RUN7,0,0}, // S_TROO_RUN6
- {SPR_TROO,3,3,{(actionf_p2)A_Chase},S_TROO_RUN8,0,0}, // S_TROO_RUN7
- {SPR_TROO,3,3,{(actionf_p2)A_Chase},S_TROO_RUN1,0,0}, // S_TROO_RUN8
- {SPR_TROO,4,8,{(actionf_p2)A_FaceTarget},S_TROO_ATK2,0,0}, // S_TROO_ATK1
- {SPR_TROO,5,8,{(actionf_p2)A_FaceTarget},S_TROO_ATK3,0,0}, // S_TROO_ATK2
- {SPR_TROO,6,6,{(actionf_p2)A_TroopAttack},S_TROO_RUN1,0,0}, // S_TROO_ATK3
- {SPR_TROO,7,2,{NULL},S_TROO_PAIN2,0,0}, // S_TROO_PAIN
- {SPR_TROO,7,2,{(actionf_p2)A_Pain},S_TROO_RUN1,0,0}, // S_TROO_PAIN2
- {SPR_TROO,8,8,{NULL},S_TROO_DIE2,0,0}, // S_TROO_DIE1
- {SPR_TROO,9,8,{(actionf_p2)A_Scream},S_TROO_DIE3,0,0}, // S_TROO_DIE2
- {SPR_TROO,10,6,{NULL},S_TROO_DIE4,0,0}, // S_TROO_DIE3
- {SPR_TROO,11,6,{(actionf_p2)A_Fall},S_TROO_DIE5,0,0}, // S_TROO_DIE4
- {SPR_TROO,12,-1,{NULL},S_NULL,0,0}, // S_TROO_DIE5
- {SPR_TROO,13,5,{NULL},S_TROO_XDIE2,0,0}, // S_TROO_XDIE1
- {SPR_TROO,14,5,{(actionf_p2)A_XScream},S_TROO_XDIE3,0,0}, // S_TROO_XDIE2
- {SPR_TROO,15,5,{NULL},S_TROO_XDIE4,0,0}, // S_TROO_XDIE3
- {SPR_TROO,16,5,{(actionf_p2)A_Fall},S_TROO_XDIE5,0,0}, // S_TROO_XDIE4
- {SPR_TROO,17,5,{NULL},S_TROO_XDIE6,0,0}, // S_TROO_XDIE5
- {SPR_TROO,18,5,{NULL},S_TROO_XDIE7,0,0}, // S_TROO_XDIE6
- {SPR_TROO,19,5,{NULL},S_TROO_XDIE8,0,0}, // S_TROO_XDIE7
- {SPR_TROO,20,-1,{NULL},S_NULL,0,0}, // S_TROO_XDIE8
- {SPR_TROO,12,8,{NULL},S_TROO_RAISE2,0,0}, // S_TROO_RAISE1
- {SPR_TROO,11,8,{NULL},S_TROO_RAISE3,0,0}, // S_TROO_RAISE2
- {SPR_TROO,10,6,{NULL},S_TROO_RAISE4,0,0}, // S_TROO_RAISE3
- {SPR_TROO,9,6,{NULL},S_TROO_RAISE5,0,0}, // S_TROO_RAISE4
- {SPR_TROO,8,6,{NULL},S_TROO_RUN1,0,0}, // S_TROO_RAISE5
- {SPR_SARG,0,10,{(actionf_p2)A_Look},S_SARG_STND2,0,0}, // S_SARG_STND
- {SPR_SARG,1,10,{(actionf_p2)A_Look},S_SARG_STND,0,0}, // S_SARG_STND2
- {SPR_SARG,0,2,{(actionf_p2)A_Chase},S_SARG_RUN2,0,0}, // S_SARG_RUN1
- {SPR_SARG,0,2,{(actionf_p2)A_Chase},S_SARG_RUN3,0,0}, // S_SARG_RUN2
- {SPR_SARG,1,2,{(actionf_p2)A_Chase},S_SARG_RUN4,0,0}, // S_SARG_RUN3
- {SPR_SARG,1,2,{(actionf_p2)A_Chase},S_SARG_RUN5,0,0}, // S_SARG_RUN4
- {SPR_SARG,2,2,{(actionf_p2)A_Chase},S_SARG_RUN6,0,0}, // S_SARG_RUN5
- {SPR_SARG,2,2,{(actionf_p2)A_Chase},S_SARG_RUN7,0,0}, // S_SARG_RUN6
- {SPR_SARG,3,2,{(actionf_p2)A_Chase},S_SARG_RUN8,0,0}, // S_SARG_RUN7
- {SPR_SARG,3,2,{(actionf_p2)A_Chase},S_SARG_RUN1,0,0}, // S_SARG_RUN8
- {SPR_SARG,4,8,{(actionf_p2)A_FaceTarget},S_SARG_ATK2,0,0}, // S_SARG_ATK1
- {SPR_SARG,5,8,{(actionf_p2)A_FaceTarget},S_SARG_ATK3,0,0}, // S_SARG_ATK2
- {SPR_SARG,6,8,{(actionf_p2)A_SargAttack},S_SARG_RUN1,0,0}, // S_SARG_ATK3
- {SPR_SARG,7,2,{NULL},S_SARG_PAIN2,0,0}, // S_SARG_PAIN
- {SPR_SARG,7,2,{(actionf_p2)A_Pain},S_SARG_RUN1,0,0}, // S_SARG_PAIN2
- {SPR_SARG,8,8,{NULL},S_SARG_DIE2,0,0}, // S_SARG_DIE1
- {SPR_SARG,9,8,{(actionf_p2)A_Scream},S_SARG_DIE3,0,0}, // S_SARG_DIE2
- {SPR_SARG,10,4,{NULL},S_SARG_DIE4,0,0}, // S_SARG_DIE3
- {SPR_SARG,11,4,{(actionf_p2)A_Fall},S_SARG_DIE5,0,0}, // S_SARG_DIE4
- {SPR_SARG,12,4,{NULL},S_SARG_DIE6,0,0}, // S_SARG_DIE5
- {SPR_SARG,13,-1,{NULL},S_NULL,0,0}, // S_SARG_DIE6
- {SPR_SARG,13,5,{NULL},S_SARG_RAISE2,0,0}, // S_SARG_RAISE1
- {SPR_SARG,12,5,{NULL},S_SARG_RAISE3,0,0}, // S_SARG_RAISE2
- {SPR_SARG,11,5,{NULL},S_SARG_RAISE4,0,0}, // S_SARG_RAISE3
- {SPR_SARG,10,5,{NULL},S_SARG_RAISE5,0,0}, // S_SARG_RAISE4
- {SPR_SARG,9,5,{NULL},S_SARG_RAISE6,0,0}, // S_SARG_RAISE5
- {SPR_SARG,8,5,{NULL},S_SARG_RUN1,0,0}, // S_SARG_RAISE6
- {SPR_HEAD,0,10,{(actionf_p2)A_Look},S_HEAD_STND,0,0}, // S_HEAD_STND
- {SPR_HEAD,0,3,{(actionf_p2)A_Chase},S_HEAD_RUN1,0,0}, // S_HEAD_RUN1
- {SPR_HEAD,1,5,{(actionf_p2)A_FaceTarget},S_HEAD_ATK2,0,0}, // S_HEAD_ATK1
- {SPR_HEAD,2,5,{(actionf_p2)A_FaceTarget},S_HEAD_ATK3,0,0}, // S_HEAD_ATK2
- {SPR_HEAD,32771,5,{(actionf_p2)A_HeadAttack},S_HEAD_RUN1,0,0}, // S_HEAD_ATK3
- {SPR_HEAD,4,3,{NULL},S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN
- {SPR_HEAD,4,3,{(actionf_p2)A_Pain},S_HEAD_PAIN3,0,0}, // S_HEAD_PAIN2
- {SPR_HEAD,5,6,{NULL},S_HEAD_RUN1,0,0}, // S_HEAD_PAIN3
- {SPR_HEAD,6,8,{NULL},S_HEAD_DIE2,0,0}, // S_HEAD_DIE1
- {SPR_HEAD,7,8,{(actionf_p2)A_Scream},S_HEAD_DIE3,0,0}, // S_HEAD_DIE2
- {SPR_HEAD,8,8,{NULL},S_HEAD_DIE4,0,0}, // S_HEAD_DIE3
- {SPR_HEAD,9,8,{NULL},S_HEAD_DIE5,0,0}, // S_HEAD_DIE4
- {SPR_HEAD,10,8,{(actionf_p2)A_Fall},S_HEAD_DIE6,0,0}, // S_HEAD_DIE5
- {SPR_HEAD,11,-1,{NULL},S_NULL,0,0}, // S_HEAD_DIE6
- {SPR_HEAD,11,8,{NULL},S_HEAD_RAISE2,0,0}, // S_HEAD_RAISE1
- {SPR_HEAD,10,8,{NULL},S_HEAD_RAISE3,0,0}, // S_HEAD_RAISE2
- {SPR_HEAD,9,8,{NULL},S_HEAD_RAISE4,0,0}, // S_HEAD_RAISE3
- {SPR_HEAD,8,8,{NULL},S_HEAD_RAISE5,0,0}, // S_HEAD_RAISE4
- {SPR_HEAD,7,8,{NULL},S_HEAD_RAISE6,0,0}, // S_HEAD_RAISE5
- {SPR_HEAD,6,8,{NULL},S_HEAD_RUN1,0,0}, // S_HEAD_RAISE6
- {SPR_BAL7,32768,4,{NULL},S_BRBALL2,0,0}, // S_BRBALL1
- {SPR_BAL7,32769,4,{NULL},S_BRBALL1,0,0}, // S_BRBALL2
- {SPR_BAL7,32770,6,{NULL},S_BRBALLX2,0,0}, // S_BRBALLX1
- {SPR_BAL7,32771,6,{NULL},S_BRBALLX3,0,0}, // S_BRBALLX2
- {SPR_BAL7,32772,6,{NULL},S_NULL,0,0}, // S_BRBALLX3
- {SPR_BOSS,0,10,{(actionf_p2)A_Look},S_BOSS_STND2,0,0}, // S_BOSS_STND
- {SPR_BOSS,1,10,{(actionf_p2)A_Look},S_BOSS_STND,0,0}, // S_BOSS_STND2
- {SPR_BOSS,0,3,{(actionf_p2)A_Chase},S_BOSS_RUN2,0,0}, // S_BOSS_RUN1
- {SPR_BOSS,0,3,{(actionf_p2)A_Chase},S_BOSS_RUN3,0,0}, // S_BOSS_RUN2
- {SPR_BOSS,1,3,{(actionf_p2)A_Chase},S_BOSS_RUN4,0,0}, // S_BOSS_RUN3
- {SPR_BOSS,1,3,{(actionf_p2)A_Chase},S_BOSS_RUN5,0,0}, // S_BOSS_RUN4
- {SPR_BOSS,2,3,{(actionf_p2)A_Chase},S_BOSS_RUN6,0,0}, // S_BOSS_RUN5
- {SPR_BOSS,2,3,{(actionf_p2)A_Chase},S_BOSS_RUN7,0,0}, // S_BOSS_RUN6
- {SPR_BOSS,3,3,{(actionf_p2)A_Chase},S_BOSS_RUN8,0,0}, // S_BOSS_RUN7
- {SPR_BOSS,3,3,{(actionf_p2)A_Chase},S_BOSS_RUN1,0,0}, // S_BOSS_RUN8
- {SPR_BOSS,4,8,{(actionf_p2)A_FaceTarget},S_BOSS_ATK2,0,0}, // S_BOSS_ATK1
- {SPR_BOSS,5,8,{(actionf_p2)A_FaceTarget},S_BOSS_ATK3,0,0}, // S_BOSS_ATK2
- {SPR_BOSS,6,8,{(actionf_p2)A_BruisAttack},S_BOSS_RUN1,0,0}, // S_BOSS_ATK3
- {SPR_BOSS,7,2,{NULL},S_BOSS_PAIN2,0,0}, // S_BOSS_PAIN
- {SPR_BOSS,7,2,{(actionf_p2)A_Pain},S_BOSS_RUN1,0,0}, // S_BOSS_PAIN2
- {SPR_BOSS,8,8,{NULL},S_BOSS_DIE2,0,0}, // S_BOSS_DIE1
- {SPR_BOSS,9,8,{(actionf_p2)A_Scream},S_BOSS_DIE3,0,0}, // S_BOSS_DIE2
- {SPR_BOSS,10,8,{NULL},S_BOSS_DIE4,0,0}, // S_BOSS_DIE3
- {SPR_BOSS,11,8,{(actionf_p2)A_Fall},S_BOSS_DIE5,0,0}, // S_BOSS_DIE4
- {SPR_BOSS,12,8,{NULL},S_BOSS_DIE6,0,0}, // S_BOSS_DIE5
- {SPR_BOSS,13,8,{NULL},S_BOSS_DIE7,0,0}, // S_BOSS_DIE6
- {SPR_BOSS,14,-1,{(actionf_p2)A_BossDeath},S_NULL,0,0}, // S_BOSS_DIE7
- {SPR_BOSS,14,8,{NULL},S_BOSS_RAISE2,0,0}, // S_BOSS_RAISE1
- {SPR_BOSS,13,8,{NULL},S_BOSS_RAISE3,0,0}, // S_BOSS_RAISE2
- {SPR_BOSS,12,8,{NULL},S_BOSS_RAISE4,0,0}, // S_BOSS_RAISE3
- {SPR_BOSS,11,8,{NULL},S_BOSS_RAISE5,0,0}, // S_BOSS_RAISE4
- {SPR_BOSS,10,8,{NULL},S_BOSS_RAISE6,0,0}, // S_BOSS_RAISE5
- {SPR_BOSS,9,8,{NULL},S_BOSS_RAISE7,0,0}, // S_BOSS_RAISE6
- {SPR_BOSS,8,8,{NULL},S_BOSS_RUN1,0,0}, // S_BOSS_RAISE7
- {SPR_BOS2,0,10,{(actionf_p2)A_Look},S_BOS2_STND2,0,0}, // S_BOS2_STND
- {SPR_BOS2,1,10,{(actionf_p2)A_Look},S_BOS2_STND,0,0}, // S_BOS2_STND2
- {SPR_BOS2,0,3,{(actionf_p2)A_Chase},S_BOS2_RUN2,0,0}, // S_BOS2_RUN1
- {SPR_BOS2,0,3,{(actionf_p2)A_Chase},S_BOS2_RUN3,0,0}, // S_BOS2_RUN2
- {SPR_BOS2,1,3,{(actionf_p2)A_Chase},S_BOS2_RUN4,0,0}, // S_BOS2_RUN3
- {SPR_BOS2,1,3,{(actionf_p2)A_Chase},S_BOS2_RUN5,0,0}, // S_BOS2_RUN4
- {SPR_BOS2,2,3,{(actionf_p2)A_Chase},S_BOS2_RUN6,0,0}, // S_BOS2_RUN5
