README.txt 11 KB

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  1. Doom 3 BFG Edition GPL Source Code
  2. ==================================
  3. This file contains the following sections:
  4. GENERAL NOTES
  5. LICENSE
  6. GENERAL NOTES
  7. =============
  8. Game data and patching:
  9. -----------------------
  10. This source release does not contain any game data, the game data is still
  11. covered by the original EULA and must be obeyed as usual.
  12. You must patch the game to the latest version.
  13. Note that Doom 3 BFG Edition is available from the Steam store at
  14. http://store.steampowered.com/app/208200/
  15. Compiling on win32:
  16. -------------------
  17. A project file for Microsoft Visual Studio 2010 is provided in neo\doom3.sln
  18. We expect the solution file is compatible with the Express releases
  19. You will need the Microsoft DirectX SDK installed as well.
  20. If it does not reside in "C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)"
  21. you will need to update the project files accordingly.
  22. Steam:
  23. ------
  24. The Doom 3 BFG Edition GPL Source Code release does not include functionality for integrating with
  25. Steam. This includes roaming profiles, achievements, leaderboards, matchmaking, the overlay, or
  26. any other Steam features.
  27. Bink:
  28. -----
  29. The Doom 3 BFG Edition GPL Source Code release does not include functionality for rendering Bink Videos.
  30. Back End Rendering of Stencil Shadows:
  31. --------------------------------------
  32. The Doom 3 BFG Edition GPL Source Code release does not include functionality enabling rendering
  33. of stencil shadows via the "depth fail" method, a functionality commonly known as "Carmack's Reverse".
  34. Other platforms, updated source code, security issues:
  35. ------------------------------------------------------
  36. If you have obtained this source code several weeks after the time of release,
  37. it is likely that you can find modified and improved versions of the engine in
  38. various open source projects across the internet.
  39. Depending what is your interest with the source code, those may be a better starting point.
  40. LICENSE
  41. =======
  42. See COPYING.txt for the GNU GENERAL PUBLIC LICENSE
  43. ADDITIONAL TERMS: The Doom 3 BFG Edition GPL Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU GPL which accompanied the Doom 3 BFG Edition GPL Source Code. If not, please request a copy in writing from id Software at id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  44. EXCLUDED CODE: The code described below and contained in the Doom 3 BFG Edition GPL Source Code release is not part of the Program covered by the GPL and is expressly excluded from its terms. You are solely responsible for obtaining from the copyright holder a license for such code and complying with the applicable license terms.
  45. JPEG library
  46. -----------------------------------------------------------------------------
  47. neo/renderer/jpeg-6/*
  48. Copyright (C) 1991-1995, Thomas G. Lane
  49. Permission is hereby granted to use, copy, modify, and distribute this
  50. software (or portions thereof) for any purpose, without fee, subject to these
  51. conditions:
  52. (1) If any part of the source code for this software is distributed, then this
  53. README file must be included, with this copyright and no-warranty notice
  54. unaltered; and any additions, deletions, or changes to the original files
  55. must be clearly indicated in accompanying documentation.
  56. (2) If only executable code is distributed, then the accompanying
  57. documentation must state that "this software is based in part on the work of
  58. the Independent JPEG Group".
  59. (3) Permission for use of this software is granted only if the user accepts
  60. full responsibility for any undesirable consequences; the authors accept
  61. NO LIABILITY for damages of any kind.
  62. These conditions apply to any software derived from or based on the IJG code,
  63. not just to the unmodified library. If you use our work, you ought to
  64. acknowledge us.
  65. NOTE: unfortunately the README that came with our copy of the library has
  66. been lost, so the one from release 6b is included instead. There are a few
  67. 'glue type' modifications to the library to make it easier to use from
  68. the engine, but otherwise the dependency can be easily cleaned up to a
  69. better release of the library.
  70. zlib library
  71. ---------------------------------------------------------------------------
  72. neo/framework/zlib/*
  73. Copyright (C) 1995-2005 Jean-loup Gailly and Mark Adler
  74. This software is provided 'as-is', without any express or implied
  75. warranty. In no event will the authors be held liable for any damages
  76. arising from the use of this software.
  77. Permission is granted to anyone to use this software for any purpose,
  78. including commercial applications, and to alter it and redistribute it
  79. freely, subject to the following restrictions:
  80. 1. The origin of this software must not be misrepresented; you must not
  81. claim that you wrote the original software. If you use this software
  82. in a product, an acknowledgment in the product documentation would be
  83. appreciated but is not required.
  84. 2. Altered source versions must be plainly marked as such, and must not be
  85. misrepresented as being the original software.
  86. 3. This notice may not be removed or altered from any source distribution.
