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- The Frame Buffer Device
- -----------------------
- Maintained by Geert Uytterhoeven <geert@linux-m68k.org>
- Last revised: May 10, 2001
- 0. Introduction
- ---------------
- The frame buffer device provides an abstraction for the graphics hardware. It
- represents the frame buffer of some video hardware and allows application
- software to access the graphics hardware through a well-defined interface, so
- the software doesn't need to know anything about the low-level (hardware
- register) stuff.
- The device is accessed through special device nodes, usually located in the
- /dev directory, i.e. /dev/fb*.
- 1. User's View of /dev/fb*
- --------------------------
- From the user's point of view, the frame buffer device looks just like any
- other device in /dev. It's a character device using major 29; the minor
- specifies the frame buffer number.
- By convention, the following device nodes are used (numbers indicate the device
- minor numbers):
- 0 = /dev/fb0 First frame buffer
- 1 = /dev/fb1 Second frame buffer
- ...
- 31 = /dev/fb31 32nd frame buffer
- For backwards compatibility, you may want to create the following symbolic
- links:
- /dev/fb0current -> fb0
- /dev/fb1current -> fb1
- and so on...
- The frame buffer devices are also `normal' memory devices, this means, you can
- read and write their contents. You can, for example, make a screen snapshot by
- cp /dev/fb0 myfile
- There also can be more than one frame buffer at a time, e.g. if you have a
- graphics card in addition to the built-in hardware. The corresponding frame
- buffer devices (/dev/fb0 and /dev/fb1 etc.) work independently.
- Application software that uses the frame buffer device (e.g. the X server) will
- use /dev/fb0 by default (older software uses /dev/fb0current). You can specify
- an alternative frame buffer device by setting the environment variable
- $FRAMEBUFFER to the path name of a frame buffer device, e.g. (for sh/bash
- users):
- export FRAMEBUFFER=/dev/fb1
- or (for csh users):
- setenv FRAMEBUFFER /dev/fb1
- After this the X server will use the second frame buffer.
- 2. Programmer's View of /dev/fb*
- --------------------------------
- As you already know, a frame buffer device is a memory device like /dev/mem and
- it has the same features. You can read it, write it, seek to some location in
- it and mmap() it (the main usage). The difference is just that the memory that
- appears in the special file is not the whole memory, but the frame buffer of
- some video hardware.
- /dev/fb* also allows several ioctls on it, by which lots of information about
- the hardware can be queried and set. The color map handling works via ioctls,
- too. Look into <linux/fb.h> for more information on what ioctls exist and on
- which data structures they work. Here's just a brief overview:
- - You can request unchangeable information about the hardware, like name,
- organization of the screen memory (planes, packed pixels, ...) and address
- and length of the screen memory.
- - You can request and change variable information about the hardware, like
- visible and virtual geometry, depth, color map format, timing, and so on.
- If you try to change that information, the driver maybe will round up some
- values to meet the hardware's capabilities (or return EINVAL if that isn't
- possible).
- - You can get and set parts of the color map. Communication is done with 16
- bits per color part (red, green, blue, transparency) to support all
- existing hardware. The driver does all the computations needed to apply
- it to the hardware (round it down to less bits, maybe throw away
- transparency).
- All this hardware abstraction makes the implementation of application programs
- easier and more portable. E.g. the X server works completely on /dev/fb* and
- thus doesn't need to know, for example, how the color registers of the concrete
- hardware are organized. XF68_FBDev is a general X server for bitmapped,
- unaccelerated video hardware. The only thing that has to be built into
- application programs is the screen organization (bitplanes or chunky pixels
- etc.), because it works on the frame buffer image data directly.
- For the future it is planned that frame buffer drivers for graphics cards and
- the like can be implemented as kernel modules that are loaded at runtime. Such
- a driver just has to call register_framebuffer() and supply some functions.
- Writing and distributing such drivers independently from the kernel will save
- much trouble...