- {SPR_BOS2,2,3,{(actionf_p2)A_Chase},S_BOS2_RUN7,0,0}, // S_BOS2_RUN6
- {SPR_BOS2,3,3,{(actionf_p2)A_Chase},S_BOS2_RUN8,0,0}, // S_BOS2_RUN7
- {SPR_BOS2,3,3,{(actionf_p2)A_Chase},S_BOS2_RUN1,0,0}, // S_BOS2_RUN8
- {SPR_BOS2,4,8,{(actionf_p2)A_FaceTarget},S_BOS2_ATK2,0,0}, // S_BOS2_ATK1
- {SPR_BOS2,5,8,{(actionf_p2)A_FaceTarget},S_BOS2_ATK3,0,0}, // S_BOS2_ATK2
- {SPR_BOS2,6,8,{(actionf_p2)A_BruisAttack},S_BOS2_RUN1,0,0}, // S_BOS2_ATK3
- {SPR_BOS2,7,2,{NULL},S_BOS2_PAIN2,0,0}, // S_BOS2_PAIN
- {SPR_BOS2,7,2,{(actionf_p2)A_Pain},S_BOS2_RUN1,0,0}, // S_BOS2_PAIN2
- {SPR_BOS2,8,8,{NULL},S_BOS2_DIE2,0,0}, // S_BOS2_DIE1
- {SPR_BOS2,9,8,{(actionf_p2)A_Scream},S_BOS2_DIE3,0,0}, // S_BOS2_DIE2
- {SPR_BOS2,10,8,{NULL},S_BOS2_DIE4,0,0}, // S_BOS2_DIE3
- {SPR_BOS2,11,8,{(actionf_p2)A_Fall},S_BOS2_DIE5,0,0}, // S_BOS2_DIE4
- {SPR_BOS2,12,8,{NULL},S_BOS2_DIE6,0,0}, // S_BOS2_DIE5
- {SPR_BOS2,13,8,{NULL},S_BOS2_DIE7,0,0}, // S_BOS2_DIE6
- {SPR_BOS2,14,-1,{NULL},S_NULL,0,0}, // S_BOS2_DIE7
- {SPR_BOS2,14,8,{NULL},S_BOS2_RAISE2,0,0}, // S_BOS2_RAISE1
- {SPR_BOS2,13,8,{NULL},S_BOS2_RAISE3,0,0}, // S_BOS2_RAISE2
- {SPR_BOS2,12,8,{NULL},S_BOS2_RAISE4,0,0}, // S_BOS2_RAISE3
- {SPR_BOS2,11,8,{NULL},S_BOS2_RAISE5,0,0}, // S_BOS2_RAISE4
- {SPR_BOS2,10,8,{NULL},S_BOS2_RAISE6,0,0}, // S_BOS2_RAISE5
- {SPR_BOS2,9,8,{NULL},S_BOS2_RAISE7,0,0}, // S_BOS2_RAISE6
- {SPR_BOS2,8,8,{NULL},S_BOS2_RUN1,0,0}, // S_BOS2_RAISE7
- {SPR_SKUL,32768,10,{(actionf_p2)A_Look},S_SKULL_STND2,0,0}, // S_SKULL_STND
- {SPR_SKUL,32769,10,{(actionf_p2)A_Look},S_SKULL_STND,0,0}, // S_SKULL_STND2
- {SPR_SKUL,32768,6,{(actionf_p2)A_Chase},S_SKULL_RUN2,0,0}, // S_SKULL_RUN1
- {SPR_SKUL,32769,6,{(actionf_p2)A_Chase},S_SKULL_RUN1,0,0}, // S_SKULL_RUN2
- {SPR_SKUL,32770,10,{(actionf_p2)A_FaceTarget},S_SKULL_ATK2,0,0}, // S_SKULL_ATK1
- {SPR_SKUL,32771,4,{(actionf_p2)A_SkullAttack},S_SKULL_ATK3,0,0}, // S_SKULL_ATK2
- {SPR_SKUL,32770,4,{NULL},S_SKULL_ATK4,0,0}, // S_SKULL_ATK3
- {SPR_SKUL,32771,4,{NULL},S_SKULL_ATK3,0,0}, // S_SKULL_ATK4
- {SPR_SKUL,32772,3,{NULL},S_SKULL_PAIN2,0,0}, // S_SKULL_PAIN
- {SPR_SKUL,32772,3,{(actionf_p2)A_Pain},S_SKULL_RUN1,0,0}, // S_SKULL_PAIN2
- {SPR_SKUL,32773,6,{NULL},S_SKULL_DIE2,0,0}, // S_SKULL_DIE1
- {SPR_SKUL,32774,6,{(actionf_p2)A_Scream},S_SKULL_DIE3,0,0}, // S_SKULL_DIE2
- {SPR_SKUL,32775,6,{NULL},S_SKULL_DIE4,0,0}, // S_SKULL_DIE3
- {SPR_SKUL,32776,6,{(actionf_p2)A_Fall},S_SKULL_DIE5,0,0}, // S_SKULL_DIE4
- {SPR_SKUL,9,6,{NULL},S_SKULL_DIE6,0,0}, // S_SKULL_DIE5
- {SPR_SKUL,10,6,{NULL},S_NULL,0,0}, // S_SKULL_DIE6
- {SPR_SPID,0,10,{(actionf_p2)A_Look},S_SPID_STND2,0,0}, // S_SPID_STND
- {SPR_SPID,1,10,{(actionf_p2)A_Look},S_SPID_STND,0,0}, // S_SPID_STND2
- {SPR_SPID,0,3,{(actionf_p2)A_Metal},S_SPID_RUN2,0,0}, // S_SPID_RUN1
- {SPR_SPID,0,3,{(actionf_p2)A_Chase},S_SPID_RUN3,0,0}, // S_SPID_RUN2
- {SPR_SPID,1,3,{(actionf_p2)A_Chase},S_SPID_RUN4,0,0}, // S_SPID_RUN3
- {SPR_SPID,1,3,{(actionf_p2)A_Chase},S_SPID_RUN5,0,0}, // S_SPID_RUN4
- {SPR_SPID,2,3,{(actionf_p2)A_Metal},S_SPID_RUN6,0,0}, // S_SPID_RUN5
- {SPR_SPID,2,3,{(actionf_p2)A_Chase},S_SPID_RUN7,0,0}, // S_SPID_RUN6
- {SPR_SPID,3,3,{(actionf_p2)A_Chase},S_SPID_RUN8,0,0}, // S_SPID_RUN7
- {SPR_SPID,3,3,{(actionf_p2)A_Chase},S_SPID_RUN9,0,0}, // S_SPID_RUN8
- {SPR_SPID,4,3,{(actionf_p2)A_Metal},S_SPID_RUN10,0,0}, // S_SPID_RUN9
- {SPR_SPID,4,3,{(actionf_p2)A_Chase},S_SPID_RUN11,0,0}, // S_SPID_RUN10
- {SPR_SPID,5,3,{(actionf_p2)A_Chase},S_SPID_RUN12,0,0}, // S_SPID_RUN11
- {SPR_SPID,5,3,{(actionf_p2)A_Chase},S_SPID_RUN1,0,0}, // S_SPID_RUN12
- {SPR_SPID,32768,20,{(actionf_p2)A_FaceTarget},S_SPID_ATK2,0,0}, // S_SPID_ATK1
- {SPR_SPID,32774,4,{(actionf_p2)A_SPosAttack},S_SPID_ATK3,0,0}, // S_SPID_ATK2
- {SPR_SPID,32775,4,{(actionf_p2)A_SPosAttack},S_SPID_ATK4,0,0}, // S_SPID_ATK3
- {SPR_SPID,32775,1,{(actionf_p2)A_SpidRefire},S_SPID_ATK2,0,0}, // S_SPID_ATK4
- {SPR_SPID,8,3,{NULL},S_SPID_PAIN2,0,0}, // S_SPID_PAIN
- {SPR_SPID,8,3,{(actionf_p2)A_Pain},S_SPID_RUN1,0,0}, // S_SPID_PAIN2
- {SPR_SPID,9,20,{(actionf_p2)A_Scream},S_SPID_DIE2,0,0}, // S_SPID_DIE1
- {SPR_SPID,10,10,{(actionf_p2)A_Fall},S_SPID_DIE3,0,0}, // S_SPID_DIE2
- {SPR_SPID,11,10,{NULL},S_SPID_DIE4,0,0}, // S_SPID_DIE3
- {SPR_SPID,12,10,{NULL},S_SPID_DIE5,0,0}, // S_SPID_DIE4
- {SPR_SPID,13,10,{NULL},S_SPID_DIE6,0,0}, // S_SPID_DIE5
- {SPR_SPID,14,10,{NULL},S_SPID_DIE7,0,0}, // S_SPID_DIE6
- {SPR_SPID,15,10,{NULL},S_SPID_DIE8,0,0}, // S_SPID_DIE7
- {SPR_SPID,16,10,{NULL},S_SPID_DIE9,0,0}, // S_SPID_DIE8
- {SPR_SPID,17,10,{NULL},S_SPID_DIE10,0,0}, // S_SPID_DIE9
- {SPR_SPID,18,30,{NULL},S_SPID_DIE11,0,0}, // S_SPID_DIE10
- {SPR_SPID,18,-1,{(actionf_p2)A_BossDeath},S_NULL,0,0}, // S_SPID_DIE11
- {SPR_BSPI,0,10,{(actionf_p2)A_Look},S_BSPI_STND2,0,0}, // S_BSPI_STND
- {SPR_BSPI,1,10,{(actionf_p2)A_Look},S_BSPI_STND,0,0}, // S_BSPI_STND2
- {SPR_BSPI,0,20,{NULL},S_BSPI_RUN1,0,0}, // S_BSPI_SIGHT
- {SPR_BSPI,0,3,{(actionf_p2)A_BabyMetal},S_BSPI_RUN2,0,0}, // S_BSPI_RUN1
- {SPR_BSPI,0,3,{(actionf_p2)A_Chase},S_BSPI_RUN3,0,0}, // S_BSPI_RUN2
- {SPR_BSPI,1,3,{(actionf_p2)A_Chase},S_BSPI_RUN4,0,0}, // S_BSPI_RUN3
- {SPR_BSPI,1,3,{(actionf_p2)A_Chase},S_BSPI_RUN5,0,0}, // S_BSPI_RUN4
- {SPR_BSPI,2,3,{(actionf_p2)A_Chase},S_BSPI_RUN6,0,0}, // S_BSPI_RUN5
- {SPR_BSPI,2,3,{(actionf_p2)A_Chase},S_BSPI_RUN7,0,0}, // S_BSPI_RUN6
- {SPR_BSPI,3,3,{(actionf_p2)A_BabyMetal},S_BSPI_RUN8,0,0}, // S_BSPI_RUN7
- {SPR_BSPI,3,3,{(actionf_p2)A_Chase},S_BSPI_RUN9,0,0}, // S_BSPI_RUN8
- {SPR_BSPI,4,3,{(actionf_p2)A_Chase},S_BSPI_RUN10,0,0}, // S_BSPI_RUN9
- {SPR_BSPI,4,3,{(actionf_p2)A_Chase},S_BSPI_RUN11,0,0}, // S_BSPI_RUN10
- {SPR_BSPI,5,3,{(actionf_p2)A_Chase},S_BSPI_RUN12,0,0}, // S_BSPI_RUN11
- {SPR_BSPI,5,3,{(actionf_p2)A_Chase},S_BSPI_RUN1,0,0}, // S_BSPI_RUN12
- {SPR_BSPI,32768,20,{(actionf_p2)A_FaceTarget},S_BSPI_ATK2,0,0}, // S_BSPI_ATK1
- {SPR_BSPI,32774,4,{(actionf_p2)A_BspiAttack},S_BSPI_ATK3,0,0}, // S_BSPI_ATK2
- {SPR_BSPI,32775,4,{NULL},S_BSPI_ATK4,0,0}, // S_BSPI_ATK3
- {SPR_BSPI,32775,1,{(actionf_p2)A_SpidRefire},S_BSPI_ATK2,0,0}, // S_BSPI_ATK4
- {SPR_BSPI,8,3,{NULL},S_BSPI_PAIN2,0,0}, // S_BSPI_PAIN
- {SPR_BSPI,8,3,{(actionf_p2)A_Pain},S_BSPI_RUN1,0,0}, // S_BSPI_PAIN2
- {SPR_BSPI,9,20,{(actionf_p2)A_Scream},S_BSPI_DIE2,0,0}, // S_BSPI_DIE1
- {SPR_BSPI,10,7,{(actionf_p2)A_Fall},S_BSPI_DIE3,0,0}, // S_BSPI_DIE2
- {SPR_BSPI,11,7,{NULL},S_BSPI_DIE4,0,0}, // S_BSPI_DIE3
- {SPR_BSPI,12,7,{NULL},S_BSPI_DIE5,0,0}, // S_BSPI_DIE4
- {SPR_BSPI,13,7,{NULL},S_BSPI_DIE6,0,0}, // S_BSPI_DIE5
- {SPR_BSPI,14,7,{NULL},S_BSPI_DIE7,0,0}, // S_BSPI_DIE6
- {SPR_BSPI,15,-1,{(actionf_p2)A_BossDeath},S_NULL,0,0}, // S_BSPI_DIE7
- {SPR_BSPI,15,5,{NULL},S_BSPI_RAISE2,0,0}, // S_BSPI_RAISE1
- {SPR_BSPI,14,5,{NULL},S_BSPI_RAISE3,0,0}, // S_BSPI_RAISE2
- {SPR_BSPI,13,5,{NULL},S_BSPI_RAISE4,0,0}, // S_BSPI_RAISE3
- {SPR_BSPI,12,5,{NULL},S_BSPI_RAISE5,0,0}, // S_BSPI_RAISE4
- {SPR_BSPI,11,5,{NULL},S_BSPI_RAISE6,0,0}, // S_BSPI_RAISE5
- {SPR_BSPI,10,5,{NULL},S_BSPI_RAISE7,0,0}, // S_BSPI_RAISE6
- {SPR_BSPI,9,5,{NULL},S_BSPI_RUN1,0,0}, // S_BSPI_RAISE7
- {SPR_APLS,32768,5,{NULL},S_ARACH_PLAZ2,0,0}, // S_ARACH_PLAZ
- {SPR_APLS,32769,5,{NULL},S_ARACH_PLAZ,0,0}, // S_ARACH_PLAZ2
- {SPR_APBX,32768,5,{NULL},S_ARACH_PLEX2,0,0}, // S_ARACH_PLEX
- {SPR_APBX,32769,5,{NULL},S_ARACH_PLEX3,0,0}, // S_ARACH_PLEX2
- {SPR_APBX,32770,5,{NULL},S_ARACH_PLEX4,0,0}, // S_ARACH_PLEX3
- {SPR_APBX,32771,5,{NULL},S_ARACH_PLEX5,0,0}, // S_ARACH_PLEX4
- {SPR_APBX,32772,5,{NULL},S_NULL,0,0}, // S_ARACH_PLEX5