  87. Base64 implementation
  88. ---------------------------------------------------------------------------
  89. neo/idlib/Base64.cpp
  90. Copyright (c) 1996 Lars Wirzenius. All rights reserved.
  91. June 14 2003: TTimo <ttimo@idsoftware.com>
  92. modified + endian bug fixes
  93. http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=197039
  94. Redistribution and use in source and binary forms, with or without
  95. modification, are permitted provided that the following conditions
  96. are met:
  97. 1. Redistributions of source code must retain the above copyright
  98. notice, this list of conditions and the following disclaimer.
  99. 2. Redistributions in binary form must reproduce the above copyright
  100. notice, this list of conditions and the following disclaimer in the
  101. documentation and/or other materials provided with the distribution.
  102. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
  103. IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  104. WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  105. DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
  106. INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  107. (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  108. SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
  109. HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
  110. STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
  111. ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  112. POSSIBILITY OF SUCH DAMAGE.
  113. IO for uncompress .zip files using zlib
  114. ---------------------------------------------------------------------------
  115. neo/framework/Unzip.cpp
  116. neo/framework/Unzip.h
  117. Copyright (C) 1998 Gilles Vollant
  118. zlib is Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler
  119. This software is provided 'as-is', without any express or implied
  120. warranty. In no event will the authors be held liable for any damages
  121. arising from the use of this software.
  122. Permission is granted to anyone to use this software for any purpose,
  123. including commercial applications, and to alter it and redistribute it
  124. freely, subject to the following restrictions:
  125. 1. The origin of this software must not be misrepresented; you must not
  126. claim that you wrote the original software. If you use this software
  127. in a product, an acknowledgment in the product documentation would be
  128. appreciated but is not required.
  129. 2. Altered source versions must be plainly marked as such, and must not be
  130. misrepresented as being the original software.
  131. 3. This notice may not be removed or altered from any source distribution.
  132. MD4 Message-Digest Algorithm
  133. -----------------------------------------------------------------------------
  134. neo/idlib/hashing/MD4.cpp
  135. Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
  136. rights reserved.
  137. License to copy and use this software is granted provided that it
  138. is identified as the "RSA Data Security, Inc. MD4 Message-Digest
  139. Algorithm" in all material mentioning or referencing this software
  140. or this function.
  141. License is also granted to make and use derivative works provided
  142. that such works are identified as "derived from the RSA Data
  143. Security, Inc. MD4 Message-Digest Algorithm" in all material
  144. mentioning or referencing the derived work.
  145. RSA Data Security, Inc. makes no representations concerning either
  146. the merchantability of this software or the suitability of this
  147. software for any particular purpose. It is provided "as is"
  148. without express or implied warranty of any kind.
  149. These notices must be retained in any copies of any part of this
  150. documentation and/or software.
  151. MD5 Message-Digest Algorithm
  152. -----------------------------------------------------------------------------
  153. neo/idlib/hashing/MD5.cpp
  154. This code implements the MD5 message-digest algorithm.
  155. The algorithm is due to Ron Rivest. This code was
  156. written by Colin Plumb in 1993, no copyright is claimed.
  157. This code is in the public domain; do with it what you wish.
  158. CRC32 Checksum
  159. -----------------------------------------------------------------------------
  160. neo/idlib/hashing/CRC32.cpp
  161. Copyright (C) 1995-1998 Mark Adler
  162. OpenGL headers
  163. ---------------------------------------------------------------------------
  164. neo/renderer/OpenGL/glext.h
  165. neo/renderer/OpenGL/wglext.h
  166. Copyright (c) 2007-2012 The Khronos Group Inc.
  167. Permission is hereby granted, free of charge, to any person obtaining a
  168. copy of this software and/or associated documentation files (the
  169. "Materials"), to deal in the Materials without restriction, including
  170. without limitation the rights to use, copy, modify, merge, publish,
  171. distribute, sublicense, and/or sell copies of the Materials, and to
  172. permit persons to whom the Materials are furnished to do so, subject to
  173. the following conditions:
  174. The above copyright notice and this permission notice shall be included
  175. in all copies or substantial portions of the Materials.
  176. THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  177. EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  178. MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  179. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
  180. CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  181. TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  182. MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
  183. Timidity
  184. ---------------------------------------------------------------------------
  185. doomclassic/timidity/*
  186. Copyright (c) 1995 Tuukka Toivonen
  187. From http://www.cgs.fi/~tt/discontinued.html :
  188. If you'd like to continue hacking on TiMidity, feel free. I'm
  189. hereby extending the TiMidity license agreement: you can now
  190. select the most convenient license for your needs from (1) the
  191. GNU GPL, (2) the GNU LGPL, or (3) the Perl Artistic License.