- 3. Frame Buffer Resolution Maintenance
- --------------------------------------
- Frame buffer resolutions are maintained using the utility `fbset'. It can
- change the video mode properties of a frame buffer device. Its main usage is
- to change the current video mode, e.g. during boot up in one of your /etc/rc.*
- or /etc/init.d/* files.
- Fbset uses a video mode database stored in a configuration file, so you can
- easily add your own modes and refer to them with a simple identifier.
- 4. The X Server
- ---------------
- The X server (XF68_FBDev) is the most notable application program for the frame
- buffer device. Starting with XFree86 release 3.2, the X server is part of
- XFree86 and has 2 modes:
- - If the `Display' subsection for the `fbdev' driver in the /etc/XF86Config
- file contains a
- Modes "default"
- line, the X server will use the scheme discussed above, i.e. it will start
- up in the resolution determined by /dev/fb0 (or $FRAMEBUFFER, if set). You
- still have to specify the color depth (using the Depth keyword) and virtual
- resolution (using the Virtual keyword) though. This is the default for the
- configuration file supplied with XFree86. It's the most simple
- configuration, but it has some limitations.
- - Therefore it's also possible to specify resolutions in the /etc/XF86Config
- file. This allows for on-the-fly resolution switching while retaining the
- same virtual desktop size. The frame buffer device that's used is still
- /dev/fb0current (or $FRAMEBUFFER), but the available resolutions are
- defined by /etc/XF86Config now. The disadvantage is that you have to
- specify the timings in a different format (but `fbset -x' may help).
- To tune a video mode, you can use fbset or xvidtune. Note that xvidtune doesn't
- work 100% with XF68_FBDev: the reported clock values are always incorrect.
- 5. Video Mode Timings
- ---------------------
- A monitor draws an image on the screen by using an electron beam (3 electron
- beams for color models, 1 electron beam for monochrome monitors). The front of
- the screen is covered by a pattern of colored phosphors (pixels). If a phosphor
- is hit by an electron, it emits a photon and thus becomes visible.
- The electron beam draws horizontal lines (scanlines) from left to right, and
- from the top to the bottom of the screen. By modifying the intensity of the
- electron beam, pixels with various colors and intensities can be shown.
- After each scanline the electron beam has to move back to the left side of the
- screen and to the next line: this is called the horizontal retrace. After the
- whole screen (frame) was painted, the beam moves back to the upper left corner:
- this is called the vertical retrace. During both the horizontal and vertical
- retrace, the electron beam is turned off (blanked).
- The speed at which the electron beam paints the pixels is determined by the
- dotclock in the graphics board. For a dotclock of e.g. 28.37516 MHz (millions
- of cycles per second), each pixel is 35242 ps (picoseconds) long:
- 1/(28.37516E6 Hz) = 35.242E-9 s
- If the screen resolution is 640x480, it will take
- 640*35.242E-9 s = 22.555E-6 s
- to paint the 640 (xres) pixels on one scanline. But the horizontal retrace
- also takes time (e.g. 272 `pixels'), so a full scanline takes
- (640+272)*35.242E-9 s = 32.141E-6 s
- We'll say that the horizontal scanrate is about 31 kHz:
- 1/(32.141E-6 s) = 31.113E3 Hz
- A full screen counts 480 (yres) lines, but we have to consider the vertical
- retrace too (e.g. 49 `lines'). So a full screen will take
- (480+49)*32.141E-6 s = 17.002E-3 s
- The vertical scanrate is about 59 Hz:
- 1/(17.002E-3 s) = 58.815 Hz
- This means the screen data is refreshed about 59 times per second. To have a
- stable picture without visible flicker, VESA recommends a vertical scanrate of
- at least 72 Hz. But the perceived flicker is very human dependent: some people
- can use 50 Hz without any trouble, while I'll notice if it's less than 80 Hz.
- Since the monitor doesn't know when a new scanline starts, the graphics board
- will supply a synchronization pulse (horizontal sync or hsync) for each
- scanline. Similarly it supplies a synchronization pulse (vertical sync or
- vsync) for each new frame. The position of the image on the screen is
- influenced by the moments at which the synchronization pulses occur.