- {SPR_CYBR,0,10,{(actionf_p2)A_Look},S_CYBER_STND2,0,0}, // S_CYBER_STND
- {SPR_CYBR,1,10,{(actionf_p2)A_Look},S_CYBER_STND,0,0}, // S_CYBER_STND2
- {SPR_CYBR,0,3,{(actionf_p2)A_Hoof},S_CYBER_RUN2,0,0}, // S_CYBER_RUN1
- {SPR_CYBR,0,3,{(actionf_p2)A_Chase},S_CYBER_RUN3,0,0}, // S_CYBER_RUN2
- {SPR_CYBR,1,3,{(actionf_p2)A_Chase},S_CYBER_RUN4,0,0}, // S_CYBER_RUN3
- {SPR_CYBR,1,3,{(actionf_p2)A_Chase},S_CYBER_RUN5,0,0}, // S_CYBER_RUN4
- {SPR_CYBR,2,3,{(actionf_p2)A_Chase},S_CYBER_RUN6,0,0}, // S_CYBER_RUN5
- {SPR_CYBR,2,3,{(actionf_p2)A_Chase},S_CYBER_RUN7,0,0}, // S_CYBER_RUN6
- {SPR_CYBR,3,3,{(actionf_p2)A_Metal},S_CYBER_RUN8,0,0}, // S_CYBER_RUN7
- {SPR_CYBR,3,3,{(actionf_p2)A_Chase},S_CYBER_RUN1,0,0}, // S_CYBER_RUN8
- {SPR_CYBR,4,6,{(actionf_p2)A_FaceTarget},S_CYBER_ATK2,0,0}, // S_CYBER_ATK1
- {SPR_CYBR,5,12,{(actionf_p2)A_CyberAttack},S_CYBER_ATK3,0,0}, // S_CYBER_ATK2
- {SPR_CYBR,4,12,{(actionf_p2)A_FaceTarget},S_CYBER_ATK4,0,0}, // S_CYBER_ATK3
- {SPR_CYBR,5,12,{(actionf_p2)A_CyberAttack},S_CYBER_ATK5,0,0}, // S_CYBER_ATK4
- {SPR_CYBR,4,12,{(actionf_p2)A_FaceTarget},S_CYBER_ATK6,0,0}, // S_CYBER_ATK5
- {SPR_CYBR,5,12,{(actionf_p2)A_CyberAttack},S_CYBER_RUN1,0,0}, // S_CYBER_ATK6
- {SPR_CYBR,6,10,{(actionf_p2)A_Pain},S_CYBER_RUN1,0,0}, // S_CYBER_PAIN
- {SPR_CYBR,7,10,{NULL},S_CYBER_DIE2,0,0}, // S_CYBER_DIE1
- {SPR_CYBR,8,10,{(actionf_p2)A_Scream},S_CYBER_DIE3,0,0}, // S_CYBER_DIE2
- {SPR_CYBR,9,10,{NULL},S_CYBER_DIE4,0,0}, // S_CYBER_DIE3
- {SPR_CYBR,10,10,{NULL},S_CYBER_DIE5,0,0}, // S_CYBER_DIE4
- {SPR_CYBR,11,10,{NULL},S_CYBER_DIE6,0,0}, // S_CYBER_DIE5
- {SPR_CYBR,12,10,{(actionf_p2)A_Fall},S_CYBER_DIE7,0,0}, // S_CYBER_DIE6
- {SPR_CYBR,13,10,{NULL},S_CYBER_DIE8,0,0}, // S_CYBER_DIE7
- {SPR_CYBR,14,10,{NULL},S_CYBER_DIE9,0,0}, // S_CYBER_DIE8
- {SPR_CYBR,15,30,{NULL},S_CYBER_DIE10,0,0}, // S_CYBER_DIE9
- {SPR_CYBR,15,-1,{(actionf_p2)A_BossDeath},S_NULL,0,0}, // S_CYBER_DIE10
- {SPR_PAIN,0,10,{(actionf_p2)A_Look},S_PAIN_STND,0,0}, // S_PAIN_STND
- {SPR_PAIN,0,3,{(actionf_p2)A_Chase},S_PAIN_RUN2,0,0}, // S_PAIN_RUN1
- {SPR_PAIN,0,3,{(actionf_p2)A_Chase},S_PAIN_RUN3,0,0}, // S_PAIN_RUN2
- {SPR_PAIN,1,3,{(actionf_p2)A_Chase},S_PAIN_RUN4,0,0}, // S_PAIN_RUN3
- {SPR_PAIN,1,3,{(actionf_p2)A_Chase},S_PAIN_RUN5,0,0}, // S_PAIN_RUN4
- {SPR_PAIN,2,3,{(actionf_p2)A_Chase},S_PAIN_RUN6,0,0}, // S_PAIN_RUN5
- {SPR_PAIN,2,3,{(actionf_p2)A_Chase},S_PAIN_RUN1,0,0}, // S_PAIN_RUN6
- {SPR_PAIN,3,5,{(actionf_p2)A_FaceTarget},S_PAIN_ATK2,0,0}, // S_PAIN_ATK1
- {SPR_PAIN,4,5,{(actionf_p2)A_FaceTarget},S_PAIN_ATK3,0,0}, // S_PAIN_ATK2
- {SPR_PAIN,32773,5,{(actionf_p2)A_FaceTarget},S_PAIN_ATK4,0,0}, // S_PAIN_ATK3
- {SPR_PAIN,32773,0,{(actionf_p2)A_PainAttack},S_PAIN_RUN1,0,0}, // S_PAIN_ATK4
- {SPR_PAIN,6,6,{NULL},S_PAIN_PAIN2,0,0}, // S_PAIN_PAIN
- {SPR_PAIN,6,6,{(actionf_p2)A_Pain},S_PAIN_RUN1,0,0}, // S_PAIN_PAIN2
- {SPR_PAIN,32775,8,{NULL},S_PAIN_DIE2,0,0}, // S_PAIN_DIE1
- {SPR_PAIN,32776,8,{(actionf_p2)A_Scream},S_PAIN_DIE3,0,0}, // S_PAIN_DIE2
- {SPR_PAIN,32777,8,{NULL},S_PAIN_DIE4,0,0}, // S_PAIN_DIE3
- {SPR_PAIN,32778,8,{NULL},S_PAIN_DIE5,0,0}, // S_PAIN_DIE4
- {SPR_PAIN,32779,8,{(actionf_p2)A_PainDie},S_PAIN_DIE6,0,0}, // S_PAIN_DIE5
- {SPR_PAIN,32780,8,{NULL},S_NULL,0,0}, // S_PAIN_DIE6
- {SPR_PAIN,12,8,{NULL},S_PAIN_RAISE2,0,0}, // S_PAIN_RAISE1
- {SPR_PAIN,11,8,{NULL},S_PAIN_RAISE3,0,0}, // S_PAIN_RAISE2
- {SPR_PAIN,10,8,{NULL},S_PAIN_RAISE4,0,0}, // S_PAIN_RAISE3
- {SPR_PAIN,9,8,{NULL},S_PAIN_RAISE5,0,0}, // S_PAIN_RAISE4
- {SPR_PAIN,8,8,{NULL},S_PAIN_RAISE6,0,0}, // S_PAIN_RAISE5
- {SPR_PAIN,7,8,{NULL},S_PAIN_RUN1,0,0}, // S_PAIN_RAISE6
- {SPR_SSWV,0,10,{(actionf_p2)A_Look},S_SSWV_STND2,0,0}, // S_SSWV_STND
- {SPR_SSWV,1,10,{(actionf_p2)A_Look},S_SSWV_STND,0,0}, // S_SSWV_STND2
- {SPR_SSWV,0,3,{(actionf_p2)A_Chase},S_SSWV_RUN2,0,0}, // S_SSWV_RUN1
- {SPR_SSWV,0,3,{(actionf_p2)A_Chase},S_SSWV_RUN3,0,0}, // S_SSWV_RUN2
- {SPR_SSWV,1,3,{(actionf_p2)A_Chase},S_SSWV_RUN4,0,0}, // S_SSWV_RUN3
- {SPR_SSWV,1,3,{(actionf_p2)A_Chase},S_SSWV_RUN5,0,0}, // S_SSWV_RUN4
- {SPR_SSWV,2,3,{(actionf_p2)A_Chase},S_SSWV_RUN6,0,0}, // S_SSWV_RUN5
- {SPR_SSWV,2,3,{(actionf_p2)A_Chase},S_SSWV_RUN7,0,0}, // S_SSWV_RUN6
- {SPR_SSWV,3,3,{(actionf_p2)A_Chase},S_SSWV_RUN8,0,0}, // S_SSWV_RUN7
- {SPR_SSWV,3,3,{(actionf_p2)A_Chase},S_SSWV_RUN1,0,0}, // S_SSWV_RUN8
- {SPR_SSWV,4,10,{(actionf_p2)A_FaceTarget},S_SSWV_ATK2,0,0}, // S_SSWV_ATK1
- {SPR_SSWV,5,10,{(actionf_p2)A_FaceTarget},S_SSWV_ATK3,0,0}, // S_SSWV_ATK2
- {SPR_SSWV,32774,4,{(actionf_p2)A_CPosAttack},S_SSWV_ATK4,0,0}, // S_SSWV_ATK3
- {SPR_SSWV,5,6,{(actionf_p2)A_FaceTarget},S_SSWV_ATK5,0,0}, // S_SSWV_ATK4
- {SPR_SSWV,32774,4,{(actionf_p2)A_CPosAttack},S_SSWV_ATK6,0,0}, // S_SSWV_ATK5
- {SPR_SSWV,5,1,{(actionf_p2)A_CPosRefire},S_SSWV_ATK2,0,0}, // S_SSWV_ATK6
- {SPR_SSWV,7,3,{NULL},S_SSWV_PAIN2,0,0}, // S_SSWV_PAIN
- {SPR_SSWV,7,3,{(actionf_p2)A_Pain},S_SSWV_RUN1,0,0}, // S_SSWV_PAIN2
- {SPR_SSWV,8,5,{NULL},S_SSWV_DIE2,0,0}, // S_SSWV_DIE1
- {SPR_SSWV,9,5,{(actionf_p2)A_Scream},S_SSWV_DIE3,0,0}, // S_SSWV_DIE2
- {SPR_SSWV,10,5,{(actionf_p2)A_Fall},S_SSWV_DIE4,0,0}, // S_SSWV_DIE3
- {SPR_SSWV,11,5,{NULL},S_SSWV_DIE5,0,0}, // S_SSWV_DIE4
- {SPR_SSWV,12,-1,{NULL},S_NULL,0,0}, // S_SSWV_DIE5
- {SPR_SSWV,13,5,{NULL},S_SSWV_XDIE2,0,0}, // S_SSWV_XDIE1
- {SPR_SSWV,14,5,{(actionf_p2)A_XScream},S_SSWV_XDIE3,0,0}, // S_SSWV_XDIE2
- {SPR_SSWV,15,5,{(actionf_p2)A_Fall},S_SSWV_XDIE4,0,0}, // S_SSWV_XDIE3
- {SPR_SSWV,16,5,{NULL},S_SSWV_XDIE5,0,0}, // S_SSWV_XDIE4
- {SPR_SSWV,17,5,{NULL},S_SSWV_XDIE6,0,0}, // S_SSWV_XDIE5
- {SPR_SSWV,18,5,{NULL},S_SSWV_XDIE7,0,0}, // S_SSWV_XDIE6
- {SPR_SSWV,19,5,{NULL},S_SSWV_XDIE8,0,0}, // S_SSWV_XDIE7
- {SPR_SSWV,20,5,{NULL},S_SSWV_XDIE9,0,0}, // S_SSWV_XDIE8
- {SPR_SSWV,21,-1,{NULL},S_NULL,0,0}, // S_SSWV_XDIE9
- {SPR_SSWV,12,5,{NULL},S_SSWV_RAISE2,0,0}, // S_SSWV_RAISE1
- {SPR_SSWV,11,5,{NULL},S_SSWV_RAISE3,0,0}, // S_SSWV_RAISE2
- {SPR_SSWV,10,5,{NULL},S_SSWV_RAISE4,0,0}, // S_SSWV_RAISE3
- {SPR_SSWV,9,5,{NULL},S_SSWV_RAISE5,0,0}, // S_SSWV_RAISE4
- {SPR_SSWV,8,5,{NULL},S_SSWV_RUN1,0,0}, // S_SSWV_RAISE5
- {SPR_KEEN,0,-1,{NULL},S_KEENSTND,0,0}, // S_KEENSTND
- {SPR_KEEN,0,6,{NULL},S_COMMKEEN2,0,0}, // S_COMMKEEN
- {SPR_KEEN,1,6,{NULL},S_COMMKEEN3,0,0}, // S_COMMKEEN2
- {SPR_KEEN,2,6,{(actionf_p2)A_Scream},S_COMMKEEN4,0,0}, // S_COMMKEEN3
- {SPR_KEEN,3,6,{NULL},S_COMMKEEN5,0,0}, // S_COMMKEEN4
- {SPR_KEEN,4,6,{NULL},S_COMMKEEN6,0,0}, // S_COMMKEEN5
- {SPR_KEEN,5,6,{NULL},S_COMMKEEN7,0,0}, // S_COMMKEEN6
- {SPR_KEEN,6,6,{NULL},S_COMMKEEN8,0,0}, // S_COMMKEEN7
- {SPR_KEEN,7,6,{NULL},S_COMMKEEN9,0,0}, // S_COMMKEEN8
- {SPR_KEEN,8,6,{NULL},S_COMMKEEN10,0,0}, // S_COMMKEEN9
- {SPR_KEEN,9,6,{NULL},S_COMMKEEN11,0,0}, // S_COMMKEEN10
- {SPR_KEEN,10,6,{(actionf_p2)A_KeenDie},S_COMMKEEN12,0,0},// S_COMMKEEN11
- {SPR_KEEN,11,-1,{NULL},S_NULL,0,0}, // S_COMMKEEN12
- {SPR_KEEN,12,4,{NULL},S_KEENPAIN2,0,0}, // S_KEENPAIN
- {SPR_KEEN,12,8,{(actionf_p2)A_Pain},S_KEENSTND,0,0}, // S_KEENPAIN2
- {SPR_BBRN,0,-1,{NULL},S_NULL,0,0}, // S_BRAIN
- {SPR_BBRN,1,36,{(actionf_p2)A_BrainPain},S_BRAIN,0,0}, // S_BRAIN_PAIN
- {SPR_BBRN,0,100,{(actionf_p2)A_BrainScream},S_BRAIN_DIE2,0,0}, // S_BRAIN_DIE1
- {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE3,0,0}, // S_BRAIN_DIE2
- {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE4,0,0}, // S_BRAIN_DIE3
- {SPR_BBRN,0,-1,{(actionf_p2)A_BrainDie},S_NULL,0,0}, // S_BRAIN_DIE4
- {SPR_SSWV,0,10,{(actionf_p2)A_Look},S_BRAINEYE,0,0}, // S_BRAINEYE
- {SPR_SSWV,0,181,{(actionf_p2)A_BrainAwake},S_BRAINEYE1,0,0}, // S_BRAINEYESEE
