123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475 |
- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef DOOM_INTERFACE_H
- #define DOOM_INTERFACE_H
- //#include "doomlib.h"
- #include <vector>
- #include <string>
- class idUserCmdMgr;
- class DoomInterface
- {
- public:
- DoomInterface();
- virtual ~DoomInterface();
- typedef int ( *NoParamCallback)();
-
- void Startup( int players, bool multiplayer = false );
- bool Frame( int time, idUserCmdMgr * userCmdMgr );
- void Shutdown();
- void QuitCurrentGame();
- void EndDMGame();
- // PS3
- //void InitGraphics( int player = -1, int width = TEXTUREWIDTH, int height = TEXTUREHEIGHT, D3DCOLOR *pBuffer = NULL, D3DCOLOR *pBuffer2 = NULL );
- void SetPostGlobalsCallback( NoParamCallback cb );
- #ifdef ID_ENABLE_DOOM_CLASSIC_NETWORKING
- void SetNetworking( DoomLib::RecvFunc recv, DoomLib::SendFunc send, DoomLib::SendRemoteFunc sendRemote );
- #endif
- int GetNumPlayers() const;
- static int CurrentPlayer();
- void SetMultiplayerPlayers(int localPlayerIndex, int playerCount, int localPlayer, std::vector<std::string> playerAddresses );
- protected:
- int numplayers;
- bool bFinished[4];
- int lastTicRun;
- };
- #endif
|