- The following picture summarizes all timings. The horizontal retrace time is
- the sum of the left margin, the right margin and the hsync length, while the
- vertical retrace time is the sum of the upper margin, the lower margin and the
- vsync length.
- +----------+---------------------------------------------+----------+-------+
- | | ↑ | | |
- | | |upper_margin | | |
- | | ↓ | | |
- +----------###############################################----------+-------+
- | # ↑ # | |
- | # | # | |
- | # | # | |
- | # | # | |
- | left # | # right | hsync |
- | margin # | xres # margin | len |
- |<-------->#<---------------+--------------------------->#<-------->|<----->|
- | # | # | |
- | # | # | |
- | # | # | |
- | # |yres # | |
- | # | # | |
- | # | # | |
- | # | # | |
- | # | # | |
- | # | # | |
- | # | # | |
- | # | # | |
- | # | # | |
- | # ↓ # | |
- +----------###############################################----------+-------+
- | | ↑ | | |
- | | |lower_margin | | |
- | | ↓ | | |
- +----------+---------------------------------------------+----------+-------+
- | | ↑ | | |
- | | |vsync_len | | |
- | | ↓ | | |
- +----------+---------------------------------------------+----------+-------+
- The frame buffer device expects all horizontal timings in number of dotclocks
- (in picoseconds, 1E-12 s), and vertical timings in number of scanlines.
- 6. Converting XFree86 timing values info frame buffer device timings
- --------------------------------------------------------------------
- An XFree86 mode line consists of the following fields:
- "800x600" 50 800 856 976 1040 600 637 643 666
- < name > DCF HR SH1 SH2 HFL VR SV1 SV2 VFL
- The frame buffer device uses the following fields:
- - pixclock: pixel clock in ps (pico seconds)
- - left_margin: time from sync to picture
- - right_margin: time from picture to sync
- - upper_margin: time from sync to picture
- - lower_margin: time from picture to sync
- - hsync_len: length of horizontal sync
- - vsync_len: length of vertical sync
- 1) Pixelclock:
- xfree: in MHz
- fb: in picoseconds (ps)
- pixclock = 1000000 / DCF
- 2) horizontal timings:
- left_margin = HFL - SH2
- right_margin = SH1 - HR
- hsync_len = SH2 - SH1
- 3) vertical timings:
- upper_margin = VFL - SV2
- lower_margin = SV1 - VR
- vsync_len = SV2 - SV1
- Good examples for VESA timings can be found in the XFree86 source tree,
- under "xc/programs/Xserver/hw/xfree86/doc/modeDB.txt".
- 7. References
- -------------
- For more specific information about the frame buffer device and its
- applications, please refer to the Linux-fbdev website:
- http://linux-fbdev.sourceforge.net/
- and to the following documentation:
- - The manual pages for fbset: fbset(8), fb.modes(5)
- - The manual pages for XFree86: XF68_FBDev(1), XF86Config(4/5)
- - The mighty kernel sources:
- o linux/drivers/video/
- o linux/include/linux/fb.h
- o linux/include/video/
- 8. Mailing list
- ---------------
- There is a frame buffer device related mailing list at kernel.org:
- linux-fbdev@vger.kernel.org.
- Point your web browser to http://sourceforge.net/projects/linux-fbdev/ for
- subscription information and archive browsing.
- 9. Downloading
- --------------
- All necessary files can be found at
- ftp://ftp.uni-erlangen.de/pub/Linux/LOCAL/680x0/
- and on its mirrors.
- The latest version of fbset can be found at
- http://www.linux-fbdev.org/
-
- 10. Credits
- ----------
-
- This readme was written by Geert Uytterhoeven, partly based on the original
- `X-framebuffer.README' by Roman Hodek and Martin Schaller. Section 6 was
- provided by Frank Neumann.
- The frame buffer device abstraction was designed by Martin Schaller.
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