- {SPR_SSWV,0,150,{(actionf_p2)A_BrainSpit},S_BRAINEYE1,0,0}, // S_BRAINEYE1
- {SPR_BOSF,32768,3,{(actionf_p2)A_SpawnSound},S_SPAWN2,0,0}, // S_SPAWN1
- {SPR_BOSF,32769,3,{(actionf_p2)A_SpawnFly},S_SPAWN3,0,0}, // S_SPAWN2
- {SPR_BOSF,32770,3,{(actionf_p2)A_SpawnFly},S_SPAWN4,0,0}, // S_SPAWN3
- {SPR_BOSF,32771,3,{(actionf_p2)A_SpawnFly},S_SPAWN1,0,0}, // S_SPAWN4
- {SPR_FIRE,32768,4,{(actionf_p2)A_Fire},S_SPAWNFIRE2,0,0}, // S_SPAWNFIRE1
- {SPR_FIRE,32769,4,{(actionf_p2)A_Fire},S_SPAWNFIRE3,0,0}, // S_SPAWNFIRE2
- {SPR_FIRE,32770,4,{(actionf_p2)A_Fire},S_SPAWNFIRE4,0,0}, // S_SPAWNFIRE3
- {SPR_FIRE,32771,4,{(actionf_p2)A_Fire},S_SPAWNFIRE5,0,0}, // S_SPAWNFIRE4
- {SPR_FIRE,32772,4,{(actionf_p2)A_Fire},S_SPAWNFIRE6,0,0}, // S_SPAWNFIRE5
- {SPR_FIRE,32773,4,{(actionf_p2)A_Fire},S_SPAWNFIRE7,0,0}, // S_SPAWNFIRE6
- {SPR_FIRE,32774,4,{(actionf_p2)A_Fire},S_SPAWNFIRE8,0,0}, // S_SPAWNFIRE7
- {SPR_FIRE,32775,4,{(actionf_p2)A_Fire},S_NULL,0,0}, // S_SPAWNFIRE8
- {SPR_MISL,32769,10,{NULL},S_BRAINEXPLODE2,0,0}, // S_BRAINEXPLODE1
- {SPR_MISL,32770,10,{NULL},S_BRAINEXPLODE3,0,0}, // S_BRAINEXPLODE2
- {SPR_MISL,32771,10,{(actionf_p2)A_BrainExplode},S_NULL,0,0}, // S_BRAINEXPLODE3
- {SPR_ARM1,0,6,{NULL},S_ARM1A,0,0}, // S_ARM1
- {SPR_ARM1,32769,7,{NULL},S_ARM1,0,0}, // S_ARM1A
- {SPR_ARM2,0,6,{NULL},S_ARM2A,0,0}, // S_ARM2
- {SPR_ARM2,32769,6,{NULL},S_ARM2,0,0}, // S_ARM2A
- {SPR_BAR1,0,6,{NULL},S_BAR2,0,0}, // S_BAR1
- {SPR_BAR1,1,6,{NULL},S_BAR1,0,0}, // S_BAR2
- {SPR_BEXP,32768,5,{NULL},S_BEXP2,0,0}, // S_BEXP
- {SPR_BEXP,32769,5,{(actionf_p2)A_Scream},S_BEXP3,0,0}, // S_BEXP2
- {SPR_BEXP,32770,5,{NULL},S_BEXP4,0,0}, // S_BEXP3
- {SPR_BEXP,32771,10,{(actionf_p2)A_Explode},S_BEXP5,0,0}, // S_BEXP4
- {SPR_BEXP,32772,10,{NULL},S_NULL,0,0}, // S_BEXP5
- {SPR_FCAN,32768,4,{NULL},S_BBAR2,0,0}, // S_BBAR1
- {SPR_FCAN,32769,4,{NULL},S_BBAR3,0,0}, // S_BBAR2
- {SPR_FCAN,32770,4,{NULL},S_BBAR1,0,0}, // S_BBAR3
- {SPR_BON1,0,6,{NULL},S_BON1A,0,0}, // S_BON1
- {SPR_BON1,1,6,{NULL},S_BON1B,0,0}, // S_BON1A
- {SPR_BON1,2,6,{NULL},S_BON1C,0,0}, // S_BON1B
- {SPR_BON1,3,6,{NULL},S_BON1D,0,0}, // S_BON1C
- {SPR_BON1,2,6,{NULL},S_BON1E,0,0}, // S_BON1D
- {SPR_BON1,1,6,{NULL},S_BON1,0,0}, // S_BON1E
- {SPR_BON2,0,6,{NULL},S_BON2A,0,0}, // S_BON2
- {SPR_BON2,1,6,{NULL},S_BON2B,0,0}, // S_BON2A
- {SPR_BON2,2,6,{NULL},S_BON2C,0,0}, // S_BON2B
- {SPR_BON2,3,6,{NULL},S_BON2D,0,0}, // S_BON2C
- {SPR_BON2,2,6,{NULL},S_BON2E,0,0}, // S_BON2D
- {SPR_BON2,1,6,{NULL},S_BON2,0,0}, // S_BON2E
- {SPR_BKEY,0,10,{NULL},S_BKEY2,0,0}, // S_BKEY
- {SPR_BKEY,32769,10,{NULL},S_BKEY,0,0}, // S_BKEY2
- {SPR_RKEY,0,10,{NULL},S_RKEY2,0,0}, // S_RKEY
- {SPR_RKEY,32769,10,{NULL},S_RKEY,0,0}, // S_RKEY2
- {SPR_YKEY,0,10,{NULL},S_YKEY2,0,0}, // S_YKEY
- {SPR_YKEY,32769,10,{NULL},S_YKEY,0,0}, // S_YKEY2
- {SPR_BSKU,0,10,{NULL},S_BSKULL2,0,0}, // S_BSKULL
- {SPR_BSKU,32769,10,{NULL},S_BSKULL,0,0}, // S_BSKULL2
- {SPR_RSKU,0,10,{NULL},S_RSKULL2,0,0}, // S_RSKULL
- {SPR_RSKU,32769,10,{NULL},S_RSKULL,0,0}, // S_RSKULL2
- {SPR_YSKU,0,10,{NULL},S_YSKULL2,0,0}, // S_YSKULL
- {SPR_YSKU,32769,10,{NULL},S_YSKULL,0,0}, // S_YSKULL2
- {SPR_STIM,0,-1,{NULL},S_NULL,0,0}, // S_STIM
- {SPR_MEDI,0,-1,{NULL},S_NULL,0,0}, // S_MEDI
- {SPR_SOUL,32768,6,{NULL},S_SOUL2,0,0}, // S_SOUL
- {SPR_SOUL,32769,6,{NULL},S_SOUL3,0,0}, // S_SOUL2
- {SPR_SOUL,32770,6,{NULL},S_SOUL4,0,0}, // S_SOUL3
- {SPR_SOUL,32771,6,{NULL},S_SOUL5,0,0}, // S_SOUL4
- {SPR_SOUL,32770,6,{NULL},S_SOUL6,0,0}, // S_SOUL5
- {SPR_SOUL,32769,6,{NULL},S_SOUL,0,0}, // S_SOUL6
- {SPR_PINV,32768,6,{NULL},S_PINV2,0,0}, // S_PINV
- {SPR_PINV,32769,6,{NULL},S_PINV3,0,0}, // S_PINV2
- {SPR_PINV,32770,6,{NULL},S_PINV4,0,0}, // S_PINV3
- {SPR_PINV,32771,6,{NULL},S_PINV,0,0}, // S_PINV4
- {SPR_PSTR,32768,-1,{NULL},S_NULL,0,0}, // S_PSTR
- {SPR_PINS,32768,6,{NULL},S_PINS2,0,0}, // S_PINS
- {SPR_PINS,32769,6,{NULL},S_PINS3,0,0}, // S_PINS2
- {SPR_PINS,32770,6,{NULL},S_PINS4,0,0}, // S_PINS3
- {SPR_PINS,32771,6,{NULL},S_PINS,0,0}, // S_PINS4
- {SPR_MEGA,32768,6,{NULL},S_MEGA2,0,0}, // S_MEGA
- {SPR_MEGA,32769,6,{NULL},S_MEGA3,0,0}, // S_MEGA2
- {SPR_MEGA,32770,6,{NULL},S_MEGA4,0,0}, // S_MEGA3
- {SPR_MEGA,32771,6,{NULL},S_MEGA,0,0}, // S_MEGA4
- {SPR_SUIT,32768,-1,{NULL},S_NULL,0,0}, // S_SUIT
- {SPR_PMAP,32768,6,{NULL},S_PMAP2,0,0}, // S_PMAP
- {SPR_PMAP,32769,6,{NULL},S_PMAP3,0,0}, // S_PMAP2
- {SPR_PMAP,32770,6,{NULL},S_PMAP4,0,0}, // S_PMAP3
- {SPR_PMAP,32771,6,{NULL},S_PMAP5,0,0}, // S_PMAP4
- {SPR_PMAP,32770,6,{NULL},S_PMAP6,0,0}, // S_PMAP5
- {SPR_PMAP,32769,6,{NULL},S_PMAP,0,0}, // S_PMAP6
- {SPR_PVIS,32768,6,{NULL},S_PVIS2,0,0}, // S_PVIS
- {SPR_PVIS,1,6,{NULL},S_PVIS,0,0}, // S_PVIS2
- {SPR_CLIP,0,-1,{NULL},S_NULL,0,0}, // S_CLIP
- {SPR_AMMO,0,-1,{NULL},S_NULL,0,0}, // S_AMMO
- {SPR_ROCK,0,-1,{NULL},S_NULL,0,0}, // S_ROCK
- {SPR_BROK,0,-1,{NULL},S_NULL,0,0}, // S_BROK
- {SPR_CELL,0,-1,{NULL},S_NULL,0,0}, // S_CELL
- {SPR_CELP,0,-1,{NULL},S_NULL,0,0}, // S_CELP
- {SPR_SHEL,0,-1,{NULL},S_NULL,0,0}, // S_SHEL
- {SPR_SBOX,0,-1,{NULL},S_NULL,0,0}, // S_SBOX
- {SPR_BPAK,0,-1,{NULL},S_NULL,0,0}, // S_BPAK
- {SPR_BFUG,0,-1,{NULL},S_NULL,0,0}, // S_BFUG
- {SPR_MGUN,0,-1,{NULL},S_NULL,0,0}, // S_MGUN
- {SPR_CSAW,0,-1,{NULL},S_NULL,0,0}, // S_CSAW
- {SPR_LAUN,0,-1,{NULL},S_NULL,0,0}, // S_LAUN
- {SPR_PLAS,0,-1,{NULL},S_NULL,0,0}, // S_PLAS
- {SPR_SHOT,0,-1,{NULL},S_NULL,0,0}, // S_SHOT
- {SPR_SGN2,0,-1,{NULL},S_NULL,0,0}, // S_SHOT2
- {SPR_COLU,32768,-1,{NULL},S_NULL,0,0}, // S_COLU
- {SPR_SMT2,0,-1,{NULL},S_NULL,0,0}, // S_STALAG
- {SPR_GOR1,0,10,{NULL},S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH
- {SPR_GOR1,1,15,{NULL},S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2
- {SPR_GOR1,2,8,{NULL},S_BLOODYTWITCH4,0,0}, // S_BLOODYTWITCH3
- {SPR_GOR1,1,6,{NULL},S_BLOODYTWITCH,0,0}, // S_BLOODYTWITCH4
- {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_DEADTORSO
- {SPR_PLAY,18,-1,{NULL},S_NULL,0,0}, // S_DEADBOTTOM
- {SPR_POL2,0,-1,{NULL},S_NULL,0,0}, // S_HEADSONSTICK
- {SPR_POL5,0,-1,{NULL},S_NULL,0,0}, // S_GIBS
- {SPR_POL4,0,-1,{NULL},S_NULL,0,0}, // S_HEADONASTICK
- {SPR_POL3,32768,6,{NULL},S_HEADCANDLES2,0,0}, // S_HEADCANDLES
- {SPR_POL3,32769,6,{NULL},S_HEADCANDLES,0,0}, // S_HEADCANDLES2
- {SPR_POL1,0,-1,{NULL},S_NULL,0,0}, // S_DEADSTICK
- {SPR_POL6,0,6,{NULL},S_LIVESTICK2,0,0}, // S_LIVESTICK
- {SPR_POL6,1,8,{NULL},S_LIVESTICK,0,0}, // S_LIVESTICK2
- {SPR_GOR2,0,-1,{NULL},S_NULL,0,0}, // S_MEAT2
- {SPR_GOR3,0,-1,{NULL},S_NULL,0,0}, // S_MEAT3
- {SPR_GOR4,0,-1,{NULL},S_NULL,0,0}, // S_MEAT4
- {SPR_GOR5,0,-1,{NULL},S_NULL,0,0}, // S_MEAT5
- {SPR_SMIT,0,-1,{NULL},S_NULL,0,0}, // S_STALAGTITE
- {SPR_COL1,0,-1,{NULL},S_NULL,0,0}, // S_TALLGRNCOL
- {SPR_COL2,0,-1,{NULL},S_NULL,0,0}, // S_SHRTGRNCOL
- {SPR_COL3,0,-1,{NULL},S_NULL,0,0}, // S_TALLREDCOL
- {SPR_COL4,0,-1,{NULL},S_NULL,0,0}, // S_SHRTREDCOL
- {SPR_CAND,32768,-1,{NULL},S_NULL,0,0}, // S_CANDLESTIK
- {SPR_CBRA,32768,-1,{NULL},S_NULL,0,0}, // S_CANDELABRA
- {SPR_COL6,0,-1,{NULL},S_NULL,0,0}, // S_SKULLCOL
- {SPR_TRE1,0,-1,{NULL},S_NULL,0,0}, // S_TORCHTREE
- {SPR_TRE2,0,-1,{NULL},S_NULL,0,0}, // S_BIGTREE
- {SPR_ELEC,0,-1,{NULL},S_NULL,0,0}, // S_TECHPILLAR
- {SPR_CEYE,32768,6,{NULL},S_EVILEYE2,0,0}, // S_EVILEYE
- {SPR_CEYE,32769,6,{NULL},S_EVILEYE3,0,0}, // S_EVILEYE2
- {SPR_CEYE,32770,6,{NULL},S_EVILEYE4,0,0}, // S_EVILEYE3
- {SPR_CEYE,32769,6,{NULL},S_EVILEYE,0,0}, // S_EVILEYE4
- {SPR_FSKU,32768,6,{NULL},S_FLOATSKULL2,0,0}, // S_FLOATSKULL
- {SPR_FSKU,32769,6,{NULL},S_FLOATSKULL3,0,0}, // S_FLOATSKULL2
- {SPR_FSKU,32770,6,{NULL},S_FLOATSKULL,0,0}, // S_FLOATSKULL3
- {SPR_COL5,0,14,{NULL},S_HEARTCOL2,0,0}, // S_HEARTCOL
- {SPR_COL5,1,14,{NULL},S_HEARTCOL,0,0}, // S_HEARTCOL2
- {SPR_TBLU,32768,4,{NULL},S_BLUETORCH2,0,0}, // S_BLUETORCH
- {SPR_TBLU,32769,4,{NULL},S_BLUETORCH3,0,0}, // S_BLUETORCH2
- {SPR_TBLU,32770,4,{NULL},S_BLUETORCH4,0,0}, // S_BLUETORCH3
- {SPR_TBLU,32771,4,{NULL},S_BLUETORCH,0,0}, // S_BLUETORCH4
- {SPR_TGRN,32768,4,{NULL},S_GREENTORCH2,0,0}, // S_GREENTORCH
- {SPR_TGRN,32769,4,{NULL},S_GREENTORCH3,0,0}, // S_GREENTORCH2
- {SPR_TGRN,32770,4,{NULL},S_GREENTORCH4,0,0}, // S_GREENTORCH3
- {SPR_TGRN,32771,4,{NULL},S_GREENTORCH,0,0}, // S_GREENTORCH4
- {SPR_TRED,32768,4,{NULL},S_REDTORCH2,0,0}, // S_REDTORCH
- {SPR_TRED,32769,4,{NULL},S_REDTORCH3,0,0}, // S_REDTORCH2
- {SPR_TRED,32770,4,{NULL},S_REDTORCH4,0,0}, // S_REDTORCH3
- {SPR_TRED,32771,4,{NULL},S_REDTORCH,0,0}, // S_REDTORCH4
- {SPR_SMBT,32768,4,{NULL},S_BTORCHSHRT2,0,0}, // S_BTORCHSHRT
- {SPR_SMBT,32769,4,{NULL},S_BTORCHSHRT3,0,0}, // S_BTORCHSHRT2
- {SPR_SMBT,32770,4,{NULL},S_BTORCHSHRT4,0,0}, // S_BTORCHSHRT3
- {SPR_SMBT,32771,4,{NULL},S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4
- {SPR_SMGT,32768,4,{NULL},S_GTORCHSHRT2,0,0}, // S_GTORCHSHRT
- {SPR_SMGT,32769,4,{NULL},S_GTORCHSHRT3,0,0}, // S_GTORCHSHRT2
- {SPR_SMGT,32770,4,{NULL},S_GTORCHSHRT4,0,0}, // S_GTORCHSHRT3
- {SPR_SMGT,32771,4,{NULL},S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4
- {SPR_SMRT,32768,4,{NULL},S_RTORCHSHRT2,0,0}, // S_RTORCHSHRT
- {SPR_SMRT,32769,4,{NULL},S_RTORCHSHRT3,0,0}, // S_RTORCHSHRT2
- {SPR_SMRT,32770,4,{NULL},S_RTORCHSHRT4,0,0}, // S_RTORCHSHRT3
- {SPR_SMRT,32771,4,{NULL},S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4
- {SPR_HDB1,0,-1,{NULL},S_NULL,0,0}, // S_HANGNOGUTS
- {SPR_HDB2,0,-1,{NULL},S_NULL,0,0}, // S_HANGBNOBRAIN
- {SPR_HDB3,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKDN
- {SPR_HDB4,0,-1,{NULL},S_NULL,0,0}, // S_HANGTSKULL
- {SPR_HDB5,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKUP
- {SPR_HDB6,0,-1,{NULL},S_NULL,0,0}, // S_HANGTNOBRAIN
- {SPR_POB1,0,-1,{NULL},S_NULL,0,0}, // S_COLONGIBS
- {SPR_POB2,0,-1,{NULL},S_NULL,0,0}, // S_SMALLPOOL
- {SPR_BRS1,0,-1,{NULL},S_NULL,0,0}, // S_BRAINSTEM
- {SPR_TLMP,32768,4,{NULL},S_TECHLAMP2,0,0}, // S_TECHLAMP
- {SPR_TLMP,32769,4,{NULL},S_TECHLAMP3,0,0}, // S_TECHLAMP2
- {SPR_TLMP,32770,4,{NULL},S_TECHLAMP4,0,0}, // S_TECHLAMP3
- {SPR_TLMP,32771,4,{NULL},S_TECHLAMP,0,0}, // S_TECHLAMP4
- {SPR_TLP2,32768,4,{NULL},S_TECH2LAMP2,0,0}, // S_TECH2LAMP
- {SPR_TLP2,32769,4,{NULL},S_TECH2LAMP3,0,0}, // S_TECH2LAMP2
- {SPR_TLP2,32770,4,{NULL},S_TECH2LAMP4,0,0}, // S_TECH2LAMP3
- {SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0} // S_TECH2LAMP4
- };
- const mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
- { // MT_PLAYER
- -1, // doomednum
- S_PLAY, // spawnstate
- 100, // spawnhealth
- S_PLAY_RUN1, // seestate
- sfx_None, // seesound
- 0, // reactiontime
- sfx_None, // attacksound
- S_PLAY_PAIN, // painstate
- 255, // painchance
- sfx_plpain, // painsound
- S_NULL, // meleestate
- S_PLAY_ATK1, // missilestate
- S_PLAY_DIE1, // deathstate
- S_PLAY_XDIE1, // xdeathstate
- sfx_pldeth, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
- { // MT_POSSESSED
- 3004, // doomednum
- S_POSS_STND, // spawnstate
- 20, // spawnhealth
- S_POSS_RUN1, // seestate
- sfx_posit1, // seesound
- 8, // reactiontime
- sfx_pistol, // attacksound
- S_POSS_PAIN, // painstate
- 200, // painchance
- sfx_popain, // painsound
- 0, // meleestate
- S_POSS_ATK1, // missilestate
- S_POSS_DIE1, // deathstate
- S_POSS_XDIE1, // xdeathstate
- sfx_podth1, // deathsound
- 8, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_posact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_POSS_RAISE1 // raisestate
- },
- { // MT_SHOTGUY
- 9, // doomednum
- S_SPOS_STND, // spawnstate
- 30, // spawnhealth
- S_SPOS_RUN1, // seestate
- sfx_posit2, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_SPOS_PAIN, // painstate
- 170, // painchance
- sfx_popain, // painsound
- 0, // meleestate
- S_SPOS_ATK1, // missilestate
- S_SPOS_DIE1, // deathstate
- S_SPOS_XDIE1, // xdeathstate
- sfx_podth2, // deathsound
- 8, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_posact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_SPOS_RAISE1 // raisestate
- },
- { // MT_VILE
- 64, // doomednum
- S_VILE_STND, // spawnstate
- 700, // spawnhealth
- S_VILE_RUN1, // seestate
- sfx_vilsit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_VILE_PAIN, // painstate
- 10, // painchance
- sfx_vipain, // painsound
- 0, // meleestate
- S_VILE_ATK1, // missilestate
- S_VILE_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_vildth, // deathsound
- 15, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 500, // mass
- 0, // damage
- sfx_vilact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_NULL // raisestate
- },
- { // MT_FIRE
- -1, // doomednum
- S_FIRE1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_UNDEAD
- 66, // doomednum
- S_SKEL_STND, // spawnstate
- 300, // spawnhealth
- S_SKEL_RUN1, // seestate
- sfx_skesit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_SKEL_PAIN, // painstate
- 100, // painchance
- sfx_popain, // painsound
- S_SKEL_FIST1, // meleestate
- S_SKEL_MISS1, // missilestate
- S_SKEL_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_skedth, // deathsound
- 10, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 500, // mass
- 0, // damage
- sfx_skeact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_SKEL_RAISE1 // raisestate
- },
- { // MT_TRACER
- -1, // doomednum
- S_TRACER, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_skeatk, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_TRACEEXP1, // deathstate
- S_NULL, // xdeathstate
- sfx_barexp, // deathsound
- 10*FRACUNIT, // speed
- 11*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 10, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_SMOKE
- -1, // doomednum
- S_SMOKE1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_FATSO
- 67, // doomednum
- S_FATT_STND, // spawnstate
- 600, // spawnhealth
- S_FATT_RUN1, // seestate
- sfx_mansit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_FATT_PAIN, // painstate
- 80, // painchance
- sfx_mnpain, // painsound
- 0, // meleestate
- S_FATT_ATK1, // missilestate
- S_FATT_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_mandth, // deathsound
- 8, // speed
- 48*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 1000, // mass
- 0, // damage
- sfx_posact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_FATT_RAISE1 // raisestate
- },
- { // MT_FATSHOT
- -1, // doomednum
- S_FATSHOT1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_firsht, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_FATSHOTX1, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 20*FRACUNIT, // speed
- 6*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 8, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_CHAINGUY
- 65, // doomednum
- S_CPOS_STND, // spawnstate
- 70, // spawnhealth
- S_CPOS_RUN1, // seestate
- sfx_posit2, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_CPOS_PAIN, // painstate
- 170, // painchance
- sfx_popain, // painsound
- 0, // meleestate
- S_CPOS_ATK1, // missilestate
- S_CPOS_DIE1, // deathstate
- S_CPOS_XDIE1, // xdeathstate
- sfx_podth2, // deathsound
- 8, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_posact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_CPOS_RAISE1 // raisestate
- },
- { // MT_TROOP
- 3001, // doomednum
- S_TROO_STND, // spawnstate
- 60, // spawnhealth
- S_TROO_RUN1, // seestate
- sfx_bgsit1, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_TROO_PAIN, // painstate
- 200, // painchance
- sfx_popain, // painsound
- S_TROO_ATK1, // meleestate
- S_TROO_ATK1, // missilestate
- S_TROO_DIE1, // deathstate
- S_TROO_XDIE1, // xdeathstate
- sfx_bgdth1, // deathsound
- 8, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_bgact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_TROO_RAISE1 // raisestate
- },
- { // MT_SERGEANT
- 3002, // doomednum
- S_SARG_STND, // spawnstate
- 150, // spawnhealth
- S_SARG_RUN1, // seestate
- sfx_sgtsit, // seesound
- 8, // reactiontime
- sfx_sgtatk, // attacksound
- S_SARG_PAIN, // painstate
- 180, // painchance
- sfx_dmpain, // painsound
- S_SARG_ATK1, // meleestate
- 0, // missilestate
- S_SARG_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_sgtdth, // deathsound
- 10, // speed
- 30*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 400, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_SARG_RAISE1 // raisestate
- },
- { // MT_SHADOWS
- 58, // doomednum
- S_SARG_STND, // spawnstate
- 150, // spawnhealth
- S_SARG_RUN1, // seestate
- sfx_sgtsit, // seesound
- 8, // reactiontime
- sfx_sgtatk, // attacksound
- S_SARG_PAIN, // painstate
- 180, // painchance
- sfx_dmpain, // painsound
- S_SARG_ATK1, // meleestate
- 0, // missilestate
- S_SARG_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_sgtdth, // deathsound
- 10, // speed
- 30*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 400, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, // flags
- S_SARG_RAISE1 // raisestate
- },
- { // MT_HEAD
- 3005, // doomednum
- S_HEAD_STND, // spawnstate
- 400, // spawnhealth
- S_HEAD_RUN1, // seestate
- sfx_cacsit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_HEAD_PAIN, // painstate
- 128, // painchance
- sfx_dmpain, // painsound
- 0, // meleestate
- S_HEAD_ATK1, // missilestate
- S_HEAD_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_cacdth, // deathsound
- 8, // speed
- 31*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 400, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
- S_HEAD_RAISE1 // raisestate
- },
- { // MT_BRUISER
- 3003, // doomednum
- S_BOSS_STND, // spawnstate
- 1000, // spawnhealth
- S_BOSS_RUN1, // seestate
- sfx_brssit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_BOSS_PAIN, // painstate
- 50, // painchance
- sfx_dmpain, // painsound
- S_BOSS_ATK1, // meleestate
- S_BOSS_ATK1, // missilestate
- S_BOSS_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_brsdth, // deathsound
- 8, // speed
- 24*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 1000, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_BOSS_RAISE1 // raisestate
- },
- { // MT_BRUISERSHOT
- -1, // doomednum
- S_BRBALL1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_firsht, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_BRBALLX1, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 15*FRACUNIT, // speed
- 6*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 8, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_KNIGHT
- 69, // doomednum
- S_BOS2_STND, // spawnstate
- 500, // spawnhealth
- S_BOS2_RUN1, // seestate
- sfx_kntsit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_BOS2_PAIN, // painstate
- 50, // painchance
- sfx_dmpain, // painsound
- S_BOS2_ATK1, // meleestate
- S_BOS2_ATK1, // missilestate
- S_BOS2_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_kntdth, // deathsound
- 8, // speed
- 24*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 1000, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_BOS2_RAISE1 // raisestate
- },
- { // MT_SKULL
- 3006, // doomednum
- S_SKULL_STND, // spawnstate
- 100, // spawnhealth
- S_SKULL_RUN1, // seestate
- 0, // seesound
- 8, // reactiontime
- sfx_sklatk, // attacksound
- S_SKULL_PAIN, // painstate
- 256, // painchance
- sfx_dmpain, // painsound
- 0, // meleestate
- S_SKULL_ATK1, // missilestate
- S_SKULL_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 8, // speed
- 16*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 50, // mass
- 3, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_SPIDER
- 7, // doomednum
- S_SPID_STND, // spawnstate
- 3000, // spawnhealth
- S_SPID_RUN1, // seestate
- sfx_spisit, // seesound
- 8, // reactiontime
- sfx_shotgn, // attacksound
- S_SPID_PAIN, // painstate
- 40, // painchance
- sfx_dmpain, // painsound
- 0, // meleestate
- S_SPID_ATK1, // missilestate
- S_SPID_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_spidth, // deathsound
- 12, // speed
- 128*FRACUNIT, // radius
- 100*FRACUNIT, // height
- 1000, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_NULL // raisestate
- },
- { // MT_BABY
- 68, // doomednum
- S_BSPI_STND, // spawnstate
- 500, // spawnhealth
- S_BSPI_SIGHT, // seestate
- sfx_bspsit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_BSPI_PAIN, // painstate
- 128, // painchance
- sfx_dmpain, // painsound
- 0, // meleestate
- S_BSPI_ATK1, // missilestate
- S_BSPI_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_bspdth, // deathsound
- 12, // speed
- 64*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 600, // mass
- 0, // damage
- sfx_bspact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_BSPI_RAISE1 // raisestate
- },
- { // MT_CYBORG
- 16, // doomednum
- S_CYBER_STND, // spawnstate
- 4000, // spawnhealth
- S_CYBER_RUN1, // seestate
- sfx_cybsit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_CYBER_PAIN, // painstate
- 20, // painchance
- sfx_dmpain, // painsound
- 0, // meleestate
- S_CYBER_ATK1, // missilestate
- S_CYBER_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_cybdth, // deathsound
- 16, // speed
- 40*FRACUNIT, // radius
- 110*FRACUNIT, // height
- 1000, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_NULL // raisestate
- },
- { // MT_PAIN
- 71, // doomednum
- S_PAIN_STND, // spawnstate
- 400, // spawnhealth
- S_PAIN_RUN1, // seestate
- sfx_pesit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_PAIN_PAIN, // painstate
- 128, // painchance
- sfx_pepain, // painsound
- 0, // meleestate
- S_PAIN_ATK1, // missilestate
- S_PAIN_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_pedth, // deathsound
- 8, // speed
- 31*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 400, // mass
- 0, // damage
- sfx_dmact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
- S_PAIN_RAISE1 // raisestate
- },
- { // MT_WOLFSS
- 84, // doomednum
- S_SSWV_STND, // spawnstate
- 50, // spawnhealth
- S_SSWV_RUN1, // seestate
- sfx_sssit, // seesound
- 8, // reactiontime
- 0, // attacksound
- S_SSWV_PAIN, // painstate
- 170, // painchance
- sfx_popain, // painsound
- 0, // meleestate
- S_SSWV_ATK1, // missilestate
- S_SSWV_DIE1, // deathstate
- S_SSWV_XDIE1, // xdeathstate
- sfx_ssdth, // deathsound
- 8, // speed
- 20*FRACUNIT, // radius
- 56*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_posact, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_SSWV_RAISE1 // raisestate
- },
- { // MT_KEEN
- 72, // doomednum
- S_KEENSTND, // spawnstate
- 100, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_KEENPAIN, // painstate
- 256, // painchance
- sfx_keenpn, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_COMMKEEN, // deathstate
- S_NULL, // xdeathstate
- sfx_keendt, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 72*FRACUNIT, // height
- 10000000, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, // flags
- S_NULL // raisestate
- },
- { // MT_BOSSBRAIN
- 88, // doomednum
- S_BRAIN, // spawnstate
- 250, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_BRAIN_PAIN, // painstate
- 255, // painchance
- sfx_bospn, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_BRAIN_DIE1, // deathstate
- S_NULL, // xdeathstate
- sfx_bosdth, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 10000000, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SHOOTABLE, // flags
- S_NULL // raisestate
- },
- { // MT_BOSSSPIT
- 89, // doomednum
- S_BRAINEYE, // spawnstate
- 1000, // spawnhealth
- S_BRAINEYESEE, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 32*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOSECTOR, // flags
- S_NULL // raisestate
- },
- { // MT_BOSSTARGET
- 87, // doomednum
- S_NULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 32*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOSECTOR, // flags
- S_NULL // raisestate
- },
- { // MT_SPAWNSHOT
- -1, // doomednum
- S_SPAWN1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_bospit, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 10*FRACUNIT, // speed
- 6*FRACUNIT, // radius
- 32*FRACUNIT, // height
- 100, // mass
- 3, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, // flags
- S_NULL // raisestate
- },
- { // MT_SPAWNFIRE
- -1, // doomednum
- S_SPAWNFIRE1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_BARREL
- 2035, // doomednum
- S_BAR1, // spawnstate
- 20, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_BEXP, // deathstate
- S_NULL, // xdeathstate
- sfx_barexp, // deathsound
- 0, // speed
- 10*FRACUNIT, // radius
- 42*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
- S_NULL // raisestate
- },
- { // MT_TROOPSHOT
- -1, // doomednum
- S_TBALL1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_firsht, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_TBALLX1, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 10*FRACUNIT, // speed
- 6*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 3, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_HEADSHOT
- -1, // doomednum
- S_RBALL1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_firsht, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_RBALLX1, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 10*FRACUNIT, // speed
- 6*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 5, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_ROCKET
- -1, // doomednum
- S_ROCKET, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_rlaunc, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_EXPLODE1, // deathstate
- S_NULL, // xdeathstate
- sfx_barexp, // deathsound
- 20*FRACUNIT, // speed
- 11*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 20, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_PLASMA
- -1, // doomednum
- S_PLASBALL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_plasma, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_PLASEXP, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 25*FRACUNIT, // speed
- 13*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 5, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_BFG
- -1, // doomednum
- S_BFGSHOT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- 0, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_BFGLAND, // deathstate
- S_NULL, // xdeathstate
- sfx_rxplod, // deathsound
- 25*FRACUNIT, // speed
- 13*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 100, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_ARACHPLAZ
- -1, // doomednum
- S_ARACH_PLAZ, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_plasma, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_ARACH_PLEX, // deathstate
- S_NULL, // xdeathstate
- sfx_firxpl, // deathsound
- 25*FRACUNIT, // speed
- 13*FRACUNIT, // radius
- 8*FRACUNIT, // height
- 100, // mass
- 5, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_PUFF
- -1, // doomednum
- S_PUFF1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_BLOOD
- -1, // doomednum
- S_BLOOD1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP, // flags
- S_NULL // raisestate
- },
- { // MT_TFOG
- -1, // doomednum
- S_TFOG, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_IFOG
- -1, // doomednum
- S_IFOG, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_TELEPORTMAN
- 14, // doomednum
- S_NULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOSECTOR, // flags
- S_NULL // raisestate
- },
- { // MT_EXTRABFG
- -1, // doomednum
- S_BFGEXP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC0
- 2018, // doomednum
- S_ARM1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC1
- 2019, // doomednum
- S_ARM2, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC2
- 2014, // doomednum
- S_BON1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
- { // MT_MISC3
- 2015, // doomednum
- S_BON2, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
- { // MT_MISC4
- 5, // doomednum
- S_BKEY, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
- { // MT_MISC5
- 13, // doomednum
- S_RKEY, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
- { // MT_MISC6
- 6, // doomednum
- S_YKEY, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
- { // MT_MISC7
- 39, // doomednum
- S_YSKULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
- { // MT_MISC8
- 38, // doomednum
- S_RSKULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
- { // MT_MISC9
- 40, // doomednum
- S_BSKULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_NOTDMATCH, // flags
- S_NULL // raisestate
- },
- { // MT_MISC10
- 2011, // doomednum
- S_STIM, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC11
- 2012, // doomednum
- S_MEDI, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC12
- 2013, // doomednum
- S_SOUL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
- { // MT_INV
- 2022, // doomednum
- S_PINV, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
- { // MT_MISC13
- 2023, // doomednum
- S_PSTR, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
- { // MT_INS
- 2024, // doomednum
- S_PINS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
- { // MT_MISC14
- 2025, // doomednum
- S_SUIT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC15
- 2026, // doomednum
- S_PMAP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
- { // MT_MISC16
- 2045, // doomednum
- S_PVIS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
- { // MT_MEGA
- 83, // doomednum
- S_MEGA, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL|MF_COUNTITEM, // flags
- S_NULL // raisestate
- },
- { // MT_CLIP
- 2007, // doomednum
- S_CLIP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC17
- 2048, // doomednum
- S_AMMO, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC18
- 2010, // doomednum
- S_ROCK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC19
- 2046, // doomednum
- S_BROK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC20
- 2047, // doomednum
- S_CELL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC21
- 17, // doomednum
- S_CELP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC22
- 2008, // doomednum
- S_SHEL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC23
- 2049, // doomednum
- S_SBOX, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC24
- 8, // doomednum
- S_BPAK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC25
- 2006, // doomednum
- S_BFUG, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_CHAINGUN
- 2002, // doomednum
- S_MGUN, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC26
- 2005, // doomednum
- S_CSAW, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC27
- 2003, // doomednum
- S_LAUN, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC28
- 2004, // doomednum
- S_PLAS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_SHOTGUN
- 2001, // doomednum
- S_SHOT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_SUPERSHOTGUN
- 82, // doomednum
- S_SHOT2, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPECIAL, // flags
- S_NULL // raisestate
- },
- { // MT_MISC29
- 85, // doomednum
- S_TECHLAMP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC30
- 86, // doomednum
- S_TECH2LAMP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC31
- 2028, // doomednum
- S_COLU, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC32
- 30, // doomednum
- S_TALLGRNCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC33
- 31, // doomednum
- S_SHRTGRNCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC34
- 32, // doomednum
- S_TALLREDCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC35
- 33, // doomednum
- S_SHRTREDCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC36
- 37, // doomednum
- S_SKULLCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC37
- 36, // doomednum
- S_HEARTCOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC38
- 41, // doomednum
- S_EVILEYE, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC39
- 42, // doomednum
- S_FLOATSKULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC40
- 43, // doomednum
- S_TORCHTREE, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC41
- 44, // doomednum
- S_BLUETORCH, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC42
- 45, // doomednum
- S_GREENTORCH, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC43
- 46, // doomednum
- S_REDTORCH, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC44
- 55, // doomednum
- S_BTORCHSHRT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC45
- 56, // doomednum
- S_GTORCHSHRT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC46
- 57, // doomednum
- S_RTORCHSHRT, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC47
- 47, // doomednum
- S_STALAGTITE, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC48
- 48, // doomednum
- S_TECHPILLAR, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC49
- 34, // doomednum
- S_CANDLESTIK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
- { // MT_MISC50
- 35, // doomednum
- S_CANDELABRA, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC51
- 49, // doomednum
- S_BLOODYTWITCH, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 68*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC52
- 50, // doomednum
- S_MEAT2, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 84*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC53
- 51, // doomednum
- S_MEAT3, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 84*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC54
- 52, // doomednum
- S_MEAT4, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 68*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC55
- 53, // doomednum
- S_MEAT5, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 52*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC56
- 59, // doomednum
- S_MEAT2, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 84*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC57
- 60, // doomednum
- S_MEAT4, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 68*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC58
- 61, // doomednum
- S_MEAT3, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 52*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC59
- 62, // doomednum
- S_MEAT5, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 52*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC60
- 63, // doomednum
- S_BLOODYTWITCH, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 68*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC61
- 22, // doomednum
- S_HEAD_DIE6, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
- { // MT_MISC62
- 15, // doomednum
- S_PLAY_DIE7, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
- { // MT_MISC63
- 18, // doomednum
- S_POSS_DIE5, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
- { // MT_MISC64
- 21, // doomednum
- S_SARG_DIE6, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
- { // MT_MISC65
- 23, // doomednum
- S_SKULL_DIE6, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
- { // MT_MISC66
- 20, // doomednum
- S_TROO_DIE5, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
- { // MT_MISC67
- 19, // doomednum
- S_SPOS_DIE5, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
- { // MT_MISC68
- 10, // doomednum
- S_PLAY_XDIE9, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
- { // MT_MISC69
- 12, // doomednum
- S_PLAY_XDIE9, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
- { // MT_MISC70
- 28, // doomednum
- S_HEADSONSTICK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC71
- 24, // doomednum
- S_GIBS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- 0, // flags
- S_NULL // raisestate
- },
- { // MT_MISC72
- 27, // doomednum
- S_HEADONASTICK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC73
- 29, // doomednum
- S_HEADCANDLES, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC74
- 25, // doomednum
- S_DEADSTICK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC75
- 26, // doomednum
- S_LIVESTICK, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC76
- 54, // doomednum
- S_BIGTREE, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 32*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC77
- 70, // doomednum
- S_BBAR1, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID, // flags
- S_NULL // raisestate
- },
- { // MT_MISC78
- 73, // doomednum
- S_HANGNOGUTS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 88*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC79
- 74, // doomednum
- S_HANGBNOBRAIN, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 88*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC80
- 75, // doomednum
- S_HANGTLOOKDN, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC81
- 76, // doomednum
- S_HANGTSKULL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC82
- 77, // doomednum
- S_HANGTLOOKUP, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC83
- 78, // doomednum
- S_HANGTNOBRAIN, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 16*FRACUNIT, // radius
- 64*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
- S_NULL // raisestate
- },
- { // MT_MISC84
- 79, // doomednum
- S_COLONGIBS, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP, // flags
- S_NULL // raisestate
- },
- { // MT_MISC85
- 80, // doomednum
- S_SMALLPOOL, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP, // flags
- S_NULL // raisestate
- },
- { // MT_MISC86
- 81, // doomednum
- S_BRAINSTEM, // spawnstate
- 1000, // spawnhealth
- S_NULL, // seestate
- sfx_None, // seesound
- 8, // reactiontime
- sfx_None, // attacksound
- S_NULL, // painstate
- 0, // painchance
- sfx_None, // painsound
- S_NULL, // meleestate
- S_NULL, // missilestate
- S_NULL, // deathstate
- S_NULL, // xdeathstate
- sfx_None, // deathsound
- 0, // speed
- 20*FRACUNIT, // radius
- 16*FRACUNIT, // height
- 100, // mass
- 0, // damage
- sfx_None, // activesound
- MF_NOBLOCKMAP, // flags
- S_NULL // raisestate
- }
- };
|